[Updates] Patch Notes - May 14, 2026
67 changes across 13 classes: 27 buffs3 nerfs12 reworks15 bugfixes10 QoL
Warrior
Dev Note Warrior Awakening has been adjusted to better fit the berserker concept, allowing him to better endure attacks and deal AoE damage through aggressive play. We expanded the enemy detection range of the Burning Moxie passive and lowered the enemy count required to apply its maximum effect. Additionally, the All Damage Reduction effects that could already be gained through other skills have been changed to recover HP instead, allowing him to gain an additional effect.
- QoL Flow: Tempest (Main Weapon) Effect: Recover 105/314 HP per hit based on the number of nearby enemies (1/5 members)
- QoL Grave Digging (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)
- QoL Flow: Slashing the Dead (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)
- QoL Flow: Reckless Blow (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)
- QoL Flow: Reckless Blow (Main Weapon) 36% damage in PvP only36% damage before fully charged in PvP only 41.22% damage when fully charged in PvP only
- Buff Ground Smash, Ultimate: Ground Smash (Main Weapon) Improved to combo more smoothly into the following Enhanced (Rabam) Skills: Seismic Strike, Frenzied Spear, Shield Assault, Shield Tide
- Buff Burning Moxie (Main Weapon) Increased the enemy detection range for Awakening Skills by 1.5x. Changed the number of nearby enemies required for buff effects: 1/3/91/5. Removed the All Damage Reduction +20 buff (based on the number of nearby enemies), as it was identical to the effect applied by Greatsword Defense and Flow: Slashing the Dead.
- Buff Frenzied Strikes (Main Weapon) Changed Knockdown on last attack hits to apply in PvE only. Added Forward Guard during the skill.
- Rework Core: Frenzied Strikes (Main Weapon) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Knockdown on last attack hits
- Bugfix Piercing Spear Fixed the issue where the skill motion appeared awkward.
- Bugfix Frenzied Strikes, Flow: Tempest Fixed the issue where the skills granted extra effects that recover HP based on the number of nearby enemies.
- Bugfix Balance Strike, Solar Flare, Flow: Armor Break, Flow: Knee Kick - Fixed the issue where the skills recovered WP when enemies were nearby, even if the attack did not hit.
Sorceress
- Bugfix Prime: Darkness Released Fixed the issue where the PvP damage ratio was displayed as a reduction ratio.
Tamer
- Bugfix Skyreach, Trample (Common, Awakening) Fixed the issue where the skills could be canceled into other skills before the attack hit.
- Bugfix Soaring Kick Fixed the issue where it could be canceled into other skills before 0.4 sec had passed on a failed Grapple.
Valkyrie
- Bugfix Black Spirit: Terra Sancta Fixed the issue where the Super Armor duration was too short.
- Bugfix Succession: Ultimate: Severing Light Mitigated the issue where attack 2 would occasionally fail to trigger while being hit.
Ninja
- Buff Reduced the grapple range of Flash Bondage by 25%, but increased its width by 20% to match other Melee Grapples.
- Bugfix Flash Bondage Fixed the issue where the wind-up motion was 0.11 sec longer.
- Bugfix Flash Bondage Fixed the issue where Super Armor on a failed Grapple lasted longer than 0.4 sec. Fixed minor follow-up motion time discrepancies for other skills when a Grapple fails.
- Bugfix Flash Bondage Fixed the issue where Invincible was not applied immediately on hits.
Striker
- Bugfix Massive Suppression (with gauntlet) Fixed the issue where the wind-up motion was 0.1 sec longer. Fixed minor wind-up motion discrepancies (0.01 sec to 0.06 sec) for Grapple skills across other classes.
Guardian
- Nerf Reduced the grapple range of Neck Impaler by approx. 33%.
- Buff Increased the grapple range of Chokeslam by approx. 50%.
- Rework Neck Impaler Changed the wind-up motion time to remain consistent regardless of the previous skill combo. Standardized wind-up motion times for other Grapple skills that showed minor variations depending on the combo used.
Nova
- QoL Punishing Trap Wind-up motion time (before): 0.57 sec (Non-Succession), 0.46 sec (Succession) Wind-up motion time (After): 0.5 sec
Corsair
- QoL Heart-catcher Patraca Wind-up motion time (before): 0.657 sec Wind-up motion time (After): 0.5 sec
- Rework Heart-catcher Patraca Changed the wind-up motion time to remain consistent regardless of the previous skill combo.
Drakania
Dev Note Since the previous update, we have been adjusting Drakania Awakening so that Hexeblood applies strong pressure through single-target CC in exchange for having fewer defensive effects, while Dragonblood has more defensive effects and focuses on dealing AoE damage. However, certain Dragonblood skills lacked the damage needed to apply pressure through AoE damage, making them less worthwhile to use. We have increased Dragonblood's PvP damage to better highlight her AoE damage concept. Additionally, Hexeblood's defensive effects have been adjusted to make it easier to attempt CC.
- Buff Dragonblood: Savage Decree III (Common) 34.39% damage in PvP only → 42% damage in PvP only
- Buff Dragonblood: Storm Piercer III (Common) 32.3% damage in PvP only → 38% damage in PvP only
- Buff Dragonblood: Doombringer (Common) 13.97% damage in PvP only → 18.2% damage in PvP only
- Buff Dragonblood: Tectonic Slam (Common) 28.08% damage in PvP only → 34% damage in PvP only
- Buff Flow: Markthanan's Wings (Common) Reduced the Stamina cost: 400 → 250.
