[Updates] Patch Notes - January 17, 2024
63 changes across 15 classes: 21 buffs5 nerfs18 reworks14 bugfixes5 QoL
Ranger
- Bugfix Vine Knot (Awakening) Changed to make the character land quickly after the skill. Fixed the issue where the animation would occasionally end above the monster when used in close proximity to the monster. Fixed so that the landing animation will immediately change to the falling animation while airborne.
- Bugfix Fixed the issue where parts of the Cantabile outfit appeared unnatural in a certain body shape.
Sorceress
- Rework Violation (Awakening) Changed to rotate the character immediately according to the camera's direction at the start of the skill. This change also applies when performed forward once more by consuming a fragment.
- Buff Soul Harvest (Awakening) Improved the combo speed from attack 1 to the attack 2 and alleviated the slowdown of the character on hits.
- Bugfix Fixed the issue where dyeing hair whilst wearing Grandpa Cron's Helper Outfit made some appearances unnatural at a certain display quality.
Maehwa
- Buff Prime: Petal Swirl (Main & Succession) Improved to combo smoothly into the skill after Chase. Changed to fix the character's direction regardless of camera rotation during the return animation after the skill.
- Buff Razorblade Corolla (Main & Succession) Improved to combo smoothly into attack 1 after forward Chase and attack 2 after backward Chase.
- QoL Petal Swirl (Main & Succession) Moonrise Sleet Steps Stub Arrow: Evasive Shot Oppression Maehwa's Will, Ultimate: Maehwa's Will Chaos: Crimson Gust
- Buff Frost Pillar (Main & Succession) Improved to combo smoothly into other skills.
- Buff Flow: Tip of an Iceberg (Main & Succession) Improved to combo smoothly into Flow: Frostflower, attack 2 of Ice Fang, and Sleet Steps.
- Bugfix Sleet Steps (Main & Succession) Fixed the issue where the character would awkwardly rotate when using the skill laterally.
Kunoichi
- Nerf Kunai Block (Main & Succession) Changed to not consume Stamina while using the skill. Changed to continuously guard when holding Q. Reduced the distance pushed back on blocks.
- Rework Tragic Blade (Main & Succession) Changed from automatically activating if below 400 Stamina to pressing LMB on Kunai Block blocks.
- Buff Succession: Kunai Throw, Shadow Stomp (Main & Succession) Improved to immediately activate Shadow Stomp after using Succession: Kunai Throw while airborne. Improved the animation combo speed when using Succession: Kunai Throw while airborne.
- Rework Flow: Pinwheel Fury (Main & Succession) Changed to make the shadow clone appear faster.
- Buff Lethal Spin Spree (Main & Succession) Slightly increased the forward Movement Speed during the skill and changed to allow movement in the direction the character is facing. Changed the movement during the skill so that it no longer passes through other characters.
- Rework Danse Macabre (Main & Succession) Changed to always move the maximum distance and perform the attack even if there are enemies in the middle. Accordingly, changed to allow the attack in the middle of movement by LMB during the skill.
Ninja
Dev Note For the Awakening Ninja, we've tweaked the Seamless skill to exclude its Bound effect in PvP, enabling the Ninja to benefit from the melee AP boost during combos. Furthermore, we've ensured that the Shadow Slash is instantly performed after Sura Katana skills, offering the Ninja greater flexibility for surprise attacks or swift movements.
- Rework Prime: Fatal Blow, Shadow Stomp (Main & Succession) Changed to immediately activate Shadow Stomp after Prime: Fatal Blow.
- Buff Prime: Smokescreen (Main & Succession) Reduced the cooldown: 12 sec → 10 sec.
- Buff Alert Stance (Main & Succession) Improved to activate the skill backward with RMB after Covert: Cut Throat or Boss Slaughter.
- Rework Drastic Measure (Main & Succession) Changed to charge faster. Changed to display the charging status in accordance with the actual charging animation.
- Rework Seamless (Main & Succession) Changed to apply the Bound debuff for PvE only.
