Patch Notes - 8th April 2020
69 changes across 12 classes: 13 buffs3 nerfs9 reworks8 bugfixes36 QoL
Warrior
- Buff Reckless Blow In the case of Warrior, we have increased the damage of Reckless Blow and improved the action of Head Chase. Though the damage of Reckless Blow itself has decreased, its number of hits has increased and therefore, you will now be able to clearly perceive the damage you are causing after charging. For Head Chase, we have removed the combo which only certain players used to use (the canceling combo whereby you press Q during Head Chase) and improved the skill action so that the skill can be activated more smoothly without necessarily having to employ the removed combo.
- Rework Reckless Blow Adjusted the damage and the number of hits of Reckless Blow.
- Nerf Reckless Blow Reckless Blow / Before / After: Before Charging → 1,930% x 2 → 1,420% x 4; After Charging → 1,930% x 2 → 1,420% x 8
- QoL Flow: Ankle Break The Flow: Ankle Break's Critical Hit Rate adjustment effect will now also be applied in PvP.
- Bugfix Head Chase Fixed the issue where the character moved awkwardly when using Q during Head Chase and changed Head Chase's movement to be smoother.
- QoL You can no longer use Evasion when your character's weight is over 125%.
- QoL Removed the dispersed damage effect which would be applied on certain Succession and Main Weapon skills.
Ranger
- Rework Flow: Disillusion In the case of Ranger, we have equally focused on the efficiency of her awakening skills. We have expanded their efficiency by adjusting the cooldown of the skills that used to be comparatively long. We have changed the air smash effect of Flow: Disillusion to down smash effect, creating the possibility of combo and therefore allowing the use of the down smash effect of Flow: Rooting and other skills. We are continuously investigating to improve the combo and the efficiency of Ranger's awakening skills.
- Rework Flow: Disillusion Changed Flow: Disillusion's Air Smash effect to Down Smash effect.
- Buff Regeneration Regeneration's cooldown decreased from 25 sec. to 18 sec.
- Buff Regeneration Regeneration's accuracy rate increased from 5% to 10%.
- Rework Nature’s Tremble Adjusted the cooldown of Nature’s Tremble.
- Nerf Nature’s Tremble Nature’s Tremble / Before / After: Nature's Tremble I → 23 sec → 23 sec; Nature’s Tremble II → 22 sec → 21 sec; Nature’s Tremble III → 21 sec → 19 sec
- QoL Vine Knot You can now use Flow: Rooting in a combo by pressing LMB after using Vine Knot.
- QoL Removed the dispersed damage effect which would be applied on certain Main Weapon skills.
- QoL Ultimate: Blasting Gust Added a description about the dispersed damage effect to Tearing Arrow, Blasting Gust, Ultimate: Blasting Gust and Tearing Shot skill descriptions.
Sorceress
- QoL Flow: Rushing Crow You can now use Violation in a combo after using Flow: Rushing Crow more smoothly.
- Rework Turn-back Slash Increased Turn-back Slash and Violation's accuracy rates as follows. Turn-back Slash / Before / After: Turn-back Slash I → 2.50% → 5%; Turn-back Slash II → 3.75% → 7.50%; Turn-back Slash III → 5% → 10%; Violation / Before / After: Violation I → 0% → 5%; Violation II → 0% → 10%; Violation III → 0% → 15%
Berserker
- Bugfix Beastly Wind Slash I–IV Fixed the issue where the damage was not applied to the target when using Beastly Wind Slash I–IV while in Beast Form.
Maehwa
- Bugfix Petal Bloom In the case of Maehwa, we have fixed the attack range of some of her awakening skills and tried to increase their efficiency as well. Some of Maehwa's awakening skills consist of moving forward to attack and we have adjusted the attack range of these skills to be broader for better ease of use. You will now also be able to combo with Sleet Steps during charging of Petal Bloom.
- QoL Petal Drill Moved the attack range of Petal Drill and Petal Bloom to the front.
- QoL Petal Drill The attack range of Flow: December will now be the same as that of Petal Drill.
