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[Updates] Patch Notes - September 25, 2025

2025-09-25 Pearl Abyss era NA/EU Official patch notes ↗

69 changes across 12 classes: 25 buffs14 nerfs15 reworks5 bugfixes10 QoL

Sorceress

Dev Note Succession Sorceress received adjustments to bring her PvP performance more in line with her intended playstyle, especially for skills whose damage felt too low. Prime: Dark Flame's PvP damage has been increased so it can serve as one of the main skills alongside Prime: Black Wave. And since she doesn't have Forward Guard when moving backward, we've boosted the PvP damage of her ranged skills to help her better pressure enemies from afar.

Berserker

Dev Note Awakening Berserker now has Super Armor on Ground Lifting to improve combo stability, and the Floating effect in PvP will only apply if you've learned Core: Ground Lifting. However, if you haven't learned Core: Ground Lifting, comboing into the next CC after switching to Awakening with the Frenzied Destroyer → Ground Lifting combo from the main weapon grapple skill becomes very difficult. To resolve this, a successful grapple with the main weapon now lets you transition straight into Awakening with Ground Lifting.

Valkyrie

Dev Note For Succession Valkyrie, we focused on improving the usability of [Prime: Shining Dash]. Now, in small-scale fights, opponents will have to be more cautious about exposing openings. [Prime: Shining Dash] can now be activated independently, without needing [Shield Chase], making it harder for opponents to predict your moves. When used up close, it will stop the dash and instantly apply Stiffness and Knockdown effects. This allows Valkyrie players to swiftly seize openings and combo their skills more effectively.

Lahn

Dev Note With Awakening Lahn, improvements have been made so you won't have to rely solely on Soul Raid to pressure your enemies. You'll now have additional ways to strike at their weak points. If you succeed in exploiting an opening, the CC effects have been adjusted so you can follow up with even more attacks. Similar to the previous update improving Eradication, using Bloody Stride into Deadly Dance now retains some movement speed, while also giving you extra chances to attack enemies who've been knocked down. After Primrose Sprint, you can now combo into an airborne smash attack, making it easier for Lahn to dodge incoming blows and exploit enemy's openings. In addition, Flailing Blades, which previously had limited use outside of its buff effect, has been enhanced by getting part of Furious Chase's CC effect transferred to it, allowing you to threaten openings without having to close the distance.

Archer

Dev Note For Archer, PvP damage was overly concentrated in a few skills such as Earth Shatter, Sunfall, and Covering Fire. We've rebalanced PvP damage across more skills to create a fairer distribution.

Dark Knight

Dev Note Awakening Dark Knight is shifting to utilize Knockdown more often in PvP combos, rather than Floating. Previously, most Awakening skills applied Floating, which limited the amount of PvP damage you could chain in a single combo. By switching to Knockdown, you’ll be able to extend your combos and increase your damage output in PvP.

Guardian

Dev Note Previously, Awakening Guardian could combo skills faster using Quick Slots than with manual controls. We’ve now improved manual controls so you can combo skills just as quickly, no matter how you play.

Sage

Corsair

Scholar

Dosa

Dev Note Awakening Dosa can support allies through Elements: Generate, and on top of that he also wields ranged damage strong enough to rival other ranged classes. To keep things balanced, we’ve made some adjustments to his PvP damage.

Deadeye

Dev Note Deadeye's Lil' Devil skill used to deal excessively high PvP damage from long distances, so we've reduced its power. While Lil' Devil is still stronger than Revolvers or Shotgun skills, its ability to inflict high damage from beyond an opponent’s view distance in large-scale fights has been toned down.