[Updates] Patch Notes - January 11, 2023
53 changes across 10 classes: 10 buffs7 nerfs19 reworks1 new13 bugfixes3 QoL
Ranger
Dev Note With this update, not only have we improved Ranger’s skill combos, but we’ve also enabled her to now take a more proactive approach to counterattacking while evading enemy attacks in combat. While still weak defensively, we made it so that Ranger can utilize the windows of Invincibility granted from her skills while waiting for an opening. While we removed the ability to attack instantly on collision with Flow: Rushing Wind, we added the Invincibility effect while moving with the skill, thus enabling the Ranger to quickly approach the enemy, ignore their attacks, and deliver a counterattack of their own. Also, Spirit’s Haven was integrated into Flow: Rooting, changing it from a stationary skill to now grant Invincibility when performed and removed the collision detection during the skill. We hope to see Spirit’s Haven become a more important skill to help the Ranger secure more advantageous terrain. Guardian Wind was changed so that it can be used as a normal skill instead of having to be comboed after a specific skill. The Down Attack debuff has been removed, but its overall damage dealt has increased. Though Guardian Wind does not grant any defensive effects, it is a skill that can inflict powerful ranged damage from a distance, so we hope this skill will be useful to keep enemies at bay. Finally, the Vine Knot skill has been improved to be more easily comboed with other skills. Currently the most popular combo involves using this skill with backward Waltz of Wind, but after this update, you will now be able to combo Vine Knot with other skills such as Nature's Tremble and Wind Blade, thus creating more diverse choices.
- Bugfix Absolute: Extreme Charging Wind (Main Weapon) Changed the attack damage. Attack damage 754% x 11844% x 11 Fixed the issue where Wind Blade was omitted from these skill descriptions.
- Nerf Cold Blade I-IV (Main Weapon) Changed the damage and hits as follows: Changed to apply Knockdown on the attack 3. Changed the bleeding effect to be applied on attack 2 hits instead of attack 3 hits. 25/30/35/40 bleeding damage every 3 sec for 9 sec on attack 2 hits (nullified during cooldown). Attack 1, 2, and 3 damage 441/552/662/794% x2 Attack 4 damage 441/552/662/794% x4 PvP damage -26.5/-26.4/-26.4/-26.4%Attack 1, 2, and 3 damage 794/994/1192/1429% x4 PvP damage -45%
- Rework Regeneration (Main Weapon) Changed the attack damage. Attack damage 1157% x 10 → 1562% x 10 Changed so that Critical Hit Rate will now also apply in PvP as well. Critical Hit Rate +30% (PvE only) → Critical Hit Rate +30% Changed PvP damage -51.7% → -55%. Changed the Skill Add-on level. Skill Add-on Lv. 2 → Lv. 3
- Buff Black Spirit: Regeneration (Main Weapon) Changed the skill's attack damage. Attack damage 1157% x41562% x4
- Rework Flow: Rushing Wind (Main Weapon) Changed the skill's movement and defensive effects. Super Armor → Invincible and Super Armor while moving Changed so the attack doesn't activate instantly after a collision while moving with the skill. Changed so that the character follows the camera's rotation during the skill's movement. Changed so that there is no camera rotation when the skill starts. Changed so that the skill's movement is quicker. Changed so that the character's movement does not pause while airborne. However, this will not apply at higher positions. Changed attack damage. Attack damage 1185% x6 → 1659% x6 PvP damage -18.1% → -35% Improved to combo more smoothly into other skills. Changed to no longer recover stamina while using the skill.
- Nerf Breezy Blade (Main Weapon) Removed text regarding reduced movement distance when used during cooldown from the skill description.
- QoL Flow: Rooting (Main Weapon) Integrated into Spirit's Haven's skill movements. As a result, any Skill Point used to learn the skill has been returned, and the skill has been removed from any saved skill presets.
- Rework Spirit's Haven (Main Weapon) Changed the skill movement. Changed the resource consumed. 40 MP → 200 Stamina Changed the defensive effect. Super Armor while using the skill → Invincible while moving, and Super Armor while using the skill Improved to combo into other skills. Changed attack damage. Attack damage 1011% x7 → 1517% x7 PvP damage -40% → -50% Changed All DP +15 → +20 during the skill. Improved to now combo into Ultimate: Charging Wind, Extreme: Charging Wind, and Absolute: Charging Wind. Changed to no longer recover stamina while using the skill.
