[Updates] Patch Notes - May 26, 2021
372 changes across 22 classes: 176 buffs24 nerfs86 reworks24 bugfixes62 QoL
Warrior
Dev Note Adventurers who play Warrior in Succession form often use Chopping Kick or Sideways Cut, and then follow it up with Absolute: Spinning Slash to gain a Critical Hit Rate Increase buff. This way, skills can be linked to create deadly combos that deal high amounts of damage. If we analyze this combo, the reason why the Absolute version of Spinning Slash (one of the most important skills in this combo) has to be used is because Spinning Slash alone does not have a Critical Hit Rate Increase buff. To account for this, Prime: Spinning Slash has been buffed to improve the execution and stability of the combo.
- Buff Prime: Spinning Slash IV 1157% x 7 → 1388% x 7
- Buff Prime: Earth Tremor 1591% x 6 → 1700% x 6
- Buff Prime: Pulverize Hit Damage: 903% x 6 Last Hit Damage: 1174% x 3Hit Damage: 1174% x 6 Last Hit Damage: 1174% x 3
- Buff Prime: Heavy Strike III Hit Damage: 1299% x 4, Max 3 Hits Last Hit Damage: 1299% x 4, Max 2 HitsHit Damage: 1407% x 4, Max 3 Hits Last Hit Damage: 1407% x 4, Max 2 Hits
- Buff Flow: Ankle Break 651% x 5, Max 2 Hits → 813% x 5, Max 2 Hits
- Buff Flow: Armor Break 849% x 5 → 1019% x 5
- Buff Grave Digging IV Spin Hit Damage: 1200% x 4 Smash Attack Hit Damage: 1263% x 5Spin Hit Damage: 1320% x 4 Smash Attack Hit Damage: 1389% x 5
- Rework Changed the PvE damage of the following skills: - Black Spirit: Prime: Spinning Slash IV's damage when used on cooldown remains the same as before.
- Rework Prime: Ground Smash IV Changed the number hits for PvE only. Before Now 1700% x 4 1700% x 6
- Buff Spinning Slash I Absolute: Spinning Slash - Improved skill to now increase your critical hit rate in all instances.
- Bugfix Heavy Strike II~IV, Shield Strike II~III, Absolute: Shield Strike, Prime: Shield Strike - Fixed the issue where the appropriate skill add-on effect was not being applied with each hit.
- QoL Prime: Spinning Slash Added Critical Hit Rate +100% for 2 seconds effect for all skill ranks. Awakening
- QoL Pulverize I~III Added Critical Hit Rate +25% for PvE only.
Ranger
Dev Note For Ranger’s Succession form, we divided our focus into two parts: PvP and PvE. For the PvP aspect of the class, we’ve made a few adjustments according to the expected growth of Adventurers so that this form is more viable to play. Damage for some skills have been increased, and changes were made to create a stronger emphasis between the class’s skills, concept, and lore. So in order to increase her survivability, Prime: Razor Wind IV’s Forward Guard buff will now continue to stay active even when returning to a standby stance after using the skill. We also implemented a suggestion that was made many times by Adventurers; Evasive Explosion Shot and Flow: Air Explosion Shot can now be used as separate skills, so Ranger can now rely on Evasive Explosion Shot to get out of dangerous situations quickly. We also focused on increasing the damage output for some skills and creating a stronger emphasis between the class’s skills, concept, and lore for Ranger’s PvE components as well. When using Call of the Earth in her Succession form, the spirits summoned will now gain more energy and increase her damage. Also, just like Call of the Earth Cooldown (Tier 10), these energized spirits will remain as a buff for 60 seconds after the skill is used. ▲ Use Prime: Tearing Arrow ▲ Using Prime: Tearing Arrow after Call of the Earth For Awakening, using Regeneration will now leave a Seed of Nature in its place, and using other skills (Wailing Wind, Elven Rage, Wind Blade, Vine Knot, Nature's Tremble) will cause vines to grow from the seed's location to deal damage (Regeneration damage + 100% Critical Hit Rate - PvE Only). You can use it with combos and, depending on the situation, place it so that it explodes to attack your enemies from behind. However, this effect only occurs once (per Regeneration).
- Buff Prime: Regeneration 1087% x 7 → 1250% x 7
- Buff Prime: Charging Wind I~III Hit Damage: 776% / 876% / 976% x 2 Charged Hit Damage: 1785% x 8Hit Damage: 1164% / 1314% / 1462% x 2 Charged Hit Damage: 1785% x 8
- Buff Prime: Nature's Tremble 1034% x 8 → 1231% x 8
- Buff Elven Rage IV 1259% x 6 → 1384% x 6
- Buff Vine Knot 926% x 4 → 1110% x 4
- Nerf Flow: Air Explosion Shot Added a 12-second cooldown. - Flow: Air Explosion Shot - Added the Super Armor effect. - Flow: Air Explosion Shot - Changed to now activate after Flow: Call from Sky by holding RMB.
- Bugfix Fixed the issue where the cooldowns for the following skills would reset when used during cooldown. - Absolute: Penetrating Wind and lower ranks - Absolute: Descending Current and lower ranks Succession
- Rework Prime: Evasive Explosion Shot Changed to now combo into Flow: Air Explosion Shot when holding the command after being used to the rear.
- Rework Prime: Tearing Arrow Changed the Knockback debuff applied on the last charged hit to now be applied on the first hit.
- Rework Prime: Tearing Arrow Changed the split damage effect to only apply for PvP.
- Rework Prime: Razor Wind Changed to now apply the Forward Guard effect in standby when used in a non-cooldown state.
- Rework Prime: Razor Wind Changed to now consume Stamina when remaining on standby.
- Buff Prime: Penetrating Wind I~IV Increased the number of hits from 4 to 6 for PvE only.
- QoL Prime: Regeneration Added Critical Hit Rate +50% for PvE only.
- QoL Prime: Razor Wind I~IV Added Critical Hit Rate +20% for PvE only.
- QoL Call of the Earth I~X Added a 60-second Spiritual Enhancement effect when using the skill. This effect will apply during the following skills: - Prime: Penetrating Wind - Prime: Tearing Arrow - Prime: Razor Wind
- Nerf Call of the Earth Added a 60-second cooldown. - You can still use the skill while it's on cooldown. Awakening
- Buff Guardian Increased Evasion +15% to +20%.
- Buff Wind Blade Improved skill to now activate its 2nd hit immediately after Cold Blade.
- Buff Wind Step Increased the distance traveled when used backwards.
- Buff Wind Step Improved skill to combo more smoothly when used backwards continuously.
- Buff Wind Blade Improved the skill to attack towards the direction the character is facing when comboed into after certain skills.
- QoL Regeneration Added the Seed of Nature effect to the skill. Using other Awakening skills after Regeneration will cause a seed to grow into vines to deal damage in the vicinity.
Sorceress
Dev Note For Sorceress, although she has skills like Night Crow and Nightmare that offer high survivability, she was designed with lower accuracy to compensate for this. But as Adventurers became stronger, this advantage became less useful over time. To make this aspect of the Sorceress more relevant, Grim Reaper and Prime: Abyssal Vanguard will now have an Accuracy buff so that Adventurers make use of this advantage once again when needed. Sorceress’s Awakening has also seen some buffs, with the duration of Nightmare now being longer so that the skill can be more easily used during combat.