- Rework Shadow Slash (Main & Succession) Changed to immediately perform the skill when used after other Awakening skills. However, the casting delay remains the same when performed alone or from the Quick Slot.
Witch
- Buff Barrage of Lightning (Awakening) Improved to allow combo into Flow: Magical Evasion, Elementalization during the casting of the skill. Improved to combo smoothly into Flow: Magical Evasion after the skill.
Striker
- Bugfix Fixed the issue where the Stun debuff of Echo Spirit was being applied during PvP.
Mystic
Dev Note The Awakened Mystic was designed to favor battles where she consistently dealt damage while glancing off (or taking) blows. However, this meant that she had to give up on stacking offensive stats and moreso on gearing up defensively to survive combat. To address this issue, we removed the HP recovered per Hurricane Sweep moves to now be recovered through her major skills of Wave Orb, Rising Dragon, and Sea Burial, thus allowing the Mystic to consistently deal damage to recover her health. Also, just as consuming Martial Spirits and performing Wave Orb, Rising Dragon, and Sea Burial increased her damage, we felt reducing the Martial Spirit cost for certain skills would allow for more frequent usage of such skills in her combos.
- Bugfix Flash Step → Elbow Edge (Main & Succession) Fixed the issue where comboing the two skills would reduce your traveled distance.
- Rework Flash Step → Prime: Scissor Kick (Main & Succession) Changed to now combo into the latter skill's attack 1.
- Rework Prime: Scissor Kick (Main & Succession) Changed the Floating debuff to now be applied during attack 1.
- Buff Wave Orb, Sea Burial (Main & Succession) Improved to combo smoothly from Hurricane Kick.
- Buff Dragon's Pit (Main & Succession) Improved to combo smoothly into other skills. Reduced the cooldown: 25 sec20 sec. Improved to be available via Quick Slot with your gauntlet.
- Rework Dragon's Rip (Main & Succession) Changed to now instantly activate Wave Orb without charging when comboed.
- QoL Hurricane Sweep (Main & Succession) No longer recovers HP per move when using the skill. Added Recover 30 HP per hit effect. Also affects the Black Spirit version.
- Rework Wave Orb (Main & Succession) No longer recovers HP when fully charged. Changed to apply the Sea Dragon effect without consuming Martial Spirits when fully charged. Changed to recover 200 HP when using the skill. Consuming Martial Spirits will recover 300 HP when using the skill. This includes cases when instantly performing the skill. Changed to now consume 2 Martial Spirits to apply the Sea Dragon effect upon gathering 2 Martial Spirits. Changed so you can now only combo into Flash Ship after fully charging the skill.
- Rework Rising Dragon (Main & Succession) Changed to now recover 200 HP when using the skill. Consuming Martial Spirits will recover 300 HP when using the skill. Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit.
- Rework Sea Burial (Main & Succession) Changed to now consume 1 Martial Spirit to apply the Sea Dragon effect upon gathering 1 Martial Spirit. Accordingly, removed the previous effect when there was only 1 Martial Spirit. Changed to now recover 200 HP when using the skill. Consuming Martial Spirits will recover 300 HP when using the skill.
Dark Knight
- Bugfix Fixed the issue where the Lovely Bloom armor appeared unnatural in certain poses in Awakening.
Sage
Dev Note The Succession Sage has demonstrated its strength in group battles in PvP, through high damage output, his disruptive nature, and stability provided by Rift Chain. As a class known for having casting actions for each skill and feeling rather slow overall, this we saw to compensate by allowing for maximum damage output at higher levels. However, we decided to increase the interval when the Sage disappears after using Rift Chain and the Super Armor buff obtained at the end of the skill, which will require Sages to be more strategic with the skill usage. Also, we adjusted the advantage of reduced cooldown time for the Reset skill obtained through the effect of Prime: Overdrive. No longer will using Kyve Mastery or Ator's Thorn grant the reduction, which bore no risk even if wasted in mid-air. Now you will gain the cooldown reduction when using main skills that are more risky to use in mid-air.
