[Updates] Patch Notes - April 19, 2023
31 changes across 7 classes: 13 buffs8 reworks7 bugfixes3 QoL
Warrior
Dev Note For Warrior Succession, we've reduced the inconvenience of having to use Prime: Heavy Strike until the final hit, while also allowing other skills besides Prime: Heavy Strike to deal enough damage. Previously, the last hit of Prime: Heavy Strike did not activate smoothly and could not combo into other skills, making it somewhat difficult to use. To address this, we've improved it so that even if the skill continues until final hit, you can now combo into another skill and maintain the flow of combat.
- Bugfix Prime: Heavy Strike (Succession) Changed the skill as follows: Changed so it can combo within the first 3 hits even while pressing ↓ key during the skill. However, when the Prime: Pulverize skill is available, the skill will be activated automatically. Changed so Critical Hit Rate is not applied only to the final hit when the skill is used during the cooldown. Reduced Prime: Heavy Strike damage by 15% during cooldown. Increased the activation speed of the last hit. Improved to combo smoothly with the following skills after the last hit: Counter, Scars of Dusk, Spinning Slash, Shield Strike, Prime: Pulverize, Ground Slash, Severing Thrust Fixed the character's momentary movement speed reduction after a hit.
- Buff Prime: Spinning Slash (I to IV) (Succession) Changed the skill as follows: Increased the animation speed of casting the skill. Reduced Prime: Spinning Slash damage by 29% during cooldown. Changed skill damage as follows: Attack damage 884/975/1066/1388% PvP Damage Reduction Rate 45/45/45/54.2%Attack damage 1008/1112/1215/1582% PvP Damage Reduction Rate 51.8/51.8/51.8/59.8%
- Buff Prime: Earth Tremor (Succession) Changed the skill as follows: Changed skill cooldown 12 sec → 10 sec Changed skill damage as follows: Attack damage 1700% x 6 PvP Damage Reduction Rate 53.2% → Attack damage 2125% x 6 PvP Damage Reduction Rate 62.5%
- Rework Solar Flare, Flow: Overwhelm (Succession) Changed so that Flow: Overwhelm will no longer be activated by pressing ↑ + LMB when Solar Flare is on cooldown. Accordingly, SPACE during frontal Head Chase will now activate Flow: Overwhelm.
Ranger
- Bugfix Fixed an issue where the appearance of the Snow Flower Hair Ornament would be abnormally stretched when equipped.
Sorceress
- Bugfix Dark Tendrils (Awakening) Fixed the issue of being reverted back to your Awakening state when comboing into Night Crow while using Dark Tendrils via Quick Slot with your scythe.
Valkyrie
- Bugfix Fixed an issue where the character's appearance would be awkward when wearing certain shoes with the Gunnr Lucirian armor.
Wizard
- Bugfix Fixed an issue where the character's appearance would show the Blackstar Dagger out of combat while equipped with the Godr-Ayed Dagger.
Archer
Dev Note To enhance the Archer class's unique concept and appeal, greatbow and crossbow skills have seen an overall improvement with today's update. The Archer has had some inconveniences, such as skills affected by terrain, a lack of ways to deal with approaching enemies, and low accumulated damage of combos in PvE. The focus of this update was to improve these areas. First, greatbow and crossbow skills were improved to emphasize their respective concepts. For greatbow skills, Spear of Sylvia and Ravenous Talon were changed to ranged attack skills to align with the ranged concept. In particular, Spear of Sylvia has been changed to not affected by terrain, and the firing speed of Light's Path has increased to steadily deal damage without being affected by altitude. As for crossbow skills, the defensive effects were adjusted to respond to enemies nearby. Also, [Uproot], [Ultimate: Zephyr Leap], and [Gaping Darkness] were improved in terms of distance and utility to allow the Archer to distance himself from approaching enemies and his resume attacks. Accordingly, the effects of the skills were changed so that the Archer can now manage a variety of situations.
- QoL ▲ Combo with Spear of Sylvia after Light's Path. (Main Weapon) Skill Combo: ▲ Combo with Flow: Light's Trail and Righteous Smite after Spear of Sylvia.
- Rework Gaping Darkness (Main Weapon) Changed the skill as follows: Changed command input to ↑ + E. Flow: Shadow Hack and Flow: Verdure Clout can now be comboed by holding down E accordingly. Accordingly. Flow: Shadow Hack and Flow: Verdure Clout can now be comboed by holding down E. Changed so the skill always activates forward.
- QoL Volant Kick, Covering Fire (Main Weapon) Transferred Volant Kick's Forward Guard effect to Covering Fire.
- Bugfix Absolute: Covering Fire (Main Weapon) Fixed the skill description to display the skill's accuracy rate.
- QoL Vine Cutter, Arrow Explosion (Main Weapon) Transferred Vine Cutter's Forward Guard effect to Arrow Explosion.
- Rework Sunfall (Main Weapon) Changed the skill as follows: Changed to be a flow skill of Earth Shatter. Changed so that when Earth Shatter is available, both skills can be activated together. Added All DP -15 on hit.