- QoL Prime: Agent of Abyss MP +200 → MP +200 Stamina +100
- Buff Prime: Turn-back Slash Hit Damage: 789% x 2 Last Hit Damage: 1026% x 3Hit Damage: 947% x 2 Last Hit Damage: 1334% x 3
- Buff Prime: Black Wave III Hit Damage: 1042% x 5, Max 4 Hits Last Hit Damage: 1042% x 6Hit Damage: 1250% x 5, Max 4 Hits Last Hit Damage: 1250% x 6
- Buff Prime: Violation Spin Hit Damage: 887% x 6 Extra Hit Damage: 1020% x 6Spin Hit Damage: 1065% x 6 Extra Hit Damage: 1224% x 6
- Buff Turn-back Slash III Hit Damage: 1065% x 2 Last Hit Damage: 1065% x 5Hit Damage: 1224% x 2 Last Hit Damage: 1224% x 5
- Buff Violation III Spin Hit Damage: 1091% x 8 Chop Attack Damage: 1091% x 4Spin Hit Damage: 1199% x 8 Extra Hit Damage: 1199% x 4
- Nerf Flow: Soul Reaper 1 Hit Damage: 1120% x 2, Max 2 Hits Last Hit Damage: 1120% x 61 Hit Damage: 1380% x 2, Max 2 Hits Last Hit Damage: 1380% x 6
- Bugfix Fixed the issue where the cooldowns for the following skills would reset when used on cooldown. - Absolute: Beak Kick and lower ranks - Absolute: Shadow Kick and lower ranks Succession
- QoL Prime: Abyssal Vanguard Added All Accuracy +12% for 30 seconds.
- Rework Prime: Agent of Abyss Changed the skill's effects.
- QoL Prime: Shadow Eruption I~IV Added Critical Hit Rate +25% effect for PvE only.
- QoL Prime: Violation Added Critical Hit Rate +25% for PvE only.
- Rework Changed the PvE damage of the following skills: - Prime: Turn-back Slash and Prime: Violation's damage when used on cooldown remains the same as before. Awakening
- Rework Changed the PvE damage of the following skills: - Turn-back Slash III's damage when used on cooldown remains the same as before.
- Buff Turn-back Slash I~III Increased the Critical Hit Rate effect for each skill rank from 25%, 31%, and 37% to 50% for PvE only.
- Bugfix Black Spirit: Violation Fixed the skill to no longer be usable after being locked.
- QoL Grim Reaper Added All Accuracy +12% for 30 seconds.
- Rework Violation I~III Changed to now recover Stamina during use when not on cooldown.
- Rework Nightmare Changed the Nightmare (Invincibility) state duration from 4 to 5 seconds.
- Bugfix Flow: Soul Reaper Fixed the issue where the skill would activate when comboing with Midnight Stinger after consuming Shards of Darkness to use Grim Reaper's Judgment.
Berserker
Dev Note A special trait of the Berserker’s Succession that sets it apart from his Awakening is that the destructiveness of an attack depends on striking your opponent with your shoulder. To make this unique trait into a more defining feature of the Berserker, the cooldown for Shake Off has been decreased to create more opportunities to execute shoulder-based attacks. Also, you can now use Lava Piercer and then combo it with its Prime version, which will allow the Berserker to chase opponents that dodge his initial shoulder attack. When it comes to Berserker and PvE, we’ve taken into account that many Adventurers use Prime: Frenzied Destroyer after Prime: Raging Thunder or Feral Rage as a combo. To expand combat options while making sure this combo remains relevant, Prime: Fearsome Tyrant and Prime: Beastly Wind Slash III will now inflict more damage so the Berserker can clean up the remaining opponents who survived his initial Prime: Frenzied Destroyer onslaught.
- Buff Feral Rage 420% x 7 → 643% x 7
- Buff Feral Stampede 345% x 18 → 879% x 18
- Buff Prime: Fearsome Tyrant I~III Hit Damage: 652% / 815% / 1059% x 9 Final Strike Damage: 826% / 1033% / 1342% x 6Hit Damage: 826% / 1033% / 1342% x 14 Final Strike Damage: 826% / 1033% / 1342% x 6
- Buff Prime: Beastly Wind Slash I~IV Hit Damage: 466% / 586% / 699% / 818% x 6 Smash Attack Hit Damage: 583% / 733% / 874% / 1023% x 2Hit Damage: 630% / 792% / 944% / 1105% x 6 Smash Attack Hit Damage: 630% / 792% / 944% / 1105% x 3
- Nerf Ultimate: Frenzied Destroyer Added a 5-second cooldown.
- Buff Ultimate: Frenzied Destroyer Removed the initial movement animation. Improved the last consecutive attack to activate immediately.
- Buff Shake Off Reduced the cooldown from 4 to 3 seconds.
- Bugfix Fixed the issue where the cooldowns for the following skills would reset when used on cooldown. - Prime: Tackling Rock and lower ranks - Absolute: Tackling Rock and lower ranks
- QoL Feral Stampede Added Critical Hit Rate +40% for PvE only.
- Rework Elastic Force I~II Changed the damage as follows: Before Now 249% / 266% x 1 312% / 398% x 1
- Buff Frenzied Destroyer, Prime: Frenzied Destroyer Improved to combo into Ultimate: Frenzied Destroyer during the skill's Extra Hit.
- Bugfix Fierce Strike Fixed the issue where the skill would activate first even after pressing the command for Beastly Wind Slash during Ultimate: Frenzied Destroyer. Succession
- Buff Prime: Frenzied Destroyer Improved skill to now combo into Ultimate: Frenzied Destroyer.
- Bugfix Prime: Predatory Hunt Fixed the awkward jumping animation during the skill.
- Buff Prime: Lava Piercer Improved skill so now activates when holding Shift + Space after using Lava Piercer III with Prime: Lava Piercer already learned.
- QoL Prime: Lava Piercer Removed the text 'Quick slot unavailable' from the skill description.
- Buff Prime Raging Thunder Improved skill duration to last longer when used after Lava Piercer.
- Buff Prime: Ancient Wave Increased the charging speed two-fold.
- Buff Prime: Devastation Increased PvP damage by approx. +15.1%.
- Rework Changed the number of hits for the following skills in PvE only:
- QoL Prime: Fearsome Tyrant I~III Added Critical Hit Rate +100% for PvE only.
- Buff Prime: Fearsome Tyrant Improved the skill to allow the following skills to activate feral attacks during the 10 second window of Bestial Rage which activates once the skill ends. - Prime: Fierce Strike - Prime: Beastly Wind Slash - Prime: Predatory Hunt
- QoL Prime: Beastly Wind Slash Added All DP -15 per Prime: Final Strike hit when used with this skill.
- Rework Prime: Devastation Changed Critical Hit Rate +20 to +50% for PvE only. Awakening
- Rework Flow: Split Shot Changed the actual attack range to match the skill animation and effects.
- Rework Flow: Split Shot, Flow: Ancient Wave Changed the skills to now combo into Titan Blow from the 3rd hit.
- Rework Flow: Slugfest Changed the damage for PvE as follows: Before Now Hit Damage: 1210% x 10 Last Hit Damage: 1563% x 3 Hit Damage: 1563% x 10 Last Hit Damage: 1563% x 3
- Rework Devastation IV Changed the number of hits for PvE as follows: Before Now 1489% x 6 1489% x 8
Tamer
Dev Note In order for Tamer to use Flow: Ascension after using Garuda, Celestial Slam had to be locked. Since this limited the skills Tamer could use when this specific situation arose, the controls for Flow: Ascension have been changed so that Celestial Slam can now be used. Flow: Ascension will also inflict Bound as a status effect on opponents so that Tamer will still have chances to turn the tide of battle if Garuda’s Floating effect is not applied.
