[Updates] Patch Notes - April 30, 2026 (Updated: 2026-04-30 17:40 UTC)
149 changes across 20 classes: 68 buffs24 nerfs35 reworks14 bugfixes8 QoL
Warrior
Dev Note Warrior Succession is a class that utilizes a shield and All Damage Reduction stats to mitigate incoming damage. To further enhance his class identity and concept, we have adjusted him to gain access to AoE CC effects, allowing him to better disrupt enemy formations.
- Buff Prime: Earth Tremor (Main Weapon, Succession) Improved to combo into leap attack when pressing F again at max acceleration of Charging Thrust. Increased skill execution speed by a slight amount. Increased jump height and landing speed. Improved the conditions that trigger fall animation while airborne during an attack. Changed Bound to apply in PvP as well. Removed Down Smash.
- Rework Prime: Scars of Dusk (Main Weapon, Succession) Added Recover 150 HP per hit. Activating the skill through Furious Blow empowers the Recover HP effect. (200 HP per hit) Changed the defensive effect: Forward GuardSuper Armor.
- Buff Prime: Heavy Strike (Main Weapon, Succession) Increased Recover HP per hit: 115 → 150.
- Buff Succession: Guard (Main Weapon, Succession) Reduced Stamina consumed while moving on Guard: 15075.
- QoL Seismic Strike (Main Weapon, Succession) Added All Damage Reduction -25 for 10 sec on hits.
- Buff Frenzied Spear (Main Weapon, Succession) Changed to perform the last attack (movement and attack) via LMB after the first hit. Press LMB after the first hit to perform the last attack in the direction the screen is facing. The last attack will not activate if the first hit misses. Added Super Armor on last attack hits. Increased the movement distance of the last attack performed after the first hit by approximately 20%.
- Rework Shield Tide (Main Weapon, Succession) Change the first attack to an immediate upward strike with the shield without a wind-up. Changed the offensive and defensive effects and Special Attack damage as follows: Accordingly, the combo timing for the following skills used during Shield Tide has been standardized. Guard, Chopping Kick, Deep Thrust, Forward Slash, Shield Charge, Take Down, Prime: Enhanced Spirit Offensive Effects Floating on attack 1 hits (PvE only) Knockback on attack 2 hits (PvE only) Air Smash on attack 2 hits Defensive Effects Super Armor during attack 1 Forward Guard during attack 2 Special Attack Damage Air AttackOffensive Effects Knockback on attack 1 hits Down Smash on attack 2 hits Defensive Effects Super Armor during attack 2 Special Attack Damage Down Attack
- Rework Shield Assault (Main Weapon, Succession) Changed to charge forward on attack 1 Changed the defensive effects as follows: Forward GuardForward Guard during attack 1 Super Armor during attack 2
- Bugfix Prime: Scars of Dusk Fixed the issue where the character would rotate based on camera direction after the skill ends.
Ranger
Dev Note Ranger Awakening has been adjusted to deal heavy damage and, when needed, attempt assassinations. However, these adjustments were made with her ability to also serve as a ranged damage dealer using Main Weapon skills in mind.
- Buff Flow: Rushing Wind (Awakening) Reduced cooldown: 4 sec → 3 sec.
- Rework Waltz of Wind (Awakening) Adjusted the damage, offensive and defensive effects. Attack damage 3615% x 2 Knockback on hits (Nullified during cooldown)Attack damage 4519% x 2 Super Armor during the skill (Nullified during cooldown)
- Rework Core: Waltz of Wind (Awakening) Changed the offensive and defensive effects. Super Armor during the skill (Nullified during cooldown)Knockback on hits (Nullified during cooldown)
- QoL Spirit's Haven (Awakening) Added Knockback on hits (PvP only).
- Rework Spirit's Shackles (Awakening) Changed the skill command so it is performed only when E is pressed. The skill will no longer be performed via the Spirit's Haven command while Spirit's Haven is on cooldown.
- Buff Elven Rage (Awakening) Improved hit detection to ensure all 3 hits land, and adjusted the attack area to match the skill's visual effects.
- Bugfix Wind Step Fixed the issue where the movement distance varied while the skill was on cooldown.
- Buff Black Spirit: Elven Rage Removed the description on increased attack area as the skill's attack area has been adjusted to match its visual effects.
