[Updates] Patch Notes - August 23, 2022
153 changes across 23 classes: 80 buffs8 nerfs39 reworks18 bugfixes8 QoL
Warrior
Dev Note With his agile movements and grab skill, the Awakening Warrior is a good example of a class well-balanced in attack and defense power for PvP. However, we felt that the "Grave Digging" skill's movement speed reduction debuff was a bit too efficient, so we made adjustments to its duration, We also felt the Warrior's All DP increase buffs were a bit excessive as well, so we made adjustments so they no longer stack on top each other.
- Rework Greatsword Defense, Scars of Dusk, Dusk Slash, Merciless, War Cry, Guard - Changed the All DP increase effects to no longer be stackable.
- Rework Dusk Slash Changed the All DP increase effect duration from 15 to 20 seconds.
- Rework Scars of Dusk I to Absolute, Prime I to III: Changed the All DP increase effect duration from 15 to 20 seconds. Awakening
- Rework Grave Digging I to IV: Changed the "speed reduction on hits" effects. * Movement Speed -30% for 10 sec on hits → Movement Speed -10% for 5 sec on hits * Attack Speed -30% for 10 sec on hits → Attack Speed -10% for 5 sec on hits * Casting Speed -30% for 10 sec on hits → Casting Speed -10% for 5 sec on hits
Ranger
Dev Note We've expanded the usage of Succession Ranger's "signature skill," Prime: Ultimate: Blasting Gust by first increasing its damage, thereby also improving its potential for PvE, while also changing its defensive effect from Super Armor to Forward Guard, making the skill useful from normal to high-end monster zones.
- Buff Prime: Ultimate: Blasting Gust Changed the Super Armor defensive effect to Forward Guard. - Changed the skill damage. * Attack damage: 830% x3, max 6 hits → 913% x3, max 6 hits * Last attack damage: 1178% x5 → Last attack damage 1296% x5 * Attack PvP Damage Reduction Rate: 64% → 66.9% * Last attack PvP Damage Reduction Rate: 35% → 40.9%
Sorceress
- Buff Prime: Violation Added 1 hit to the extra attack for PvE. * Extra attack: 1527% x6 → 1527% x7
- Buff Prime: Turn-back Slash Added 1 hit to the last attack for PvE. * Last attack: 1334%x41334%x5 Awakening
- Buff Violation I to III: Changed the skill damage. * Spin attack: 856/973/1199% → 959/1090/1343% * Down slash attack: 856/973/1199% → 959/1090/1343% * Damage Reduction Rate in PvP: 52% → 57%
- QoL Cartian's Nightmare Added the Critical Hit Rate +40% effect (PvE only).
- Buff Swirling Darkness I to III: Changed the skill damage. * Attack 1 damage: 910/1011/1178%x5 → 910/1011/1178%x6 * Attack 2 damage: 997/1082/1272%x6 → 997/1082/1272%x6 * Damage Reduction Rate in PvP: 50% → 53%
Berserker
- QoL Feral Rage Added the Critical Hit Rate +15% effect (PvE only).
- Bugfix Black Spirit: Prime: Raging Thunder Fixed the issue where your character wouldn't stop spinning in the Skill Demo. Awakening
- Buff Seismic Blast Changed the skill damage (PvP damage remains the same). * Attack damage: 906/1116/1306% → 997/1228/1437% * Damage Reduction Rate in PvP: 65% → 68.2%
- Buff Flow: Scatter Shot Changed the skill damage. (PvP damage remains the same.) * Explosion attack damage: 1402% → 1472% * Shard attack damage: 701% → 736% * Damage Reduction Rate in PvP: 65% → 66.7%
- Bugfix Giant Leap Fixed the issue where you couldn't continue using the skill while on an incline.
Tamer
Dev Note The Awakening Tamer bore a weak arsenal of opening skills, and her defensive effects were somewhat lacking, causing her previous PVP strength in 1-on-1 duels to dissipate. Thus, we removed the Bound debuff from while added the Forward Guard effect to increase its defensive capabilities. For Moonlight Strike, we changed the movement distance buff granted under the Resonance: Azure Dragon effect as an inherent buff, thereby strengthening Moonlight Strike's usage as an opener. Lastly, we wanted to increase the sense of Heilang protecting your Tamer, so now when you use Heilang: Howling, Heilang will appear to intercept any aggressive enemies approaching your Tamer.
