Rift Chain Sage
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- Nerf (Awakening) Increased the Stamina cost: 200 → 300. Changed the defensive effect: Invincible → Super Armor at the start of the skill. Prime: Rift Chain retains Invincible at the start of the skill. Removed the dummy effect that moved in the opposite direction upon casting and added a visual effect to indicate movement direction while the character is concealed.
Also changed: Absolute: Rift Chain
- Nerf (Awakening) Increased the Stamina cost: 200 → 300. Changed the defensive effect: Invincible → Super Armor at the start of the skill. Prime: Rift Chain retains Invincible at the start of the skill. Removed the dummy effect that moved in the opposite direction upon casting and added a visual effect to indicate movement direction while the character is concealed.
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- Buff Improved the period during the skill where it is possible to combo into Prime: Spatial Collapse or Prime: Ator's Mark.
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- Rework Changed so you can combo into Bolt with your kibelius.
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- Buff Improved to be activated with your kibelius during Bolt's cooldown.
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- Rework Changed the skill to slowly consume Stamina even if you are not moving while using the skill. (Added)
- Rework Changed the skill so that other Adventurers can see Sage's movements when the skill is used during its cooldown. (Added)
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- Rework Changed the skill so that you can deactivate Rift Chain by pressing any skill key, with the exception of Shift and movement keys. ex) If you press F to use Ator's Fist while using Rift Chain, Rift Chain will deactivate and Ator's Fist will activate.