[Updates] Patch Notes - February 26, 2026
52 changes across 17 classes: 12 buffs4 nerfs23 reworks6 bugfixes7 QoL
Warrior
Dev Note We've improved Warrior's reliability when engaging by strengthening the Defensive Effects on dash skills. However, we've adjusted Stamina recovery for certain skills, so you'll need to pay a bit more attention to Stamina management. Additionally, for Awakening Warrior, we've moved some buffs to skills where they fit better.
- Buff Grave Digging IV (Includes Flow: Slashing the Dead) (Main Weapon, Succession) Spin attack damage 32.02% in PvP only Smash attack damage 30.56% in PvP onlySpin attack damage 40% in PvP only Smash attack damage 32% in PvP only
- Buff Flow: Reckless Blow (Main Weapon, Succession) 29.77% damage in PvP only → 36% damage in PvP only
- Rework Charging Thrust (Main Weapon, Succession) Changed the skill so Stamina does not recover during the movement phase of the skill.
- Rework Frenzied Dash (Main Weapon, Succession) Changed Defensive Effects from Forward Guard to Forward Guard plus Resistance against all CC from the rear. Changed the character to no longer rotate based on camera direction during the attack motion.
- Rework Counter (I to Absolute) (Main Weapon, Succession) Changed Floating on Counter and Energy Counter hits to apply to PvE only. Changed Knockdown on Spin Counter hits to apply to PvE only.
- QoL Spinning Slash (I to Absolute) (Main Weapon, Succession) Removed Critical Hit Rate +100% for 1 sec when using the skill.
- Buff Flow: Overwhelm (Main Weapon, Succession) Added Forward Guard during the skill. Removed Down Attack Damage +10% for 10 sec when using the skill.
- QoL Flow: Ankle Break (Main Weapon, Succession) Removed Critical Hit Rate +100% for 3 sec when using the skill. Added Down Attack Damage +10% for 10 sec when using the skill.
- Rework Pulverize, Black Spirit: Pulverize (Main Weapon, Succession) Changed Critical Hit Rate to now apply in PvP.
- Buff Chain: Heaven's Cleave (Main Weapon, Succession) Added Super Armor during the skill and changed Floating to apply to PvE only.
- Rework Solar Flare (Main Weapon, Succession) Changed the skill so Stamina does not recover during the skill.
- Buff Balance Strike (Main Weapon, Succession) Added Super Armor during the skill and changed Stiffness on hits to apply to PvE only. Learning Core: Balance Strike will allow Stiffness to apply in PvP. Changed cooldown from 5/4/3 sec to 5/5/5 sec. Changed skill combos (excluding Greatsword Defense and Chain: Heaven's Cleave) to only be available after the movement phase ends.
- Rework Flow: Hilt Strike (Main Weapon, Succession) Changed to combo into the skill only when holding RMB after Balance Strike.
Ranger
Dev Note Awakening Ranger's "Flow: Rushing Wind" is now more useful. If you use "Breezy Blade" while it's on cooldown, "Flow: Rushing Wind" will trigger instead. This lets you chain into "Flow: Rushing Wind" with other skills in combat, helping you keep up pressure and take advantage of openings.
- Rework Flow: Rushing Wind (Awakening) Changed to be unavailable during cooldown.
- Rework Breezy Blade (Awakening) Changed to combo into Flow: Rushing Wind instead of Breezy Blade when the skill is on cooldown.
- Rework Vine Knot (Awakening) Changed from consuming Stamina to consuming MP. Stamina now recovers during the skill.
- Bugfix Fixed the issue where the quiver direction changed when using Shadows of Hellfire while mounted on Krogdalo.
Sorceress
- Bugfix Fixed the issue where the bikini part of the Badakka outfit appeared awkward on certain body shapes.
Musa
Dev Note Awakening Musa is a class that can sweep across the battlefield thanks to its excellent mobility. However, we've made adjustments so Stamina management requires more careful planning.
