Patch Notes - 19th August 2020
238 changes across 19 classes: 85 buffs7 nerfs57 reworks33 bugfixes56 QoL
Warrior
- Rework Piercing Spear Changed Piercing Spear and Absolute: Piercing Spear to be usable during cooldown.
- Rework Take Down Changed Instant Grapple to a passive skill so it will always be activated when using Take Down after learning Instant Grapple.
- Nerf Seismic Strike Reduced Seismic Strike's activation time.
- Rework Black Spirit: Solar Flare Changed the damage stats of Black Spirit: Solar Flare skills so it increases as the skill level rises. The old damage stats of Black Spirit: Solar Flare skills did not increase from Black Spirit: Solar Flare I's.
- QoL Black Spirit: Solar Flare I Damage: Damage 1156% x1, Max 3 Hits Hit Damage 1156% x10
- QoL Black Spirit: Solar Flare II Damage: Damage 1272% x1, Max 3 Hits Hit Damage 1272% x10
- QoL Black Spirit: Solar Flare III Damage: Damage 1388% x1, Max 3 Hits Hit Damage 1388% x10
- QoL Black Spirit: Solar Flare IV Damage: Damage 1503% x1, Max 3 Hits Hit Damage 1503% x10
- Rework Head Chase Changed Head Chase to be usable while in main weapon mode.
- Bugfix Grave Digging Fixed the issue where the Attack Speed, Casting Speed, and Movement Speed reduction effects were not applied after a spin hit of Grave Digging.
- Buff Prime: Enhanced Spirit Improved Prime: Enhanced Spirit so it can be activated by pressing Shift + E at the end of certain skills.
Ranger
- Buff Call of the Earth Increased the duration of Call of the Earth's All Accuracy Rate effect to 20 sec.
- Buff Evasive Explosion Shot Changed the cooldown of Evasive Explosion Shot as follows. I: 15 sec → 15 sec; II: 14 sec → 13 sec; III: 12 sec → 11 sec.; 12 sec → 9 sec
- Buff Ultimate: Evasive Shot Improved Blasting Gust so it can be activated when pressing ↑/↓//←+ LMB + Q in Awakening mode after Ultimate: Evasive Shot and Absolute: Blasting Gust have been learned.
- Buff Razor Wind I Added a Forward Guard effect to the beginning of Razor Wind I–V and Absolute: Razor Wind.
- Buff Blasting Gust I Added a Super Armor effect during the spinning part of Blasting Gust I–III.
- QoL Ultimate: Descending Current Using Ultimate: Descending Current after Descending Current should now be more natural.
- Buff Riding the Wind Riding the Wind will now have a cooldown of 4 sec and have a Super Armor effect when not in cooldown.
- QoL Spirit Healing Added a Stamina +10 permanent effect to all levels of Spirit Healing whereas before it was only applied to certain levels of the skill. Reaching the skill's max level will grant an additional Stamina +100 effect.
- Rework Wailing Wind Changed Wailing Wind to be usable via Quick Slot in main weapon mode.
- Buff Wailing Wind Changed Wailing Wind's Knockback effect to be PvE only and added a Forward Guard effect.
- Rework Guardian Changed the skill Guardian's sprinting buff to also be applied during non-combat and main weapon mode.
- Rework Prime: Feathers of the Spirits Changed Prime: Feathers of the Spirits's sprinting buff to also be applied during non-combat mode.
- Nerf Prime: Regeneration Reduced Prime: Regeneration's activation time.
- QoL Ultimate: Charging Wind You can now combo Extreme: Charging Wind, Ultimate: Charging Wind or Prime: Charging Wind faster after using Prime: Regeneration or Prime: Nature's Tremble.
- Buff Prime: Razor Wind I–IV Added a Forward Guard effect to the beginning of Prime: Razor Wind I–IV.
- Buff Prime: Blasting Gust I Added a Super Armor effect to the spinning part of Prime: Blasting Gust I–III.
Sorceress
- QoL Shards of Darkness IV Added Shards of Darkness IV, which will allow you to create up to 4 Shards of Darkness.