- Buff Prime: Bolt Wave 1005% x 4 → 1206% x 4
- Buff Prime: Allround Spinner Hit Damage: 940% x 7 Extra Hit Damage: 911% x 8Hit Damage: 1053% x 7 Extra Hit Damage: 1021% x 8
- Buff Prime: Jolt Wave Hit Damage: 1239% x 3 Extra Hit Damage: 1239% x 6Hit Damage: 1425% x 3 Extra Hit Damage: 1425% x 6
- Buff Prime: Trample 1269% x 5 → 1523% x 5
- Buff Moonlight Strike III 781% x 3 → 936% x 5
- Buff Allround Spinner IV Hit Damage: 1084% x 7 Extra Hit Damage: 1084% x 4Hit Damage: 1246% x 7 Extra Hit Damage: 1246% x 4
- Buff Flow: Full Moon 1036% x 5 → 1347% x 7
- QoL Echo Pierce III Forward Hit Damage: 841% x 3 Backward Hit Damage: 782% x 3 Hit Damage: 648% x 6 if Ultimate: Echo Pierce is learnedForward Hit Damage: 841% x 6 Backward Hit Damage: 782% x 6 Hit Damage: 1296% x 6 if Ultimate: Echo Pierce is learned
- Buff Absolute: Roaring Increased the skill's range to taunt nearby monsters.
- Buff Absolute: Roaring Improved to now combo into Evasion I~III. Succession
- Buff Prime: Void Lightning Improved skill to now combo into Prime: Lightning of Earth's 3rd hit.
- Rework Changed the PvE damage of the following skills: - Damage for both Prime: Jolt Wave and Prime: Trample remains the same as before when used on cooldown.
- QoL Prime: Whiplash Added Critical Hit Rate +20% for PvE only.
- Rework Prime: Lightning of Earth Changed Critical Hit Rate +50% to +100% for PvE only.
- QoL Prime: Roaring I~IV Added Critical Hit Rate +50% for PvE only.
- Buff Prime: Roaring IV Increased the skill's range to taunt nearby monsters.
- Buff Prime: Summon Heilang Increased the summoned Heilang's damage by approx. three-fold for PvE only. Awakening
- QoL Flow: Ascension Added the Bound debuff to apply to the skill's smash hit.
- Rework Flow: Ascension Changed the command input for the skill's smash hit. Before Now ↓ + F during Garuda LMB during Garuda
- Rework Garuda I~III Changed the number of hits for PvE as follows: Before Now Hit Damage: 959% / 1178% / 1397% x 2 Extra Hit Damage: 959% / 1178% / 1397% x 2 Hit Damage: 959% / 1178% / 1397% x 3 Extra Hit Damage: 959% / 1178% / 1397% x 4
- Rework Changed the number of hits for the following skills in PvE only: - If you use Echo Pierce III while on the skill is on cooldown and you've already learned Ultimate: Echo Pierce, the hit damage will remain the same as before.
- Rework Flow: Ascension, Flow: Soaring Strike Changed the number of hits from 4 to 6 for PvE only.
- Rework Celestial Slam Changed Critical Hit Rate +50% to 100% for PvE only.
Musa
Dev Note When it comes to Musa’s Awakening, we’ve decided to up the tempo of his attacks to match his quick and deadly combat style. Musa’s Spinner skill will now apply the Attack Speed Increase effect for on every hit, whereas before it only applied on the third hit. To ensure that the Block Effect can be implemented smoothly when comboing Crust Crusher and Eradicate, the transition from Crust Crusher to Eradicate will now happen more quickly. To top off the balance changes, the damage for Below the Belt and Flow: Dash Slash has been increased, and the number of PvP hits applied with Fiery Crevice has been decreased.
- Buff Prime: Rising Storm IV 1301% x 6 → 1561% x 6
- Buff Prime: Crust Crusher 1413% x 6 → 1583% x 6
- QoL Prime: Blooming Hit Damage: 754% x 3 Extra Hit Damage: 1004% x 3, Max 4 HitsHit Damage: 754% x 3 Extra Hit Damage: 1255% x 3, Max 4 Hits
- Buff Fiery Crevice Reduced number of hits for PvP → Reduced number of hits when used on cooldown.
- Buff Eradicate 1376% x 3, Max 2 Hits → 1376% x 5, Max 2 Hits
- Buff Flow: Backflow 1213% x 5 → 1213% x 7
- Buff Blind Thrust Improved skill so now combos into Stub Arrow: Evasive Shot.
- Bugfix Fixed the issue where the cooldown for the following skills would reset when used on cooldown. - Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot - All skill ranks of Upper Kick, Blunt Kick, Sweep Kick, and Roundhouse Kick Succession
- Buff Chase Improved skill so now combos more smoothly into Prime: Carver.
- Rework Changed the PvE damage of the following skills: - Prime: Rising Storm IV's damage when used on cooldown remains the same as before. Awakening
- Buff Musa's Soul Increased All AP +20 to +30.
- Rework Eradicate Changed the skill to no longer activate first when Crosscut was used after using Chase in the forward direction.
- Buff Black Spirit: Flow: Dash Slash Added the Super Armor effect.
- Buff Spinner Improved skill to increase Attack Speed upon using the skill and not on the 3rd hit.
- Rework Fiery Crevice Changed the number of hits as follows:
- Buff Flow: Dash Slash Increased PvP damage by approx. +17%.
- Buff Below the Belt Increased PvP damage by approx. +13%.
- Buff Crust Crusher Improved skill so now combos more smoothly into Eradicate.
- Rework Below the Belt III Changed the PvE damage as follows: Before Now Hit Damage: 1290% x 5 Extra Hit Damage: 1290% x 3 Hit Damage: 1483% x 5 Extra Hit Damage: 1483% x 3
- Rework Changed the number of hits for PvE as follows:
Maehwa
Dev Note The skill that most closely symbolizes Maehwa is her Red Moon skill. So, unlike Absolute: Red Moon, you could not use a different skill after using Prime: Red Moon (which you learn after Succession) to hit Floating targets. Although it is a stronger version of the skill, the inability to connect this skill to another put it at a disadvantage. Thus, we’ve changed Prime: Red Moon so that it can now be used more flexibly and with less limitations.
- QoL Prime: Blooming III Hit Damage: 1392% x 3 Extra Hit Damage: 723% x 10Hit Damage: 1392% x 3 Extra Hit Damage: 939% x 10
- Buff Prime: Sticky Snowflake 1010% x 5 → 1212% x 5
- Buff Blind Thrust Improved skill so now combos into Stub Arrow: Evasive Shot.
- Bugfix Fixed the issue when using the following skills on cooldown would reset their cooldown time. - Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot - All ranks of Upper Kick, Blunt Kick, Sweep Kick, Roundhouse Kick Succession
- Buff Prime: Decapitation, Prime: Sticky Snowflake Improved to now activate after Prime: Red Moon's 1st hit.
- Bugfix Prime: Red Moon, III Fixed the issue where skills wouldn't activate with the Shift + Q command input on the last hit of Prime: Divider without having learned Ultimate Chaos: Red Moon.
- QoL Prime: Sticky Snowflake Added Critical Hit Rate +25% for PvE only.
- Rework Prime: Decapitation IV Changed the number of hits for PvE as follows: Before Now Hit Damage: 977% x 3 Extra Hit Damage: 1388% x 4 Hit Damage: 977% x 3 Extra Hit Damage: 1388% x 6
- Rework Changed the PvE damage of the following skills: - Prime: Sticky Snowflake's damage when used on cooldown remains the same as before. Awakening
- Buff Petal Bloom, Flow: Moonlight Dash Improved skill so now combos into Chase, Stigma.