Maehwa
Dev Note Maehwa Awakening has been adjusted to better fulfill her role in dealing melee damage, while also creating opportunities for quick assassination via Air Attacks with Flow: Cloud Stab. Following previous updates that enhanced Floating combos, we have added more ways to combo into Air Attacks after various Floating skills. Additionally, defensive effects have been added to her Knockdown combos to ensure she can deal melee damage more reliably.
- Nerf Black Spirit: Flow: Cloud Stab (Awakening) 42.21% damage in PvP only → 37.2% damage in PvP only
- Buff Flow: Tip of an Iceberg (Awakening) Improved attacks 1 and 2 to flow more smoothly.
- Buff Petal Swirl (Awakening) Added Forward Guard during the skill. Accordingly, Stiffness also applies in PvP upon learning Core: Petal Swirl.
- Buff Moonbreak (Awakening) Changed Stun on hits to Floating on hits. Changed Special Attack damage from Down Attack to Air Attack. Improved so that the skill can be comboed into Cloud Stab.
- Buff Moonrise (Awakening) Improved to combo better into Flow: Cloud Stab.
- Buff Frost Pillars (Awakening) Improved skill execution speed. Improved to rotate the character with the camera wile spinning the kerispear.
- Buff Absolute: Red Moon (Awakening) Improved so that the skill can be comboed into Flow: Cloud Stab with your kerispear.
- Buff Frostfeint (Awakening) Improved to combo better into Petal Swirl and Moonrise. Changed the character to no longer rotate with the camera during the attack motion. Removed the combo that increases execution speed after certain skills and changed to always execute with the same speed. Accordingly, the skill's base execution speed has been increased.
- Buff Ice Fang (Awakening) Improved to combo better into Frostfeint. Improved to combo better into Absolute: Red Moon.
- Buff Flow: Cloud Stab (Awakening) Removed Air Smash. Improved to combo better into Frost Pillars.
- Bugfix Frost Pillars (I to II) Fixed the issue where a slow-motion effect would trigger when using the skill while on cooldown.
- Bugfix Black Spirit: Flow: Cloud Stab Fixed the issue where the Accuracy stat was still displayed in the skill description.
- Bugfix Moonbreak Fixed the issue where the "Push the target on hits (PvE only)" text was missing from the skill description.
Valkyrie
- Bugfix Verdict: Lancia Iustitiae Fixed the issue where All Damage Reduction +20 was not applied when using the skill. The All Damage Reduction effects and stats gained while on Guard are now consistent. Verdict: Lancia Iustitiae now grants All Damage Reduction +30 for 10 sec when using the skill.
- Bugfix Terra Sancta Fixed the issue where Super Armor would not last until the skill could combo into another skill.
Ninja
Dev Note Ninja Awakening is a melee-focused class capable of assassinating if needed. However, certain skills were exceptionally versatile on their own, thanks to their short cooldowns, Super Armor, instant movement, CC effects, and more. We are adjusting him so that powerful skills must be used more carefully, and Adventurers may need to cancel out of Super Armor-based defensive actions depending on the situation.
- Rework Shadow Slash (Awakening) Changed the required resource. Before: 40 WP After: 200 Stamina Changed so Stamina does not recover until the skill motion ends.
- Rework Murderous Intent (Awakening) Changed the required resource. Before: 35 WP After: 150 Stamina Changed so Stamina does not recover until the skill motion ends.
Wizard
Dev Note Wizard and Witch Awakening are classes that combine powerful AoE damage with the ability to support allies, with Wizard placing more emphasis on AoE damage. However, we determined that the damage of certain Wizard Awakening skills that can be instantly comboed was too high. To better balance this, we reduced the damage of those skills while increasing the damage of skills with longer cast times. Additionally, the ally-supporting capability of Protected Area was slightly excessive considering the Wizard's current AoE damage potential, so its cooldown has been adjusted.