- QoL Shards of Darkness Added Crow Food II. Learning the skill will allow you to use Storming Crow by consuming Shards of Darkness even when you don't have enough stamina.
- Buff Imminent Doom Reduced the cooldown of Imminent Doom from 30 to 24 sec.
- Buff Bloody Calamity Reduced the cooldown of Bloody Calamity from 40 to 30 sec.
- Nerf Absolute: Crow Flare Added a cooldown for Absolute: Crow Flare as well as a Floating effect for hits.
- Buff Absolute Darkness Improved Absolute Darkness to be usable via Quick Slot, even in Awakening mode.
- Buff Soul Harvest Increased the Fragment of Darkness recovery effect for Soul Harvest to recover 2 per hit, with a maximum of 8.
- QoL Shards of Darkness Added an Increase AP effect to Shadow Leap which can be accessed by consuming Shards of Darkness.
- QoL Shards of Darkness This will consume 10 Shards of Darkness and will give you the Shards of Darkness buffs.
- Buff Nightmare Added a Super Armor effect to the beginning of Nightmare.
- QoL Black Spirit: Turn-back Slash Added an All Evasion decrease effect to the last hits of Turn-back Slash and Black Spirit: Turn-back Slash.
- Buff Blade of Darkness I Increased the PvE and PvP damage of the summons of Blade of Darkness I–III by 30%.
- Buff Flow: Cry of Darkness Increased number of hits of Flow: Cry of Darkness by 1.
- Rework Prime: Crow Flare Changed Prime: Crow Flare as follows. Removed the effect that recovers Fragment of Darkness x5. Fragment of Darkness will no longer recover on hits. Stamina will now recover during the skill.
- QoL Blade of Darkness *Flow: Cry of Darkness damage depends on the Blade of Darkness skill level learned.
- Rework Blade of Darkness DP Range → Damage Reduction Rate → DP Range → Damage Reduction Rate; 301–308 → 14% → 301–307 → 14%; 309–315 → 15% → 308–314 → 15%; 316–323 → 16% → 315–321 → 16%; 324–330 → 17% → 322–328 → 17%; 331–338 → 18% → 329–334 → 18%; 339–345 → 19% → 335–340 → 19%; 346– → 20% → 341–346 → 20%; 347–352 → 21%; 353–358 → 22%; 359–364 → 23%; 365–370 → 24%; 371–376 → 25%; 377–382 → 26%; 383–388 → 27%; 389–394 → 28%; 395–400 → 29%; 401– → 30%
- Nerf Blade of Darkness AP Range / Extra AP: 309–315 → 200; 316–322 → 203; 323–329 → 205; 330–339 → 207; 340– → 210
Berserker
- Nerf Fearsome Tyrant Changed the cooldown of Fearsome Tyrant as follows. I: 1 min 45 sec → 1 min; II: 1 min 45 sec → 55 sec; III: 1 min 45 sec → 50 sec; 1 min 45 sec → 45 sec
- QoL Fearsome Tyrant You can now combo Shake Off after Fearsome Tyrant after learning Shake Off III–IV.
- Rework Fearsome Tyrant Changed the hotkey for using Fearsome Tyrant while mounted to F.
- QoL Raging Thunder I The Knockback effect of Raging Thunder I–II and the Knockdown effect of Raging Thunder III–VI and Absolute: Raging Thunder will now be PvE only.
- Buff Raging Thunder I Added a Super Armor effect to Raging Thunder I–VI and Absolute: Raging Thunder and reduced the PvP damage of Absolute: Raging Thunder by 11%.
- QoL Raging Thunder Added text about using Raging Thunder after Shake Off or Evasion. Doing the above combo will not activate a Super Armor effect but a Knockdown effect instead.
- Buff Feral Rage Added a Super Armor effect to Feral Rage.
- Bugfix Black Spirit: Giant Leap Fixed the issue where being hit while in the air during Predatory Hunt, Giant Leap or Black Spirit: Giant Leap did not cause you to fall.
- Rework Shake Off Changed the Super Armor effect of Shake Off to the Invincible effect.