- Bugfix Black Spirit: Sticky Snowflake I~IV Fixed the issue where the All Evasion -3% for 10 seconds debuff wouldn't apply on hit.
- QoL Sticky Snowflake I~IV Added Critical Hit Rate +25% for PvE only.
- QoL Flow: Tip of an Iceberg Added Critical Hit Rate +30% for PvE only.
- Rework Petal Bloom III Changed the PvE damage as follows: Before Now Hit Damage: 1219% x 5 Charged Hit Damage: 1219% x 8 Hit Damage: 1462% x 5 Charged Hit Damage: 1462% x 8
- Rework Frost Pillars III Changed the number of hits for PvE as follows: Before Now Hit Damage: 1526% x 4 Hit Damage: 1526% x 6
Valkyrie
Dev Note Even with the improvements made to the other classes, some of Valkyrie’s skills were too overpowered for PvP that nerfs had to be made it. However, unlike other classes, most of the changes revolve around the settings for Crystals and the effects that can be implemented even while using a skill. In terms of the skills, Heaven's Echo will no longer apply a permanent Accuracy Rate Increase effect; instead, the effect will now last for only 10 seconds. However, the skill’s Defense Increase effect has been buffed significantly to make Valkyrie tougher to take down in combat. In addition, Flow: Spinning Shield has been changed as well; the skill’s status effects will now only apply on the first hit. For Valkyrie’s Awakening, changes were made to account for PvE combat. Verdict: Lancia Iustitiae is widely known as Valkyrie’s core skill and signature move, but this skill’s effectiveness has decreased over time. To make up for this, we’ve increased the damage of this skill and its cooldown time so that Adventurers do not have to be too dependent on Shield Throw. We hope this adds to the awesome combat styles that the Lancia has to offer (and hopefully reduce that button fagitue)!
- QoL Succession: Heaven's Echo I DP Effect: All DP +13
- QoL Succession: Heaven's Echo II DP Effect: All DP +20
- QoL Succession: Heaven's Echo III DP Effect: All DP +25
- QoL Succession: Absolute: Heaven's Echo DP Effect: All DP +30
- QoL Prime: Sanctitas de Enslar Marking Hit Damage: 1588% x 1 Last Hit Damage: 1324% x 3Marking Hit Damage: 1588% x 1 Last Hit Damage: 1588% x 3
- Buff Prime: Glaring Slash IV 1205% x 5 → 1446% x 5
- Rework Flow: Spinning Shield Changed the skill's Stun debuff to apply only on the 1st hit.
- Bugfix Fixed the issue where cooldown for the following skills would reset when used on cooldown. - Absolute: Sharp Light and lower ranks - Absolute: Flurry of Kicks and lower ranks - Absolute: Flying Kick and lower ranks - Absolute: Counter and lower ranks - Absolute: Shield Throw and lower ranks
- Bugfix Heaven's Echo Fixed the issue where you could not add and use it via Quick Slot.
- Rework Heaven's Echo Changed the cooldown from 25 to 40 seconds. Succession
- Rework Heaven's Echo Changed so now learned as Succession: Heaven's Echo for Succession.
- Rework Succession: Heaven's Echo Changed the cooldown from 25 seconds to 40 seconds.
- QoL Succession: Heaven's Echo The All DP increase effect is as follows:
- Rework Succession: Heaven's Echo Changed the All Accuracy buff duration from 60 seconds to 10 seconds.
- Rework Changed the PvE damage of the following skills: Awakening
- Buff Death Line Chase Improved the combo speed into Hastiludium.
- Buff Verdict: Lancia Iustitiae Increased the last hit's PvP damage by approx. +11%.
- Buff Terra Sancta Improved the combo animation into Blitz Stab.
- Buff Promptness Improved the combo speed into Blitz Stab.
- QoL Castigatio I~IV Added Critical Hit Rate +20% for PvE only.
- Rework Sanctitas de Enslar I~III Changed the number of hits for PvE as follows: Before Now Marking Hit Damage: 938% / 1126% / 1324% x 1 Last Hit Damage: 938% / 1126% / 1324% x 3 Marking Hit Damage: 938% / 1126% / 1324% x 1 Last Hit Damage: 938% / 1126% / 1324% x 5
- Rework Verdict: Lancia Iustitiae I~IV Changed the PvE damage as follows: Before Now Hit Damage: 659% / 758% / 857% / 956% x 6 Last Hit Damage: 737% / 839% / 942% / 1044% x 6 Hit Damage: 678% / 818% / 968% / 1242% x 6 Last Hit Damage: 759% / 906% / 1064% / 1357% x 6
- Buff Verdict: Lancia Iustitiae IV Reduced the cooldown from 21 seconds to 17 seconds.
Kunoichi
Dev Note For Kunoichi’s Succession skills, Prime: Shackles is one skill that is not used as often as her other skills. In response to this, we have increased this skill’s PvP damage. We have also changed the transitions between the Main Weapon and Awakening Skills so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be comboed in Awakening form.
- QoL Chain Crash: Sah Chakram Critical Hit Damage +5% for 10 secondsCritical Hit Damage +5% for 10 seconds (not applied when used on cooldown)
- Buff Moon Storm Hit Damage: 754% x 4 Extra Hit Damage: 1270% x 7Hit Damage: 1270% x 4 Extra Hit Damage: 1450% x 7
- Buff Chain Crash: Sah Chakram 1312% x 9 → 1574% x 9
- Buff Flow: Wrath 1297% x 6 → 1491% x 6
- Buff Flow: Indignation 1180% x 6 → 1357% x 6
- Buff Flow: Chakram Rise Hit Damage 1185% x 6 → Hit Damage 1555% x 6
- Buff Suicide Fall Improved skill to now be usable Quick Slot. Succession
- Buff Prime: Shackles Increased PvP damage by approx. +12.8%.
- Rework Prime: Wheel of Wrath Changed the PvE damage as follows: Before Now 1st Hit Damage: 636% x 5 2nd Hit Damage: 1214% x 8 1st Hit Damage: 827% x 5 2nd Hit Damage: 1214% x 8
- QoL Prime: Shadow Explosion Added Critical Hit Rate +25% for PvE only.
- QoL Prime: Tendon Cutter III Added Critical Hit Rate +25% for PvE only.
- Rework Prime: Shadow Clone IV Changed the number of hits for PvE as follows: Before Now 1686% x 5 1686% x 7 Awakening
- Buff Suicide Fall Improved skill to now be usable via Quick Slot with the Sah Chakram.
- Bugfix Chain Crash: Sah Chakram Fixed the description to match the actual skill effect as follows:
- Rework Changed the PvE damage of the following skills: - Chain Crash: Sah Chakram's damage when used on cooldown remains the same as before.
- QoL Lunatic Discus Added Critical Hit Rate +40% for PvE only.
- Nerf Halo Reduced DP -15 to -20.
- Buff Moon Storm Improved the 2nd hit to now combo into Flow: Indignation and Flow: Wrath.
Ninja
Dev Note We’ve also made improvements to Ninja for PvP situations. The recently added Flashing Light skill has been changed so that it is easier to chain other attacks after using this skill, which in turn makes it less punishing when Flashing Light missed the opponent. The transitions between the Main Weapon and Awakening Skills have been changed so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be comboed in Awakening form. Also, the Accuracy Rate effect after using Asura has been increased so that this skill will make Ninja more effective when facing off against opponents specializing in defense or evasion. To make Ninja more effective in PvE as well, we turned our focus to his Awakening form. There are many situations in which Ninja will change over to his Main Weapon after using Drastic Measure, Bloodthirst: Katana Shower, Serpent Ascension in his Awakening form, especially to chase after targets. Now, using Corrupt Sword Dance, Sudden Decapitation, Sura ChaoSpree, and Seamless in Double Sword Stance will pierce through targets, making it easier to attack them. In addition, the damage of Ninja’s Main Skills have been increased so that Adventurers will have as much fun dealing damage as executing his flashy attacks.
