← Ninja

Prime: Dark Frenzy Ninja

9 recorded changes across 7 patches, 2020-07-01 – 2025-08-28. RSS feed

    • Nerf (Main Weapon, Succession) Attacks 1, 2, 3 damage 3938% x1 Blade attack damage 3446% x4 Explosion attack damage 3938% x1Attacks 1, 2, 3 damage 4174% x1 Blade attack damage 3653% x4 Explosion attack damage 4174% x1
    • Nerf (Common) Attack 1, 2, 3 damage 1298% x4 Attack 1, 2, 3 damage 1298% x2 (PvP only) Blade attack damage 1298% x7 Explosion damage 1298% x2 Damage -53.3% in PvP onlyAttack 1, 2, 3 damage 1912% x2 Blade attack damage 1912% x7 Explosion damage 1912% x2 Damage -68.3% in PvP only
    • Buff (Common) Changed the cooldown: 12 sec7 sec Changed the recover HP per hit amount: 4070
    • Rework (Common) Changed so the timing of the hit matches the actual skill motion. Changed the skill's Stun effect to the following: Stun on attacks 1 and 3 (PvE only)Stun on explosion attack hits (PvE only) Changed number of hits for the skill in PvE as follows: (But, the total PvP damage remains the same.)
    • QoL Added the following to the skill description to match the actual command inputs. * Hold S + RMB after Prime: Red Rain
    • Buff Changed the skill damage. (PvP damage remains the same.) * Attack 1 damage: 1082% x81298% x8 * Attack 2 damage: 1082% x41298% x4 * Attack 3 damage: 1082% x31298% x3 * Damage Reduction Rate in PvP: 44%53.3%
    • Buff Improved to activate Red Rain when holding ↓ + RMB after using the skill.
    • Bugfix Fixed the issue where starting a combo wasn't possible at certain moments of Prime: Dark Frenzy.
    • Rework Changed Prime: Dark Frenzy to be usable regardless of remaining Stamina.