- Buff Guardian Wind (Main Weapon) Changed attack damage. Attack damage 1260% x61764% x6 Removed the Down Attack debuff. Changed to now be activated with SHIFT + Q. Changed to combo more smoothly into other skills.
- Rework Wind Blade (Main Weapon) Improved to combo into Breezy Blade and Flow: Rushing Wind. Changed attack damage. Attack 1 damage 972% x2 → 1361% x2 Attack 2 damage 1150% x7 → 1610% x1, max 7 hits Attack 2 PvP damage -32% → -30%
- Rework Elven Rage (Main Weapon) Changed the basic skill movement.
- Buff Nature's Tremble (I to III) (Main Weapon) Changed attack damage. Hit damage 1008/1144/1212% x 8 → 1109/1258/1454% x 8 PvP damage reduction rate 38.3/39.9/37.3% → 35%
- Rework Vine Knot (Main Weapon) Changed to combo more smoothly into other skills. Changed attack damage. Attack damage 1110% x4 → 1221% x4 PvP damage -29.9% → -35% Added Critical Hit Rate +25% to the skill.
- Rework Flow: Disillusion (Main Weapon) Changed attack damage. Attack damage 924% x6 → 1386% x8 PvP damage -26.5% → -56% Changed the Floating effect on hits to now apply only in PvE. Removed the Down Smash debuff.
- Rework Flow: Tempest (Main Weapon) Changed the skill's attack damage. Attack damage 1060% x13 → 1590% x13 PvP damage -24.5% → -47%
Maehwa
- Bugfix Fixed the issue of the helmet displaying abnormally when choosing Maehwa class from the Character Selection Screen.
Kunoichi
Dev Note We made changes to the Awakened Kunoichi's flow skills since they felt a bit underwhelming during PvP. We moved the defensive effects of Sah Spree of Sonan to Flow: Indignation, and now you can combo with Flow skills consecutively to inflict damage while maintaining the defensive effects. Also, now that Flow: Wrath applies the Down Smash debuff, you can string combos by using Lethal Spin Spree, Flow: Wrath, and Flow: Indignation to apply Smash Attack while being protected with Super Armor. We've also made changes to the buffs and debuffs granted by certain skills so you don’t feel forced to use them just to maintain those effects. In addition to that, we've also increased the overall damage of Awakening skills in PvP, so you don’t feel limited to using only Lethal Spin Spree to deal greater damage in your combos.
- Buff Sah Spree of Sonan (Awakening) Changed the skill's movement. Damage has been adjusted accordingly. Removed Forward Guard and added Floating on attack 1 hits. Changed to grant Forward Guard upon learning Core: Sah Spree of Sonan. Changed Critical Hit Rate +50% to now also apply in PvP. Changed Black Spirit: Sah Spree of Sonan's effects to match those of the normal skill.
- Rework Flow: Indignation (Awakening) Added Super Armor and changed Knockdown to only apply in PvE. Reduced cooldown: 12 sec → 8 sec Changed attack damage. Attack damage 1357% → 1421% PvP damage -55.7% → -42%
- Buff Flow: Wrath (Awakening) Added Down Smash to the skill. Reduced cooldown: 11 sec → 9 sec Changed so that the Critical Hit Rate is 50% for both monsters and PvP opponents. Critical Hit Rate +50% (only monsters) → Critical Hit Rate +50% Changed PvP Damage Reduction Rate from 37.2% → 32.8%.
- Bugfix Delighted Blast (I to III) (Awakening) Changed the skill as follows: Cooldown: 9/8/7 sec → 8/7/6 sec Removed the floating effect on hits. Changed lunar attacks to appear faster. Improved to recover Stamina during the skill. Increased lunar attack damage. Changed the lunar explosion attack which applies the Knockdown debuff to a normal lunar attack. Fixed the issue where lunar and lunar explosion attacks didn't apply the Air Attack debuff. Fixed the issue where lunar explosion hits would apply the Knockdown debuff multiple times. Lunar attack damage: 920/978/1036% PvP damage -5.9/-5.9/-5.9% Lunar attack damage -21.5/-21.6/-21.5% (PvP only) → Lunar attack damage: 1030/1095/1160% PvP damage -20% (Attack and lunar attack damage for all skill levels remain the same)
- Nerf Halo (Awakening) Changed the skill as follows: Added All Evasion Rate +9% for 10 sec upon using the skill. Cooldown: 5 sec7 sec Removed HP recovery on hits. Changed to be able to apply Skill Add-ons. Moved the "All DP -20 for 10 sec on hits" effect to Moon Storm. Improved to combo more smoothly from Lunar Veil.
