Water Sphere Wizard
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- Buff (Awakening) Attack damage 3,628% x2 48.06% damage in PvP onlyAttack damage 3,714% x2 46.95% damage in PvP only
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- Nerf (Main Weapon, Succession) 3860% x2 → 3628% x2
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- Buff (Succession) Attack damage 840/903/965% x5 Damage -30.8%/30.9%/30.9% in PvP onlyAttack damage 924/1264/1544% x5 Damage -56.8%/56.8%/56.8% in PvP only
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- Buff (Awakening) Improved so that Shift + RMB after Hellfire will activate Water Sphere first instead of Magma Bomb. The attack damage and critical hit rate of the following skills have been changed as follows:
Also changed: Hellfire
- Buff (Awakening) Improved so that Shift + RMB after Hellfire will activate Water Sphere first instead of Magma Bomb. The attack damage and critical hit rate of the following skills have been changed as follows:
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- Buff Hit Damage 764% x5 → Hit Damage 840% x5
- Buff Hit Damage 821% x5 → Hit Damage 903% x5
- Buff Hit Damage 878% x5 → Hit Damage 965% x5
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- Buff In the case of Wizard, we received many opinions pointing out the inconvenience of having no skill that would allow transitioning from Main Weapon mode to Awakening Weapon mode. Hence we have enabled the transitioning from Main Weapon mode to Awakening Weapon mode by using Hellfire and improved the combos that are activated after using Water Sphere or Flow: Aqua Bomb. Additionally, you can now use Evasion or Teleport while using a skill.
- QoL You can now use a skill in a combo after using Water Sphere or Flow: Aqua Bomb faster.
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- Buff Black Spirit's Rage can now be used for Cataclysm, Water Sphere, and Hellfire. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.
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- Bugfix Fixed the issue where you could not damage enemies, besides monsters and other adventurers, with the following skills.Blizzard, Ultimate: Blizzard, Water Sphere, Flow: Aqua Bomb
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- Nerf Damage of the skills Water Sphere and Flow: Aqua Bomb when inflicting hit on a target will be decreased by 5% per target, meaning the first target will receive full damage whereas the next targets would receive 5% less that of the previous target. This will only apply if the skill inflicts hit on more than 2 targets and the damage will be reduced down to 70% as the limit.For example, if 7 or more targets are inflicted hit, the first target would receive 100% of the damage, the second 95%, third 90%, fourth 85%, fifth 80%, sixth 75%, and seventh and next targets would receive 70% of the damage (Only in PvP).
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- Buff Improved the functionality of Aqua Jail Explosion and Water Sphere while evading backwards. If you press the ↓ key while evading backwards, Aqua Jail Explosion and Water Sphere are cast.