- Nerf Magma Bomb (Main Weapon) 44.65% damage in PvP only → 35.8% damage in PvP only
- Nerf Flame's Calling (Main Weapon) 30.65% damage in PvP only → 25% damage in PvP only
- Nerf Hellfire IV (Main Weapon) 32.38% damage in PvP only → 23% damage in PvP only
- Nerf Bolide of Destruction III (Main Weapon) 41.19% damage in PvP only → 37% damage in PvP only
- Nerf Barrage of Water (Main Weapon) 36.53% damage in PvP only → 30.6% damage in PvP only
- Buff Cataclysm IV (Main Weapon) 30.43% damage in PvP only → 45% damage in PvP only
- Buff Chilling Wave III (Main Weapon) 35.6% damage in PvP only → 37% damage in PvP only
- Buff Aqua Jail Explosion IV (Main Weapon) 34.38% damage in PvP only → 45% damage in PvP only
- Buff Aqua Jail Explosion's Arne Effect (Main Weapon) 32.39% damage in PvP only → 52% damage in PvP only
- Nerf Black Spirit: Hellfire (Main Weapon) 38.07% damage in PvP only → 31.2% damage in PvP only
- Buff Black Spirit: Cataclysm (Main Weapon) 29.12% damage in PvP only → 38% damage in PvP only
- Nerf Protected Area V (Main Weapon) Increased cooldown: 150 sec210 sec (Based on Protected Area V). Adjusted the PvP damage for the following skills.
Striker
Dev Note Striker Succession is designed for melee combat. To better fit this role, we have enhanced his survivability and increased PvP damage. This addresses previous issues where damage output felt insufficient relative to combo length. Additionally, we changed the CC effect of Prime: Somersault to provide a more reliable way to land a second CC.
- Buff Prime: Adamantine IV (Main Weapon, Awakening) 34.01% damage in PvP only → 38.77% damage in PvP only
- Buff Absolute: Ankle Hook (Main Weapon, Awakening) Attack 1 damage 1950% x1 Attack 2 damage 1950% x1 Extra attack damage 1340% x2Attack 1 damage 2633% x1 Attack 2 damage 2633% x1 Extra attack damage 1809% x2
- Buff Succession: Ankle Hook (Main Weapon, Awakening) Attack 1 damage 1950% x 1 Attack 2 damage 1950% x 1Attack 1 damage 2633% x 1 Attack 2 damage 2633% x 1
- Buff Martial Deva (Main Weapon, Awakening) Attack damage 1287% x2 → Attack damage 1737% x2
- Buff Prime: Hidden Claw (Main Weapon, Awakening) 27.35% damage in PvP only → 29.4% damage in PvP only
- Buff Prime: Crimson Fang (Main Weapon, Awakening) 42.26% damage in PvP only → 46.03% damage in PvP only
- Buff Absolute: Explosive Blow (Main Weapon, Awakening) Attack damage 2632% x2 → Attack damage 3158% x2
- Rework Succession: Crouching Wolf (Main Weapon, Awakening) Changed the skill effect to Recover 500 HP when using the skill. Added Recover 1,200 HP to Flow: Prey Hunt (auto-activated after using the skill).
- QoL Absolute: Roaring Tiger (Main Weapon, Awakening) Removed Recover 300 HP when using the skill.
- QoL Heart and Soul (Main Weapon, Awakening) Added Recover 300 HP when fully charged.
- Buff Prime: Rampaging Predator (Main Weapon, Awakening) Increased skill range by a slight amount.
- Buff Prime: Knee Hammer (Main Weapon, Awakening) Improved the motion fluidity and slightly increased movement distance.
- Buff Prime: Somersault, Rising Blast Combo (Main Weapon, Awakening) Changed Floating to Knockdown. Improved Discharge Energy to activate more consistently for the following skills: Ankle Hook, Martial Deva, Combo: Final Blow, Flow: Bombardment, Savage Fang, Hidden Claw, Roaring Tiger. Adjusted damage and PvP damage for the following skills.
Mystic
Dev Note Mystic Awakening is designed to tank hits, recover, and relentlessly close the distance to disrupt enemy formations or restrict their movement. However, some of the effects used to perform this role were somewhat overtuned, so balance adjustments have been made.
- Rework Spiral Torpedo (Awakening) Changed so Stamina does not recover during the skill.
- Rework Sea Burial, Flow: Sea Burial (Awakening) Changed so Stamina does not recover during the skill.
- Nerf Infinite Fortitude (Awakening) Increased cooldown: 40 sec → 50 sec.
- Rework Sea Burial, Rising Dragon, Wave Orb (Awakening) Changed Recover HP when using the skill to Recover HP per hit. Removed the effect where HP recovered was amplified when consuming Martial Spirit.