- Rework Moon Storm (Awakening) Removed the skill's attack 1. Damage has been adjusted accordingly. Added "Recover 50 HP per hit." Added "All DP- 20 for 10 sec on hits."
- QoL Lunar Dash, Flow: Chakram Rise (Awakening) Removed the "All DP Increase" effect. Moved the "All AP Increase" effect of Flow: Chakram Rise to Lunar Dash.
- Buff Flow: Chakram Rise (Awakening) Changed PvP damage: -76% → -65%.
- Nerf Chain Crash: Sah Chakram (Awakening) Changed Critical Hit Rate +50% to now apply in both PvE and PvP. However, the buff will nullified when used on cooldown. Changed PvP damage: -59.4%-57%. Changed to no longer deal reduced damage when used on cooldown. Changed to no longer recover WP when used on cooldown.
- Rework Lethal Spin Spree I-IV (Awakening) Changed attack damage. Attack damage 729/754/778/1169% → 729/844/972/1169% PvP damage -52/-52/-52.1/-59% → -57%
- Bugfix Flow: Sky Stepping (Awakening) Fixed the issue of the the skill being activated with your sah chakram even when it was locked.
Ninja
- New Shadow Slash (Awakening) Added the new skill.
- Bugfix Corrupt Sword Dance (Awakening) Fixed the issue where using the skill in transition stance while Corrupt Sword Dance was on cooldown would halt your movement after learning Core: Corrupt Sword Dance.
Wizard
- Bugfix Prime: Blizzard: Domain (Succession) Fixed the issue where the skill's cooldown was not being reduced when comboed from Prime: Frigid Fog: Control after Prime: Meteor Shower.
Witch
- Bugfix Black Spirit: Equilibrium Break (Awakening) Fixed the issue of the Black Spirit version of the skill being activated while Gorr is summoned even when the skill was locked.
Guardian
Dev Note To retain her trait of dealing powerful, single blows, we’ve adjusted the Awakened Guardian’s overall damage for PvP. Specifically, charging skills such as Dragon’s Maw and Flow: Howling Light were improved to deal damage appropriate to the amount of time required to cast said skills. Also, since you fight without a shield in Awakening, we’ve improved Dragon’s Calling to recover even more HP as you aggressively wield your jordun in battle.
- Buff Flow: Suppress (Awakening) Increased the duration of Super Armor during the skill. Changed the Critical Hit Rate buff to now apply in PvP as well. Critical Hit Rate +100% (in PvE)Critical Hit Rate +100%
- Rework Flow: To Ashes (Awakening) Changed the Critical Hit Rate buff to now apply in PvP as well. Critical Hit Rate +100% (in PvE)Critical Hit Rate +100%
- Rework Dragon's Calling (Awakening) Changed so that the skill recovers twice the HP on hits with your jordun.
- Bugfix Neck Impaler (Awakening) Changed so that while using the skill, the character follows the camera right before the opponent is impaled. Fixed the issue of the movement distance being too short when using Neck Impaler with your battle axe.
- Rework Frigid Wind (Awakening) Changed the Floating debuff to apply only in PvE, and the Super Armor effect to be active during the whole duration of the skill. Changed to combo into the skill's extra attack after Fireborne Rupture and Neck Impaler.
- Bugfix Flow: Howling Light (Awakening) Changed to recover HP instead of WP on hit. Recover +30 WP on every hit → Recover +30 HP on every hit Changed the number of attacks as follows: Dragon's Maw attack damage x1, max 6 hits → Dragon's Maw attack damage x2, max 6 hits Changed to activate the HP recovery of Dragon's Maw on first hit, or first hit of additional attack. Fixed the issue where, on hit, only the closest opponents will be affected by Flame of the Calling.
- Nerf Dragon's Maw (Awakening) Decreased the total number of times able to charge from 4 to 3. Added the Down Attack debuff.