- Buff Flow: Execution 1115% x 4 → 1448% x 4
- Buff Corrupt Sword Dance I~IV 585% / 694% / 804% / 913% x 3, Max 3 Hits661% / 784% / 909% / 1032% x 3, Max 3 Hits
- Buff Flow: Mach Explosion Explosive Hit Damage: 1236% x 7 → Explosive Hit Damage: 1422% x 7
- Buff Vacuum Slash Hit Damage: 753% x 6 Slash Hit Damage: 978% x 4Hit Damage: 902% x 6 Slash Hit Damage: 1100% x 4
- Buff Serpent Ascension III Hit Damage: 968% x 7 Blade Hit Damage: 1120% x 6Hit Damage: 1161% x 7 Blade Hit Damage: 1344% x 6
- Buff Suicide Fall Improved skill to now be usable via Quick Slot.
- Rework Ghost Claw Changed the 10-second Attack Speed buff from +10% to +17%. Succession
- Bugfix Prime: Shadow Slash, III Fixed the issue where the Attack Speed effect would stack with Ghost Claw's.
- Rework Prime: Shadow Slash, III Changed the 10-second Attack Speed buff from +6%, +7% to 10%.
- QoL Prime: Black Moonlight I~III Added Critical Hit Rate +25% for PvE only.
- QoL Prime: Blade Spin I~III Added Critical Hit Rate +15% for PvE only. Awakening
- Rework Asura Changed the 30 second All Accuracy buff from +15% to +20%.
- Buff Suicide Fall Improved skill to now be usable via Quick Slot with the Sura Katana.
- Buff Flashing Light Improved skill to combo faster into Bloodthirst: Katana Shower and Drastic Measure.
- Buff Flashing Light Improved skill to combo into Ninjutsu: Shadow Stomp by pressing Space after use.
- Rework Drastic Measure I~III Changed the number of hits for PvE as follows: Before Now Hit Damage: 1383% / 1502% / 1624% x 3 Charged Hit Damage: 1383% / 1502% / 1624% x 6 Hit Damage: 1383% / 1502% / 1624% x 5 Charged Hit Damage: 1383% / 1502% / 1624% x 8
- Rework Flashing Light Changed the PvE damage and number of hits as follows: Before Now 1401% x 7 1541% x 9
- Rework Flashing Light Changed Critical Hit Rate +50% to +100% for PvE only.
- Rework Bloodthirst: Katana Shower IV Changed the number of hits for PvE as follows: Before Now Slash Hit Damage: 1485% x 1 Blade Hit Damage: 1485% x 7 Last Hit Damage: 1862% x 2 Slash Hit Damage: 1485% x 1 Blade Hit Damage: 1485% x 8 Last Hit Damage: 1862% x 3
- Rework Murderous Intent I~III Changed the number of hits for PvE from 3 hits to 5 hits.
- Rework Flashing Light Changed to activate in the direction the character is facing after moving backwards.
- QoL Corrupt Sword Dance I~IV Added Critical Hit Rate +100% for PvE only.
- Buff Double Sword Stance Increased the skill's speed for activating and comboing into Corrupt Sword Dance, Sudden Decapitation, and Seamless.
- Buff Double Sword Stance Improved to combo more smoothly into Sura ChaoSpree after using Seamless during the skill.
- Rework Double Sword Stance Changed so the skill is maintained and can activate Corrupt Sword Dance and Sudden Decapitation when used after Ghost Step and Ninja Step.
- Rework Ghost Step, Ninja Step Changed to now combo into Seamless.
- QoL Removed collision detection during the following skills' hits: - 2nd and 3rd Hits of Seamless - 2nd Hit of Corrupt Sword Dance in Double Sword Stance - 3rd Hit of Sudden Decapitation in Double Sword Stance
- Buff Increased the attack range of the following skills' hits: - 1st Hit of Seamless - 2nd Hit of Corrupt Sword Dance in Double Sword Stance
- Buff Ghost Claw, Ghost Slash Improved to activate even when not standing in place after switching to Awakening stance while using the skills.
Wizard
Dev Note We’ve received a lot of requests to nerf Wizard and Witch because of how much they influence Node and Conquest Wars When we looked into the actual data, we found that they maintained the tops spots in determining the outcome of Node Wars and Conquest Wars, and the biggest reason behind this was their ability to consistently deliver explosive amounts of damage. The reason why we didn’t make any adjustments to their damage output until now was because, aside from Node and Conquest Wars, these two classes performed just above average in all other areas of the game compared to all the other classes. However, regardless of the damage output, we've decided that some of Wizard's and Witch's skills have too much sway in large-scale combat modes. Thus, certain skills have been nerfed in a way that makes them riskier to use. Super Armor will no longer be applied when using Meteor Shower and Prime: Voltaic Pulse, so Adventurers will have to take extra caution in assessing their surroundings and timing their attacks well. However, Witch’s movement skills are comparatively weaker than those of the Wizard’s, so the cooldown of Succession: Magical Evasion has been decreased by 1 second. We will continue to monitor and check the data for these two classes, and we promise to make the necessary adjustments depending on the situation.
- Buff Flow: Arne's Guidance Hit damage 981% x 12 → Hit damage 1090% x 12
- Buff Flow: Arne's Stream Hit damage 814% x 4 → Hit damage 942% x 4
- Nerf Absolute: Meteor Shower Removed the Super Armor effect when attacking. Succession
- Nerf Prime: Voltaic Pulse Reduced the All Accuracy buff from +30% to +12%.
- Nerf Prime: Voltaic Pulse Removed the Super Armor effect.
- Nerf Prime: Meteor Shower: Areal Removed the Super Armor effect when attacking.
- Buff Prime: Equilibrium Break Improved skill to now combo into Prime: Earthquake: Evade.
- Rework Prime: Equilibrium Break Changed the PvE damage as follows: Before Now 780% x 9 936% x 9 Awakening
- Buff Aqua Jail Explosion Improved skill to allow Flow: Magical Evasion during use.
- Buff Flow: Magical Evasion Improved skill to combo smoothly into Flame Knot.
- Buff Aqua Jail Explosion Increased PvP damage by approx. +18.7%.
- Buff Bolide of Destruction Increased PvP damage by approx. +17.4%.
- QoL Dark Flame I~IV Added Critical Hit Rate +25% for PvE only.
- Rework Bolide of Destruction III Changed the PvE damage as follows: Before Now 1339% x 6 1606% x 6
Witch
- Buff Flow: Gorr Launch Hit damage 814% x 4 → Hit damage 962% x 4
- Buff Flow: Rage Tett Hit damage 874% x 4 → Hit damage 1012% x 4
- Buff Detonative Flow III 965% x 5 → 1158% x 5
- Buff Equilibrium Break IV 1030% x 9 → 1236% x 9
- Nerf Absolute: Meteor Shower Removed the Super Armor effect while attacking. Succession
- Nerf Prime: Voltaic Pulse Reduced All Accuracy +30% to +12%.
- Nerf Prime: Voltaic Pulse Removed the Super Armor effect.
- Nerf Prime: Meteor Shower: Areal Removed the Super Armor effect when attacking.
- Buff Prime: Equilibrium Break Improved to now combo into Prime: Earthquake: Evade.
- Buff Succession: Magical Evasion Reduced cooldown from 4 to 3 seconds.