- Nerf Dragon's Rip (Awakening) Increased cooldown: 13 sec → 15 sec.
Lahn
Dev Note Lahn Succession excels at using airborne mobility to drop in on enemies from above and disrupt their lines. We have improved her follow-up options after landing. Depending on the situation, Lahn can now choose to remain on the ground and attempt extra damage with stationary attack skills, despite the risks of relying on Forward Guard.
- Rework Prime: Blade Dance (Main Weapon, Succession) Added Down Attack. Changed the defensive effects as follows: The skill description for its attacks has also been clarified. Super Armor during standing slash attacks 2 and 3 Super Armor during attacks 2 and 3Forward Guard during Noble Sword attacks Super Armor during Crescent Pendulum attacks
- Nerf Prime: Crescent Barrage (Main Weapon, Succession) Changed the defensive effects as follows: Super Armor during attacks 2, 3, and 4Forward Guard during attack 1 Super Armor during attacks 2, 3, and 4
- Rework Prime: Furious Chase (Main Weapon, Succession) Changed the defensive effect: Forward Guard during striding slash attack 1Super Armor during the skill Adjusted character rotation during striding slash attack 1 to follow the camera only until the attack begins.
- Bugfix Prime: Blade Dance Fixed the issue where the visual effect for the Noble Sword attack's 3rd hit was not displayed.
- Bugfix Prime: Crescent Barrage Fixed the issue where the amount of HP recovered on last hit did not match the description.
Dark Knight
Dev Note Despite being a hybrid class that shifts between melee and ranged combat, Dark Knight Awakening has struggled to make full use of this playstyle due to her reduced ranged AoE damage compared to the past. This adjustment has been made to allow her to pressure enemies from range with damage, while keeping them in check in melee by maintaining defensive effects and applying CC. In exchange, we have added positioning constraints at range through Forward Guard, while giving her weaker survivability in melee to better preserve her class identity and concept.
- Rework Shattering Darkness III (Awakening) 46.28% phantom blade attack damage in PvP only 33% magic attack damage in PvP only56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only * Flow: Darkness Outpouring's PvP damage remains at 46.28%.
- Rework Flow: Bombardment (Awakening) 26.85% phantom blade attack damage in PvP only 40.12% magic attack damage in PvP only56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only
- Buff Seed of Catastrophe IV (Awakening) 26.99% damage in PvP only → 44.5% damage in PvP only
- Buff Flow: Root of Catastrophe (Awakening) 21.38% damage in PvP only → 45% damage in PvP only
- Buff Soul Snatch (Awakening) 24.81% damage in PvP only → 50% damage in PvP only
- Nerf Spirit Legacy III (Awakening) 43.73% damage in PvP only → 38.3% damage in PvP only
- Buff Dark Nebula (Awakening) 28.99% damage in PvP only29% attack 1 damage in PvP only 36% attack 2 damage in PvP only
- Nerf Cluster of Despair (Awakening) Critical Hit Rate +50% (PvE Only) 46.57% damage in PvP onlyCritical Hit Rate +50% 40% damage in PvP only
- QoL Flow: Darkness Outpouring (Awakening) Removed cooldown.
- Buff Trap of Vedir (Awakening) Reduced cooldown: 10 sec7 sec. Changed the defensive effect from Forward Guard to Super Armor.
- Buff Seed of Catastrophe (Awakening) Added Forward Guard during the skill. Changed Floating to Stiffness on hits (PvE only). Accordingly, Stiffness also applied in PvP upon learning Core: Seed of Catastrophe. Changed the character to no longer rotate with the camera after the attack.
- Rework Flow: Root of Catastrophe (Awakening) Changed the defensive effect: Super ArmorForward Guard. Removed Down Attack. Changed the character to rotate with the camera at the start of the skill.
- Rework Shattering Darkness (Awakening) Adjusted the hit detection to apply at least 2 hits of magic attack damage.
- Buff Soul Snatch (Awakening) Improved to combo better into other skills. Added Knockback on hits.
- Rework Spirit Hunt (Awakening) Changed the character to no longer rotate with the camera at the start of the skill.
- Buff Flow: Spirit Blaze (Awakening) Changed the defensive effect: Forward GuardSuper Armor. Improved so that the skill can be comboed from Spirit Hunt with LMB.