- Rework Flow: Markthanan's Wings (Common) Changed so that using it with your trion no longer reduces the movement distance even while on cooldown.
- Buff Legacy (Common) Reduced cooldown: 4 sec → 2 sec.
- Buff Hexeblood: Savage Decree (Common) Removed Floating on first hit and added Forward Guard. Accordingly, learning Core: Savage Decree now applies Floating.
- Buff Hexeblood: Flow: Concealed Claw (Common) Added Forward Guard during the skill.
- Rework Core: Extinction (Common) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Super Armor during the skill
- Rework Core: Sundering Roar (Common) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Super Armor during the skill
- Rework Hexeblood: Storm Maul (Common) Changed the defensive effect: Invincible while moving → Invincible → Super Armor during the skill.
- Rework Dragonblood: Sundering Roar (Common) Added Down Attack. Adjusted the PvP damage of the following skills.
- Bugfix Hexeblood: Tip of the Scale Fixed the issue where it could not be comboed into certain skills when attack 2 was used during cooldown.
Scholar
- Bugfix Fixed the issue where the Starseeker Helmet looked awkward when worn with certain hairstyles.
Wukong
- Bugfix Fixed the issue where he would repeat the Fighting Buddha entry motion instead of canceling the state when inputting the Fighting Buddha command under certain conditions.
Seraph
Dev Note Seraph has been adjusted to address her excessive long-distance mobility when using Vanguard Chase - Dauntless Will. Moving while maintaining defensive effects now requires the use of other skills. We have also adjusted skills that allowed her to initiate one-sided attacks (Impelling Thrust, Impelling Surge), requiring Adventurers to approach attacks more carefully. Additionally, Horizon Slash, which could trigger multiple CC effects, and Mark of Judgment, a core skill that allowed her to extend CC combos, have had their CC capabilities reduced. However, to reinforce Seraph's core identity of overpowering opponents through combos utilizing Unshakable Will, we have adjusted the PvP damage, defensive effects, and sustain of related skills. Finally, the Purgatum state has also been adjusted to allow her to fight through AoE damage and AoE CC.
- Nerf Horizon Slash (Common) Recover 500 HP per hit (3 hits total)Recover 200 HP per hit (3 hits total)
- Buff Flow: Impelling Slash (Common) Recover 100 HP per hit (2 hits total)Recover 300 HP per hit (2 hits total)
- QoL Combo: Bone Breaker (Common) Recover 300 HP per hit (3 hits total)
- Buff Absolute: Line Breaker (Common) 35% damage in PvP only → 38% damage in PvP only
- Buff Absolute: Rising Slash (Common) 35% damage in PvP only → 38% damage in PvP only
- Buff Absolute: Oblique Rising Slash (Common) 40% damage in PvP only → 44% damage in PvP only
- Buff Absolute: Mark of Judgment (Common) 23% damage in PvP only → 35% damage in PvP only
- Buff Flow: Impelling Slash (Common) 36% damage in PvP only → 44% damage in PvP only
- Buff Flow: Shoudersmite (Common) 41.25% damage in PvP only → 47% damage in PvP only
- Buff Purga: Bursting Rancor (Common) 23.4% damage in PvP only → 25.6% damage in PvP only
- Buff Dauntless Will (Common) Added a 6 sec cooldown. Decreased the character rotation speed toward the camera direction when using Vanguard Chase via the Dauntless Will effect. Reduced the Stamina cost when used during cooldown: 200150.
- QoL Vanguard Chase (Common) Removed Movement Speed +15% for 5 sec when using the skill.
- Buff Impelling Thrust, Sacra: Impelling Thrust (Common) Decreased the movement distance by approximately 22.57%. Increased the skill motion time by approximately 1.72%.
- Buff Impelling Surge, Sacra: Impelling Surge (Common) Decreased the movement distance by approximately 10.37%. Increased the skill motion time by approximately 8.13%. Removed Knockdown on hits (PvP only).
- Buff Rising Slash (Common) Added Super Armor during the skill.
- Rework Horizon Slash (Common) Changed the offensive effect as follows: Before: Knockback on attack 1 and 2 hits After: Knockback on attack 2 hits
- QoL Mark of Judgment (Common) Removed Down Smash.
- Rework Purga: Sanguine Heart (Common) Changed the skill's effect to also apply to Purga: Mark of Purification and Purga: Judgment of Justice.
- Buff Purga: Dark Pursuit (Common) Improved so the character rotates based on the camera direction when using the skill. Improved to combo more smoothly from Purga: Whirling Wrath or Purga: Seething Hatred.
- Rework Purga: Whirling Wrath (Common) Changed the defensive effect: Super Armor → Forward Guard during the skill → Super Armor during the skill.
- Rework Purga: Unveiled Enmity (Common) Changed the defensive effect: Super Armor during the skill → Invincible → Super Armor during the skill.
- Buff Purga: Judgment of Justice (Common) Increased the movement distance.
- Nerf Reduced the grapple range of Gallows Grip by approx. 33%.