← Timeline

[Updates] Patch Notes - May 26, 2021

2021-05-26 Pearl Abyss era NA/EU Official patch notes ↗

372 changes across 22 classes: 176 buffs24 nerfs86 reworks24 bugfixes62 QoL

Warrior

Dev Note Adventurers who play Warrior in Succession form often use Chopping Kick or Sideways Cut, and then follow it up with Absolute: Spinning Slash to gain a Critical Hit Rate Increase buff. This way, skills can be linked to create deadly combos that deal high amounts of damage. If we analyze this combo, the reason why the Absolute version of Spinning Slash (one of the most important skills in this combo) has to be used is because Spinning Slash alone does not have a Critical Hit Rate Increase buff. To account for this, Prime: Spinning Slash has been buffed to improve the execution and stability of the combo.

Ranger

Dev Note For Ranger’s Succession form, we divided our focus into two parts: PvP and PvE. For the PvP aspect of the class, we’ve made a few adjustments according to the expected growth of Adventurers so that this form is more viable to play. Damage for some skills have been increased, and changes were made to create a stronger emphasis between the class’s skills, concept, and lore. So in order to increase her survivability, Prime: Razor Wind IV’s Forward Guard buff will now continue to stay active even when returning to a standby stance after using the skill. We also implemented a suggestion that was made many times by Adventurers; Evasive Explosion Shot and Flow: Air Explosion Shot can now be used as separate skills, so Ranger can now rely on Evasive Explosion Shot to get out of dangerous situations quickly. We also focused on increasing the damage output for some skills and creating a stronger emphasis between the class’s skills, concept, and lore for Ranger’s PvE components as well. When using Call of the Earth in her Succession form, the spirits summoned will now gain more energy and increase her damage. Also, just like Call of the Earth Cooldown (Tier 10), these energized spirits will remain as a buff for 60 seconds after the skill is used. ▲ Use Prime: Tearing Arrow ▲ Using Prime: Tearing Arrow after Call of the Earth For Awakening, using Regeneration will now leave a Seed of Nature in its place, and using other skills (Wailing Wind, Elven Rage, Wind Blade, Vine Knot, Nature's Tremble) will cause vines to grow from the seed's location to deal damage (Regeneration damage + 100% Critical Hit Rate - PvE Only). You can use it with combos and, depending on the situation, place it so that it explodes to attack your enemies from behind. However, this effect only occurs once (per Regeneration).

Sorceress

Dev Note For Sorceress, although she has skills like Night Crow and Nightmare that offer high survivability, she was designed with lower accuracy to compensate for this. But as Adventurers became stronger, this advantage became less useful over time. To make this aspect of the Sorceress more relevant, Grim Reaper and Prime: Abyssal Vanguard will now have an Accuracy buff so that Adventurers make use of this advantage once again when needed. Sorceress’s Awakening has also seen some buffs, with the duration of Nightmare now being longer so that the skill can be more easily used during combat.

Berserker

Dev Note A special trait of the Berserker’s Succession that sets it apart from his Awakening is that the destructiveness of an attack depends on striking your opponent with your shoulder. To make this unique trait into a more defining feature of the Berserker, the cooldown for Shake Off has been decreased to create more opportunities to execute shoulder-based attacks. Also, you can now use Lava Piercer and then combo it with its Prime version, which will allow the Berserker to chase opponents that dodge his initial shoulder attack. When it comes to Berserker and PvE, we’ve taken into account that many Adventurers use Prime: Frenzied Destroyer after Prime: Raging Thunder or Feral Rage as a combo. To expand combat options while making sure this combo remains relevant, Prime: Fearsome Tyrant and Prime: Beastly Wind Slash III will now inflict more damage so the Berserker can clean up the remaining opponents who survived his initial Prime: Frenzied Destroyer onslaught.

Tamer

Dev Note In order for Tamer to use Flow: Ascension after using Garuda, Celestial Slam had to be locked. Since this limited the skills Tamer could use when this specific situation arose, the controls for Flow: Ascension have been changed so that Celestial Slam can now be used. Flow: Ascension will also inflict Bound as a status effect on opponents so that Tamer will still have chances to turn the tide of battle if Garuda’s Floating effect is not applied.

Musa

Dev Note When it comes to Musa’s Awakening, we’ve decided to up the tempo of his attacks to match his quick and deadly combat style. Musa’s Spinner skill will now apply the Attack Speed Increase effect for on every hit, whereas before it only applied on the third hit. To ensure that the Block Effect can be implemented smoothly when comboing Crust Crusher and Eradicate, the transition from Crust Crusher to Eradicate will now happen more quickly. To top off the balance changes, the damage for Below the Belt and Flow: Dash Slash has been increased, and the number of PvP hits applied with Fiery Crevice has been decreased.