- QoL Frenzied Destroyer Holding ↓ + LMB + RMB during Frenzied Destroyer will now trigger continuous additional hits.
- QoL Ire of Beast Ire of Beast will now start by turning towards the camera.
- Bugfix Lava Piercer Fixed the issue where being hit during Lava Piercer slowed you down.
- Bugfix Wrath of Beast Fixed the issue where your transformation into a beast was canceled during Wrath of Beast.
- Rework Flow: Earth Dividing Changed Flow: Earth Dividing to be usable via Quick Slot.
- Rework Flow: Ancient Wave Changed the cooldown of Flow: Ancient Wave as follows. Before 30 sec Now 20 sec
- Rework Prime: Fearsome Tyrant Changed the cooldown of Prime: Fearsome Tyrant as follows. Before 1 min 45 sec Now 45 sec
- QoL Prime: Beastly Wind Slash Prime: Beastly Wind Slash with Beast Form will now start by turning towards the camera.
- QoL Prime: Fearsome Tyrant You can now combo Shake Off after Prime: Fearsome Tyrant after learning Shake Off III–IV.
- Rework Prime: Fearsome Tyrant Changed the hotkey for using Prime: Fearsome Tyrant while mounted to F.
- Buff Prime: Raging Thunder I Added a Super Armor effect to Prime: Raging Thunder I–III.
Tamer
- QoL Heilang Added details regarding Heilang's effect on skills where the Tamer attacks in tandem with Heilang.
- Buff Jolt Stab Increased the speed of Jolt Stab.
- Bugfix Absorb Heilang Fixed the issue where Absorb Heilang did not display the correct cooldown when set to a Skill Cooldown Slot.
- QoL Command: Attack Added a Stiffness effect to hits of Command: Attack on a Heilang summoned with Summon Heilang XI.
- Buff Heilang: Upward Claw I Improved Heilang: Upward Claw I–V to attack in the direction the camera is turned to.
- Rework Flow: Intimidation Changed Flow: Intimidation to be usable via Quick Slot and added a Down Smash effect.
- Rework Flow: Intimidation Changed Flow: Intimidation to be usable via Quick Slot in main weapon mode.
- Buff Beast Rampage Increased Beast Rampage's 1–3rd hit PvP damage by 15%.
- QoL Command: Follow You can now combo Command: Attack, Command: Stay, Command: Follow, Command: Sit faster with other skills.
- Buff Legendary Beast Dance I Increased the Black Turtle's attack animation speed for Legendary Beast Dance I–IV.
- Bugfix Prime: Whiplash Fixed the issue where Prime: Whiplash wasn't applying the Down Attack effect on extra hits.
- QoL Command: Attack Added a Stiffness effect to hits of Command: Attack on a Heilang summoned with Prime: Summon Heilang.
- Buff Prime: Upward Claw I Improved Prime: Upward Claw I–IV to attack in the direction the camera is turned to.
- Rework Prime: Upward Claw Changed the effect of Prime: Upward Claw's 2nd hit.
Musa
- Bugfix Fixed the graphical issue with the Wind Waker gloves.
- QoL Black Spirit: Dragon Bite Added a Stun effect and Critical Hit Rate +50% effect to hits of Black Spirit: Dragon Bite.
- Buff Flow: Extra Credit Increased the PvE and PvP damage of the summons of Projection I–III and Flow: Extra Credit by 30%.
- Rework Musa's Soul Changed the effects of Crosscut when used with the Musa's Soul effect.
- QoL Musa's Soul / Before / Now: Not During Cooldown → Doesn't consume WP No Super Armor effect → Consumes WP Super Armor effect; During Cooldown → Doesn't consume WP No Super Armor effect → Doesn't consume WP No Super Armor effect
- Buff Serene Mind Improved the Serene Mind effect to apply immediately on hit.
- Bugfix Fixed the issue where the Stun icon was appearing in the description of Prime: Gale and Prime: Cyclone Slash's effects.
Maehwa
- Buff Changed Backstep Slash's Stiffness effect to be PvE only and added a Forward Guard effect.
