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[Updates] Patch Notes - July 13, 2022

2022-07-13 Pearl Abyss era NA/EU Official patch notes ↗

44 changes across 7 classes: 17 buffs8 nerfs8 reworks5 bugfixes6 QoL

Sorceress

Maehwa

Dev Note We improved Succession Maehwa to better utilize her Stamina and the Red Blade. Her previous iteration of the Red Blade was tied to using Prime: Decapitation, which made it difficult to activate the Red Blade at will. Now, when you now use Maehwa's Will with 2 Red Petals, you will gain an additional Red Petal, making it easier to activate the Red Blade. Blind Slash will now also spend WP instead of Stamina, which we felt would better benefit her combat prowess. Lastly, while Maehwa: Ascension to Heaven did improve the cast time of Prime: Red Moon, we felt it somewhat lacking, especially since you couldn't combo into other skills until Prime: Red Moon's attack had ended. Now if you have learned Maehwa: Ascension to Heaven, you can now combo into Whirlwind Cut, Decapitation, and Prime: Petal Swirl during Prime: Red Moon, adding the option of quickly comboing into other skills after applying the skill's Floating debuff. Awakening Maehwa was improved to deal critical damage at crucial moments, with a focus on the Petal Swirl skill. The skill's innate Accuracy buff has been reduced, but now using the skill will grant All Accuracy +15% for 10 seconds, thus making it a better skill to compliment others. (The Movement/Attack Speed and Evasion reduction debuffs have also been removed, accordingly.) To make sure these changes would further complement other skills, we reduced the cooldown times of Moonrise, Flow: Cloud Stab, and Flow: Moonlight Dash, while also adding a Critical Hit Rate +25% buff (PvP only) to Flow: Frostflower. Finally, we changed Absolute: Red Moon so you can now use the skill with your awakening weapon, and its visual effects have been changed accordingly.

Ninja

Mystic

Archer

Dev Note Righteous Smite's cast time and projectile speed were deliberately made slow due to its potential to inflict a large amount of damage with your greatbow. Therefore, we decided to further bolster that potential by increasing its damage in PvP. Marked Bloom was a skill without any defensive or debuff effects, so we decided to strengthen its concept as a powerful skill by adjusting the number of targets hit by it. Lastly, for Luthraghon's Call, we felt many Archers were left somewhat exposed once the Forward Guard effect while charging would end. Now Archers can cast this skill in peace, knowing that the Forward Guard effect will last even after you finish charging the skill.

Sage

Dev Note Succession Sage is known to have an arsenal of skills with long cast times that inflict damage over a large area and apply debuffs such as DP and Evasion reduction on hits. However, such long cast times were being punished particularly in PvP. Thus, to increase the lethality of his skill hits, we increased his PvP damage for major skills such as Prime: Ator's Mark, Prime: Spatial Collapse, and Prime: Ator's Energy, as well as improving the efficiency of using Prime: Spatial Collapse, Prime: Ator's Mark, and Void Gateways with Rift Chain. Lastly, we added a visual effect to disguise the actual trajectory of the Sage when using Rift Chain, making it more difficult to predict his movements. Awakening Sage saw a similar change regarding his attack damage. Firstly, when comboing from Divine Executioner into Flow: Judgment, the previous version had the spear bolt attack thrown midair, smash attack, and the following spear bolt attack damage all around the same figures. We decided to bolster these numbers by increasing the number of targets hit by the 2nd (smash) attack, while still retaining the number of targets hit at the moment of the smash attack's initial contact, thus greatly increasing the lethal potential of this skill. In addition, for Lightning Prison, we decided to greatly increase its PvP damage to make it regarded as a powerful skill on its own. (However, do note that we felt the Critical Hit Rate +100% buff was excessive to restore.) Lastly, Spear Bolt previously only activated faster when used after Shock Relay, but it's now been improved to activate instantly after certain skills without any defensive effects, which we hope will grant a variety of new opening moves for our Sage Adventurers.

Corsair

Dev Note A wave of changes is coming in for Corsair in this week’s update. First off, the Succession mermaid skills previously had their defensive effect adjusted. In this update, additional changes were made for better adaptability in PvP situations. Prime: Whirling Slash defensive effect was changed from “Super Armor while moving” to “Invincible -> Super Armor while moving” and Prime: Storming Gale was given the “Forward Guard during the skill” effect. We believe these changes will make her Succession combat a lot more flexible than before. Furthermore, the combo Prime: Wipe Out > Overflow was improved and the distance traveled with Prime: Mareca: Sea Stroll was increased to improve its approach capabilities. As for her Awakening, we added a new skill called Tide-splitter Patraca. This skill was designed to be used when she is in need of a quick defense, so it has the effect “Invincible at the start of the skill.” It can then be comboed into Ocean Melancholy immediately after for additional protection. Additionally, the Super Armor on Pirate's Life For Me was moved to Flow: Earth-render Patraca to improve ranged attacks. However, the damage of Pirate's Life For Me was increased to improve it in PvE.