[Updates] Patch Notes - September 25, 2025
69 changes across 12 classes: 25 buffs14 nerfs15 reworks5 bugfixes10 QoL
Sorceress
Dev Note Succession Sorceress received adjustments to bring her PvP performance more in line with her intended playstyle, especially for skills whose damage felt too low. Prime: Dark Flame's PvP damage has been increased so it can serve as one of the main skills alongside Prime: Black Wave. And since she doesn't have Forward Guard when moving backward, we've boosted the PvP damage of her ranged skills to help her better pressure enemies from afar.
- Buff Prime: Dark Flame (Also affects Succession: Ultimate: Dark Flame damage) (Main, Succession) 21.64% damage in PvP only → 29.5% damage in PvP only
- Buff Prime: Dream of Doom (Main, Succession) 43.51% attack damage before fully charged in PvP only 46.78% attack damage when fully charged in PvP only48.25% attack damage before fully charged in PvP only 51.06% attack damage when fully charged in PvP only
- Buff Prime: Abyssal Flame (Main, Succession) Attack damage 4663% x2 Charged attack damage 7793% x2 37.66% normal attack damage in PvP only 42.45% charged attack damage in PvP onlyAttack damage 5521% x2 Charged attack damage 9237% x2 44.17% normal attack damage in PvP only 48.58% charged attack damage in PvP only
- Buff Prime: Bloody Calamity (Main, Succession) 23.39% damage in PvP only → 26.85% damage in PvP only
- QoL Prime: Abyssal Flame (Main, Succession) Removed Down Attack when using the skill.
- Rework Prime: Dream of Doom (Main, Succession) Changed Critical Hit Rate +50% to now also apply to before fully charged attacks. Adjusted the damage of the following skills.
Berserker
Dev Note Awakening Berserker now has Super Armor on Ground Lifting to improve combo stability, and the Floating effect in PvP will only apply if you've learned Core: Ground Lifting. However, if you haven't learned Core: Ground Lifting, comboing into the next CC after switching to Awakening with the Frenzied Destroyer → Ground Lifting combo from the main weapon grapple skill becomes very difficult. To resolve this, a successful grapple with the main weapon now lets you transition straight into Awakening with Ground Lifting.
- Buff Flame Buster III (Also affects Titan Step's crouch shot damage.) (Main, Succession) Attack damage 1565% x1 74.58% damage in PvP onlyAttack damage 4069% x1 50% damage in PvP only
- Buff Flow: Shooting Mobility (Main, Succession) All damage applies Flame Buster's damage x1.5 x2Applies Flame Buster's damage x2
- Nerf Flow: Ancient Power (Main, Succession) All damage applies Flame Buster's damage x2.5 x2All damage applies Flame Buster's damage x1.5 x2
- QoL Absolute: Undertaker (Main, Succession) Removed Melee AP Increase on hits. Added All Damage Reduction -20 for 10 sec on hits.
- QoL Absolute: Corpse Storm (Main, Succession) Added All Damage Reduction -20 for 10 sec on hits. Removed the temporary slow down effect during attacks.
- QoL Absolute: Rock Smash (Main, Succession) Removed the temporary slow down effect during attacks.
- Buff Ground Lifting (Main, Succession) Added comboing from Smash Down, Rock Smash, Corpse Storm, or Undertaker if Predatory Hunt is locked. Improved to combo smoother from Evasion with your iron buster. Added Super Armor to the skill. Changed Floating on extra attack hits to PvE only. Learning the Core variation will apply Floating in PvP as well.
- Buff Flow: Shooting Mobility (Main, Succession) Changed so there is no collision while moving. Improved to combo smoother into Giant Leap, and increased the available combo window. Adjusted the damage of the following skills.
- Bugfix Undertaker, Corpse Storm Fixed the issue where the Bound effect was not properly applied to grappled targets.
- Bugfix Ground Lifting Fixed the issue where it wouldn't combo into Seismic Blast smoothly in certain situations.
- QoL Flow: Shooting Mobility Updated the skill's description to include the Recover WP per hit effect.
- Bugfix Flow: Shooting Mobility Fixed the issue where Skill Add-on effects were triggered on every hit of the skill.
Valkyrie
Dev Note For Succession Valkyrie, we focused on improving the usability of [Prime: Shining Dash]. Now, in small-scale fights, opponents will have to be more cautious about exposing openings. [Prime: Shining Dash] can now be activated independently, without needing [Shield Chase], making it harder for opponents to predict your moves. When used up close, it will stop the dash and instantly apply Stiffness and Knockdown effects. This allows Valkyrie players to swiftly seize openings and combo their skills more effectively.
- Buff Shining Dash, Prime: Shining Dash (Main, Succession) Changed the key command to W + RMB. Skyward Strike will now only activate with SPACE in all situations. Changed the combo key command to W + RMB as well. Reduced the cooldown: 40/35 sec15/10 sec Changed the Skill Add-on tier to 2.