- Buff Flow: Moonlight Dash Changed Flow: Moonlight Dash's Knockdown effect to be PvE only and added a Super Armor effect.
- Bugfix Frost Pillars Fixed the issue where using Frost Pillars on cooldown would reduce the skill's attack range.
- Buff Moonrise Changed Moonrise's Stun effect on its 1st hit to be PvE only, and added a Super Armor effect to the 1st hit.
- Rework Prime: Stigma Changed Prime: Stigma to combo faster into other skills.
- Rework Changed the required Stamina for Prime: Whirlwind Cut from 100 to 70.
- Rework Changed Prime: Whirlwind Cut's skill description to reflect the above change.
- QoL Unified the effect of Prime: Blind Thrust skills to be Stiffness on hits.
Valkyrie
- Buff Ultimate: Divine Power Reduced the cooldown of Ultimate: Divine Power from 40 to 25 sec.
- Rework Ultimate: Sword of Judgment Changed Sword of Judgment's 3rd hit to activate Ultimate: Sword of Judgment simultaneously.
- Bugfix Death Line Chase Fixed Death Line Chase to properly apply the correct damage and CC status effect before comboing Promptness when using the Death Line Chase on cooldown.
- Rework Death Line Chase forward Changed Promptness's description regarding Death Line Chase as follows. Before LMB after Death Line Chase Now LMB after using Death Line Chase forward
- Buff Sanctitas de Enslar I–III Increased animation speed for Black Spirit: Sanctitas de Enslar I–III before the actual attack.
- Nerf Sanctitas de Enslar Reduced Sanctitas de Enslar's activation time.
- Buff Terra Sancta Changed Terra Sancta's Bound effect to be PvE only and added a Super Armor effect.
- QoL Righteous Charge Comboing Righteous Charge after using Succession: Shield Chase I–III backward or laterally should now be smoother.
- Rework Prime: Divine Power I Changed Prime: Divine Power I–IV's Critical Hit Rate effect to be PvE only.
Kunoichi
- Rework Changed Ghost Step to no longer be able to combo into Ghost Greeting.
- Rework Sah Spree of Sonan Changed the activation speed of Sah Spree of Sonan's 2nd and 4th hits to be faster than before.
- QoL Pressing W after Flow: Block Jump will now automatically switch you to main weapon mode.
- Rework Crimson Eclipse Changed Flow: Block Jump's Stun effect to a Stiffness effect that will be applied when pressing W after using Flow: Block Jump even with the Crimson Eclipse effect active.
- Rework Changed the animation for going from Awakening to main weapon mode while sprinting.
- Bugfix Delighted Blast Fixed the issue where Delighted Blast's Lunar hits weren't increasing Critical Hit Rate in PvP.
- Rework Danse Macabre Changed Danse Macabre's Super Armor effect to apply from the beginning to the end of the entire skill.
- Buff Lunatic Discus Added a Forward Guard effect to Lunatic Discus right before the attacks begin.
- Rework Lunar Dash I Adjusted the collision range with monsters and other players to make moving during Lunar Dash I–III smoother.
- Rework Lunar Dash I Changed Lunar Dash I–III's key commands as follows. Before ↑ + RMB Now ↑ + RMB, then hold RMB
- QoL Added new effects for Ninjutsu: Ghost, Ninjutsu: Soul, and Ninjutsu: Spirit that will appear near you.
Ninja
- Rework Changed Ghost Step to no longer be able to combo into Ghost Greeting.
- Rework Illusion of Restraint Changed Illusion of Restraint's moving backward effect that occurs on successful guard during the skill's hits to only apply when all of the skill's hits have been applied.
- Bugfix Vengeful Barrier Fixed the skill description regarding Vengeful Barrier's Stun effect to match its actual effect, Before Stun on good hits (PvE Only) Now Stun on good hits (PvE Only) (Effect nullified during cooldown)
- Bugfix Fixed the issue where Ninja Evasion would activate in Awakening mode even when locked
- Bugfix Murderous Intent I–III Fixed the issue where the Ninja would slow down after a hit of Murderous Intent I–III.
