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Trap of Vedir Dark Knight

13 recorded changes across 10 patches, 2019-02-08 – 2026-04-30. RSS feed

    • Buff (Awakening) Reduced cooldown: 10 sec7 sec. Changed the defensive effect from Forward Guard to Super Armor.
    • Buff Improved the visual transition when performing a combo into Flow: Darkness Outpouring.
    • Rework Adjusted the timing for when the character can move after the skill to be slightly later (skill combo timing remains the same).
    • Buff (Awakening) Added Knockback on attack 1 hits. Changed so you can now combo into Flow: Darkness Outpouring during the skill. Changed so Stamina does not recover during the skill. Increased Forward Guard duration by about 0.29 sec. (Added: 2026-02-13 09:00 UTC)
    • QoL (Awakening) Added 2 hits to the attack before the backward motion.
    • Buff (Main & Succession) Changed Cooldown: 12 sec10 sec
    • Buff (Main & Succession) Attack damage 858% x1, max5 hits Damage -15% in PvP onlyAttack damage 1630% x1, max5 hits Damage -55.3% in PvP only
    • Buff (Main & Succession) Improved the character to smoothly spins in the camera direction when using the skill. Changed the cooldown of the following skills. Changed the following skills' damage.
    • Bugfix (Awakening) Fixed an issue where only the first three hits of the attack would be applied when using the skill.
    • Buff Trap of Vedir - Removed the skill's explosion hit and added Forward Guard effect while using the skill.
    • QoL Attack time and combo action after Trap of Vedir will now be faster than before.
    • Nerf The descriptions for hits for the Trap of Vedir skill has been revised to the following: 858% x 5858% x 1, max 5 hits