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[Updates] Class Balance Patch Notes - October 12, 2022

2022-10-12 Pearl Abyss era NA/EU Official patch notes ↗

272 changes across 24 classes: 82 buffs4 nerfs75 reworks6 new89 bugfixes16 QoL

Warrior

Ranger

Dev Note With this patch, we further enhanced Ranger Succession's ability to dodge enemy attacks. The distance traveled with Twisting Wind and Call from Sky was increased, and Evasive Landing Shot now applies "Movement Speed Decrease" to the target, allowing her to more easily keep her distance from the enemy.

Sorceress

Dev Note For Succession Sorceress, the damage of her Abyssal Flame and Bloody Calamity has been adjusted. Additionally, Abyssal Flame can no longer be cast during cooldown, but it now grants Super Armor while moving and its debuffs will always apply when used instantly, improving Sorceress' performance in mid-range and long-range battles. Furthermore, the unpopular Crow Nightmare was also reworked into a mid-range skill to allow more diversity in skill enhancements. Prime: Darkness Released was added to supplement her low damage in melee battles and help her neutralize the target by instantly applying knockdown. In addition, Prime: Darkness Released grants Forward Guard when used backward, allowing her another option to retreat when needed. Unlike Awakening Sorceress, there are many restrictions to the movement skills of Succession Sorceress, save for Night Crow. Prime: Rushing Crow was changed to maintain its defensive effect during the skill to improve stability in her movement.

Berserker

Tamer

Dev Note The efficiency of riding Heilang has been improved for Succession Tamer. Previously Tamer would be dismounted from Heilang when hit by any debuff, but it now follows the rules of riding a horse, where the rider is only dismounted when hit by a dismount effect. Additionally, Tamer will be protected by Heilang and take significantly reduced damage. For Awakening Tamer, Legendary Beast Dance: Assimilate was removed and its effects were instead distributed to other skills to simplify her gameplay.

Musa

Maehwa

Dev Note With this patch, we focused on improving Succession Maehwa's ability to freely attack and retreat, and the consistency of her attacks during Red Blade. Succession Maehwa's PvP gameplay was focused on movement skills such as Prime: Carver or Prime: Dragon Bite to approach the enemy, and on AoE Floating from Prime: Red Moon. However, this combat style heavily relied on debuffs for it to be effective, which proved to be difficult. So we replaced Stub Arrow with Prime: Charged Stub Arrow so it can be instantly activated to deal considerable damage to targets without the use of combos. Furthermore, we added Red: Blooming with Super Armor during Red Blade so she can reliably counterattack the enemy.

Valkyrie

Dev Note There weren't any drastic overall changes to Succession Valkyrie, but significant changes were made to Judgment of Light and Divine Power, her core skills. First, Prime: Judgment of Light I, II, and III were changed to be activated on their own. Its Casting Speed was also increased, so we expect to see this skill be used more often in PvE and PvP. For Divine Power, we improved Prime: Divine Power and Ultimate: Divine Power to activate as a single skill when both skills are acquired, allowing for concise skill motion and high damage at the same time. This will also make the skill more effective in both PvE and PvP. However, since these two skills were representative of Valkyrie's past playstyle, we expect some of you to not welcome this change. We will check your feedback on Succession Valkyrie after this patch and keep on making improvements.

Kunoichi

Dev Note We've made improvements on Awakening Kunoichi with a focus on using command keys, namely by making it more efficient to switch between her shortsword and sah chakram, as well as improving her overall attack speed in Awakening (with her sah chakram). First, we've minimized the inconvenience of having to switch weapons by maintaining her sah chakram even when moving backward (W) after Block Jump when acquiring Flow: Block Jump in Awakening. We've also made it possible to activate Half Moon Slash with her shortsword via hotkey for a quicker transition. We've also improved some of her sah chakram skills, including Half Moon Slash, Lunar Dash, Danse Macabre, etc. to combo into Ninjutsu: Block Jump more quickly for cleaner attacks on an approach. Chain Crash: Sah Chakram and Moon Storm combos were improved and Lunatic Discus was changed into a short, simple skill that deals immediate, high damage, increasing the attack speed of sah chakram skills overall.

Ninja

Wizard

Witch

Striker

Mystic

Lahn

Archer

Dev Note Archer's crossbow is being used as a secondary option as his greatbow covers a wider range and causes greater destruction. With this in mind, for this update, we've improved Archer's crossbow to perform abilities that are required, different from those performed with his greatbow so that you can better utilize his crossbow. Also, we've changed Storm of Light so that he can consecutively fire arrows more quickly with his crossbow than with his greatbow. In addition to this change, we've changed Light's Mark to Shadebound Beam with which he can aim at the target.

Dark Knight

Shai

Guardian

Hashashin

Nova

Dev Note Awakening Nova's past overperformance led to her Star's Breath recovery and defensive effects being adjusted. After these changes, Awakening Nova players now tend to utilize the quoratum to overcome the sting's weaknesses. As a result, her identity as an aggressive, fierce attacker suffered. With this patch, we focused on reinforcing her offensive capabilities. Star's Breath recovery is significantly increased with your sting. Also, the cooldown of En Garde, Combust Life, and other skills have been reduced so you can mainly utilize accel skills. Furthermore, to minimize the sluggish feeling while En Garde is inactive, we improved the damage of certain skills and fluidity of Break Orbit and Swooping Ring. To balance out these enhancements, we tuned down the defensive capabilities in Guard with your quoratum so Succession Nova is not overshadowed in this aspect.

Sage

Dev Note First, for Succession Sage, we've made changes to the skill Overdrive so that when you use it after it stacks to 10 levels, the effects remain. The increase in Casting Speed and cooldown reduction effects for Reset will also be applied. For Awakening Sage, we've made more changes to the skill, Bolt. You can now quickly combo into other skills after Bolt without having to use Shock Relay (skill cancellation). Also, we've added the Stiffness debuff to Shock Relay and made changes so that Shock Relay can instantly be activated with your main weapon (when you've locked Ator's Thorn). Additionally, we've added Invincible to be applied midair for Divine Executioner and made changes to make it easier to enter and exit the battlefield.

Corsair

Dev Note Corsair was adjusted in the past due to her Mermaid form being too powerful, but after recent assessments, we concluded that she is now in need of some improvements. Mareca: Spiral of Dreams was changed so it can combo with other Mareca skills. This skill will be effective in situations where Mareca: Sea of Dreams may not be. Additionally, the "No Guard Gauge recovery" effect on Prime: Heirloom of the Crow now applies to all Succession skills, enhancing her unique role. For Awakening Corsair, we improved her options in aerial combat. Mareca Swing can now be used to launch yourself in the air, allowing evasive movement and consistent damage while airborne. Furthermore, the additional attack of Pirate's Life For Me was changed to a ranged projectile, improving the fluidity of combos when used with harpoon attacks. And finally, Labao of the Slippery Scallywags' has been improved to more reliably support the Cap'n.

Drakania

Dev Note There were significant changes to Awakening Drakania. Markthanan's Heart was improved to also apply its effects in Awakening. Since wing-spreading skills in Awakening (Dragonblood: Savage Decree, Dragonblood: Doombringer, Hexeblood: Aerial Burst, etc.) grant HP recovery, we expect greater stability in PvE and PvP. Additionally, Hexeblood was improved to better fit her theme. The additional Attack Speed from this state was increased from 10% to 15%, and "All AP +10" was added to it as well. Staying in Hexeblood form will now be viable for PvE, and you will be able to freely alternate between Hexeblood and Dragonblood as we originally intended.