- Buff Prime: Roaring Improved to now allow to be performed with SHIFT + C not only during other skills but even from non-combat stance. Awakening
- Buff Moonlight Strike Improved to combo more smoothly into Beast Rampage. - Changed so↓ + LMB after the skill activates Beast Rampage before Flow: Full Moon. - Improved so Resonance: Azure Dragon's increase movement distance effect now always applies without communing with the Azure Dragon.
- Rework Evasion Changed so you can now perform the forward movement with your celestial bo staff even if the skill is locked.
- Buff Legendary Beast Dance: Echo Changed to now have Skill Add-ons. - Increased the commune effect duration from 5 minutes to 1 hour.
- Buff Beast Rampage Changed the Bound on hits effect to apply for PvE only. - Added the Forward Guard effect during the skill - Core: Changed the skill effect to now apply Bound on hits
- Nerf Heilang: Howling Changed the Heilang effect as follows. * Changed Heliang to now always move to your character's side when activating the Heilang effect even if Heilang is targeting your opponent. * Changed the Heilang effect's damage as follows. > All damage applies Heilang's level-based damage x15All damage applies Heilang's level-based damage x1, max20 hits * Increased the attack area of the Heilang effect. * Changed the visuals of the Heilang effect. * Changed to now apply Stiffness during the Heilang effect.
Musa
- Nerf Prime: Cyclone Slash Reduced damage during cooldown by 28.6% for PvE only.
- Nerf Prime: Gale I to III: Reduced damage during cooldown by 36.2% for PvE only.
- Nerf Prime: Blooming Reduced damage during cooldown by 15.8% for PvE only.
Maehwa
- Rework Flow: Frostflower Changed the Knockdown and Down Smash debuffs on extra attack hits to Down Smash on attack 1 hits and Knockdown on extra attack hits.
- Bugfix Core: Petal Swirl Fixed the issue where you couldn't combo smoothly into Flow: Frostflower after learning the skill.
- Bugfix Sleet Steps Fixed the issue where Red Moon skills wouldn't cast instantly after using the skill with your blade.
Valkyrie
Dev Note Like the Succession Ranger, we decided to increase the power of the Succession Valkyrie's "signature skill," Sword of Judgment. Now when you use Prime: Celestial Spear, you will activate the "Celestial Eye" buff, which will add 1 hit if you use Ultimate: Sword of Judgment within 7 seconds of Prime: Celestial Spear. We also improved these skill effects to be more appropriate for the Valkyrie administering such "judgment" upon her foes. In addition, we increased the damage for Judgment of Light, further improving her PvE capabilities, while also adjusting the visual effects of Divine Power to match the range of the actual skill.
- Buff Prime: Judgment of Light III Changed the skill damage. * Attack damage: 1497% x7 → Attack damage 1497% x7 * Last attack damage: 1497% x5 → Last attack damage 1497% x7 * Damage Reduction Rate in PvP: 47.5% → 55%
- Rework Prime: Celestial Spear I Changed to now grant the Celestial Eye buff effect when using the skill. * Celestial Eye - Adds 1 hit during Ultimate: Sword of Judgment (PvE only)
- QoL Ultimate: Sword of Judgment Added a visual effect when used during the Celestial Eye effect.
- Buff Prime: Divine Power, Ultimate: Divine Power Improved the visual effect.
Kunoichi
Dev Note We increased the spin attack speed of Awakening Kunoichi's "signature skill," Lethal Spin Spree, thereby increasing its utility, while also improving the skills it can be comboed from and into. While we've made slight tweaks to her skill damage, we hold high expectations that the changes mentioned above will greatly improve her speed and flow of skills in battle. Also, we have enhanced Awakening Kunoichi's uniqueness by improving her skill effects. We received feedback from our previous update that only Succession saw updates to the skill effects, so we hope these changes will be pleasing in the eyes of our Awakening players.
- Buff Lethal Spin Spree IV: Changed the PvP Damage Reducation Rate from 63% to 59%. - Increased the spinning attack speed. - Changed to now combo into Flow: Wrath by pressing RMB during the skill. - Increased to now combo faster into Flow: Wrath by pressing LMB after the skill. - Improved visual effects.
- Buff Flow: Wrath Increased the pre-attack movement speed.
- Buff Sah Spree of Sonan I to IV: Changed the PvP Damage Reducation Rates. * Damage Reduction Rate in PvP: 50.2/50.9/51.8/52.8%42.5% - I to IV: Increased the skill damage to now apply 55% of normal damage during cooldown. - Changed the resource cost from 150 Stamina to 40 WP and reduced the traveled distance.