- Rework Flow: Mach Explosion Changed Flow: Execution and Flow: Mach Explosion to be usable via Quick Slot.
- Rework Flow: Mach Explosion Changed Flow: Mach Explosion to be usable even in main weapon mode.
- Rework Flow: Mach Explosion Changed the CC status effect applied on hits of Flow: Mach Explosion as follows. Before Bound on good hits Now Stiffness on a successful hit
- Buff Bloodthirst: Katana Shower I Improved Flow: Mach Explosion, Bloodthirst: Katana Shower I–IV, Serpent Ascension I–III, and Vacuum Slash to combo more smoothly into other skills.
- Buff Seamless Increased the animation speed of the Seamless's 1st hit.
- Bugfix Prime: Dark Frenzy Fixed the issue where starting a combo wasn't possible at certain moments of Prime: Dark Frenzy.
- QoL Prime: Evasive Shuriken Malice Doubled the moving distance of the Alert stance that activates automatically when comboing after Prime: Smokescreen or Prime: Evasive Shuriken Malice.
Wizard
- Bugfix Fixed the graphical issue with the Graduation Cap under certain character customization.
- Rework Black Spirit: Bolide of Destruction Changed Black Spirit: Bolide of Destruction to now apply its Bound effect in PvP as well.
- QoL Cataclysm Removed Aqua Jail Explosion's All Evasion Rate effect and added it to Cataclysm.
- QoL Cataclysm Removed Cataclysm's Casting Speed increase effects and added it to Bolide of Destruction.
- Buff Flow: Fire Breath Marg Increased the PvE and PvP damage of Flow: Arne's Guidance, Flow: Arne's Stream, Flow: Fire Breath Marg, and Flow: Fire Fist Marg by 10%.
- Buff Flow: Fire Breath Marg Changed the PvE only Critical Hit Rate of the following skills. Flow: Arne's Stream and Flow: Fire Breath Marg Increased to 100%. Flow: Fire Fist Marg Increased to 50%.
- Buff Hellfire Improved Hellfire to attack in the direction the camera is turned to.
- QoL Added Flow: Magical Evasion.
- Buff Improved Teleport to combo Prime: Blizzard: Domain faster.
Witch
- Buff Flow: Voltaic Tett Increased the PvE and PvP damage of Flow: Voltaic Tett, Flow: Rage Tett, Flow: Gorr Launch by 10%.
- Buff Flow: Gorr Roll Increased the PvE and PvP damage of Flow: Gorr Roll by 5%.
- Buff Flow: Voltaic Tett Changed the PvE only Critical Hit Rate of the following skills. Flow: Voltaic Tett and Flow: Rage Tett Increased to 50%. Flow: Gorr Launch Increased to 100%.
- QoL Added Flow: Magical Evasion.
- Buff Improved Succession: Magical Evasion to apply its Super Armor effect during the first Magical Evasion.
- Buff Improved Prime: Meteor Shower: Areal and Prime: Meteor Shower: Focus to immediately activate by pressing LMB even when using Magical Evasion right after the skills have finished casting.
- Buff Improved Prime: Blizzard: Storm to not activate immediately if Magical Evasion is used right before launching the skill.
- Rework Changed Prime: Meteor Shower: Areal and Prime: Meteor Shower: Focus to maintain the casting state before firing when using the skills while mounted.
- Bugfix Fixed the issue where turning the camera too fast while using Prime: Lightning Storm: High Voltage or Prime: Lightning Storm: Combo would sometimes not apply the skills' damage.
- Rework Prime: Elemental Flow Changed Prime: Elemental Flow as follows. The skill will allow quick combos from one Succession skill to the next upon learning Burning Pulse, Freezing Gaze, Luminous Touch, and Magnificent Steps.
- QoL The Elemental Flow effect will no longer apply a Critical Hit Rate effect to the extra hits activated by Prime: Multiple Magic Arrows.
- Bugfix Fixed the issue where using the Magical Evasion during a Succession skill, then comboing to another skill, then using Magical Evasion again would activate the previous Succession skill instead.
