[Updates] Class Balance Patch Notes - October 12, 2022
272 changes across 24 classes: 82 buffs4 nerfs75 reworks6 new89 bugfixes16 QoL
Warrior
- Buff Succession: Guard (Main Weapon, Succession) Improved "All DP Increase" to apply when using the skill. Increased the duration of "All DP Increase" applied to self and allies when holding the skill from 10 sec to 20 sec. Increased the duration of "All DP Increase" applied when attacked while holding the skill from 5 sec to 10 sec.
- Buff Prime: Shield Strike, Prime: Scars of Dusk (Main Weapon, Succession) Improved skills to empower Succession: Guard by refreshing the duration of all applied "All DP Increase" effects when the skills are used.
- Rework Flow: Hilt Strike (Main Weapon, Succession) Changed number of hits. Attack damage 1300% x2 (PvP only), 1300% x 3 (PvE only)Attack damage 1300% x 3
- Buff Black Spirit: Slashing the Dead (Main Weapon, Succession) Increased the attack range to match the description.
- Bugfix Black Spirit: Merciless (Main Weapon, Succession) Fixed the issue where the downward strike would not cause the hit target to dismount. Increased the attack range of the downward strike to match the description.
- Bugfix Black Spirit: Pulverize (Main Weapon, Succession) Fixed the issue where HP recovery was abnormal when used in a combo after Reckless Blow. Fixed the issue where the attack range was smaller when used in a combo after Reckless Blow.
- Bugfix Core: Grave Digging (Main Weapon, Succession) Fixed the issue where Black Spirit: Grave Digging would still activate with Black Spirit's Rage locked.
- Bugfix Core: Pulverize (Main Weapon, Succession) Fixed the issue where Black Spirit: Pulverize would still activate with Black Spirit's Rage locked.
Ranger
Dev Note With this patch, we further enhanced Ranger Succession's ability to dodge enemy attacks. The distance traveled with Twisting Wind and Call from Sky was increased, and Evasive Landing Shot now applies "Movement Speed Decrease" to the target, allowing her to more easily keep her distance from the enemy.
- New Succession: Twisting Wind (Main Weapon, Succession) New skill - Succession: Twisting Wind has been added. Twisting Wind can now be casted during cooldown. Increased the distance traveled compared to the original Twisting Wind skill.
- Rework Succession: Feathers of Lemoria (Main Weapon, Succession) Changed the spirit arrow visual effects to not display if the attack does not land during cooldown to match the description.
- Buff Succession: Call from Sky (Main Weapon, Succession) Reduced Stamina cost from 250 to 200. Increased distance traveled.
- Buff Prime: Charging Wind (Main Weapon, Succession) Increased charge speed.
- Bugfix Black Spirit: Prime: Charging Wind (Main Weapon, Succession) Changed skill motion. Damage was adjusted for the new skill motion. Fixed the issue of the Black Spirit's Rage buff not being applied when using the skill.
- Rework Prime: Feathers of the Spirits (Main Weapon, Succession) Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.
- Bugfix Absolute: Tearing Arrow (Main Weapon, Succession) Fixed the description of the maximum number of hits of 0 and 1 times charged attacks to match the actual effects.
- QoL Evasive Landing Shot (Main Weapon, Succession) Added "Movement Speed -25% for 10 sec on hits."
- Bugfix Prime: Ultimate: Blasting Gust, Tearing Arrow, Razor Wind (Main Weapon, Succession) Fixed the issue where the skill would sometimes stop during use. Improved character movement when switching to your kamasylven sword after certain motions to better match your directional input.
- QoL Elven Rage (Main Weapon, Succession) Removed "All DP +10 for 10 sec."
- Bugfix Black Spirit: Elven Rage (Main Weapon, Succession) Fixed the issue where the sound effects would sometimes not play.
- Rework Guardian (Main Weapon, Succession) Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.