- Rework Dark Nebula (Awakening) Changed the defensive effect: Forward GuardSuper Armor. Adjusted the PvP damage for the following skills.
Hashashin
Dev Note Following the previous damage nerfs to Hashashin Succession, we have increased the damage of skills that do not apply Air Attack in standard combos. While keeping the damage of opening CC skills such as Prime: Purge at a similar level to prevent kills from a single combo, we have increased the damage of skills used in the second CC combo so they deal damage on par with other classes. However, the damage of Rupture has been reduced, as it could deal excessively high damage. Additionally, we have added a new option that allows Hashashin to stay in the fight while visible by taking on some risk. From the opponent's perspective, this also creates more opportunities to target a Hashashin who remains on the battlefield.
- Buff Hourglass of Death (Main Weapon, Succession) 45.35% damage in PvP only → 49.98% damage in PvP only
- Buff Prime: Descent (Main Weapon, Succession) 30.79% damage in PvP only → 36.51% damage in PvP only
- Buff Prime: Ridge Reaver (Main Weapon, Succession) 31.51% damage in PvP only → 34.44% damage in PvP only
- Buff Prime: Sand Slicer (Main Weapon, Succession) 46.54% damage in PvP only → 50.37% damage in PvP only
- Buff Prime: Chosen Blade (Main Weapon, Succession) 45.35% damage in PvP only → 49.23% damage in PvP only
- Nerf Rupture (Main Weapon, Succession) 71.6% normal attack damage in PvP only 83.54% explosion attack damage in PvP only50.34% normal attack damage in PvP only 71.6% explosion attack damage in PvP only
- Rework Prime: Aal's Breath (Main Weapon, Succession) Changed the defensive effects as follows: Before: Super Armor while disguised, Super Armor during the skill After: InvincibleSuper Armor while disguised, Super Armor during the skill
- Buff Prime: Chosen Blade (Main Weapon, Succession) Increased the Recover HP effect. Before: Recover 100 HP per hit After: Recover 183 HP per hit
- Rework Prime: Quicksand (Main Weapon, Succession) Changed Stun on hits to Stun on first hit, and it now applies in PvP as well. Changed Knockdown on last attack hits to apply in PvP as well.
- Buff Rupture (Main Weapon, Succession) Adjusted the skill to always trigger the motion used after Shadow Splitter or Purge. Slightly increased the duration of the motion triggered after Shadow Splitter or Purge. Restricted comboing into the skill during the initial motion of Shadow Splitter. Changed so it can be added to a Quick Slot. Changed Floating on explosion attack hits to apply in PvE only.
Sage
Dev Note Sage Awakening uses various engage and movement skills to move across the battlefield and deal damage. Specifically, he could easily disrupt enemies by repositioning with engage and movement skills that have quick activation and favorable properties. We have adjusted him so he must be more careful when capitalizing on this strength.
- Nerf Absolute: Rift Chain, Rift Chain (Awakening) Increased the Stamina cost: 200 → 300. Changed the defensive effect: Invincible → Super Armor at the start of the skill. Prime: Rift Chain retains Invincible at the start of the skill. Removed the dummy effect that moved in the opposite direction upon casting and added a visual effect to indicate movement direction while the character is concealed.
- Buff Lightning Prison (Awakening) Improved skill execution speed.
- Rework Core: Lightning Prison (Awakening) Changed the CC effect: Stun → Stiffness.
- Nerf Impaling Flash (Awakening) Changed the Stamina cost: 150250. Changed so Stamina can no longer be recovered during any motion.
- Rework Divine Executioner (Awakening) Changed the required resource. Before: 80 MP After: 200 Stamina
- Nerf Flow: Judgment (Awakening) Changed the Stamina cost: 150 → 200.
Corsair
- Bugfix Fixed the issue where Labao's "All Damage Reduction Rate +50% for 5 sec" effect (triggered under 50% HP) would activate repeatedly even while the "First into the Fray!" effect was active.
Drakania
- Bugfix Fixed the issue where certain Succession skills would recover 1 Ion when the Back Attack Damage Increase skill add-on was active.
Woosa
Dev Note We have adjusted Woosa Succession to play the role of locking down an area using AoE CC and debuffs during melee engagements in PvP. Also, we've compensated for the low DPS across her combos by expanding the skills that grant buffs, allowing her to adjust her combos flexibly for different situations. However, the damage of Prime: Rain's Thirst has been adjusted, as it could deal excessive damage when used with certain setups.