- Rework Flame Rush (Awakening) Changed the skill so Stamina does not recover during the skill. Stamina now recovers during the attack motion after moving, same as Prime: Flame Rush.
- Rework Crosscut (Awakening) Changed the skill so Stamina does not recover during the skill.
Maehwa
Dev Note For Awakening Maehwa, we've expanded the skill combo options that use Moonrise. Since these combos rely on Floating, we've adjusted skill damage during the portion where Air Attack applies to make them more practical to use.
- QoL Petal Swirl (Awakening) Added All AP +20 for 10 sec when using the skill. This effect is identical to the All AP increase from Flow: Frostflower.
- Buff Flow: Cloud Stab (Awakening) Sped up the skill animation. Added Forward Guard during the skill. Added Air Smash on hits. Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Flow: Cloud Stab has also been adjusted. 41.33% damage in PvP only44.15% damage in PvP only
- Nerf Moonrise (Awakening) Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Moonrise has also been adjusted. 36.78% damage in PvP onlyAttack 1 damage 36.78% in PvP only Attack 2 damage 40.37% in PvP only
- Rework Frostfeint (Awakening) Adjusted skill effects to better match the actual attack area.
Kunoichi
- QoL Sanguine Petal Helmet → [Kunoichi] Sanguine Petal Headpiece
Ninja
Dev Note For Succession Ninja, one of its defining traits is dealing fixed poison damage. However, we've adjusted it to rely a bit less on poison and put more emphasis on its actual damage output.
- Nerf Prime: Shadow Blade (Main Weapon, Succession) 280 Poison Damage every 2 sec for 6 sec140 Poison Damage every 2 sec for 6 sec
- Nerf Prime: Malicious Cut (Main Weapon, Succession) 840 Poison Damage every 2 sec for 6 sec420 Poison Damage every 2 sec for 6 sec
- Rework Prime: Shadow Blade, Prime: Malicious Cut (Main Weapon, Succession) Changed Poison Damage effects as follows:
- Buff Prime: Fatal Blow, Flow: Fatal Blow Combo (Main Weapon, Succession) Adjusted PvP damage ratio as follows. Damage dealt while on cooldown remains unchanged. 28.33% damage in PvP only41.33% damage in PvP only
- Buff Prime: Heart Aiming (Main Weapon, Succession) Adjusted PvP damage ratio as follows. 31.67% damage in PvP only43.06% damage in PvP only
Wizard
- Bugfix Fixed the issue where the Heart-Shaped Sunglasses appeared incorrectly when using Face Types 1 to 6 in the Menu (ESC) - Customization.
Striker
- Bugfix Fixed the issue where the character's appearance looked awkward when changing idle expressions while wearing the Burning Soul Helmet.
Dark Knight
- Buff Trap of Vedir Improved the visual transition when performing a combo into Flow: Darkness Outpouring.
- Rework Flow: Darkness Outpouring Changed it so your character will no longer rotate based on camera direction when landing after the skill.
- Rework Trap of Vedir Adjusted the timing for when the character can move after the skill to be slightly later (skill combo timing remains the same).
Guardian
- Buff Improved the issue where lingering color effects remained when dyeing the SEP (VII) Sovereign Battle Axe effect.
Sage
Dev Note Some portions of certain Awakening Sage skills have had their "Invincible" effect changed to "Super Armor", so you'll need to pay a bit more attention to HP management during fights.
- Rework Flow: Judgment (Awakening) Changed Defensive Effects as follows: Before: Super Armor during the skill, Invincible while concealed, Invincible on airborne motion After: Super Armor during the skill, Invincible while concealed
- Rework Impaling Flash (Awakening) Changed Defensive Effects as follows: Before: Invincible → Super Armor during the skill After: Super Armor → Invincible → Super Armor during the skill
Corsair
- Bugfix Prime: Ocean's Allure Fixed the issue where you could not combo into Flow: Wave Skedaddle after the skill's attack 2.
