← Maehwa

Moonrise Maehwa

25 recorded changes across 13 patches, 2017-10-25 – 2026-05-21. RSS feed

    • Rework (Awakening) Changed to be unavailable during cooldown.
    • Buff (Awakening) Improved to combo better into Flow: Cloud Stab.
    • Nerf (Awakening) Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Moonrise has also been adjusted. 36.78% damage in PvP onlyAttack 1 damage 36.78% in PvP only Attack 2 damage 40.37% in PvP only
    • QoL (Awakening) Attack 1 damage 4390% x2 Attack 2 damage 4390% x2 Damage -64.1% in PvP onlyAttack 1 damage 5005% x2 Attack 2 damage 5005% x2 Damage -68.5% in PvP only
    • Buff (Awakening) Changed the cooldown: 12/11/10/8 sec11/11/9/7 sec
    • QoL (Main & Succession) Attack 1 damage 905/1074/1308/1568% x4 Attack 2 damage 905/1074/1308/1568% x4 Damage -49.8%/49.8%/49.8%/61.1% in PvP onlyAttack 1 damage 1131/1343/1700/2195% x4 Attack 2 damage 1131/1343/1700/2195% x4 Damage -64.1%/64.1%/64.1%/64.1% in PvP only
    • Nerf (Awakening) Attack 1 damage 696/826/1006/1206% x 4 Attack 2 damage 696/826/1006/1206% x 4 PvP Damage Reduction Rate 34.8%Attack 1 damage 905/1074/1308/1568% x 4 Attack 2 damage 905/1074/1308/1568% x 4 PvP Damage Reduction Rate 49.8%
    • Buff Added a skill hit effect: All Evasion Rate -9% for 10 sec - (IV) Changed the cooldown: 9 sec8 sec
    • Buff - IV version's 1st Hit Damage 1086% x 3 - IV version's 2nd Hit Damage 1041% x 4 - IV version's 3rd Hit Damage 1041% x 3 * Stun on 1st hit after learning the Absolute level of the skill - Recover WP +25 per hit on 1st hit * Nullified on cooldown - Critical Hit Rate +0/10/20/30% (PvE only) - Damage -23.4/23.4/23.4/10.4% in PvP- IV: Removed attack 1 (changed attack 2 and 3 to attack 1 and 2) - IV: attack 1 damage 1206% x 4 - IV: attack 2 damage 1206% x 4 * Super Armor during skill after learning the Absolute level of the skill - Recover WP +25 per hit * Nullified on cooldown - Critical Hit Rate +10/20/30/40% - Damage -34.8% in PvP - Increased lateral attack range
    • Bugfix Fixed the issue where Stigma would unintentionally be activated. - Moonrise - Changed to combo into Stigma by pressing F one more time.
    • Buff Changed Moonrise's Stun effect on its 1st hit to be PvE only, and added a Super Armor effect to the 1st hit.
    • Buff 1st Hit Damage 606% x3 2nd Hit Damage 528% x4 3rd Hit Damage 528% x31st Hit Damage 696% x3 2nd Hit Damage 607% x4 3rd Hit Damage 607% x3
    • Buff 1st Hit Damage 719% x3 2nd Hit Damage 634% x4 3rd Hit Damage 634% x31st Hit Damage 826% x3 2nd Hit Damage 729% x4 3rd Hit Damage 729% x3
    • Buff 1st Hit Damage 832% x3 2nd Hit Damage 770% x4 3rd Hit Damage 770% x31st Hit Damage 956% x3 2nd Hit Damage 885% x4 3rd Hit Damage 885% x3
    • Buff 1st Hit Damage 945% x3 2nd Hit Damage 906% x4 3rd Hit Damage 906% x31st Hit Damage 1086% x3 2nd Hit Damage 1041% x4 3rd Hit Damage 1041% x3
    • QoL Added PvE only Critical Hit Rate to Moonrise.
    • QoL Critical Hit Rate (PvE): 10%
    • QoL Critical Hit Rate (PvE): 20%
    • QoL Critical Hit Rate (PvE): 30%
    • Buff Moving distance of the first stab motion of the skill Moonrise has been increased to allow attack while moving. However, moving distance will remain the same during cooldown.
    • Rework Stiffness effect has been changed to Stun effect for the first hit and this will be allowed in PvP now as well for the skill Moonrise.
    • Nerf Super Armor effect has been removed from the skill Moonrise.
    • Nerf Level requirement for the skills Moonrise III and IV has been decreased.
    • QoL 60 Lv.59 Lv.
    • QoL 62 Lv.60 Lv.