Maehwa

Dev Note The skill that most closely symbolizes Maehwa is her Red Moon skill. So, unlike Absolute: Red Moon, you could not use a different skill after using Prime: Red Moon (which you learn after Succession) to hit Floating targets. Although it is a stronger version of the skill, the inability to connect this skill to another put it at a disadvantage. Thus, we’ve changed Prime: Red Moon so that it can now be used more flexibly and with less limitations.

Valkyrie

Dev Note Even with the improvements made to the other classes, some of Valkyrie’s skills were too overpowered for PvP that nerfs had to be made it. However, unlike other classes, most of the changes revolve around the settings for Crystals and the effects that can be implemented even while using a skill. In terms of the skills, Heaven's Echo will no longer apply a permanent Accuracy Rate Increase effect; instead, the effect will now last for only 10 seconds. However, the skill’s Defense Increase effect has been buffed significantly to make Valkyrie tougher to take down in combat. In addition, Flow: Spinning Shield has been changed as well; the skill’s status effects will now only apply on the first hit. For Valkyrie’s Awakening, changes were made to account for PvE combat. Verdict: Lancia Iustitiae is widely known as Valkyrie’s core skill and signature move, but this skill’s effectiveness has decreased over time. To make up for this, we’ve increased the damage of this skill and its cooldown time so that Adventurers do not have to be too dependent on Shield Throw. We hope this adds to the awesome combat styles that the Lancia has to offer (and hopefully reduce that button fagitue)!

Kunoichi

Dev Note For Kunoichi’s Succession skills, Prime: Shackles is one skill that is not used as often as her other skills. In response to this, we have increased this skill’s PvP damage. We have also changed the transitions between the Main Weapon and Awakening Skills so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be comboed in Awakening form.

Ninja

Dev Note We’ve also made improvements to Ninja for PvP situations. The recently added Flashing Light skill has been changed so that it is easier to chain other attacks after using this skill, which in turn makes it less punishing when Flashing Light missed the opponent. The transitions between the Main Weapon and Awakening Skills have been changed so that they happen much more smoothly, and Suicide Fall has been improved so that it can now be comboed in Awakening form. Also, the Accuracy Rate effect after using Asura has been increased so that this skill will make Ninja more effective when facing off against opponents specializing in defense or evasion. To make Ninja more effective in PvE as well, we turned our focus to his Awakening form. There are many situations in which Ninja will change over to his Main Weapon after using Drastic Measure, Bloodthirst: Katana Shower, Serpent Ascension in his Awakening form, especially to chase after targets. Now, using Corrupt Sword Dance, Sudden Decapitation, Sura ChaoSpree, and Seamless in Double Sword Stance will pierce through targets, making it easier to attack them. In addition, the damage of Ninja’s Main Skills have been increased so that Adventurers will have as much fun dealing damage as executing his flashy attacks.

Wizard

Dev Note We’ve received a lot of requests to nerf Wizard and Witch because of how much they influence Node and Conquest Wars When we looked into the actual data, we found that they maintained the tops spots in determining the outcome of Node Wars and Conquest Wars, and the biggest reason behind this was their ability to consistently deliver explosive amounts of damage. The reason why we didn’t make any adjustments to their damage output until now was because, aside from Node and Conquest Wars, these two classes performed just above average in all other areas of the game compared to all the other classes. However, regardless of the damage output, we've decided that some of Wizard's and Witch's skills have too much sway in large-scale combat modes. Thus, certain skills have been nerfed in a way that makes them riskier to use. Super Armor will no longer be applied when using Meteor Shower and Prime: Voltaic Pulse, so Adventurers will have to take extra caution in assessing their surroundings and timing their attacks well. However, Witch’s movement skills are comparatively weaker than those of the Wizard’s, so the cooldown of Succession: Magical Evasion has been decreased by 1 second. We will continue to monitor and check the data for these two classes, and we promise to make the necessary adjustments depending on the situation.

Witch

Striker

Dev Note Striker is also seeing some upgrades in this patch, with the focus on making Prime: Wolf's Hunger (a Succession skill) a more aggressive and viable skill to use during combat. When using this skill to apply Stun on the first hit or for movement purposes, other skills can now be chained to this one so that that Striker will be able to stick to his opponents and continue his flurry of attacks. The skill effects for Martial Spirit will also now be applied to more skills than before so that Accuracy Rate Increase effects can be applied to combos executed in both Succession and Awakening forms.

