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[Updates] Patch Notes - February 26, 2026

2026-02-26 Pearl Abyss era NA/EU Official patch notes ↗

52 changes across 17 classes: 12 buffs4 nerfs23 reworks6 bugfixes7 QoL

Warrior

Dev Note We've improved Warrior's reliability when engaging by strengthening the Defensive Effects on dash skills. However, we've adjusted Stamina recovery for certain skills, so you'll need to pay a bit more attention to Stamina management. Additionally, for Awakening Warrior, we've moved some buffs to skills where they fit better.

Ranger

Dev Note Awakening Ranger's "Flow: Rushing Wind" is now more useful. If you use "Breezy Blade" while it's on cooldown, "Flow: Rushing Wind" will trigger instead. This lets you chain into "Flow: Rushing Wind" with other skills in combat, helping you keep up pressure and take advantage of openings.

Sorceress

Musa

Dev Note Awakening Musa is a class that can sweep across the battlefield thanks to its excellent mobility. However, we've made adjustments so Stamina management requires more careful planning.

Maehwa

Dev Note For Awakening Maehwa, we've expanded the skill combo options that use Moonrise. Since these combos rely on Floating, we've adjusted skill damage during the portion where Air Attack applies to make them more practical to use.

Kunoichi

Ninja

Dev Note For Succession Ninja, one of its defining traits is dealing fixed poison damage. However, we've adjusted it to rely a bit less on poison and put more emphasis on its actual damage output.

Wizard

Striker

Dark Knight

Guardian

Sage

Dev Note Some portions of certain Awakening Sage skills have had their "Invincible" effect changed to "Super Armor", so you'll need to pay a bit more attention to HP management during fights.

Corsair

Scholar

Dev Note Some portions of certain Scholar skills will also have their "Invincible" effect changed to "Super Armor". As a result, it will no longer be possible to "drag out" invincibility during airborne actions and similar moves.

Deadeye

Dev Note Deadeye fights by using Lil' Devil to pressure enemies at long range and over a wide area, while using Revolvers to focus fire on a single target. However, from the opponent's perspective, there was still too much danger even after pushing through this and closing the distance, so we've made adjustments. The CC effects that applied on both the first and last hits of certain mobile skills will now apply to PvE only. In return, the damage of some stationary skills has been increased.

Wukong

Dev Note For Wukong, we've made additional improvements on top of the previous Global Lab update, focusing on the Wukong's Hair effect. We've eased the conditions so the dash effect, which previously only triggered while the Hair effect was active, can now be triggered repeatedly by using certain skills to chain dashes consecutively.

Seraph