← Ranger

Vine Knot Ranger

13 recorded changes across 12 patches, 2018-05-02 – 2026-03-26. RSS feed

    • Bugfix Fixed the incorrect description on Recover MP on hits.
    • Rework (Awakening) Changed from consuming Stamina to consuming MP. Stamina now recovers during the skill.
    • Nerf (Main Weapon, Succession) 51.91% damage in PvP only51.51% damage in PvP only
    • Nerf (Main) 3871% x2 Damage -59.0% in PvP only3307% x2 Damage -52.0% in PvP only
    • Buff (Main) Changed the skill as follows. Added Super Armor during the skill. Changed so you can now combo into Waltz of Wind after the skill's jump motion. Changed to land slightly slower onto the surface after using the skill.
    • Buff (Main, Succession) Attack 1 damage 2442% x1 Attack 2 damage 2442% x1 Damage -35.0% in PvP onlyAttack 1 damage 3871% x1 Attack 2 damage 3871% x1 Damage -59.0% in PvP only
    • Rework (Main, Succession) Changed the description to better reflect the actual effects.
    • Bugfix (Awakening) Changed to make the character land quickly after the skill. Fixed the issue where the animation would occasionally end above the monster when used in close proximity to the monster. Fixed so that the landing animation will immediately change to the falling animation while airborne.
    • Rework (Main Weapon) Changed to combo more smoothly into other skills. Changed attack damage. Attack damage 1110% x41221% x4 PvP damage -29.9%-35% Added Critical Hit Rate +25% to the skill.
    • Buff 926% x 41110% x 4
    • Bugfix Fixed the issue where certain skills caused the Vine Knot to Flow: Rooting combo to not trigger.
    • QoL You can now use Flow: Rooting in a combo by pressing LMB after using Vine Knot.
    • Bugfix Fixed the issue where Stamina was consumed twice upon using the skill Vine Knot.