Hashashin
Dev Note We sought to bolster the Awakened Hashashin’s capabilities in dealing with multiple opponents instead of one. First, we changed Sin Splitter by adding a defensive effect but it now no longer applies a debuff in PvP, thereby allowing for the usage of other Core skills. Collapse was the most used skill after Constriction and Core: Sin Splitter, and so we added an Attack Speed buff to the skill, which now lets your Hashashin deal damage faster with combos that start with Collapse. We’ve also heard from many Adventurers that they couldn’t fully utilize Dune Slash’s Knockdown debuff for the entirety of its duration due to Flow: Dune Strike’s Down Smash debuff interrupting the flow of the entire combo, so we decided to remove the Down Smash debuff from being applied by Flow: Dune Strike. Lastly, for Silent Breach, we changed it so that defensive effects now only apply while moving with the skill, and made the skill activate faster, thus changing it into a skill useful to apply surprise debuffs upon unsuspecting foes.
- Buff Flow: Hourglass of Recall (Awakening) Changed cooldown: 8 sec → 3 sec Changed to immediately disappear and move to saved location when using the skill with your dual glaives. However, you cannot move to your saved location when using the skill with your dual glaives on cooldown. Removed the "Invincibility → Super Armor while using the skill" defensive effect.
- Buff Sin Splitter (Awakening) Added Super Armor, and changed so that Bound is only applied in PvE. The Bound debuff will be applied in PvP upon learning Core: Sin Splitter. Increased the duration of defensive effects upon learning Core: Sin Splitter.
- Rework Flow: Dune Strike (Awakening) Moved the All Evasion Rate Reduction effect from Collapse. All Evasion Rate -9% for 10 sec on hits. Removed Down Smash debuff. Changed the attack damage as follows: Attack damage 1376% → 1403% PvP damage -40% → -34% Improved to combo into Flow: Condemnation.
- Rework Paradise Surge (Awakening) Changed the Super Armor defensive effect to InvincibilitySuper Armor. However when Way of Aal is in effect, using the skill will activate Super Armor when in cooldown. Changed so when performing the skill with its command, your character will now disappear instantly and activate the skill anywhere, any time.
- Rework Serpent's Coil (Awakening) Changed to combo more quickly into Flow: Voracity. Changed to combo more smoothly into Piercing Fang.
- Buff Silent Breach (Awakening) Changed the skill as follows: Changed so that the attack is dealt quicker if the enemy is in front. Changed the defensive effect from Forward Guard during the skill to Super Armor while moving. Changed the Bound debuff to Floating debuff, and now applies in PvP as well. Changed to combo more smoothly into Flow: Sand Warp and Sand Slicer. Changed to combo more smoothly from Sin Splitter, Ensnaring Sands, Serpent's Coil, and Retribution. Increased the skill's movement distance. PvP damage -50%-40%.
- Rework Collapse (Awakening) Changed so that attack 1 is activated quicker. Moved the Attack Speed increase buff from Crown Kick. Attack Speed +10% for 10 sec
- QoL Crown Kick (Awakening) Added a 30% Critical Hit Rate for 10 sec.
- Bugfix Piercing Fang (Awakening) Fixed the issue where the skill would not activate when used while switching to your dual glaives from your shamshir while moving forward/backward.
- Rework Constriction (Awakening) Changed to combo more smoothly into Flow: Sand Warp and Flow: Hourglass of Recall if you miss grappling your opponent with the skill after using Flow: Sand Warp to the right. Changed to instantly attempt to grapple when using the skill command.
- Nerf Flow: Condemnation (Awakening) Changed PvP damage reduction rate from 40% → 38%.
- Nerf Flow: Voracity (Awakening) Changed PvP damage reduction rate from 60% → 53%.
Drakania
- Bugfix Core: Extinction (Awakening) Fixed the issue of Super Armor not being applied when activating via Quick Slot upon learning the skill. Fixed the issue of the skill effects not being displayed due to the Core version's effects.
- Bugfix Dragonblood: Spiteful Soul (Awakening) Fixed the issue of Dragonblood: Storm Piercer being activated instead of the skill when holding RMB after using Dragonblood: Savage Decree.
Woosa
- Bugfix Fixed some part of the outfit displaying abnormally in specific poses when equipping Prowling Tiger.