Scholar
Dev Note Some portions of certain Scholar skills will also have their "Invincible" effect changed to "Super Armor". As a result, it will no longer be possible to "drag out" invincibility during airborne actions and similar moves.
- Buff Flow: Golden Thunder (All) Changed so Super Armor applies from the airborne motion onward, excluding the Invincible effect applied while concealed at the start of the skill.
- Rework Flow: Gold Continuum (All) Changed the Invincible effect during airborne motion to Super Armor.
- Rework Flow: Gravity Storm (All) Changed the Invincible effect during airborne motion to Super Armor.
- Nerf Reversal (All) Decreased the Invincible duration by approx. 0.3 sec.
Deadeye
Dev Note Deadeye fights by using Lil' Devil to pressure enemies at long range and over a wide area, while using Revolvers to focus fire on a single target. However, from the opponent's perspective, there was still too much danger even after pushing through this and closing the distance, so we've made adjustments. The CC effects that applied on both the first and last hits of certain mobile skills will now apply to PvE only. In return, the damage of some stationary skills has been increased.
- Rework Mayhem (All) Changed Stun to apply to PvE only.
- Rework Bulletstorm (All) Changed Stiffness on hits to Stun, now applying on the first hit only. Changed Stun to now apply in PvP. Adjusted skill damage as follows: [Regular Ammo] 3,576% x1, max 12 hits 34.61% damage in PvP only [Marni Rounds] 3,219% x1, max 12 hits 34.61% damage in PvP only[Regular Ammo] 3,974% x1, max 12 hits 32.15% damage in PvP only [Marni Rounds] 3,578% x1, max 12 hits 32.15% damage in PvP only
- Buff Perfect Storm (All) Adjusted skill damage as follows: [Regular Ammo] 2,796% x1, max 17 hits 33.42% damage in PvP only [Marni Rounds] 2,516% x1, max 17 hits 33.42% damage in PvP only[Regular Ammo] 3,008% x1, max 17 hits 33.64% damage in PvP only [Marni Rounds] 2,707% x1, max 17 hits 33.64% damage in PvP only
Wukong
Dev Note For Wukong, we've made additional improvements on top of the previous Global Lab update, focusing on the Wukong's Hair effect. We've eased the conditions so the dash effect, which previously only triggered while the Hair effect was active, can now be triggered repeatedly by using certain skills to chain dashes consecutively.
- QoL Pierce! (All) Knockback on hits (PvE Only) → Knockback on hits
- QoL Extend! (All) Knockback on hits (PvE Only) → Knockback on hits
- Rework Celestial Nectar (All) Adjusted the effects of Wukong's Hair as follows: Wukong's Hair / Before / After: Trigger Skills → When using Fighting Buddha "empowered" skills → When using the following skills in the Fighting Buddha state: Tusita's Gourd, Impale; Effect → Summon a shadow when using Tormenting Spike, Upheaval, or Heaven's Pivot (Extra Damage) → Summon a shadow when using Stretch or Hold It (Stiffness and Extra Damage); Dash Effect → Dash toward a target hit by your power pole during certain skill combos while Wukong's Hair is active. (Disabled if Celestial Nectar is locked) → Dash toward a target hit by your power pole during certain skill combos regardless of Wukong's Hair status. (Disabled if Celestial Nectar is locked) Additionally, if the attack lands, you can chain consecutive dashes while comboing into skills that extend the power pole. (Dash will not trigger when comboing into non-extending skills or when returning to an idle pose.)
- Rework Tormenting Spike, Upheaval, Heaven's Pivot (All) Changed shadow summon to trigger at all times following the Wukong's Hair update. Summon a shadow only while Wukong's Hair is activeSummon a shadow upon skill use regardless of Wukong's Hair status
- QoL Pierce!, Extend! (All) Updated skills to function the same in normal state as they do in the Fighting Buddha state.
Seraph
- Bugfix Purga: Unveiled Enmity Fixed the issue where Stamina was not consumed when using the skill to the right.