- Rework Prime: Equilibrium Break Changed the PvE damage as follows: Before Now 780% x 9 936% x 9 Awakening
- Nerf Lightning Blast Reduced some of the shaky camera effects.
- QoL Detonative Flow I~III Added Critical Hit Rate +30% for PvE only. - Using the skill while it's on cooldown does not apply the Critical Hit Rate effect.
- QoL Voltaic Pulse I~IV Added Critical Hit Rate +50% for PvE only.
- QoL Fissure Wave I~IV Added Critical Hit Rate +25% for PvE only.
Striker
Dev Note Striker is also seeing some upgrades in this patch, with the focus on making Prime: Wolf's Hunger (a Succession skill) a more aggressive and viable skill to use during combat. When using this skill to apply Stun on the first hit or for movement purposes, other skills can now be chained to this one so that that Striker will be able to stick to his opponents and continue his flurry of attacks. The skill effects for Martial Spirit will also now be applied to more skills than before so that Accuracy Rate Increase effects can be applied to combos executed in both Succession and Awakening forms.
- Nerf Autumn Blaze 1st Hit Damage: 1211% x 2 Last Hit Damage: 1211% x 51st Hit Damage: 1393% x 2 Last Hit Damage: 1393% x 5
- Buff Skull Crusher IV 1026% x 7 → 1282% x 7
- Buff Flow: Nimbus Strike Increased the distance traveled.
- Buff Improved the following skills to activate with the Martial Spirit effect. - Prime: Wolf's Fang, Prime: Rage Hammer, Prime: Wolf's Hunger, Prime: Adamantine I~IV, Ultimate Crush I~IV, Ferocious Assault, Autumn Blaze, Flow: Crosswind Succession
- QoL Prime: Unleashing Potential Added All AP +20 for 30 seconds.
- Buff Prime: Wolf's Hunger Increased the speed of comboing into Massive Suppression from the skill's last hit.
- Buff Prime: Wolf's Hunger Improved skill to now combo into the following skills during use: - Prime: Rage Hammer, Knee Hammer, Adamantine, Crimson Fang, Prime: Rampaging Predator, Twisted Collision Awakening
- QoL Descent of Fury Added All Evasion +15% for 30 seconds.
- Bugfix Ferocious Assault Fixed the issue where getting hit during use would reduce the distance traveled.
- Buff Black Spirit: Echo Spirit Increased the duration of the Invincibility effect during use.
- Buff Twisted Collision Improved skill to now combo into Flow: Crosswind after use.
- Rework Flow: Skull Hammer Changed the number of hits for PvE from 4 hits to 5 hits.
Mystic
Dev Note Since Mystic’s combat style relies heavily on approaching enemies and managing Martial Spirit Shards, which is required to deal damage to her enemies, overall improvements needed to be made to these two areas in this balance patch. In light of this, Mystic can now collect more Martial Spirit Shards in her Succession form, and the skills requiring these shards will deal more damage. For her Awakening form, an effect decreasing all speed stats for Dragon's Rip has been added. Overall, the damage of her Main Skills has been increased, which will truly put fear into the hearts of her opponents when they see her descend upon the battlefield.
- Buff Prime: Thunder Pound IV Hit Damage: 1139% x 9 Last Hit Damage: 828% x 5Hit Damage: 1366% x 9 Last Hit Damage: 993% x 5
- Buff Prime: Soul Basher III Hit Damage: 734% x 3 Combo Damage: 734% x 6 Last Hit Damage: 734% x 6Hit Damage: 880% x 3 Combo Damage: 880% x 6 Last Hit Damage: 880% x 6
- Buff Sea Burial III 1004% x 6 → 1205% x 6
- Buff Hurricane Sweep 830% x 5, Max 3 Hits → 1003% x 5, Max 3 Hits
- Buff Wave Orb I~III 886% / 976% / 1064% x 7 → 1001% / 1103% / 1202% x 7
- Buff Succession: Flash Step Improved skill to allow for consecutive use backwards twice.
- Buff Succession: Silent Step Added the skill for Succession. Improved skill to allow for consecutive use 2 times laterally when holding the command after Silent Step III.
- Buff Martial Spirit Shard Improved skill so now recovers additional shards when using Succession skills consecutively for 2 times instead of 3.
- Buff Increased the PvP damage of the following skills: - Prime: Thunder Pound - Approx. +30% - Prime: Sea Burial - Approx. +21% - Prime: Wave Orb - Approx. +25% - Prime: Rage Hammer - Approx. +19% - Prime: Roaring Tiger - Approx. +26% - Prime: Tornado Kick - Approx. +32% - Prime: Soul Basher - Approx. +30%
- QoL Prime: Sweeping Kick I~III Added Critical Hit Rate +25% for PvE only. Awakening
- QoL Dragonize Added All AP +20 for 30 seconds.
- Buff Infinite Fortitude Improved skill to combo into Flash Step, Silent Step during use. - Comboing into Flash Step or Silent Step before Infinite Fortitude's explosion attack goes off will not apply the skill's buff effect.
- Buff Infinite Fortitude Improved the skill's explosion attack to apply All Damage Reduction +60% for 3 seconds.
- Buff Dragon's Rip Improved skill so now applies Movement, Attack, and Casting Speeds -30% on hit.
- Buff Increased PvP damage of the following skills: - Wave Orb - Approx. +11% - Sea Burial - Approx. +10% - Rising Dragon - Approx. +14% - Flow: Wave Orb - Approx. +31%
- Rework Rising Dragon IV Changed Critical Hit Rate +25% to 50% for PvE only.
Lahn
Dev Note Some of Lahn’s Succession skills have been adjusted in this update after it was determined that they would deal lower amounts of damage despite the actual movements of the attack. Since Lahn’s Awakening skills have a shorter range than her Succession skills, the overall damage of her Main Awakening Skills have been increased to make up for this difference. In addition to these changes, we’ve also decreased the amount of stamina needed to use Dismemberment so that Adventurers can worry less about having to manage Stamina Consumption in the middle of combat. To spice up the combat, Stately Dignity will now have a short cooldown time and a longer range so that its pull mechanic can be better utilized in combat. For Lahn’s Awakening, we’ve decreased the cooldown time of Flow: Vice so that using Tailspin and then Flow: Vice in succession will be more viable as a combo. Prime: Crescent Charm will now have an increased Critical Hit Rate, while Annihilator will now apply an all AP Damage Increase effect. With these damage buffs, Lahn can continue to conduct her deadly dance of death on the battlefield!
- Buff Furor IV 941% x 4, Max 3 Hits → 1082% x 4, Max 3 Hits
- Buff Bleeding Hearts Throw Hit Damage: 933% x 1, Max 8 Hits Pull Hit Damage: 933% x 1, Max 5 HitsThrow Hit Damage: 1119% x 1, Max 8 Hits Pull Hit Damage: 1119% x 1, Max 5 Hits
- Buff Bridled Despair 1388% x 7 → 1596% x 7
- Nerf Binding Chains 1st Hit Damage: 822% x 1, Max 6 Hits 2nd Hit Damage: 1622% x 41st Hit Damage: 1033% x 1, Max 6 Hits 2nd Hit Damage: 1622% x 4
- Buff Flow: Mangler 1066% x 10 → 1279% x 10
- Buff Flow: Vice 1125% x 6 → 1350% x 6
- Nerf Dismemberment, Absolute: Dismemberment Reduced the Stamina consumed from 200 to 150.
- QoL Stately Dignity I~III Added the following effect: - Attack/Movement Speed +3% for 15 seconds during use
- Buff Stately Dignity I~III Increased the range of attracting the attention of nearby opponents when using the skill.