- Buff Lunar Dash Changed the Stamina costs as follows. * 300/280/250 Stamina → 200 Stamina
- Bugfix Lunatic Discus Fixed the abnormal movement of retrieving your sah chakram after the skill.
- Rework Changed the animation of fixing your grip on your weapons after using skills to appear more natural.
- Buff Danse Macabre Improved visual effects.
- Buff Lunar Veil Improved visual effects.
- Buff Halo Improved visual effects.
- Buff Sah Spree of Sonan Improved visual effects.
- Buff Wheel of Wrath Improved visual effects.
- Buff Black Spirit: Wheel of Wrath Improved visual effects.
Ninja
- QoL Prime: Dark Frenzy Added the following to the skill description to match the actual command inputs. * Hold S + RMB after Prime: Red Rain
- Bugfix Prime: Beheading the Dead Fixed the issue where the skill's standing attack motion and effects didn't match the point where the actual attack would hit.
- Bugfix Black Spirit: Prime: Blade Spin Fixed the issue where the first attack wouldn't be performed in the same direction as your camera.
- Bugfix Prime: Evasive Shuriken Malice Fixed the issue where Alert Stance skills wouldn't activate after comboing with Prime: Fatal Blow in Alert Stance.
- Buff Prime: Red Rain Changed the skill's attacks 1 and 2 damage. (PvP damage remains the same.) * Attack 1 damage: 1260% x1 → 1512% x1 * Attack 2 damage: 1260% x7 → 1512% x7 * Attack 3 damage: 1693% x2 → 1693% x2 * Attacks 1 and 2 PvP Damage Reduction Rate: 34.8% → 45.6% * Attack 3 Damage Reduction Rate in PvP: 51.3% → 51.3%
- Buff Prime: Dark Frenzy Changed the skill damage. (PvP damage remains the same.) * Attack 1 damage: 1082% x8 → 1298% x8 * Attack 2 damage: 1082% x4 → 1298% x4 * Attack 3 damage: 1082% x3 → 1298% x3 * Damage Reduction Rate in PvP: 44% → 53.3%
- Buff Prime: Blade Spin I to III: Changed attack 1 damage as follows. (III: Total PvP damage remains the same.) * Attack damage: 1270/1296/1426% x7 → 1524/1607/1711% x7 * Extra attack damage: 1116/1227/1350% x4 → 1116/1227/1350% x4 * Damage Reduction Rate in PvP: 51.7% → 57.2% Awakening
- Rework Flow: Mach Explosion Changed to now have Skill Add-ons.
Wizard
- Buff Cataclysm Changed the Marg effect's damage. * Marg effect damage: 1130% → 1300% * Marg effect Damage Reduction Rate in PvP: 31% → 40%
- Buff Bolide of Destruction Changed the Marg effect's damage. * Marg effect damage: 1130% → 1300% * Marg effect Damage Reduction Rate in PvP: 31% → 40%
- Buff Aqua Jail Explosion Changed the Arne effect's damage. * Arne effect damage: 1208% → 1389% * Arne effect Damage Reduction Rate in PvP: 36.5% → 44.8%
- Buff Flow: Arne's Guidance Changed skill damage. * Attack damage: 763%839% - Added PvP Damage Reduction. * Damage Reduction Rate in PvP: 9.1%
Witch
- Buff Prime: Multiple Magic Arrows Reduced skill cooldown from 5 sec to 4 sec. Awakening
- Buff Equilibrium Break Changed the Gorr effect's damage. * Gorr effect damage: 1210% → 1392% * Gorr Damage Reduction Rate in PvP: 31% → 40%
- Buff Flow: Gorr Roll Changed skill damage. * Attack damage: 765%842% - Added PvP Damage Reduction Rate. * Damage Reduction Rate in PvP: 9.1%
- Buff Thunder Storm Changed the Tett effect's damage. * Tett effect damage: 1147% → 1319% * Damage Reduction Rate in PvP: 30.9% → 39.9%
- Buff Flow: Voltaic Tett Changed skill damage. * Attack damage: 1147% → 1319% * Damage Reduction Rate in PvP: 30.9% → 39.9%
Striker
- Rework Succession: Flow: Ankle Hook Changed Discharge Energy hits from 6 to 3. * Removed Hit Reduction in PvP.
- Rework Succession: Flow: Martial Deva Changed Discharge Energy hits from 6 to 3. * Removed Hit Reduction in PvP.