- Buff Prime: Ator's Fist (I to III) (Main & Succession) Attack damage 888/1065/1278% x3, max 4 hits Damage -60% in PvP onlyAttack damage 932/1118/1342% x3, max 4 hits Damage -62% in PvP only
- Rework Prime: Spatial Fissure (I to III) (Main & Succession) Attack 1 damage 1115/1339/1607% x5 Attack 2 damage 1115/1339/1607% x7 Damage -41% in PvP onlyAttack 1 damage 1204/1446/1736% x5 Attack 2 damage 1204/1446/1736% x7 Damage -45.4% in PvP only
- Buff Prime: Ator's Mark (I to III) (Main & Succession) Attack damage 1334/1557/1777% x8 Damage -62.5% in PvP onlyAttack damage 1441/1682/1919% x8 Damage -65.3% in PvP only
- Buff Prime: Form Shift (I to IV) (Main & Succession) Attack damage 717/861/1005/1149% x2, max 7 hits Damage -53/53/52.9/52.9% in PvP onlyAttack damage 767/921/1075/1229% x2, max 7 hits Damage -56% in PvP only
- Buff Prime: Ator's Energy (I to IV) (Main & Succession) Attack damage 1518/1680/1844/2011% x10 Damage -60.1% in PvP onlyAttack damage 1624/1798/1973/2152% x10 Damage -62.8% in PvP only
- Nerf Prime: Rift Storm (Main & Succession) Attack 1 damage 1318% x5 Attack 2 damage 1318% x10 Damage -68.5% in PvP onlyAttack 1 damage 1384% x5 Attack 2 damage 1384% x10 Damage -70% in PvP only
- Nerf Dimensional Compression (Main & Succession) Attack 1 damage 1042% x11 Attack 2 damage 1042% x10 Attack 3 damage 1210% x4 Attacks 1 and 2 damage -50% in PvP only Attack 3 damage -52.2% in PvP onlyAttack 1 damage 1115% x11 Attack 2 damage 1115% x10 Attack 3 damage 1295% x4 Attacks 1 and 2 damage -53.3% in PvP only Attack 3 damage -55.6% in PvP only
- QoL Prime: Form Shift (Main & Succession) Removed the Magic AP +4/8/12/16 effect upon use.
- Rework Prime: Overdrive (Main & Succession) Changed Kyve Mastery and Ator's Thorn to no longer obtain Overdrive's effect. Changed to apply Overdrive's effect twice when using the following skills. Spatial Collapse Flow: Finishing Touch Ator's Energy Void Gateway Dimensional Compression Gravity Rift Atomagia Prime: Rift Storm Prime: Spear Bolt
- Nerf Prime: Rift Chain (Main & Succession) Changed the cooldown: 4 sec7 sec Changed the damage of the following skills.
Corsair
Dev Note We've changed Succession Corsair to now inflict debuffs on opponents more frequently by utilizing not only Prime: Whirling Slash but also Prime: Mareca: Sea Stroll. Additionally, we've eliminated the difficult-to-land attack while moving with Prime: Mareca: Sea Stroll, and changed the skill to deal faster damage while applying a debuff.
- Buff Prime: Mareca: Sea Stroll (Main & Succession) Reduced the cooldown: 20 sec → 12 sec. Changed the Skill Add-on tier: 3 → 2. Changed to have no attacks while moving. Accordingly, the damage of the last attack has been adjusted. However, the effect of No Guard Gauge recovery applies to the path that Corsair passes. Added the Air Attack debuff.
- Bugfix Mareca: Sea Stroll (Main & Succession) Fixed the issue where the description displayed commands and the Floating debuff that were different from the actual effects.
- Bugfix Flow: Dreamswirl (Main & Succession) Changed the cooldown: 30 sec20 sec Fixed the issue where the skill incorrectly displayed the Stun debuff icon.
- Bugfix Fixed the issue where whilst performing certain actions, the back decor of Shell Belle Armor (Wipeout) appeared unnatural.