- QoL General Apricot You can now activate Petal Bloom instantly without charging during General Apricot.
- QoL Petal Bloom You can now maintain Petal Bloom's charging mode for a certain period of time.
- QoL Petal Bloom You can now use Sleet Steps when Petal Bloom is done charging. You can now attack instantly without charging when using Sleet Steps.
- QoL Petal Drill Petal Drill will now be activated more smoothly when Chasing while in Awakening mode.
- Rework Petal Drill Changed the PvE damage of Petal Drill as below.
- Rework Petal Drill Petal Drill / Before / After: Petal Drill I → 467% x 4 → 611% x 4; Petal Drill II → 628% x 4 → 815% x 4; Petal Drill III → 844% x 4 → 1,106% x 4
- Rework Frost Pillars Changed the PvE damage of Frost Pillars as below.
- Buff Frost Pillars Frost Pillars / Before / After: Frost Pillars I → 1003% x 4 → 1204% x 4; Frost Pillars II → 1138% x 4 → 1366% x 4; Frost Pillars III → 1272% x 4 → 1526% x 4
- Bugfix Petal Bloom Fixed the issue where Forward Guard was not applied during charging of Petal Bloom when used after certain skills.
Ninja
- Buff Drastic Measure As for Ninja, we have focused on the convenience to defeat monsters and improvement in speed. Accordingly, we have increased the damage of certain skills, refined the connection between skills and made a change so that Drastic Measure becomes stronger when in Asura mode.
- Buff Sura ChaoSpree Increased the PvE damage of Sura ChaoSpree as below.
- Rework Sura ChaoSpree Sura ChaoSpree / Before / After: Sura ChaoSpree → Hit Damage 628% x 15 → Hit Damage 754% x 12 Last Hit Damage 879% x 3
- QoL Ghost Step, Ninja Step You can now combo into Ghost Step, Ninja Step, Murderous Intent, Serpent Ascension, and Flow: Execution during Sura ChaoSpree.
- QoL Serpent Ascension You can now use Flow: Execution during Serpent Ascension.
- Buff Vacuum Slash Increased the PvE damage of Vacuum Slash as below.
- Buff Vacuum Slash Vacuum Slash / Before / After: Hit Damage → 571% x 6 → 685% x 6; Slash Damage → 684% x 4 → 889% x 4
- Buff Drastic Measure Drastic Measure used during Asura will not require charging and will be used instantly. Charge damage and Super Armor applied when used as above.
- QoL Sudden Decapitation Sudden Decapitation used in normal stance will trigger second and third hits faster than before.
- Bugfix Drastic Measure Fixed the issue where Bound was applied to each hit when Drastic Measure was used without charging.
- QoL Murderous Intent You can now use Murderous Intent by holding W after using Ninja Step.
Wizard
Dev Note We hope the uniqueness and the charm of both Wizard and Witch become clearer and will keep investigating the many ways to achieve this.
- Buff Water Sphere In the case of Wizard, we received many opinions pointing out the inconvenience of having no skill that would allow transitioning from Main Weapon mode to Awakening Weapon mode. Hence we have enabled the transitioning from Main Weapon mode to Awakening Weapon mode by using Hellfire and improved the combos that are activated after using Water Sphere or Flow: Aqua Bomb. Additionally, you can now use Evasion or Teleport while using a skill.
- QoL Hellfire You can now transition from Main Weapon mode to Awakening Weapon mode by using Hellfire.
- Buff Chilling Wave Chilling Wave's casting speed increased.
- QoL Chilling Wave You can now use Evasion or Teleport while using Chilling Wave.
- QoL Water Sphere You can now use a skill in a combo after using Water Sphere or Flow: Aqua Bomb faster.
- QoL Black Spirit: Water Sphere Added a description about the dispersed damage effect to Water Sphere, Flow: Aqua Bomb, and Black Spirit: Water Sphere skill descriptions.
Witch
- QoL Detonative Flow Added a description about the dispersed damage effect to Detonative Flow skill description.
Striker
Dev Note We are always studying and testing the game in order to make it better based on your opinions. We will do our best to bring a result that would satisfy all our players.