- Rework Succession: Flow: Bombardment Changed Discharge Energy hits from 6 to 4. * Removed Hit Reduction in PvP.
- Rework Succession: Combo: Final Blow Changed Discharge Energy hits from 6 to 4. * Removed Hit Reduction in PvP.
- Rework Prime: Roaring Tiger Changed skill damage as follows. (PvP damage remains the same.) * Attack damage: 1729% → 1643% * Damage Reduction Rate in PvP: 51.4% → 48.9%
- Bugfix Fixed the issue of Adamantine activating first when using Flow: Mass Destruction after Iron Fist Fury.
Lahn
Dev Note We improved Succession Lahn by lessening the burden of prep time/animations and distance traveled for her skills. For Eye of the Phoenix, which is not a movement skill, we removed the Stamina cost (converted to WP), while also reducing the Stamina cost of Dismemberment, an offensive buff skill, to 100. For Prime: Cymbidum, we made it so you can now also restore Stamina during the skill's charge attack. (We will continue to keep an eye on Succession Lahn and her "movements" in correlation to her skill's Stamina costs.) For Awakened Lahn, we further polished her skills for PvP. First off, we had reduced the somewhat excessive attack range of her Awakening's "signature skill" Soul Raid and increased its cooldown, but with feedback stating that it was difficult to maintain the current skill with this increase, we decided to reduce the cooldown by 2 seconds. To help Lahn up her combat game, we added an Evasion Reduction Rate -6% debuff to Tailspin, while also changing Earthly Pain's All DP -15 debuff to -20. Lastly, taking Blood Moon Twist's slow cast time into consideration, we decided to make the skill comboable after Bloody Stride and Flow: Vice to increase its utility.
- Buff Eye of the Phoenix Changed the resource cost from Stamina to 50 WP. - Changed "Recover WP on hits" to "Recover HP on hits". * HP Recovery: 15 / 15 / 15 / 25 - Reduced the cooldown to 2 sec and changed to no longer be usable during cooldown.
- Nerf Dismemberment II to III, Absolute: Changed the Stamina cost. * 100/150/150/150 Stamina100 Stamina Before After ※ Filmed with a character with Stamina 2506. ※ Filmed with a character with Stamina 2506.
- Buff Prime: Cymbidium Improved so Stamina is recovered during charge attacks.
- Bugfix Fixed the awkward character movements when stopping while Sprinting. Awakening
- Buff Eradication Improved so it can be comboed smoothly with Nimbus Stride after attack 1. Before After
- Buff Taunting Death Improved so Stamina recovers during the skill.
- Buff Bloody Stride, Flow: Vice Improved so it can be smoothly comboed with Blood Moon Twist after using the skill. Before After
- Buff Deadly Dance Improved so it can be comboed with Earthly Pain attack 2 after using the skill. Before After ※ Demo video against monsters. ※ Demo video against monsters.
- Rework Earthly Pain Changed All DP -15 for 10 sec to -20.
- Rework Soul Raid Changed skill cooldown from 17 sec to 15 sec.
- QoL Tailspin Added All Evasion Rate -6% for 10 sec on hits.
Archer
Dev Note Archer's Full Bloom had been changed to utilize the ranged area of effect damage of Flow: Grand Bloom when the latter skill was learned. However, while such a change was relevant when facing against a multitude of monsters, it did not fare so well in high-end monster zones. Therefore, we made it so that if you lock Flow: Grand Bloom, you will be able to activate Full Bloom instead, and we made slight adjustments to its melee attack damage so that the skill would still be relevant in high-end monster zones. The new crossbow skill Sunfall fits the Archer's class theme. Using this skill allows your Archer to activate seeds of light in the air, which turn into light-forged arrows (summons) that rain down upon your foes. While not dealing massive damage, we hope this skill will help supplement your damage when used with desperation moves in high-end zones such as Quint Hill.
- Rework Flow: Grand Bloom Changed so skill commands can be locked. * When Flow: Grand Bloom is locked, Full Bloom will toggle.