Mystic

Dev Note Since Mystic’s combat style relies heavily on approaching enemies and managing Martial Spirit Shards, which is required to deal damage to her enemies, overall improvements needed to be made to these two areas in this balance patch. In light of this, Mystic can now collect more Martial Spirit Shards in her Succession form, and the skills requiring these shards will deal more damage. For her Awakening form, an effect decreasing all speed stats for Dragon's Rip has been added. Overall, the damage of her Main Skills has been increased, which will truly put fear into the hearts of her opponents when they see her descend upon the battlefield.

Lahn

Dev Note Some of Lahn’s Succession skills have been adjusted in this update after it was determined that they would deal lower amounts of damage despite the actual movements of the attack. Since Lahn’s Awakening skills have a shorter range than her Succession skills, the overall damage of her Main Awakening Skills have been increased to make up for this difference. In addition to these changes, we’ve also decreased the amount of stamina needed to use Dismemberment so that Adventurers can worry less about having to manage Stamina Consumption in the middle of combat. To spice up the combat, Stately Dignity will now have a short cooldown time and a longer range so that its pull mechanic can be better utilized in combat. For Lahn’s Awakening, we’ve decreased the cooldown time of Flow: Vice so that using Tailspin and then Flow: Vice in succession will be more viable as a combo. Prime: Crescent Charm will now have an increased Critical Hit Rate, while Annihilator will now apply an all AP Damage Increase effect. With these damage buffs, Lahn can continue to conduct her deadly dance of death on the battlefield!

Archer

Dev Note In a previous update, new skills were added for Archer in order to make up for his lack of Block Effects. For ranged attacks, his Main Skills are Luthraghon's Call, Piercing Light, and Righteous Smite. With this patch, the number of charges needed for Piercing Light have been decreased, and the damage of Righteous Smite has been increased so that these attacks will be all the more threatening when engaged in long-ranged combat. In terms of melee combat and PvE, one of Archer’s key skills is Full Bloom. However, Archer’s choice of hunting grounds inevitably became limited due to his combat style and skills. To rectify this issue, the damage for all of his skills have been increased so that Full Bloom can still be used as an alternative in ranged combat. In addition, we’ve made improvements to Spear of Sylvia so that it deals more damage on hunting grounds where Down Attack is primarily used to hunt.

Dark Knight

Dev Note Many changes (both big and small) have been made to Dark Knight to strengthen the qualities that really set her apart from all the other classes. First, the Invincibility effect for Dusk will now be applied for a longer period of time. In addition, Twilight Dash will now also apply Super Armor. Since these are some of Dark Knight's most important movement skills, Dark Knight can rely on these skills more to get out of troublesome situations during combat. In addition, we’ve made improvements to Nocturne and the skill’s ability to combo into other skills so that it can be utilized more effectively as a dodging mechanic. Lastly, we’ve increased the PvP damage of various Main Skills for her Awakening and Succession forms so that the Dark Knight lives up to her name when she cuts down her opponents using her Kriegsmesser, Phantom Blade, and magic attacks.

Shai

Dev Note Shai’s balance changes aim to emphasize her skills and role in group battles. Delusive Light, which had some ambiguous debuffs, has been revamped so that it will now considerably reduce an opponent’s combat abilities. Shout to the Sky III will now apply an effect that will consistently heal allies, allowing them to last longer on the field of battle.

Guardian

Dev Note Guardian’s Succession skill Prime: Frigid Wind has been improved so it can now be activated while using Juggernaut–similar to how the skill can be linked while in Awakening form. Changes have also been made to Flow: To Ashes so that Guardian has an easier time hitting her targets with this skill in combat.

Hashashin

Dev Note Arid Assault is arguably the skill that is most representative of Hashashin as a class, and it remains one of the most powerful and unique skills in the world of Black Desert. However fun it may be to use, many Adventurers who fought against Hashashin found themselves unable to cope with the onslaught of his attacks. Since this skill is (in all aspects) extremely powerful, we’ve added an initial movement animation to the skill so that opponents can, at the very least, see Hashashin’s movements (when they have visibility of him) and be able to react in a way that will even the odds of the battle. For Hashashin’s Awakening, Silent Breach can be used immediately after Arid Assault to for a combo, and the cooldown for Flow: Condemnation has been reduced so that it can be utilized more often and across a wider spectrum of combat situations.

Nova

Dev Note Star's Ring is an Awakening skill in Nova’s repertoire that is useful for binding opponents or creating attack combos. Although it is a highly useful skill, the ease in which this attack could be used became problematic since opponents who got caught in were faced with very limited (and difficult) options when trying to escape. As a result, Star's Ring has been changed so that if Nova fails to fully pull in a target into the center of her attack, opponents can escape more easily. Now, Nova must use this skill more carefully and accurately than before.

Sage