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[Updates] Patch Notes - Feb 12, 2026 (Updated: 2026-02-13 09:00 UTC)

2026-02-12 Pearl Abyss era NA/EU Official patch notes ↗

271 changes across 23 classes: 115 buffs116 nerfs25 reworks10 bugfixes5 QoL

Warrior

Ranger

Berserker

Tamer

Dev Note After successfully landing Soaring Kick in Awakening, Tamer can now stay focused on Awakening skill combos instead of having to switch to her low-damage main weapon skills.

Valkyrie

Dev Note Valkyrie is being updated to better distinguish between Succession and Awakening. Succession will focus on supporting allies and absorbing enemy damage, while Awakening Valkyrie will take on a bruiser role, enduring attacks while dealing strong damage with her lancia.

Kunoichi

Wizard

Striker

Mystic

Lahn

Dark Knight

Dev Note Awakening Dark Knight is defined by her ability to switch between melee and ranged combat. Adjustments have been made to give her more ways to respond to nearby enemies while maintaining her Awakening state.

Shai

Dev Note Previously, Shai had no skills that could trigger Down Attack. Since Down Attack is now required in high-end monster zones such as Star's End and during Olvia Academy's combat courses, some of her skills have been updated to include the Down Attack effect, improving her effectiveness in those situations.

Guardian

Nova

Dev Note Awakening Nova is difficult to control due to her extreme speed and narrow attack range. We are implementing adjustments to ensure her strengths better reflect this high skill ceiling. Specifically, we have updated Twisted Orbit so that, on hits, Adventurers can relentlessly pressure enemies with stab attacks until CC is applied.

Sage

Corsair

Drakania

Dev Note Succession Drakania has received adjustments to CC effects to prevent them from unintentionally interrupting combos, allowing for clearer skill combo execution. We've also increased stability when diving into enemy lines, while requiring Adventurers to position themselves more carefully during subsequent skill combos.

Woosa

Maegu

Scholar

Dosa

Deadeye

Seraph

Dev Note In large-scale combat, Seraph has been able to consistently pressure the enemy's flanks thanks to its high mobility. However, with the addition of Skill Enhancement (Rabam) skills, its intended weakness, "limited ability to inflict damage while maintaining Defensive Effects", has faded. Currently, the class can deal damage while staying protected and mobile. To address this, we are adjusting the class to preserve its burst mobility while making it harder to sustain mobility indefinitely.