- QoL Flow: Bombardment For Striker, we have tried to improve the actions involved in his Succession which were not fast enough. Discharge Energy will now be triggered more smoothly when connecting Crimson Fang and Flow: Bombardment, so you will be able to choose freely between the two options that Crimson Fang combo provides, depending on the situation. Also, your attack will now hit the target you have aimed at when using Prime: Wolf's Fang.
- QoL Roaring LMB + RMB after Flash Step will now trigger Roaring Tiger.
- QoL Succession: Ankle Hook Succession: Martial Deva You can now combo the following skills into Mass Destruction and Silent Step before Discharge Energy hits. Succession: Ankle Hook Succession: Martial Deva Succession: Flow: Savage Fang Succession: Combo: Final Blow Succession: Flow: Bombardment Prime: Roaring Tiger
- QoL Discharge Energy You can now combo Prime: Wolf's Hunger triggered by spending Martial Spirit into Mass Destruction and Silent Step before Discharge Energy hits.
- Nerf Prime: Wolf's Fang Prime: Wolf's Fang now attacks the targeted enemy. With this change, attack range was decreased and Forward Push Hit was removed. Cooldown was also increased from 8 sec. to 13 sec.
- QoL Crimson Fang [Updated 4/29] Shift + RMB after Flash Step will now trigger Crimson Fang.
- QoL Prime: Wolf's Hunger Prime: Wolf's Hunger after Prime: Knee Hammer will now be smoother in transition.
- QoL Prime: Rampaging Predator Prime: Roaring Tiger used during the following skills will now have a shorter travel distance. Prime: Fist Fury Succession: Flow: Bombardment Prime: Rampaging Predator Succession: Combo: Final Blow Succession: Martial Deva
- Buff Succession: Flow: Bombardment Improved the slow effect on your character when hitting enemies with Flow: Deathstrike and Succession: Flow: Bombardment.
- QoL Succession: Flow: Bombardment The Discharge Energy of Succession: Flow: Bombardment will now be triggered more smoothly.
- Bugfix Rampaging Predator Fixed the issue where shifting from Main Weapon mode to Awakening via Rampaging Predator did not allow combos into other Awakening skills.
- QoL Prime: Rampaging Predator Max Purchase Quantity 1000 / Max Purchase Quantity 500 / Max Purchase Quantity 20: – Vinegar – Essence of Liquor – Grilled Bird Meat – Flax Thread → – Fruit of Crimson Flame – Fruit of Abundance – Fruit of the Sun – Fruit of Enchantment – Fruit of Magic Power – Fruit of Perfection – Fruit of Destruction – Deep Sea Fruit → – Garmoth's Scale
Mystic
- QoL Rakshande Cestus and Khamsin Clothes equipped together
Dark Knight
- QoL Cluster of Despair As for Dark Knight, we have equally focused on her awakening. First of all, we have made changes so that Air Strike could activate the same effect when in Succession and in Awakening modes. The bound effect that used to be applied on extra hits when using Main Weapon Air Strike will now be triggered only when the floating effect of the first hit has not been applied. Other than this, we have considered your opinions and made improvements that would allow you to use skills such as Grip of Grudge, Cluster of Despair, Trap of Vedir, etc., which were not used as frequently as the other skills, in a more varied situation.
- QoL Air Strike I Bound effect triggered by extra hits from Air Strike I, II, III, and Absolute: Air Strike will now only be triggered when Floating is not in effect from their first hits.
- QoL Trap of Vedir Attack time and combo action after Trap of Vedir will now be faster than before.
- QoL Cluster of Despair Cluster of Despair used after the following skills will now be comboed faster than before. Twilight Dash Spirit Hunt I. II, III Smoky Haze I, II, III Trap of Vedir
- Bugfix Chain: Dusk Fixed the issue where consecutive use of Chain: Dusk in the air had unnatural actions.
- Buff Grip of Grudge Max hit range and skill trigger speed were increased for Grip of Grudge.
Guardian
- Bugfix Fixed the issue where you could not control your character by pressing C without a main weapon equipped.