Nerf (Main, Succession) Attack damage 6610% x2, max 3 hits, before fully charged Attack damage 8354% x2, max 4 hits, when fully charged Damage -72.5% in PvP onlyAttack damage 5960% x2, max 3 hits, before fully charged Attack damage 7324% x2, max 4 hits, when fully charged Damage -68.7% in PvP only
Nerf (Main, Ascension) Attack damage 6885% x2, max 3 hits, before fully charged Attack damage 8790% x2, max 4 hits, when fully charged Damage -75.1% in PvP onlyAttack damage 6610% x2, max 3 hits, before fully charged Attack damage 8354% x2, max 4 hits, when fully charged Damage -72.5% in PvP only
Buff (Main, Ascension) 5508% x2, max 3 hits, before fully charged 6609% x2, max 4 hits, when fully charged Damage -67.0% in PvP only6885% x2, max 3 hits, before fully charged 8790% x2, max 4 hits, when fully charged Damage -75.1% in PvP only
Buff (Main Weapon, Ascension) Attack damage 1518/2021% x5 while charging, max 3 hits Attack damage 1518/2021% x6 after charging, max 4 hits Damage -66.2% in PvP onlyAttack damage 1655/2203% x5 while charging, max 3 hits Attack damage 1655/2203% x6 after charging, max 4 hits Damage -69% in PvP only
Buff (Main Weapon) Changed the skill as follows: The hit detection for the attack has been changed to match the arrow's trajectory, and the damage of the attack rolls has been adjusted as follows. (The maximum range of the skill remains the same as before.) Increased the size of attack rolls applied per hit. Attack damage 124/366/1142/1521% x 5 while charging Attack damage 124/366/1142/1521% x 6 after charging PvP Damage Reduction Rate 60/60/60/65.3%Attack damage 159/470/1222/1627% x 5 while charging Attack damage 159/470/1222/1627% x 6 after charging PvP Damage Reduction Rate 58%
Rework Changed the number of hits for PvE as follows: Before Now Hit Damage: 1521% x 4 Charged Hit: 1521% x 5 Hit Damage: 1521% x 5 Charged Hit: 1521% x 6
Buff The cooldown for Luthraghon's Call III, IV has been reduced by 1 sec.
Buff Transitioning to the Luthraghon's Call skill after the left/right 2nd hit for Winged Strike and then a hit backwards while in Greatbow mode has been improved to flow more naturally.
QoL Luthraghon's Call will flow more naturally after the 3rd hit of Glissade.
QoL Luthraghon's Call will flow more naturally after using the Full Bloom skill.
QoL Luthraghon's Call will now activate more quickly when used after using Tactical Strike and Flow: Light's Trail.
QoL Forward Guard will now apply to the beginning of Luthraghon’s Call and only last until the charging motion ends. The Forward Guard effect will not apply after the charging motion ends.
Bugfix Fixed the issue where a charging motion was made after performing Watcher, Glide (to the left or right), then Luthraghon's Call.
QoL Luthraghon’s Call will now combo more naturally when used after Full Bloom.
Bugfix Fixed the issue where the Forward Guard effect would not be applied when connecting the Luthraghon's Call skill as a combo after using certain skills. The Forward Guard effect only applies for Luthraghon's Call when the charge-up gauge is displayed.
QoL You can now combo Glissade with Luthraghon's Call after the first Glissade hit.
QoL A command has been added for the Flow: Light’s Trail skill. LMB after the 2nd hit of Glissade, LMB/RMB/F after using Luthraghon’s Call.
Bugfix Fixed the issue where the arrow would appear to load abnormally when using the skill Glide to the left-and-right after having completed charging during Luthraghon's Call.