- Buff Prime: Cloudrise III (Main Weapon, Succession) 36.04% damage in PvP only → 40.6% damage in PvP only
- Rework Prime: Wingbeat (Main Weapon, Succession) Attack 1 damage 6690% x2 Attack 2 damage 5575% x3 37.88% damage in PvP onlyAttack 1 damage 5018% x2 Attack 2 damage 10035% x2 30% attack 1 damage in PvP only 42% attack 2 damage in PvP only
- Buff Prime: Cloudcarve (Main Weapon, Succession) Improved skill execution speed.
- Buff Prime: Thunderstroke (Main Weapon, Succession) Improved skill execution speed. Added All AP +24.
- Rework Sagoonja: Chrysanth, Prime: Sagoonja: Chrysanth (Main Weapon, Succession) Adjusted attack area so that max hits are applied even at close range.
- Buff Silent Strike (Main Weapon, Succession) Added Super Armor while moving.
- Buff Prime: Fan Kick (Main Weapon, Succession) Increased All AP Increase: +20 → +24.
- Buff Prime: Butterfly Dream (Main Weapon, Succession) Increased All AP Increase: +25 → +32.
- QoL Stormfall, Cloudrise (Main Weapon, Succession) Added a combo into Wingbeat during the skill.
- Buff Prime: Cloudrise (Main Weapon, Succession) Improved skill execution speed. Changed Stiffness before attack to Stun, and it now applies in PvP as well.
- QoL Cloudrise, Prime: Cloudrise (Main Weapon, Succession) Removed All AP Decrease on hits.
- Rework Flow: Stormbolt (Main Weapon, Succession) Changed Knockdown to apply in PvP as well. Removed Down Smash accordingly. Changed Knockdown to apply even when a storm cloud left behind from a Prime: Cloudrise combo (into Flitting Step or Yangban Step) triggers a lightning strike through the skill.
- QoL Tigerfly (Main Weapon, Succession) Added a combo after Flitting Step or Chain: Flitting Step.
- Rework Prime: Quiet Waters (Main Weapon, Succession) Adjusted the storm cloud effect summoned by the skill as follows: Unified the storm cloud effect for Prime: Stormfall to match other skills. Removed Magic Damage Reduction -15 that applied only in PvP, and changed it to All Damage Reduction -20 regardless of target type. Removed Stiffness on hits. The effect that strikes powerful lightning and causes Stun if Woosa is hit by a CC while a storm cloud is active remains unchanged. Added All AP -20 on hits to the storm cloud effect.
- Rework Prime: Rain's Thirst (Main Weapon, Succession) Adjusted the damage conversion when releasing absorbed Do energy to 33% of the stored amount. Example: If you take 16,000 damage (based on Max HP), 33% (5,280) will be converted and returned as damage to the opponent. Decreased cooldown: 20 sec → 12 sec. Decreased the duration of absorbed Do energy: 15 sec → 8 sec.
- Bugfix Prime: Cloudrise Fixed the issue where the last attack would not deal damage in certain situations when comboed after other skills.
Scholar
Dev Note Scholar fights using high defense alongside skills with airborne movement. However, we are adjusting her ability to deal a certain amount of damage through airborne skills during her approach and airborne skills chained immediately after. Accordingly, the Damage Increase condition for Flow: Golden Thunder, a skill used to dive into enemy lines, has been changed, and the damage of Home Run - Flow: Gold Continuum has been reduced. In exchange, the damage of ground skills used after diving in while exposed to enemies has been increased, encouraging Adventurers to secure kills through ground combos after her initial dive.
- Nerf Home Run (Common) 32.57% damage in PvP only → 28.35% damage in PvP only
- Nerf Flow: Gold Continuum (Common) 40.39% attacks 1 and 2 damage in PvP only 31.3% attack 3 damage in PvP only36.38% attacks 1 and 2 damage in PvP only 27.31% attack 3 damage in PvP only
- Buff Hammer Spin (Common) 23.34% damage in PvP only → 25.94% damage in PvP only
- Buff Black Spirit: Hammer Spin (Common) 22.43% damage in PvP only → 24.45% damage in PvP only
- Buff Hammerfall (Common) 26.13% damage in PvP only → 29.13% damage in PvP only
- Buff Infinite Power (Common) 29.41% damage in PvP only → 32.12% damage in PvP only
- Rework Anti-gravity (Common) Changed the buff effect applied to self as follows: Before: Defense Nullifying Damage +40 for 10 sec on Critical Hits After: Defense Nullifying Damage +30 for 10 sec on Critical Hits
- Rework Flow: Gold Continuum (Common) Changed Super Armor to end when the skill ends, in line with the skill description.
