[Updates] Patch Notes - December 29, 2021
48 changes across 16 classes: 3 buffs6 reworks33 bugfixes6 QoL
Ranger
- Bugfix Fixed the issue where no MP was recovered when using the following skills. - Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Extreme Charging Wind, Prime: Extreme Charging Wind
- Bugfix Fixed the issue where MP was recovered even if no targets were hit when using the following skills. - Penetrating Wind (I to Absolute) - Prime: Penetrating Wind
- Bugfix Fixed the issue where no MP was consumed when using the following skills on cooldown. - Penetrating Wind (I to Absolute) - Prime: Penetrating Wind
Sorceress
- Bugfix Swirling Darkness Fixed the issue where the commands for the skill were being displayed abnormally on the Skill Guide UI.
Berserker
- Bugfix Fearsome Tyrant Fixed the issue where the skill's Push effect (in PvE) was pushing monsters back too far when used while mounted.
- Bugfix Prime: Fearsome Tyrant Fixed the skill description to match the actual number of targets hit when used while mounted.
- Bugfix Fearsome Tyrant (I to Absolute) Fixed the issue where the Stun effect wasn't applied when used while mounted.
- Bugfix Fearsome Tyrant III Fixed the issue where the skill description did not list the Push effect (for PvE).
Tamer
- Buff Prime: Summon Heilang Improved the following skills' Heilang effects to increase activation speed upon learning this skill. - Surging Tide, Void Lightning, Roaring
- Rework Prime: Summon Heilang Changed Void Lightning's and Roaring's Helinag effects to cause Heilang's motions to apply the Stiffness effect upon learning this skill.
- Rework Prime: Roaring Changed to no longer cancel the skill when pressing the ↓ key during the skill.
- Rework Command: Follow Changed Heilang to now counter attack if Tamer is struck during the skill.
- Bugfix Prime: Void Lightning Fixed the issue where the Increase All DP effect wasn't applied when using the skill while mounted.
- Bugfix Roaring Fixed the issue where the last attack's hits were applying the Stiffness effect even when used on cooldown.
- Bugfix Command: Attack Fixed the issue where Heilang wouldn't continue attacking the target after Void Lightning or Roaring even during the skill.
- Bugfix Surging Tide Fixed the issue where Heilang's attacks wouldn't activate the Heilang effects when using the skill.
- Bugfix Roaring Fixed the issue where Heilang effects would apply the Stiffness effect even when using the skill on cooldown while mounted.
- Bugfix Surging Tide Fixed the issue where the Heilang effects weren't activated when using the skill while mounted.
- QoL Absolute: Roaring, Prime: Roaring Added to the skill description that using the skill will taunt nearby enemies.
- Bugfix Surging Tide Fixed the issue where the Heilang effect of applying Stiffness was being applied even when using the skill on cooldown.
Musa
- Bugfix Stub Arrow (I to II) Fixed the issue where 3 hits instead of 2 hits were being performed when using the skill while mounted.
- Bugfix Charged Stub Arrow Fixed the issue where using the last stub arrow attack of this skill while mounted wouldn't activate Stub Arrow's cooldown.
- Bugfix Ultimate: Gale Fixed the issue where using Prime: Gale (II to III) while mounted wouldn't apply the Increase AP buff upon learning this skill.
- Bugfix Cyclone Slash, Charged Stub Arrow Fixed the issue where the command inputs for the skills appeared unnatural.
- Bugfix Arrow Grapple III Fixed the issue where the skill description didn't match the I and II versions.
Maehwa
- Bugfix Stub Arrow Fixed the issue where cooldown wouldn't be applied when using the last stub arrow with Charged Stub Arrow while mounted.
- Bugfix Charged Stub Arrow Fixed the issue where the description for the command keys would be unnatural.
- Bugfix Maehwa's Will Fixed the issue where the sound effects would not play in Succession.
Valkyrie
- Rework Blitz Stab, Ultimate: Blitz Stab Changed the skill's area range to match its linear visual effect.
- Rework Sacrum Ferit (I to IV) Changed to match the attack range of Flow: Lucem Fluxum.
Kunoichi
- QoL Ninja Evasion Removed the required Stamina.
- Bugfix Fixed the issue where your character's motions midair would continue unnaturally when jumping laterally or backward with your sah chakram.
- Bugfix Flow: Sky Stepping Fixed the issue where you could continue the skill laterally or backward with your sah chakram.
- QoL Flow: Sky Stepping Added the following text to the description. However, skill activation remains the same. - "Cannot continue the skill in the same direction."
- Bugfix Absolute: Flash Slash Fixed the issue where a low number of maximum targets hit would be applied to certain attacks.
Ninja
Dev Note We received a lot of feedback from our Adventurers playing Ninja that the damage for Serpent Ascension decreased drastically after our Class Reboot. With the Class Reboot, we adjusted the relatively high damage stats for Serpent Ascension so that you can use the other skills more. However, there was the issue where lower damage stats than intended were applied, so we took a look at the skill again from the beginning. In the process, we thought that decreasing damage in PvE was unnecessary, which is why we adjusted it back to its original stats and only adjusted the damage in PvP. Also, we adjusted the attack area to improve upon the great difference in damage applied depending on the distance traveled, so that damage would be applied evenly.
- QoL Ninja Evasion Removed the required Stamina.
- Buff Asura Removed the text that says Super Armor will be applied during Drastic Measure, due to the changes in adding Super Armor to Drastic Measure.
- Buff Serpent Ascension (I to III) Made the following changes: - Adjusted the attack damage from 3 hits to 7 hits. Before After Attack damage 1361% x 3 Blade attack damage 1544% x 6 Attack damage 1361% x 7 Blade attack damage 1544% x 6 - Adjusted the attack damage reduction rate in PvP to match that of the blade attack damage reduction in PvP. Before After Attack damage -63% in PvP Blade attack damage -53% in PvP Attack damage -63% in PvP Blade attack damage -63% in PvP - Improved to apply damage evenly to nearby enemies by adjusting the attack area. However, the attack area for Floating remains the same.)
- QoL Succession: Ankle Cutter Added the following text so that the description on defense effects and debuffs match the actual effects. - Forward Guard during the skill - Bound on hits (PvE only)
Wizard
- Bugfix Flame's Calling Fixed the skill's visual effects to match the actual attacks.
- Bugfix Flame's Calling Fixed the issue where the skill demo was displayed abnormally.
Witch
- Bugfix Earth's Calling Fixed the skill's visual effects to match the actual attacks.
- Bugfix Earth's Calling Fixed the issue where the skill demo was displayed abnormally.
Striker
- QoL Savage Somersault Alleviated the issue where you couldn't combo into Skull Crusher in certain situations.
Mystic
- Bugfix Flash Step Fixed the issue where the "Quick Slot available" text would appear in the description.
Lahn
- Bugfix Core: Eradication Fixed the issue where the icon was different from the icon for the normal version of the skill.
Archer
- Rework Marked Bloom Changed the casting motions to match the actual motions.
Corsair
- Bugfix Fixed the issue where the Skill Demos for skills that summon the Slippery Scallywags would not play properly.