- Buff Full Bloom Change Melee attack damage. * Melee attack damage: 98%/384%/988% → 106%/415%/1067% * Damage Reduction Rate in PvP: 45%/55%/65% → 49.2%/58.3%/67.5%
- QoL Sunfall Added a new Main Weapon skill. Skill Description Skill Animation
Dark Knight
Dev Note We focused these changes on improving Succession Dark Knight's performance in PvP. First, we changed Prime: Lunacy of Vedir's Bound debuff to only apply in PvE, while Prime: Air Strike and Prime: Ravage Rake gain Super Armor and Forward Guard defensive effects, respectively. We hope these improvements will provide more safety for Succession Dark Knights when they penetrate enemy lines and initiate combat. We also revamped their resource costs (MP and Stamina). First, with the addition of Super Armor to Prime: Air Strike, we changed its resource from MP to Stamina, while Unveiled Dagger was changed from consuming Stamina to MP. Second, we reduced the Stamina cost for Prime: Twilight Dash, from 300 to 200, which we felt more appropriate for the distance traveled by the skill. Last but not least, we changed how Prime: Nocturne and Prime: Kamasylvia Slash activate by transferring a portion of the command inputs from the former skill to the latter, thus improving the utility of using both skills depending on specific situations.
- Bugfix Prime: Kamasylvia Slash Fixed to now deal normal damage instead of charged damage when comboed into Dusk II without having fully charged the skill. - III: Attack 1 damage's PvP Damage Reduction Rate will now apply the same way as the I to II versions of the skill.
- Rework Prime: Lunacy of Vedir Changed so that Bound effect on hits applies for PvE only.
- Buff Prime: Air Strike Added Super Armor during attack. - Changed the resource cost from 60 MP to 150 Stamina.
- Rework Unveiled Dagger Changed the resource cost as follows: * Before: 100/150/200/200 Stamina * After: 30/35/40/40 MP
- Rework Prime: Twilight Dash Changed the resource cost from 300 Stamina to 200 Stamina.
- Bugfix Prime: Ravage Rake, Flow: Ravage Rake Added Forward Guard during the skill. - Fixed the issue of not being able to activate Flow: Ravage Rake while using the skill.
- Buff Prime: Wheel of Fortune, Prime: Lunacy of Vedir - Increased the combo speed into other skills.
- Buff Prime: Obsidian Ashes IV: Changed so that the Bound on hits effect applies the same as the I to III version of the skill for PvE only. - Added Super Armor while using the skill.
- Rework Prime: Nocturne, Prime: Kamasylvia Slash Changed how to activate the skills as follows: * Before > Prime: Nocturne - RMB after Prime: Lunacy of Vedir, Prime: Twilight Dash, Flow: Vedir Strike OR charged Prime: Kamasylvia Slash * After > Prime: Nocturne - RMB after Prime: Lunacy of Vedir or Flow: Vedir Strike > Prime: Kamasylvia Slash (charged attack) - RMB after Prime: Twilight Dash or charged Prime: Kamasylvia Slash
Shai
Dev Note Shai has florang skills capable of dealing many hits and applying devastating DP reduction debuffs. This created a synergy effect where Shai could keep attacking small groups of monsters for a long period of time for maximum efficiency. Thus, we sought to make adjustments to the aforementioned traits unique only to Shai that gave them a rather overly effective advantage. Despite of these adjustments, we made it so that this update would keep her at similar power levels as before while facing off against small groups of powerful monsters in Elvia: Quint Hill or Gyfin Rhasia Temple Underground, thereby retaining the threat of her florang against mightier foes.
- Rework One-Two-Three Changed Attack 1 and 2 damage. (PvP damage remains the same.) * Attack 1 and 2 damage: 318/427/578/734/889% → 266/357/484/615/744% * Last attack damage: 308/413/510/646/792% → 277/372/459/581/713% * Attack 1 and 2 damage reduction rate in PvP: 27.3/27.4/27.3/27.2/27.3% → 13.1/13.1/13.2/13.1/13.1% * Last attack damage reduction rate in PvP: 23.7% → 15.1/15.3/15.2/15.3/15.2%
- Nerf Try This! Changed skill damage as follows. (PvP damage remains the same.) * Attack damage: 1275% → 1122% * Damage Reduction Rate in PvP: 20% → 9%
- Nerf Hop-Three Changed the skill damage. (PvP damage remain the same.) * Attack damage: 493/769/1002% → 400/623/812% * Damage Reduction Rate in PvP: 20% → 1.6%
- Rework Sun, Moon, Stars, Time to Shine!, Summer Rain, Shout to the Sky - Changed the duration of the effect applied to allies and the effect applied to yourself to 60 sec.
- Buff Cheer Up! Increased skill's HP Recovery from 200 to 300.
