[Updates] Patch Notes - July 20, 2022
28 changes across 6 classes: 13 buffs3 nerfs3 reworks6 bugfixes3 QoL
Tamer
- Buff Evasion (II to III) Improved to now activate "Invincible at the start of the skill" when used laterally. Awakening
- Bugfix Black Spirit: Echo Pierce Fixed the issue where the attack effect wasn't being displayed during the skill.
Witch
- Bugfix Yoke of Ordeal (I to III) Fixed the skill description to match the actual attack area. * Attack 1 damage: 826% / 1099% / 1339% x 1, max 6 hits * Attack 2 damage 826% / 1099% / 1339% x 1, max 6 hits
- Bugfix Flow: Gorr Roll Fixed the skill description to match the actual attack area. * Attack damage 765% x 1, max 12 hits
Archer
- Bugfix Marked Bloom Fixed the issue where "normal damage" instead of "arrow damage" was being applied for PvE when used during cooldown.
Hashashin
Dev Note Today's update brings about several changes to Hashashin for PvP. The main reason for this was to strengthen the unique traits of his Succession. First off, we've bolstered the "assassin"-like PvP playstyle which utilizes sand tornados. We added a Succession-exclusive version of Hourglass of Defiance, and Arid Assault will now automatically save your character's current location whenever it's used, thus allowing you to return to the saved location by pressing the F key. (You will still be able to manually save the return location as before as well.) Also, whenever you return to a saved location, you will activate Rupture's explosive damage, and using Arid Assault will create sand tornados in the location the skill was used, creating more opportunities to confuse your foes. We've also administered slight changes to his defensive effects as well. First, Prime: Dune Slash attacks no longer apply the Forward Guard effect, which was moved to now apply before the attack motion of the more popular Prime: Aal's Dominion. Quicksand's last attack will now only apply the Knockdown effect for PvE, while Piercing Tornado will now gain the Super Armor effect during use, thus allowing for safer openings with the skill. Chosen Blade will no longer apply Stiffness but also gains Super Armor to help create safer combo opportunities. Lastly, we've applied changes to dealing and taking damage. Hashashin was, on average, the class with the lowest damage ratio compared to other classes. Therefore, the better geared you were, the sturdier you became thanks to Evasion Rate increase buffs from skills (Sand Warp) and passives. This made us very wary of increasing Hashashin's AP or Accuracy altogether. However, many of our Hashashin Adventurers gave us vocal feedback to improve the class's offensive capabilities, so we decided to make adjustments accordingly. In conclusion, what we came up with was to amplify the Hashashin's utility via the sand tornado mechanic, improve some of his defensive effects and PvP damage, and in return, the Hashashin's incoming damage ratio taken when attacked by other classes was increased by approximately 3.25% on average.
- QoL ※ You can find the damage ratios of each class in PvP through the Adventurer's Guide - [Class Damage Ratio].
- Buff Hourglass of Defiance (I to III) Changed the cooldown: 30 sec/30 sec/30 sec → 30 sec/27 sec/25 sec
- QoL (New Skill) Succession: Hourglass of Defiance Added the skill. * While Hourglass of Defiance is active, returning to the hourglass location will activate Rupture's explosive damage. * Hourglass of Defiance will activate at the location Succession: Arid Assault was used before you move.
- Rework Succession: Arid Assault Changed to now activate sand twisters before the attack motion begins.
- Buff Prime: Purge Changed the attack area and PvP Damage Reduction Rates. * Attack Damage : 1207% / 1407% / 1609% x 1, max 6 hits → 1207% / 1407% / 1609% x 6 * PvP Damage Reduction Rate: 62.3% → 54.4%
- Rework Hourglass of Death Changed the landing motion to appear more natural. - Changed the attack area and PvP Damage Reduction Rates. * Attack Damage : 382% / 522% / 662% / 802% / 942% / 1082% x 1, max 5 hits → 382% / 522% / 662% / 802% / 942% / 1082% x 5 * PvP Damage Reduction Rate: 50% → 35%
- QoL (New Skill) Succession: Hourglass of Death Added the skill.
- Buff Haladie Throw Slightly increased the throwing speed.
- Buff Prime: Dune Slash Removed the Forward Guard effect before the attack motion begins. Added the Forward Guard effect when used after Prime: Aal's Dominion before the attack motion begins.
- Rework Aal's Dominion Changed to now apply rank 2 Skill Add-on effects.
- Buff Prime: Aal's Dominion Added a Forward Guard effect before the attack motion begins.
- Buff Quicksand Changed the Knockdown effect on last attack hits to only apply in PvE. Added the Super Armor effect when used during Piercing Tornado.
- Buff Piercing Tornado Added the Super Armor effect during the skill.
- Buff Prime: Chosen Blade Removed the Stiffness effect before attacks. Added the Super Armor effect to last up to the last attack.
- Nerf Dominion Slash Added a Critical Hit Rate +25% effect for PvP only. - Changed the PvP Damage Reduction Rate. * PvP Damage Reduction Rate: 64%55%
- Nerf Prophesy Blade Changed the PvP Damage Reduction Rate. * PvP Damage Reduction Rate: 54% → 45%
- Nerf Mirage Assault Changed the PvP Damage Reduction Rate. * PvP Damage Reduction Rate: 63% → 44.5%
- Buff Prime: Ridge Reaver Changed the PvP Damage Reduction Rate. * PvP Damage Reduction Rate: 53.3%43.5%
- Buff Pilgrim of the Sands (I to XX) - Changed all of the skill's effects. * All AP +12, All Evasion Rate +10%All AP +20, Attack Speed +7%
- Buff Sand Warp Changed the buff effect. * All Evasion Rate +6% for 10 sec during the skillAll Evasion Rate +9% for 10 sec during the skill
- Buff Increased the incoming damage ratio taken by Hashashin when attacked by the following classes by an average of 3.25%. - Damage received by Warrior +1.62%. (102.28% → 103.9%) - Damage received by Sorceress +1.63%. (99.03% → 100.66%) - Damage received by Ranger +9.74. (87.67% → 97.41%) - Damage received by Berserker + 1.62%. (105.53% → 107.15%) - Damage received by Musa +2.43%. (96.60% → 99.03%) - Damage received by Maehwa +4.06%. (96.60% → 100.66%) - Damage received by Valkyrie +4.06%. (90.91% → 94.97%) - Damage received by Witch +11.36%. (84.42% → 95.78%) - Damage received by Wizard +11.36%. (84.42% → 95.78%) - Damage received by Kunoichi +4.06%. (94.16% → 98.22%) - Damage received by Ninja +2.43%. (97.41% → 99.84%) - Damage received by Dark Knight +5.68%. (82.80% → 88.48%) - Damage received by Striker +4.06%. (98.22% → 102.28%) - Damage received by Mystic +4.06%. (97.41% → 101.47%) - Damage received by Lahn +1.62%. (98.22% → 99.84%) - Damage received by Archer +4.87%. (92.54% → 97.41%) - Damage received by Sage +2.98%. (99.30% → 102.28%)
Nova
- Bugfix Accel: Frozen Ring Fixed the issue where the skill wouldn't activate in certain situations.
Sage
- Bugfix Black Spirit: Ator's Mark Fixed the issue where the attacks wouldn't activate.