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Breezy Blade Ranger

15 recorded changes across 13 patches, 2018-01-03 – 2026-03-26. RSS feed

    • Buff (Awakening) Reduced Stamina cost: 15050.
    • Bugfix Fixed the issue where Stamina was consumed twice when comboing from backward Wind Step while Core: Breezy Blade is learned.
    • Rework (Awakening) Changed to combo into Flow: Rushing Wind instead of Breezy Blade when the skill is on cooldown.
    • Nerf (Main Weapon, Succession) 44.88% damage in PvP only44.53% damage in PvP only
    • Nerf (Main) 4035% x2 Damage -64.8% in PvP only3423% x2 Damage -58.5% in PvP only
    • Buff (Main, Succession) 2416% x2 Critical Hit Rate +100% (PvE only) Damage -41.2% in PvP only4035% x2 Critical Hit Rate +50% Damage -64.8% in PvP only
    • Buff (Main, Succession) Changed the skill as follows. Removed the Movement Speed debuff. Changed to perform after Awakening skills (excluding Kamasylven Sword Training) by pressing LMB. Added the "Invincible while moving" defensive effect. Increased the traveled distance when performed forward. Changed to no longer recover Stamina during the entirety of the skill motion. Changed to no longer turn your character according to the camera direction after the attack. Changed to no longer apply the Critical Hit Rate buff during cooldown. Added the Critical Hit Rate buff to all skill levels.
    • Bugfix Fixed the issue where Super Armor was applied for the return movement when using the skill during cooldown. Added text to the skill description stating that Super Armor is nullified during cooldown.
    • Bugfix (Succession) Fixed the "recover MP per target on hit" effect description to match the actual effect. Fixed the issue where comboing from backwards Wind Step wouldn't instantly recover Stamina. Fixed the issue where the "spin the target on hits" PvE effect wasn't displayed in the skill demo. (I to II) Changed the damage reduced in PvP to match level III. Fixed the damage reduced for PvP to be properly applied during cooldown.
    • Nerf (Main Weapon) Removed text regarding reduced movement distance when used during cooldown from the skill description.
    • Buff - Hit damage 1120/1335/1510% x 4 - III: Hit damage -44.8% in PvP - Movement distance decreased on cooldown- Attack damage 896/1068/1208% x 4 - III: attack damage -41.2% in PvP - Increased attack range
    • Rework Breezy Blade – Changed the PvE damage to the following. Before 1,610% x3 Now 1,610% x3 Critical Hit Rate +100% (PvE Only)
    • Buff Super Armor effect has been added, and Stiffness effect will now only be applied in PvE for the skill Breezy Blade.
    • Bugfix Fixed the issue where Stiffness effect was applied even during the cooldown time if Breezy Blade II/III was used after using Wind Step backward.
    • Buff The Invincible effect of the skill Breezy Blade applied while moving has been changed to Invincible before attack.