Guardian
Dev Note We made adjustments to the damage of certain skills to increase the Awakened Guardian's capabilities for both PvE and PvP. For PvP, we especially changed the motion of Neck Impaler. As a grapple skill, we purposely had designed it with slow animations, but due to several changes to other classes, the skill had become more difficult to use in battle. Thus, we decided to change Neck Impaler to be usable while charging forward, thereby increasing its utility. For Succession Guardian, we felt that she needed a few adjustments for her PvE capabilities, so we increased the damage of her major skills such as Prime: Mountain Slam, Prime: Avalanche Strike, and Prime: Mutilation.
- Rework Neck Impaler Changed so it approaches forward and grabs the enemy when using the skill. Before After
- Rework God Incinerator I to III: Changed the skill damage. * Attack damage: 751/909/1056% x14 → 938/1136/1320% x14 * Damage Reduction Rate in PvP: 40/35/30% → 35%
- Rework Cleansing Flame Changed so I to IV Criticial Hit Rate +25% for PvE only applies for PvP as well.
- Buff Searing Fang I to III: Changed the normal attack damage as follows: * Attack 1 damage: 639/844/1049% x4 → 798/1055/1311% x4 * Attack 1 Fire trail damage: 518/686/852% x8 → 518/686/852% x8 * Attack 2 damage: 639/844/1049% x8 → 798/1055/1311% x8 * Normal attack damage rate in PvP: 35% → 40% * Fire trail attack damage rate in PvP: 65% → 65% Succession
- Buff Prime: Mountain Slam Changed I to IV skill damage. (PvP damage remains the same.) * Attack damage: 653/798/1086/1332% x9 → 816/997/1357/1665% x9 * Damage Reduction Rate in PvP: 40/40/40/47.9% → 52/52/52/58.3%
- Buff Prime: Avalanche Strike Changed I to II skill damage. (PvP damage remains the same.) * Attack damage: 914/1080/1236% x7 → 1142/1350/1545% x7 * Damage Reduction Rate in PvP: 40% → 52%
- Buff Prime: Mutilation Changed I to III skill damage. (PvP damage remains the same.) * Attack damage: 730/892/1054% x8 → 949/1160/1370% x8 * Damage Reduction Rate in PvP: 48% → 60%
- Buff Dragon's Calling, Succession: Dragon's Calling Improved skill description.
Hashashin
- Bugfix Haladie Assault Fixed the issue of not being able to combo smoothly with Purge when using II to Absolute.
- Bugfix Fixed the issue where the next skill wouldn't activate after using a main weapon skill through the quick slot when pressing TAB to switch from your dual glaives to your shamshir.
Nova
Dev Note First of all, Succession Nova has the lowest PvE ability. We have increased her PvE capabilities by increasing Guards and Axian damage. Awakening Nova’s Brutal Ring was intended to be mainly used in PvE over PvP. However, at this point, it was determined that this skill should be used in more diverse situations, so it can inflict a certain amount of damage in PvP and added Star's Breath recovery to speed up En Garde. the core skill of Awakening Nova. In addition, the main feature of Awakening Nova is that it shows astonishing abilities in Accel, but it was difficult to use Accel at the right moment because it consumes a lot of stamina in the process of reaching En Garde. Therefore, the burden on Stamina has been reduced in Accel so that Awakening Nova can show moves that better suit Accel.
- Buff Prime: Passed Pawn Changed I to III Guard damage. (PvP damage remains the same.) * Guard Damage: 1150% → 1438% * Damage Reduction Rate in PvP: 65% → 72%
- Buff Prime: King of the Dead Changed Axian damage. (PvP damage remains the same.) * Axian Damage: 1401% → 1611% * Damage Reduction Rate in PvP: 70% → 73.9%
- Buff Prime: Fianchetto Added Critical Hit Rate +25% (PvE only) to I to III. - Changed I to III last attack hits as follows. Adjusted PvP Damage Reduction Rate accordingly. * Last attack hits x4 → x6 * PvP Damage Reduction Rate: 54.54% → 69.68%
- Rework Prime: Frozen Darkness Changed attack 2 number of hits. Adjusted PvP Damage Reduction Rate accordingly. * Attack 2 hits: x4 → x6 * Damage Reduction Rate in PvP: 47.83% → 65.2% Awakening
- Nerf Brutal Ring Changed Damage Reduction Rate in PvP. * Damage Reduction Rate in PvP: 80%67% - Added Star's Breath Recovery +0.2% on hits.
- Rework Accel: Swooping Ring Changed Stamina 200 to SP 150.
- Rework Accel: Break Orbit Changed skill's Stamina consumption from 150 to 100.