Drakania
Dev Note Awakened Drakania was able to swiftly approach and ambush enemies using the mobility gained from Flow: Markthanan's Wings and Flow: Wings of Destruction. Particularly, Flow: Wings of Destruction allowed for starting flight from a distance and moving, then suddenly disappearing and reappearing with Core: Tectonic Slam or Core: Storm Maul to apply debuffs. This made it difficult for opponents to respond. To address this, changes have been made to allow combos only after the landing motion, giving opponents somewhat of a fighting chance to respond to Awakened Drakania's mobility. Also, we've adjusted Markthanan's Heart's HP recovery effects to prevent Drakania from suddenly recovering too much HP during combos. Instead, a certain level of HP can be maintained continuously when dealing damage outside of combos.
- Buff Flow: Dragon Flight (Awakening) Changed the skill to be unable to combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeblood: Tip of the Scale, and Dragonblood: Tip of the Scale while flying. Accordingly, changed so that you can land when pressing E, RMB, or LMB during flight. Changed the skill to combo into Hexeblood: Tectonic Slam or Hexeblood: Storm Maul after the character has fully landed. Improved to smoothly combo with Hexeblood: Tip of the Scale, Dragonblood: Tip of the Scale after landing. Improved to smoothly combo into Hexeblood: Tectonic Slam, Hexeblood: Storm Maul, Hexeb lood: Tip of the Scale, or Dragonblood: Tip of the Scale after landing while evading laterally.
- Rework Hexeblood: Tip of the Scale (Awakening) Changed to consume 150 stamina when attack 3 is activated while moving. Accordingly, stamina does not recover. Changed the attack 3 of Refraction, Flow: Markthanan's Wings, and Flow: Dragon Flight to move further when comboed.
- Rework Dragonblood: Tip of the Scale (Awakening) Changed to consume 150 stamina when activated while moving. Accordingly, stamina does not recover.
- Bugfix Markthanan's Heart (Awakening) Changed the HP recovery effect of Hexeblood: Extinction and Dragonblood: Savage Decree: 5% of Max HP 2 times → 4 times (up to 50% of Max HP) Changed the HP recovery effect of Doombringer: 5% of Max HP 6 times → 4 times (up to 50% of Max HP) Changed the HP recovery effect of Dragonblood: Sundering Roar: 5% of Max HP 10 times → 6 times (up to 50% of Max HP) Fixed the issue where Drakania's HP intermittently recovered additional HP when using Doombringer during other skills, even though her HP was more than 50%.
- Nerf Flow: Obliterate (Awakening) Changed the damage in PvP only: -27.3% → -38.6%
- Bugfix Fixed the issue where some appearances appeared unnatural when wearing Lath'rakan Armor and Exclaire Shoes together.
Woosa
- Bugfix Fixed the issue where the Stun and Knockdown debuffs from Bloomburst and Bloom Deluge (Sari Flower effects) were not being applied during PvP.
Maegu
Dev Note The Awakened Maegu was designed to suddenly ambush adventurers in PvP with debuffs through the Foxflare Ambush, Hazy Path -> Twirling Crane combo. However, even if you managed to apply a debuff, there was no defensive effect when using Wind Step in following combos, so unless you were facing an individual foe, you always had to retreat midway without finishing off the enemy. To address this, we made the Twirling Foxflare -> Flow: Foxflare Encore combo more usable for small and large scale fights. Additionally, to speed up the hit-and-run playstyle of the Awakened Maegu, the HP recovery and cooldown of Twirling Crane have been adjusted.
- Buff Hazy Path (Awakening) Improved to activate by pressing ↑ + RMB with your main weapon when Heavenward Dance is locked.
- Buff Twirling Foxflare (Awakening) Added Forward Guard when using the skill. Changed to now apply Stiffness on attack 1 hits upon learning the Core version.
- Buff Twirling Crane (Awakening) Changed HP recovery: 30% → 40% of Max HP Reduced the cooldown: 18 sec → 16 sec Improved to activate via Quick Slot with your main weapon.
Scholar
- QoL (Main & Ascension) Added Scholar to be selectable as a trial character.
- QoL (Main & Ascension) Click the "Trial" tab on the top right portion of the character selection screen to create a trial character.
- Bugfix (Main & Ascension) Fixed the issue where hitting multiple targets with your hammers sounded abnormal.