- Buff Prime: Shining Dash (Main, Succession) Increased the hit detection area for Stiffness before attacks. If an enemy enters the Stiffness area while dashing, your character will stop immediately and apply Stiffness. Decreased the distance traveled after colliding with an enemy, allowing Knockdown to follow Stiffness more smoothly. Improved to combo smoother into Glaring Slash, Sword of Judgment, and Severing Light. Increased your character’s rotation speed during the dash, based on camera direction. Increased the maximum dash distance. Changed the cooldown: 14 sec8 sec Changed the Skill Add-on tier to 2.
Lahn
Dev Note With Awakening Lahn, improvements have been made so you won't have to rely solely on Soul Raid to pressure your enemies. You'll now have additional ways to strike at their weak points. If you succeed in exploiting an opening, the CC effects have been adjusted so you can follow up with even more attacks. Similar to the previous update improving Eradication, using Bloody Stride into Deadly Dance now retains some movement speed, while also giving you extra chances to attack enemies who've been knocked down. After Primrose Sprint, you can now combo into an airborne smash attack, making it easier for Lahn to dodge incoming blows and exploit enemy's openings. In addition, Flailing Blades, which previously had limited use outside of its buff effect, has been enhanced by getting part of Furious Chase's CC effect transferred to it, allowing you to threaten openings without having to close the distance.
- Rework Flailing Blades (Main) Attack damage 1052% x2 72.44% damage in PvP onlyAttack damage 4132% x1, max 2 hits 55.34% damage in PvP only
- Rework Furious Chase (I to Absolute) (Main) Changed Stiffness on hits to PvE only. Moved Stiffness on hits for PvP only to Flailing Blades.
- Buff Deadly Dance (Main) Improved to combo faster from Bloody Stride. Changed from Floating to Knockdown. Removed Air Smash & Air Attack. Added Down Attack. Improved to combo faster from Morning Dew.
- Buff Flailing Blades (Main) Changed from Stun to Stiffness. Added Forward Guard while using the skill.. Changed to no longer move toward the target on hits. Changed so pressing RMB after use no longer activates the extra motion. Changed this extra motion to now activate when comboed from Bloody Stride. Changed the motion when comboed from Bloody Stride. Changed to no longer combo into stab attacks from Blood Moon Twist. Adjusted the damage due to the skill changes.
- Rework Primrose Sprint (Main) Added combo into Ethereal Dance and Fragrant Stigma when used in Awakening. Changed so your character does not collide with others when using Morning Dew, Ethereal Dance, or Fragrant Stigma in Awakening. Adjusted the damage of the following skills.
Archer
Dev Note For Archer, PvP damage was overly concentrated in a few skills such as Earth Shatter, Sunfall, and Covering Fire. We've rebalanced PvP damage across more skills to create a fairer distribution.
- Buff Absolute: Bolt of Radiance (Main, Ascension) 31.85% damage in PvP only → 40.13% damage in PvP only
- Nerf Absolute: Earth Shatter (Main, Ascension) 56.28% damage in PvP only → 39.4% damage in PvP only
- Nerf Sunfall (Main, Ascension) 74.96% damage in PvP only → 45.73% damage in PvP only
- Nerf Absolute: Covering Fire (Main, Ascension) 56.28% damage in PvP only → 42.21% damage in PvP only
- Buff Spear of Sylvia IV (Main, Ascension) 25.55% damage in PvP only → 27.34% damage in PvP only
- Buff Mountain Breeze (Main, Ascension) 37.7% damage in PvP only → 42.22% damage in PvP only
- Buff Righteous Smite (Main, Ascension) 36.24% damage in PvP only → 39.14% damage in PvP only
- Buff Luthraghon’s Call IV (Main, Ascension) 35.23% damage in PvP only → 40.51% damage in PvP only
- Buff Ultimate: Zephyr Leap (Main, Ascension) 56.28% damage in PvP only → 60.22% damage in PvP only
- Rework (Main, Ascension) Changed the damage in PvP as follows.
Dark Knight
Dev Note Awakening Dark Knight is shifting to utilize Knockdown more often in PvP combos, rather than Floating. Previously, most Awakening skills applied Floating, which limited the amount of PvP damage you could chain in a single combo. By switching to Knockdown, you’ll be able to extend your combos and increase your damage output in PvP.
- Buff Black Spirit: Spirit Hunt (Awakening) Attack damage 4018% x2 Extra attack damage 3214% x1 53.4% damage in PvP onlyAttack damage 4018% x2 Extra attack damage 6338% x1 53.4% damage in PvP only
- QoL Grip of Grudge (Awakening) Added Down Attack to the skill.
- QoL Flow: Spirit Blaze (Awakening) Removed Down Smash, added Knockdown on hits.
- Rework Flow: Darkness Outpouring (Awakening) Changed from Floating to Knockdown.