Sage
Dev Note We’ve improved Succession Sage for PvE. The Rift Chain skills boasted excellent movement fluidity and the Super Armor defensive effect gave it an added advantage. Therefore, we had added additional defensive effects to other skills in the past. However recent additions of high-end monster zones proved to be a bit taxing for Sage. Therefore, we've bolstered his arsenal of skills by adding Forward Guard to Prime: Spatial Fissure and Energized Thorn to increasestability, increasing the skill damage of Illusion Expansion and Spatial Collapse to improve surviability in high-end zones, removing the debuffs applied by Prime: Spear Bolt and Prime: Rift Storm but strengthening their Magic AP increase buffs to improve offensive capabilities. For Awakening Sage, we improved the Stamina costs for Spear Bolt and Flow: Aftershock, and increased the damage of certain skills for PvE.
- QoL Prime: Ator's Fist Added Critical Hit Rate +50% (PvE only). - Added Critical Hit Rate +25% (PvP only).
- Rework Prime: Spear Bolt Changed skill's Magic AP +10 to 16. - Removed the Shock effect.
- Buff Prime: Rift Storm Changed the skill damage. * Attack 1 damage: 1099% x3 → 1318% x3 * Attack 2 damage: 1099% x8 → 1318% x8 * Damage Reduction Rate in PvP: 22% → 35% - Removed the Shock effect.
- Buff Prime: Spatial Fissure Added Forward Guard.
- Buff Prime: Spatial Collapse Changed I to IV skill damage. * Attack damage: 656/763/859/977 x10 → 852/992/1117/1270 x10 * Damage Reduction Rate in PvP: 44% → 56%
- Buff Prime: Illusion Expansion Changed the skill damage. * Attack damage: 1162 x8 → 1336 x8 * Damage Reduction Rate in PvP: 38% → 45%
- Rework Absolute: Realm of Anguish Changed skill cooldown from 20 sec to 15 sec.
- Buff Gravity Rift Changed the skill damage. * Attack damage: 325/397/507/598/793% x6397/507/598/793/951% x6 - Added Critical Hit Rate +50% to I to Absolute.
- Buff Energized Thorn Added Forward Guard. Awakening
- Buff Lightning Prison Changed I to IV skill damage. * Attack 1 damage: 612/679/744/854% x4 → 857/951/1042/1196% x6 * Attack 2 damage: 643/747/856/1025% x6 → 943/1046/1146/1316% x6 * Attack 3 damge: 673/815/967/1238% x6 → 1037/1151/1261/1448% x6 * Damage Reduction Rate in PvP: 37% - Improved so Flow: Interrogate toggles when pressing LMB during the skill.
- Buff Rift Storm Changed the skill damage. * Attack damage: 1322% x7 → 1322% x7 * Last attack damage: 1322% x5 → 1322% x7 * Damage Reduction Rate in PvP: 40% → 45%
- Buff Enlightening Bolt Changed the skill damage. * "Arkanon Effect" attack damage: 1282% x4 → 1282% x6 * "Arkanon Effect" Damage Reduction Rate in PvP: 60% → 68%
- Buff Spear Bolt Changed the skill damage. * Attack damage: 719/900/1002% → 827/1035/1152% * PvP Damage Reduction Rate: 68% → 72% - Changed skill's stamina consumption from 200 to 150.
- Rework Flow: Aftershock Changed skill's stamina consumption from 200 to 150.
- Buff Ator's Spear Changed the skill damage. * Attack damage: 1044% x5 → 1253% x5 * Damage Reduction Rate in PvP: 30% → 41.6%
Corsair
Dev Note Both Awakening and Succession Corsair didn’t show great performance in PvE within high-end Monster Zones that required high DP. We have increased survivability by adding Invincibility for PvE during Riding Waves, which is used by both Awakening and Succession. In addition, there were many cases where the Slippery Scallywags caused difficulties in battle by attacking unintended targets, so we have made improvements to prevent this via the Pirate's Life For Me, Light 'Em Up, and No Mercy, Scallywags! skills for Awakening Corsair. (We will keep checking and adjusting.)
- Buff Prime: Wave Pout Slightly increased attack range.
- Buff Riding Waves Added Invincibility so you receive no damage during the skill.
- Buff Prime: Cap'n's Orders: Open Fire! Improved so Flow: After the Storm toggles after pressing W + LMB after using the skill. - Changed so Flow: Wave Skedaddle performs combo when pressing Direction + SPACE after using the skill.
- Buff Prime: Wave Lash Increased combo speed with Storming Gale after using the skill.