- Buff Flow: Golden Thunder (Common) Adjusted the damage and attack area increase based on fall height. You must now fall from a higher spot than before to trigger the increased damage and attack area.
- Buff Hammerfall (Common) Changed Recover HP per hit: 140 → 188.
- Rework Core: Hammerfall (Common) Changed the added effect for Hammerfall when learning the skill as follows: Before: Bound on attack 1 hits After: Knockdown on attack 1 hits
- Nerf Attraction (Common) Changed Invincible so it no longer applies during the movement's ending motion.
- Nerf Reduced the forward momentum at the start of a fall when falling from a High Spot.
Dosa
- Bugfix Prime: Cloud General Fixed awkward phrasing in the skill description.
Deadeye
Dev Note Deadeye is a ranged attack-focused hybrid class that keeps approaching enemies in check before suddenly striking with melee skills. To maintain this unique playstyle that involves "kiting" as a core element of combat, we believe that the damage and defensive effects of her ranged attacks must be maintained. However, we understand that being able to kite endlessly can feel unfair to opponents facing Deadeye. Therefore, we have adjusted her Stamina and Frontier Survivor to place a limit on her ability to kite. Regarding the increased HP cost of Frontier Survivor, it was previously difficult to trigger with skills other than Sidewinder. As such, we unified the Stamina cost of Sidewinder, Gunslinger's Entrance, Doom 'N Gloom, and Run 'N Gun so that Deadeye can continue to use these skills by consuming HP instead of Stamina once Frontier Survivor activates.
- Nerf Sidewinder (Common) 300 → 200
- Buff Absolute: Gunslinger's Entrance (Common) 150 → 200
- Buff Absolute: Doom 'N Gloom (Common) 100 → 200
- Buff Absolute: Run 'N Gun (Common) 100 → 200
- Buff Frontier Survivor (Common) Increased HP consumption when Stamina is depleted from 2x to 4x the Stamina cost. Accordingly, the minimum HP required to activate Frontier Survivor has been changed: below 25% of Max HP or below 800below 10% of Max HP or below 1,200.
- Rework Mayhem (Common) Changed so Stamina does not recover during the skill.
- Rework Gunslinger's Entrance (Common) Changed so Stamina does not recover from skill use until the skill ends. Adjusted the Stamina cost for the following skills. Lower levels of these skills have also been adjusted.
Wukong
Dev Note Wukong has been adjusted to focus on diving into enemy lines to deal damage and cause disruption. We have expanded his access to wide-range skills that inflict CC and enhanced his ability to infiltrate enemy lines, disrupt their formation, and safely exit the battlefield.
- Nerf Scorch It All!, Fighting Buddha: Scorch It All! (Common) Added Stun on attack hits for both the first and last attacks. Changed cooldown: 8 sec10 sec.
- Buff Fighting Buddha: Heaven's Pivot (Common) Changed cooldown: 13 sec → 8 sec. Accordingly, the Skill Add-on tier has been changed: 3 → 2. Improved to combo more smoothly into other skills.
- Buff To Shreds You Say?!, Move Outta My Way!, Once Again! (Common) Increased All AP Increase when not in the Fighting Buddha state: +16+24.
- Buff Extend Longer!, Fighting Buddha: Extend Longer (Common) Changed Knockback to apply in PvE only. Improved skill execution speed.
- Rework Tormenting Spike, Fighting Buddha: Tormenting Spike (Common) Changed Bound to apply in PvP as well.
- Buff Golden Gaze: Incomplete (Common) Changed All Evasion Increase: +16 → +28.
- Nerf Monkey See, Monkey Do (Common) Changed the Stamina cost: 300 → 500. Changed cooldown: 1 min → 30 sec.
Seraph
- Bugfix Rage Absorption Fixed the issue where using the skill via a Quick Slot without Black Spirit's Rage would apply Super Armor.