- Buff Improved Magical Evasion to combo Prime: Blizzard: Domain or Prime: Meteor Shower: Focus faster.
Striker
- QoL Echo Spirit Added a description regarding Echo Spirit's effect on skills where the Striker attacks in tandem with Echo Spirit.
- QoL You can now combo Flash Step faster with other skills.
- Buff Improved Silent Step's Invincible effect to last a bit longer during the skill.
- Buff Improved Flash Step to combo more smoothly into the next Flash Step after consuming Martial Spirit Shards.
- QoL Added a description about evading backward with Crouching Wolf.
- Buff Echo Spirit Increased the damage of Echo Spirit during Awakening skills.
- Buff Echo Spirit Increased the PvE and PvP damage of Echo Spirit by 15%.
- Bugfix Rampaging Predator Fixed the issue where Flow: Bite Off's damage was not increasing with the level of Rampaging Predator learned.
- Bugfix Rampaging Predator Fixed the issue where Rampaging Predator's Critical Hit Rate effect wasn't being applied to Flow: Bite Off.
- Rework Rampaging Predator Changed the movement made after using Ferocious Assault, Rampaging Predator, Fallout, or Tornado Kick in Awakening mode, then Hell Break.
- Buff Infernal Destruction Increased the PvE and PvP damage of Echo Spirit during the following skills. Previously, the damage dealt by the Echo Spirit differed by skill, so all Echo Spirits of the following skills now deal the highest damage previously possible. Skull Crusher Infernal Destruction Endless Explosion Ultimate Crush
- Buff Echo Spirit Increased the PvP damage of Hell Break's Echo Spirit by 35%.
- Bugfix Land Buster Fixed the issue where the Land Buster's Down Attack effect wasn't being applied.
- Buff Improved Crouching Wolf to evade more quickly backward when pressing ↓ after using the skill in Awakening mode.
- Bugfix Spiral Cannon Fixed the issue where inputting the command for Spiral Cannon during Flash Step would activate Fist of True Strength instead.
- Buff Discharge Energy Improved skills with the Discharge Energy effect to automatically activate the effect during skill use. Therefore, Wolf's Fang will now automatically activate after the Discharge Energy effect.
Mystic
- QoL Added a description regarding Sea Dragon's effect on skills where the Mystic attacks in tandem with Sea Dragon.
- QoL Elbow Edge You can now use Elbow Edge in combo smoothly while using Flash Step.
- QoL Moving backward during main weapon mode then pressing ↓ + LMB will now activate the backward movement of Hidden Claw.
- Buff Wolf's Frenzy Improved Wolf's Frenzy to allow for backward evasion when ↓ is pressed.
- QoL You can now combo Flash Step faster with other skills.
- Buff Improved Flash Step to combo more smoothly into the next Flash Step after consuming Martial Spirit Shards.
- Buff Improved Silent Step's Invincible effect to last a bit longer during the skill.
- QoL Added a description about evading backwards with Crouching Wolf.
- QoL Wolf's Frenzy You can now combo Flash Step during Wolf's Frenzy.
- Rework Rapid Stream Changed Tidal Burst and Rapid Stream to require the full command input to be cast after a successful guard while moving backward during Awakening mode.
- Buff Dragon's Pit The PvP damage of Dragon's Pit was increased by 10%.
- Buff Rising Dragon Increased the PvP damage of Sea Dragon when consuming Martial Spirit Shards during Rising Dragon by 16%.
- Buff Sea Burial Increased the PvE and PvP damage of Sea Dragon when consuming Martial Spirit Shards during Sea Burial by 15%.
- Bugfix Fixed the issue where Flash Step could not be comboed with Absolute: Mass Destruction in main weapon mode.
- QoL Wolf's Frenzy You can now combo Flash Step during Enhance: Wolf's Frenzy.
- QoL Wave Orb Pressing LMB + RMB during Prime: Hidden Claw or Prime: Sweeping Kick will activate Roaring Tiger while pressing ↓ + LMB + RMB will activate Wave Orb.