- Rework Flow: Tide's Kiss Changed to now have Skill Add-ons. Awakening
- Bugfix Heart-catcher Patraca Changed so debuffs are applied a bit away from Corsair when defeating faraway monsters. - Fixed the issue of not applying Bound effect on the opponent even after grappling the enemy.
- Bugfix Cap'n's Orders: Open Fire! Changed skill damage as follows: * Damage: 977% / 1139% / 1409% → 1075% / 1253% / 1564% * Damage Reduction Rate in PvP: 30% → 35% - Fixed the issue of the Cannoneer Duo not going around Corsair when using Core: Cap'n's Orders: Open Fire!
- Buff Cap'n's Orders: Cease Fire! Changed skill damage as follows: * Damage: 1409% → 1479% * Damage Reduction Rate in PvP: 60% → 61%
Drakania
Dev Note Since Succession Drakania shone in both offensive and survival capabilities, so we decided to reduce her offensive abilities. We adjusted her offensive abilities so they are more in line with other characters’ offensive abilities since her Damage Reduction Rate was set too low from the beginning. Additionally, we will keep checking Succession Drakania’s PvE and PvP performance and will keep updating her as necessary.
- Bugfix Fixed the issue of charging only 3 ions when using Prime: Abyssal Fang.
- Buff Brimbolt Strike Changed I to Absolute PvP Damage Reduction Rate. * Damage Reduction Rate in PvP: 43%60%
- Buff Prime: Brimbolt Strike Changed I to IV PvP Damage Reduction Rate. * Damage Reduction Rate in PvP: 53% → 58.6% * Extra Damage Reduction Rate in PvP: 10% → 20.8% - Changed additional attacks from 3 to 2 at max ion output.
- Buff Prime: Blazing Strike Changed I to III PvP Damage Reduction Rate. * Damage Reduction Rate in PvP: 36%58.4%
- Buff Prime: Sundering Claw Changed PVP Damage Reduction Rate * Damage Reduction Rate in PvP: 34% → 57.1%
- Buff Prime: Markthanan's Flourish Removed Down Attack on attack 2 hits. - Changed the skill damage. * Attack 1 damage: 771/933/1035/1233% x2 → 887/1073/1190/1418% x2 * Attack 2 damage: 771/933/1035/1233% x6 → 887/1073/1190/1418% x6 * Attack 1 damage at max ion input: 1041/1260/1397/1665% x2 → 1197/1449/1607/1914% x2 * Attack 2 damage at max ion input: 1041/1260/1397/1665% x6 → 1197/1449/1607/1914% x6 * Damage Reduction Rate in PvP: 25% → 34.8%
- Rework Prime: Dragon's Fury Removed the effect of charging all ions when using the skill. - Changed so ions are consumed when using the skill that releases ions among the buffs. - Changed so 3 more ions get charged on Prime: Abyssal Fang, Prime: Skewer hits while the buff is being applied.
- Rework Prime: Markthanan's Scale Changed so ions aren't charged during the skill.
- Rework Changed so Block effect is not maintained when turning into idle after all attacks are done after using the skill. Before After
- Buff Prime: Brimbolt Raze Changed skill damage of I-III. * Attack damage: 932/1089/1187% x5 → 979/1144/1247% x5 * Damage Reduction Rate in PvP: 25% → 28.6%
- Buff Prime: Skewer Changed the skill damage. * Attack damage: 1420% x3 → 1420% x4 * Damage Reduction Rate in PvP: 40% → 55%
- Buff Prime: Embers Changed the skill damage. * Attack 1 damage: 814% x4 → 814% x4 * Attack 2 damage: 814% x2 → 814% x4 * Damage Reduction Rate in PvP: 30% → 47.5%
- Rework Black Spirit: Prime: Markthanan's Flourish Changed so 9 ions are charged upon using the skill.
- Rework Black Spirit: Prime: Blazing Strike Changed so 18 ions are charged instead of 5 when using Black Spirit: Prime: Blazing Strike.
- Bugfix Fixed the issue of Skill Enhancement Lv. 56 - Soaring Claw and Markthanan's Fang skill demo being reversed. Awakening
- Buff Hexeblood: Crackling Flame Increased skill's attack range.
- QoL Fate Beckons Added Recover WP on hits.
- Buff Improved so it moves smoothly after Dragonwalk and Refraction with your trion. Main Weapon
- Rework Markthanan's Scale Changed so ions aren't charged during I to Absolute.