- Buff Stately Dignity III Reduced the cooldown from 20 to 15 seconds. Succession
- QoL Prime: Crescent Charm Added Critical Hit Rate +20% for 30 seconds.
- Buff Prime: Bleeding Hearts Increased PvP damage by approx. +23%.
- Buff Prime: Salp'uri Purge Increased PvP damage by approx. +11%.
- QoL Prime: Blooming Nether Flower I~IV Added Critical Hit Rate +25% for PvE only. Awakening
- QoL Annihilator Added All AP +25 for 30 seconds.
- Buff Flow: Vice Reduced cooldown from 18 seconds to 15 seconds.
Archer
Dev Note In a previous update, new skills were added for Archer in order to make up for his lack of Block Effects. For ranged attacks, his Main Skills are Luthraghon's Call, Piercing Light, and Righteous Smite. With this patch, the number of charges needed for Piercing Light have been decreased, and the damage of Righteous Smite has been increased so that these attacks will be all the more threatening when engaged in long-ranged combat. In terms of melee combat and PvE, one of Archer’s key skills is Full Bloom. However, Archer’s choice of hunting grounds inevitably became limited due to his combat style and skills. To rectify this issue, the damage for all of his skills have been increased so that Full Bloom can still be used as an alternative in ranged combat. In addition, we’ve made improvements to Spear of Sylvia so that it deals more damage on hunting grounds where Down Attack is primarily used to hunt.
- Buff Tactical Strike Improved skill to combo smoothly into Glissade, Glide, Ultimate: Zephyr Leap.
- Nerf Piercing Light Reduced the number of charges.
- Buff Piercing Light Improved skill to fire faster after the casting animation during use.
- Bugfix Core: Piercing Light Fixed the issue where the Knockdown debuff was being applied to an area smaller than where the damage was being registered.
- Buff Righteous Smite Increased PvP damage by approx. +36%.
- Buff Bolt of Radiance Increased the speed of the animation prior to attacking.
- Rework Spear of Sylvia IV Changed the PvE damage as follows: Before Now 938% x 10 1125% x 10
- Rework Luthraghon's Call I~IV Changed the number of hits for PvE as follows: Before Now Hit Damage: 1521% x 4 Charged Hit: 1521% x 5 Hit Damage: 1521% x 5 Charged Hit: 1521% x 6
- QoL Uproot I~III Added Critical Hit Rate +25% for PvE only.
- Rework Absolute: Arrow Explosion Changed from 6 hits to 8 hits for PvE only.
- Rework Absolute: Bolt of Radiance Changed Critical Hit Rate +50% to 75% for PvE only.
Dark Knight
Dev Note Many changes (both big and small) have been made to Dark Knight to strengthen the qualities that really set her apart from all the other classes. First, the Invincibility effect for Dusk will now be applied for a longer period of time. In addition, Twilight Dash will now also apply Super Armor. Since these are some of Dark Knight's most important movement skills, Dark Knight can rely on these skills more to get out of troublesome situations during combat. In addition, we’ve made improvements to Nocturne and the skill’s ability to combo into other skills so that it can be utilized more effectively as a dodging mechanic. Lastly, we’ve increased the PvP damage of various Main Skills for her Awakening and Succession forms so that the Dark Knight lives up to her name when she cuts down her opponents using her Kriegsmesser, Phantom Blade, and magic attacks.
- Buff Spirit Hunt III 1164% x 4 → 1338% x 4
- Buff Seed of Catastrophe IV 1178% x 7 → 1354% x 7
- Buff Flow: Root of Catastrophe 1297% x 7 → 1491% x 7
- Nerf Dark Nebula 1st Hit Damage: 1118% x 6 2nd Hit Damage: 1118% x 41st Hit Damage: 1341% x 6 Spirit Legacy III 2nd Hit Damage: 1341% x 4
- Buff Spirit Legacy III 1128% x 8 → 1297% x 8
- Buff Spirit Blaze IV Hit Damage: 603% x 3 Extra Hit Damage: 603% x 3Hit Damage: 1205% x 3 Extra Hit Damage: 1205% x 3
- QoL Shattering Darkness III Phantom Blade Damage: 1351% x 5 Magic Hit Damage: 616% x 1, Max 11 HitsPhantom Blade Damage: 1351% x 7 Magic Hit Damage: 801% x 1, Max 11 Hits
- QoL Flow: Bombardment Phantom Blade Damage: 1032% x 5 Magic Hit Damage: 593% x 1, Max 11 HitsPhantom Blade Damage: 1032% x 7 Magic Hit Damage: 771% x 1, Max 11 Hits
- Buff Dusk, Dusk: Hallucination Increased the maintained duration of the Invincibility effect.
- Rework Nocturne, Absolute: Nocturne Changed to keep the camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or RMB during use.
- Buff Nocturne, Absolute: Nocturne Increased combo speed into other skills after Backward Evasion (↓) during use.
- Buff Absolute: Enforcement Increased PvP damage by approx. +8%.
- Buff Absolute: Kamasylvia Slash Increased PvP damage by approx. +21.9%.
- Buff Absolute: Wheel of Fortune Increased PvP damage by approx. +11.5%. Succession
- Rework Prime: Spirit Absorption Changed the All Accuracy buff from +15% to +20%.
- Rework Prime: Nocturne Changed to keep the camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or RMB during use.
- Buff Prime: Nocturne Increased combo speed into other skills after Backward Evasion (↓) during use.
- Buff Prime: Twilight Dash Added the Super Armor effect during use.
- Rework Prime: Slanted Balance Changed how damage is applied as follows: - However, the Floating debuff is applied in the same area as before. Before Now Hit damage 1120% x 1, Max 5 Hits Hit damage 1120% x 5
- Buff Increased PvP damage of the following skills: - Prime: Air Strike - Approx. +15.8% - All ranks of Prime: Kamasylvia Slash - Approx. +18.2% - All ranks of Prime: Wheel of Fortune - Approx. +11.5% - Prime: Spirit Legacy - Approx. +14.1% (However, PvP damage when used on cooldown is the same as before.)
- Bugfix Prime: Kamasylvia Slash I~III Changed the skill as follows: - Fixed the issue where the skill wouldn't activate in certain directions after comboing from Dusk. - Changed the skill to now activate even while charging after comboing from Dusk.
- Rework Prime: Kamasylvia Slash III Changed the number of hits for PvE as follows: Before Now Hit Damage: 1710% x 4 Charged Hit Damage: 1710% x 6 Hit Damage: 1710% x 5 Charged Hit Damage: 1710% x 7
- Rework Prime: Kamasylvia Slash III Changed Critical Hit Rate +50% to 100% for PvE only.
- Rework Prime: Wheel of Fortune IV Changed Critical Hit Rate +25% to 50% for PvE only. Awakening
- Rework Overlord Changed All Accuracy +15% to +20%.
- Buff Twilight Dash Added the Super Armor effect during use.
- Buff Spirit Hunt I~III Increased combo speed into other skills.
- QoL Flow: Spirit Blaze Replaced Knockdown with Down Smash on hit.
- Buff Spirit Legacy I~III Increased PvP damage by approx. +14.1%. - However, PvP damage when used on cooldown is the same as before.
- Buff Shattering Darkness, Flow: Bombardment Increased PvP damage by approx. +16.2%.
- Buff Dark Nebula Increased PvP damage by approx. +8.3%.
- Rework Changed the number of hits for the following skills in PvE only:.
- Bugfix Core: Spirit Hunt Fixed the issue where your character moved abnormally when using ↑ + RMB while the skill was on cooldown after switching to your Main Weapon.