- Rework Flow: Blowdrive Changed Prime: Soul Basher to allow the usage of Flow: Blowdrive by pressing ↓ + F right before the skill's last hit.
- QoL Prime: Sea Burial You can now combo Flow: Mass Destruction after Prime: Sea Burial.
- Buff Prime: Wave Orb Improved Prime: Wave Orb fire in the direction the camera is facing when comboed after other skills.
Lahn
- Rework Wind Orchid I Changed Wind Orchid I–IV and Absolute: Wind Orchid to be usable via Quick Slot.
- Rework Morning Dew Changed the CC status effect applied on hits of Morning Dew as follows. Before Bound on good hits Now Stiffness on a successful hit
- Rework Morning Dew I Changed Morning Dew I–III's midair hits to be easier to perform.
- Rework Pendulum Kick I Changed Black Spirit: Pendulum Kick I–III to now allow the usage of Phantom Dance after the skill's 1st hit.
- Buff Ultimate: Primrose Sprint Improved Primrose Sprint I–III and Ultimate: Primrose Sprint to combo more smoothly into other skills.
- Bugfix Fixed the issue where the Skill Demos of certain Awakening skills had the crescent pendulum.
- Buff Phantom Dance Improved Phantom Dance to combo more smoothly into other skills.
- Buff Bridled Despair Changed Bridled Despair's Stun effect to be PvE only and added a Forward Guard effect.
- Rework Black Spirit: Bridled Despair Changed the CC status effect applied on hits of Black Spirit: Bridled Despair as follows. Before Stiffness on good 1 hit Now Stun on good 1 hit
- Rework Eradication Changed a portion of Eradication's attack animation.
- QoL Added a new idle animation for Awakening non-combat mode.
- Buff Prime: Salp'uri Purge Reduced the cooldown of Prime: Salp'uri Purge from 18 to 16 sec.
- Rework Black Spirit: Prime: Pendulum Kick I Changed Black Spirit: Prime: Pendulum Kick I–IV to allow usage of Prime: Phantom Dance after the skills' 2nd hit.
- Buff Ultimate: Primrose Sprint Improved Prime: Primrose Sprint to now activate during Cymbidium Trail or White Heron when both Prime: Primrose Sprint and Ultimate: Primrose Sprint are learned.
- Buff Prime: Primrose Sprint Improved Prime: Phantom Dance and Prime: Primrose Sprint to combo more smoothly into other skills.
Archer
- Buff Meteor Dive I Improved Meteor Dive I–III and Absolute: Meteor Dive to combo more smoothly into other skills.
- QoL Ensnare I You can now combo Ensnare I–III with Glide.
- Nerf Piercing Light I Changed Piercing Light I–III's damage as follows. I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; I: Hit Damage 766% x5 → Hit Damage 689% x5 1 Charge Hit Damage 766% x5 2 Charge Hit Damage 843% x5 3 Charge Hit Damage 919% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; II: Hit Damage 1075% x5 → Hit Damage 968% x5 1 Charge Hit Damage 1075% x5 2 Charge Hit Damage 1183% x5 3 Charge Hit Damage 1290% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5; III: Hit Damage 1570% x5 → Hit Damage 1413% x5 1 Charge Hit Damage 1570% x5 2 Charge Hit Damage 1727% x5 3 Charge Hit Damage 1884% x5
Dark Knight
- Rework Spirit Consumption Changed Spirit Consumption as follows. Before Max MP +150 Now Max MP +150, Max Stamina +300
- Bugfix Obsidian Ashes I Fixed the issue where Obsidian Ashes I–V and Absolute: Obsidian Ashes would not hit if the camera was moved during the skill, even when used while mounted.
- Rework Seed of Catastrophe I Changed the CC status effect applied on hits of Seed of Catastrophe I–IV as follows. Before Stiffness on a successful hit Now Floating on good hits
- Bugfix Seed of Catastrophe I Fixed the issue where Seed of Catastrophe I–V would not hit if the camera was moved during the skill.
- Buff Prime: Pervasive Darkness Changed Prime: Pervasive Darkness's Stiffness effect to be PvE only and added a Forward Guard effect to its 1st hit.
