Marked Bloom Archer
-
- Nerf (Main, Succession) Attack damage 9885% x2 Damage -79.6% in PvP onlyAttack damage 9053% x2 Damage -77.5% in PvP only
-
- Nerf (Main, Ascension) 11273% x2 Damage -82.0% in PvP only9985% x2 Damage -79.6% in PvP only
-
- Buff (Main, Ascension) 8052% x2 Damage -68.0% in PvP only11273% x2 Damage -82.0% in PvP only
- Nerf (Main, Ascension) Reduced the attack range and area.
-
- Bugfix Fixed the issue where you could apply the Knockdown debuff on the training instructor in the Battle Arena.
- Bugfix Fixed the issue where split damage wasn't applied on hits for PvP only.
-
- Nerf (System Revamp Adjustments) Damage -53% → -68% in PvP only
-
- Buff (Main Weapon, Ascension) Attack damage 2440% x6 Damage -48.3% in PvP onlyAttack damage 2684% x6 Damage -53% in PvP only
-
- Buff (Main Weapon) Changed the skill as follows: Changed so it cannot be used during cooldown. Accordingly, cooldown has been reduced from 7 sec6 sec. Changed to be a separate skill instead of a flow skill of Full Bloom. Damage has been adjusted accordingly, and Skill Add-ons are now available. Removed the reduction of movement speed on hits. Added Stiffness (PvP only) on hits.
-
- Bugfix (Ascension) Fixed the issue where the skills wouldn't remove hidden names and/or the concealed state of your hit opponents.
Also changed: Shadebound Beam
- Bugfix (Ascension) Fixed the issue where the skills wouldn't remove hidden names and/or the concealed state of your hit opponents.
-
- Bugfix Fixed the issue where "normal damage" instead of "arrow damage" was being applied for PvE when used during cooldown.
-
- Buff Changed the reduced number of targets for PvP: -3 targets → -1 target
-
- Bugfix Fixed the issue where the Knockdown effect was being applied to all hits.
-
- Buff Improved to apply all attacks at once. - Improved the camera turning effect accordingly.
-
- Rework Changed the Skill Demo to match the actual skill's motions.
-
- Rework Changed the casting motions to match the actual motions.