Shai
Dev Note Shai’s balance changes aim to emphasize her skills and role in group battles. Delusive Light, which had some ambiguous debuffs, has been revamped so that it will now considerably reduce an opponent’s combat abilities. Shout to the Sky III will now apply an effect that will consistently heal allies, allowing them to last longer on the field of battle.
- Nerf One-Two-Three I~V 1st Hit Damage: 241% / 342% / 438% / 556% / 674% x 1, Max 29 Hits 2nd Hit Damage: 241% / 342% / 438% / 556% / 674% x 1, Max 27 Hits 3rd Hit Damage: 245% / 328% / 405% / 512% / 629% x 1, Max 37 Hits1st Hit Damage: 265% / 356% / 482% / 612% / 741% x 1, Max 29 Hits 2nd Hit Damage: 265% / 356% / 482% / 612% / 741% x 1, Max 27 Hits 3rd Hit Damage: 257% / 344% / 425% / 538% / 660% x 1, Max 37 Hits
- Nerf Twirl I~IV 1st Hit Damage: 162% / 239% / 348% / 425% x 1, Max 26 Hits 2nd Hit Damage: 162% / 239% / 348% / 425% x 1, Max 35 Hits1st Hit Damage: 186% / 275% / 400% / 510% x 1, Max 26 Hits 2nd Hit Damage: 186% / 275% / 400% / 510% x 1, Max 35 Hits
- Buff Come Out, Come Out, Sprinkle-Sparkle Improved to now recover additional Florin's Leaves on hit.
- Rework Come Out, Come Out Changed the duration of the All DP reduction debuff from 10 seconds to 30 seconds.
- Bugfix Come Out, Come Out Fixed the issue where the hidden name effect wouldn't be canceled within the skill's range.
- Buff Play Dead Improved to slowly recover HP when maintained.
- QoL Shout to the Sky III Added HP Recovery +150 for 2 seconds every 10 seconds to self and allies.
- QoL Delusive Light Added All AP & All Accuracy reduction effects.
- Buff One-Two-Three I~V Improved the 3rd Hit to now deal damage to all nearby enemies.
- QoL One-Two-Three I~V Added Critical Hit Rate +50% to the 3rd Hit for PvE only.
- QoL Eat This! Added Knockback for PvE only.
- QoL Eat This! Added Critical Hit Rate +100% for PvE only.
- Rework Go! Changed the 2nd Hit to now combo into One-Two-Three.
- Rework Twirl-Boom! Changed Critical Hit Rate +25% to 100% for PvE only.
Guardian
Dev Note Guardian’s Succession skill Prime: Frigid Wind has been improved so it can now be activated while using Juggernaut–similar to how the skill can be linked while in Awakening form. Changes have also been made to Flow: To Ashes so that Guardian has an easier time hitting her targets with this skill in combat.
- Buff Prime: Mountain Slam IV 944% x 9 → 1086% x 9
- Buff Prime: Black Blood Circle IV 963% x 10 → 1107% x 10
- Buff Juggernaut Improved to now activate Prime: Frigid Wind by pressing ↑ + LMB during use.
- Rework Changed the PvE damage of the following skills: Awakening
- Rework Flow: To Ashes Changed the attack animation to connect naturally with forward movement speed.
- Buff Flow: To Ashes Improved skill so now attacks towards the direction of the camera.
- Buff Cleansing Flame I~IV Slightly increased the combo speed into Fireborne Rupture.
- Bugfix Searing Fang Fixed the issue where comboing into the skill after switching from Main to Awakening Weapon wouldn't activate the Super Armor effect.
- Rework Flow: Suppress Changed the PvE damage as follows: Before Now 1039% x 8 1195% x 8
- QoL Cleansing Flame I~IV Added Critical Hit Rate +25% for PvE only.
Hashashin
Dev Note Arid Assault is arguably the skill that is most representative of Hashashin as a class, and it remains one of the most powerful and unique skills in the world of Black Desert. However fun it may be to use, many Adventurers who fought against Hashashin found themselves unable to cope with the onslaught of his attacks. Since this skill is (in all aspects) extremely powerful, we’ve added an initial movement animation to the skill so that opponents can, at the very least, see Hashashin’s movements (when they have visibility of him) and be able to react in a way that will even the odds of the battle. For Hashashin’s Awakening, Silent Breach can be used immediately after Arid Assault to for a combo, and the cooldown for Flow: Condemnation has been reduced so that it can be utilized more often and across a wider spectrum of combat situations.
- Buff Serpent's Coil III Hit Damage 856% x 1, Max 16 Hits Combo Damage 856% x 1, Max 14 Hits Last Hit Damage 856% x 3Hit Damage 942% x 1, Max 16 Hits Combo Damage 942% x 1, Max 14 Hits Last Hit Damage 942% x 3
- Buff Ensnaring Sands IV Hit Damage: 1122% x 9 Last Hit Damage: 1361% x 5Hit Damage: 1346% x 9 Last Hit Damage: 1633% x 5
- Nerf Collapse III 1st Hit Damage: 1108% x 1, Max 3 Hits 2nd Hit Damage: 1108% x 51st Hit Damage: 1329% x 1, Max 3 Hits 2nd Hit Damage: 1329% x 5
- QoL Arid Assault, Succession: Arid Assault Added an initial movement animation.
- Rework Haladie Assault, Prophesy Blade Changed the skills' explosion hit animations to finish first when comboing into Arid Assault. Awakening
- Nerf Ensnaring Sands I~IV Changed skill to now apply the reduced Movement Speed debuff to the 1st hit.
- Rework Flow: Condemnation Changed cooldown from 15 seconds to 12 seconds.
- Buff Collapse Improved skill so now combos into Flow: Condemnation after the 1st hit.
- Buff Arid Assault Improved skill to combo into Silent Breach after use.
Nova
Dev Note Star's Ring is an Awakening skill in Nova’s repertoire that is useful for binding opponents or creating attack combos. Although it is a highly useful skill, the ease in which this attack could be used became problematic since opponents who got caught in were faced with very limited (and difficult) options when trying to escape. As a result, Star's Ring has been changed so that if Nova fails to fully pull in a target into the center of her attack, opponents can escape more easily. Now, Nova must use this skill more carefully and accurately than before.
- Buff Prime: Frozen Earth 1169% x 10 → 1344% x 10
- Nerf Prime: Entangling Icy Thorns III 1st Hit Damage: 1078% x 1, Max 6 Hits Last Hit Damage: 1078% x 61st Hit Damage: 1201% x 1, Max 6 Hits Last Hit Damage: 1201% x 6
- Buff Succession: Quoratum's Protection Improved to now recover Stamina even when moving in Guard state.
- Rework Succession: Quoratum's Opening Changed to now consume Stamina when used on cooldown.
- Bugfix Fixed the issue where Axian wouldn't go berserk if Nova switched out of combat with her HP at 40% or below.
- Bugfix Fixed the issue where Axian would remain in a berserk state even when Nova's HP was restored to 40% or higher out of combat.
- Rework Changed the PvE damage of the following skills: Awakening
- Rework Star's Ring Changed so the area of the star's explosion will slowly shrink, reducing both the intensity and range of its pulling effect.
- Buff Slicing Ring, Frozen Ring Improved to combo more quickly into Brutal Ring during use.
Sage
- Buff Added 2 types of the third Skill Enhancements. - The third Skill Enhancement can be learned by lv. 58 or higher characters. - The character must have learned the necessary preceding skills to learn the Enhanced Skills. - The character can only learn one of the two Enhanced Skill available for that level.