- Buff Piercing Cry (Main Weapon) Increased activation speed when activating the skill forward.
- Buff Double Tap (Main Weapon) Changed the skill as follows: Changed so that the second attack is enhanced regardless of whether the first attack successfully hits. Changed so that the Breath: Recover effect is applied when activating the second attack.
- Buff Storm of Light (I to Absolute) (Main Weapon) Changed so that Storm of Light can only be activated via Quick Slot when first triggered. Increased the time to load the arrows generated by Storm of Light based on the skill level as follows: Arrow Reload Time 20/20/30/30/40/60 sec → 40/40/60/60/120/180 sec Improved so it can be activated via Quick Slot with your greatbow when nocking arrows for the first time. Changed so arrows aren't fired when pressing ←/ → while Nocked.
- Buff Meteor Dive (Main Weapon) Increased skill's movement distance.
- Buff Ultimate: Zephyr Leap (Main Weapon) Changed the skill as follows: Changed skill's defensive effects as follows: Forward Guard during the skill → Super Armor during the skill → Forward Guard Increased backward movement distance when using the skill with your greatbow.
- Rework Black Spirit: Ultimate: Zephyr Leap (Main Weapon) Changed the skill as follows: Removed skill's third attack. Changed skill's defensive effects as follows: Invincible while concealed, Forward Guard during the skillInvincible while concealed, Super Armor during the skill
- Buff Uproot (Main Weapon) Changed the skill as follows: Changed the animation of the skill's extra attack. Increased backward movement distance accordingly. Changed so that Stamina is not recovered during extra attack. Changed so that the falling motion is not activated during aerial movements, and to switch from landing motion to falling motion when the character is at a certain distance from the ground.
- Buff Luthraghon's Call (Main Weapon) Changed the skill as follows: The hit detection for the attack has been changed to match the arrow's trajectory, and the damage of the attack rolls has been adjusted as follows. (The maximum range of the skill remains the same as before.) Increased the size of attack rolls applied per hit. Attack damage 124/366/1142/1521% x 5 while charging Attack damage 124/366/1142/1521% x 6 after charging PvP Damage Reduction Rate 60/60/60/65.3%Attack damage 159/470/1222/1627% x 5 while charging Attack damage 159/470/1222/1627% x 6 after charging PvP Damage Reduction Rate 58%
- Rework Flow: Echoes of the Call (Main Weapon) Changed Ravenous Talon to Flow: Echoes of the Call. RMB to activate Flow: Echoes of the Call after Luthraghon's Call.
- Buff Light's Path (Main Weapon) Increased firing speed. Unified all attack ranges to the skill's the widest attack range. Unified number of hits wich was applied differently for each attack to the one with the most hits. Unified the damage, which was previously applied differently, to the skill's highest amount. Reduced the amount of MP consumed when using the skill after learning Greatbow Training (V to X). Added text to explain decreased damage in PvP. 30 MP Required when learning Greatbow Training (I to IV) 60 MP Required when learning Greatbow Training (V to VIII) 100 MP Required when learning Greatbow Training (IX to X)30 MP Required when learning Greatbow Training (I to IV) 45 MP Required when learning Greatbow Training (V to VIII) 60 MP Required when learning Greatbow Training (IX to X)
- Rework Spear of Sylvia (Main Weapon) Changed the skill as follows: Changed the skill's animation. Adjusted the skill's damage and effects accordingly. Changed to a ranged projectile skill. However, the Archer will deal melee attacks when the enemy is nearby. Changed Core: Spear of Sylvia as follows: Bound on hitForward Guard during the skill
- Buff Marked Bloom (Main Weapon) Changed the skill as follows: Changed so it cannot be used during cooldown. Accordingly, cooldown has been reduced from 7 sec6 sec. Changed to be a separate skill instead of a flow skill of Full Bloom. Damage has been adjusted accordingly, and Skill Add-ons are now available. Removed the reduction of movement speed on hits. Added Stiffness (PvP only) on hits.
- Buff Full Bloom, Black Spirit: Full Bloom (Main Weapon) Changed the skills as follows: Changed so that arrow damage is no longer applied when the enemy is nearby. Reduced melee attack range. Increased melee attack damage according to the above. (However, damage has been reduced for PvP.) Removed the Critical Hit Rate that was applied for arrow attacks, and Critical Hit Rate will now apply to melee attacks.
- Buff Flow: Grand Bloom (Main Weapon) Changed the skill as follows: Changed arrow attack damage as follows when using the skill during cooldown: Reduced the attack range of Grand Bloom. Arrow attack damage 1284% x 1Arrow attack damage 1284% x 2 Critical Hit Rate +100% (Not applied during cooldown)
- Rework Piercing Light (I to III) (Main Weapon) Changed so you are not pushed to the back when using the skill.
- Rework Steady Breath, Tactical Strike (Main Weapon) Changed so Tactical Strike is activated when pressing ← /+ RMB after Steady Breath.
Maegu
- Bugfix Fixed an issue where Bargain chances would not increase when wearing the trader's clothes.