- Rework Core: Touch of Exploitation (Awakening) Changed the effect upon learning the skill as follows. Before: Bound on last attack hits (Nullified during cooldown) After: Floating on first hit (Nullified during cooldown)
- QoL Trap of Vedir (Awakening) Added 2 hits to the attack before the backward motion.
- QoL Spirit Hunt (Awakening) Added Attack Speed +10% for 10 sec when using the skill. This is the same effect as that of Unveiled Dagger.
- Buff Black Spirit: Spirit Hunt (Awakening) Changed to no longer perform a casting motion before the attack. Reduced the time and intensity of your character slowing down between the first and extra attack. Removed All Damage Reduction +10 for 20 sec and Movement Speed -5% for 5 sec when using the skill. Added All AP +10 for 20 sec when using the skill. Increased the damage of the extra attack.
- Bugfix Flow: Darkness Outpouring Fixed the issue where the Down Attack effect was missing from the skill description.
Guardian
Dev Note Previously, Awakening Guardian could combo skills faster using Quick Slots than with manual controls. We’ve now improved manual controls so you can combo skills just as quickly, no matter how you play.
- Buff Fierce Disdain (Awakening) Improved to combo faster from Awakening skills.
- Rework Fireborne Rupture (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: Glorious Advance, Scornful Slash, Dragon's Maw, Searing Fang, Scalding Thorn
- Rework God Incinerator (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: Glorious Advance, Scornful Slash, switching to Awakening Weapon.
- Rework Infernal Nemesis (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: Cleansing Flame, Scornful Slash
- Rework Neck Impaler (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: Scornful Slash
- Rework Frigid Wind (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: God Incinerator, switching to Awakening Weapon
- Rework Cleansing Flame (Awakening) Changed to combo faster from the following even when not used via a Quick Slot: Dragon's Maw, Searing Fang, switching to Awakening Weapon
Sage
- Buff Flow: Finishing Touch Improved the usability of the skill when using the W + F key command. As a result, Prime: Ator's Fist will not activate when the W key is pressed together with the F key.
Corsair
- Bugfix Tide-splitter Patraca Fixed the issue where using the skill consumed extra Stamina.
Scholar
- QoL Gravity Anchor (Main, Ascension) Added Attack Speed +15% for 15 sec.
Dosa
Dev Note Awakening Dosa can support allies through Elements: Generate, and on top of that he also wields ranged damage strong enough to rival other ranged classes. To keep things balanced, we’ve made some adjustments to his PvP damage.
- Nerf Sundering Sweep (Awakening) 79.31% damage in PvP only → 55.52% damage in PvP only
- Nerf Winged Kick (Awakening) 67.65% damage in PvP only → 58.86% damage in PvP only
- Buff Wood: Bend IV (Awakening) 31.49% damage in PvP only → 36.21% damage in PvP only
- Buff Fire: Blaze IV (Awakening) 40.82% damage in PvP only → 45.72% damage in PvP only
- Nerf Metal: Temper (Awakening) 37.32% damage in PvP only → 30.23% damage in PvP only
- Buff Water: Weave IV (Awakening) 33.82% damage in PvP only → 36.86% damage in PvP only
- Nerf Fire: Spread (Awakening) 61.81% damage in PvP only → 45.74% damage in PvP only
- Nerf Metal: Pour (Awakening) 39.07% damage in PvP only → 30.87% damage in PvP only
- Rework (Awakening) Changed the damage in PvP as follows.
Deadeye
Dev Note Deadeye's Lil' Devil skill used to deal excessively high PvP damage from long distances, so we've reduced its power. While Lil' Devil is still stronger than Revolvers or Shotgun skills, its ability to inflict high damage from beyond an opponent’s view distance in large-scale fights has been toned down.
- Nerf Rocket's Red Glare V 33.8% damage in PvP only (Regular Ammo) 33.8% damage in PvP only (Marni Rounds)30.15% damage in PvP only (Regular Ammo) 30.15% damage in PvP only (Marni Rounds)
- Nerf Reach for the Sky V 38.04% damage in PvP only (Regular Ammo) 38.04% damage in PvP only (Marni Rounds)26.63% damage in PvP only (Regular Ammo) 26.63% damage in PvP only (Marni Rounds)
- Nerf Dead Eye Shot V 33.69% damage in PvP only (Regular Ammo) 33.69% damage in PvP only (Marni Rounds)23.92% damage in PvP only (Regular Ammo) 23.92% damage in PvP only (Marni Rounds)
- Nerf Beautiful Demolition V 28.26% damage in PvP only (Regular Ammo) 28.26% damage in PvP only (Marni Rounds)25.15% damage in PvP only (Regular Ammo) 25.15% damage in PvP only (Marni Rounds)
- Nerf Bombs Burstin' in Air V 32.39% damage in PvP only (Regular Ammo) 32.39% damage in PvP only (Marni Rounds)24.62% damage in PvP only (Regular Ammo) 24.62% damage in PvP only (Marni Rounds)
- Rework Changed the damage in PvP as follows.