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[Updates] Patch Notes - April 30, 2026 (Updated: 2026-04-30 17:40 UTC)

2026-04-30 Pearl Abyss era NA/EU Official patch notes ↗

149 changes across 20 classes: 68 buffs24 nerfs35 reworks14 bugfixes8 QoL

Warrior

Dev Note Warrior Succession is a class that utilizes a shield and All Damage Reduction stats to mitigate incoming damage. To further enhance his class identity and concept, we have adjusted him to gain access to AoE CC effects, allowing him to better disrupt enemy formations.

Ranger

Dev Note Ranger Awakening has been adjusted to deal heavy damage and, when needed, attempt assassinations. However, these adjustments were made with her ability to also serve as a ranged damage dealer using Main Weapon skills in mind.

Maehwa

Dev Note Maehwa Awakening has been adjusted to better fulfill her role in dealing melee damage, while also creating opportunities for quick assassination via Air Attacks with Flow: Cloud Stab. Following previous updates that enhanced Floating combos, we have added more ways to combo into Air Attacks after various Floating skills. Additionally, defensive effects have been added to her Knockdown combos to ensure she can deal melee damage more reliably.

Valkyrie

Ninja

Dev Note Ninja Awakening is a melee-focused class capable of assassinating if needed. However, certain skills were exceptionally versatile on their own, thanks to their short cooldowns, Super Armor, instant movement, CC effects, and more. We are adjusting him so that powerful skills must be used more carefully, and Adventurers may need to cancel out of Super Armor-based defensive actions depending on the situation.

Wizard

Dev Note Wizard and Witch Awakening are classes that combine powerful AoE damage with the ability to support allies, with Wizard placing more emphasis on AoE damage. However, we determined that the damage of certain Wizard Awakening skills that can be instantly comboed was too high. To better balance this, we reduced the damage of those skills while increasing the damage of skills with longer cast times. Additionally, the ally-supporting capability of Protected Area was slightly excessive considering the Wizard's current AoE damage potential, so its cooldown has been adjusted.

Striker

Dev Note Striker Succession is designed for melee combat. To better fit this role, we have enhanced his survivability and increased PvP damage. This addresses previous issues where damage output felt insufficient relative to combo length. Additionally, we changed the CC effect of Prime: Somersault to provide a more reliable way to land a second CC.

Mystic

Dev Note Mystic Awakening is designed to tank hits, recover, and relentlessly close the distance to disrupt enemy formations or restrict their movement. However, some of the effects used to perform this role were somewhat overtuned, so balance adjustments have been made.

Lahn

Dev Note Lahn Succession excels at using airborne mobility to drop in on enemies from above and disrupt their lines. We have improved her follow-up options after landing. Depending on the situation, Lahn can now choose to remain on the ground and attempt extra damage with stationary attack skills, despite the risks of relying on Forward Guard.

Dark Knight

Dev Note Despite being a hybrid class that shifts between melee and ranged combat, Dark Knight Awakening has struggled to make full use of this playstyle due to her reduced ranged AoE damage compared to the past. This adjustment has been made to allow her to pressure enemies from range with damage, while keeping them in check in melee by maintaining defensive effects and applying CC. In exchange, we have added positioning constraints at range through Forward Guard, while giving her weaker survivability in melee to better preserve her class identity and concept.

Hashashin

Dev Note Following the previous damage nerfs to Hashashin Succession, we have increased the damage of skills that do not apply Air Attack in standard combos. While keeping the damage of opening CC skills such as Prime: Purge at a similar level to prevent kills from a single combo, we have increased the damage of skills used in the second CC combo so they deal damage on par with other classes. However, the damage of Rupture has been reduced, as it could deal excessively high damage. Additionally, we have added a new option that allows Hashashin to stay in the fight while visible by taking on some risk. From the opponent's perspective, this also creates more opportunities to target a Hashashin who remains on the battlefield.

Sage

Dev Note Sage Awakening uses various engage and movement skills to move across the battlefield and deal damage. Specifically, he could easily disrupt enemies by repositioning with engage and movement skills that have quick activation and favorable properties. We have adjusted him so he must be more careful when capitalizing on this strength.

Corsair

Drakania

Woosa

Dev Note We have adjusted Woosa Succession to play the role of locking down an area using AoE CC and debuffs during melee engagements in PvP. Also, we've compensated for the low DPS across her combos by expanding the skills that grant buffs, allowing her to adjust her combos flexibly for different situations. However, the damage of Prime: Rain's Thirst has been adjusted, as it could deal excessive damage when used with certain setups.

Scholar

Dev Note Scholar fights using high defense alongside skills with airborne movement. However, we are adjusting her ability to deal a certain amount of damage through airborne skills during her approach and airborne skills chained immediately after. Accordingly, the Damage Increase condition for Flow: Golden Thunder, a skill used to dive into enemy lines, has been changed, and the damage of Home Run - Flow: Gold Continuum has been reduced. In exchange, the damage of ground skills used after diving in while exposed to enemies has been increased, encouraging Adventurers to secure kills through ground combos after her initial dive.

Dosa

Deadeye

Dev Note Deadeye is a ranged attack-focused hybrid class that keeps approaching enemies in check before suddenly striking with melee skills. To maintain this unique playstyle that involves "kiting" as a core element of combat, we believe that the damage and defensive effects of her ranged attacks must be maintained. However, we understand that being able to kite endlessly can feel unfair to opponents facing Deadeye. Therefore, we have adjusted her Stamina and Frontier Survivor to place a limit on her ability to kite. Regarding the increased HP cost of Frontier Survivor, it was previously difficult to trigger with skills other than Sidewinder. As such, we unified the Stamina cost of Sidewinder, Gunslinger's Entrance, Doom 'N Gloom, and Run 'N Gun so that Deadeye can continue to use these skills by consuming HP instead of Stamina once Frontier Survivor activates.

Wukong

Dev Note Wukong has been adjusted to focus on diving into enemy lines to deal damage and cause disruption. We have expanded his access to wide-range skills that inflict CC and enhanced his ability to infiltrate enemy lines, disrupt their formation, and safely exit the battlefield.

Seraph