- Rework Changed Prime: Wind of the Spirit as follows. Before Max Stamina +300 Now Movement Speed +5%
- Bugfix Prime: Obsidian Ashes I Fixed the issue where Prime: Obsidian Ashes I–V would not hit if the camera was moved during the skill, even when used while mounted.
Shai
- Buff Sprinkle-Sparkle Increased the speed of Sprinkle-Sparkle's projectiles.
- Buff Play Dead Reduced the cooldown of Play Dead from 10 to 5 sec.
- Rework Come Out, Come Out Changed Come Out, Come Out's All DP reduction effect to also apply in PvE.
- Rework Black Spirit: Get Well Changed Black Spirit: Get Well's HP Recovery effect from 500 to 700 per sec.
- QoL Black Spirit: Get Well Using Black Spirit: Get Well will now give you an All DP + 300 effect.
- Buff Kwik-Two Added a Forward Guard effect to Kwik-Two.
- Buff Outta My Way Changed Outta My Way! as follows. Improved Florin's Leaf to now be usable as long as there's at least one. Changed the All AP increase effect to grow stronger depending on the number of Florin's Leaf consumed.
- Buff Come Out, Come Out Increased the movement speed during Come Out, Come Out.
- Buff Hop-Three Hop-Three can now be used in Talent mode.
- QoL Over Here Made the skill effect of Over Here! more noticeable.
- Buff Improved Talent skill effects to apply faster when using Talent skills of the same instrument consecutively.
- QoL Time to Shine!, Shout to the Sky Made the skill effects of Summer Rain, Sun, Moon, Stars, Time to Shine!, Shout to the Sky, Misty Haze, and Delusive Light more noticeable.
- Bugfix Fixed the issue where using Hop while in Talent mode via a Quick Slot would not combo into Florang skills.
- Bugfix Tuck-and-Roll Fixed the issue where using Tuck-and-Roll while playing tunes in Talent mode would activate Sprint.
- Bugfix Sun's Fury Fixed the issue where a skill icon was appearing in the description of Sun's Fury's effects.
Guardian
- Buff Juggernaut I Improved Juggernaut I–III's combo movements by allowing the immediate switch to Guard stance by pressing Q.
- Buff Black Blood's Descent Increased the movement distance for Black Blood's Descent.
- Buff Fierce Disdain Improved Fierce Disdain to allow Sturdy Step or Frost Slide to be used during the skill.
- Rework Sturdy Step Removed hits from Sturdy Step, and changed the skill to allow movement until the end of the skill.
- Buff Axe Throw I Added a Forward Guard effect to the 1st hit of Axe Throw I–III and Absolute: Axe Throw.
- Buff Absolute: Savage Hack Reduced the cooldown of Absolute: Savage Hack by 1 sec.
- Bugfix Omua's Objurgation Fixed the issue where being hit while in the air during Omua's Objurgation or Absolute: Omua's Objurgation did not cause you to fall.
- Bugfix Scornful Slash Fixed the issue where Scornful Slash's Floating effect wasn't being applied to targets hit from a long range.
- QoL Cleansing Flame You can now change the direction of Cleansing Flame's attack by turning the camera, right up to the moment the attack begins.
- Buff Searing Fang Changed Searing Fang's Bound effect on its 1st hit to be PvE only and added a Super Armor effect to the 1st hit.
- QoL Flow: Suppress You can now recover faster from using Flow: Suppress.
- Buff Frigid Wind Improved Frigid Wind to allow for the usage of certain other skills after its 1st hit.
- Rework Frigid Wind Changed Frigid Wind to be usable via Quick Slot.
- Bugfix Infernal Nemesis Fixed the issue where attacking after using Infernal Nemesis would display a graphical effect smaller than the actual range of the attack.
- Buff Prime: Savage Hack II Reduced the cooldown of Prime: Savage Hack II–III by 1 sec.
- QoL Prime: Infernal Nemesis Improve Juggernaut to combo more smoothly into Prime: Infernal Nemesis.