Nerf (Awakening) Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Moonrise has also been adjusted. 36.78% damage in PvP onlyAttack 1 damage 36.78% in PvP only Attack 2 damage 40.37% in PvP only
Buff - IV version's 1st Hit Damage 1086% x 3 - IV version's 2nd Hit Damage 1041% x 4 - IV version's 3rd Hit Damage 1041% x 3 * Stun on 1st hit after learning the Absolute level of the skill - Recover WP +25 per hit on 1st hit * Nullified on cooldown - Critical Hit Rate +0/10/20/30% (PvE only) - Damage -23.4/23.4/23.4/10.4% in PvP- IV: Removed attack 1 (changed attack 2 and 3 to attack 1 and 2) - IV: attack 1 damage 1206% x 4 - IV: attack 2 damage 1206% x 4 * Super Armor during skill after learning the Absolute level of the skill - Recover WP +25 per hit * Nullified on cooldown - Critical Hit Rate +10/20/30/40% - Damage -34.8% in PvP - Increased lateral attack range
Bugfix Fixed the issue where Stigma would unintentionally be activated. - Moonrise - Changed to combo into Stigma by pressing F one more time.
Buff Moving distance of the first stab motion of the skill Moonrise has been increased to allow attack while moving. However, moving distance will remain the same during cooldown.
Rework Stiffness effect has been changed to Stun effect for the first hit and this will be allowed in PvP now as well for the skill Moonrise.