- Bugfix Spirit's Haven (Main Weapon, Succession) Added "All DP +15 when using the skill." Fixed the issue where Spirit's Shackles would activate when used after certain motions.
- Bugfix Wind Step (Main Weapon, Succession) Fixed the issue where Flow: Rushing Wind would activate when ↑ + RMB / ↓ + RMB was input after certain motions.
- Bugfix Black Spirit: Waltz of Wind (Main Weapon, Succession) Fixed the issue where the forward moving attack would knockback targets on every hit.
- Bugfix Black Spirit: Regeneration (Main Weapon, Succession) Improved the skill command description to be more exact. Fixed the issue where the description of the skill's Super Armor effect was awkward. Fixed the issue where the additional effects of the skill's 4th attack were inactive.
Sorceress
Dev Note For Succession Sorceress, the damage of her Abyssal Flame and Bloody Calamity has been adjusted. Additionally, Abyssal Flame can no longer be cast during cooldown, but it now grants Super Armor while moving and its debuffs will always apply when used instantly, improving Sorceress' performance in mid-range and long-range battles. Furthermore, the unpopular Crow Nightmare was also reworked into a mid-range skill to allow more diversity in skill enhancements. Prime: Darkness Released was added to supplement her low damage in melee battles and help her neutralize the target by instantly applying knockdown. In addition, Prime: Darkness Released grants Forward Guard when used backward, allowing her another option to retreat when needed. Unlike Awakening Sorceress, there are many restrictions to the movement skills of Succession Sorceress, save for Night Crow. Prime: Rushing Crow was changed to maintain its defensive effect during the skill to improve stability in her movement.
- New Prime: Darkness Released (Main Weapon, Succession) New skill - Prime: Darkness Released has been added.
- Rework Crow Nightmare (Main Weapon, Succession) Changed into a ranged skill that targets distant enemies. Skill motions were changed due to the above. The following changes were made due to the above: Damage: Attack damage 598% x 7 → 927% x 6 Critical Hit Rate: 100% → 25% Accuracy Rate: +0% → +10% PvP Damage Reduction Rate: 24.9% → 25% Recover HP per hit: +92 → +105 Removed Super Armor when using the skill. Changed debuff effect. Bound on hits (PvE only) → Stiffness
- Buff Prime: Abyssal Flame (Main Weapon, Succession) Changed skill damage. Normal attack damage 577/768/922% x 3 → 849/1248/1499% x 3 Charged attack damage 653/960/1153% x 5 → 849/1248/1499% x 5 Changed PvP Damage Reduction Rate. Normal attack PvP Damage Reduction Rate 37% → 40% Charged attack PvP Damage Reduction Rate 23.3% → 25% Changed Critical Hit Rate. Critical Hit Rate 0% → 50% Can no longer be used during cooldown. Changed to no longer combo into Evasion (roll motion) during the skill. Decreased the charge time by 30%. Increased Movement Speed while charging. Improved the attack range increase on charged attacks to also apply on normal attacks. Increased attack range. Charged attack will activate when used in a combo with certain skills, and changed to inflict Stiffness. Increased Fragment of Darkness creation per hit. 1 Fragment of Darkness → 2 Fragment of Darkness per hit Changed defensive effect. Super Armor when moving during the skill Super Armor when charging the skill Changed attack decision. Stiffness on normal attack hits
- Rework Prime: Turn-back Slash (Main Weapon, Succession) Changed debuff from Bound to Floating.
- Rework Prime: Shadow Eruption (Main Weapon, Succession) Changed "Increase Critical Hit Rate" to apply to Adventurers. Critical Hit Rate +25% (PvE only)Critical Hit Rate 25%
- Rework Prime: Rushing Crow (Main Weapon, Succession) Changed debuff effect. Bound on hits → Bound on hits (PvE only) Changed the defensive effect. Super Armor while moving → Super Armor during the skill
- Buff Succession: Ultimate: Shadow Eruption (Main Weapon, Succession) Improved to combo into the following skills: Succession: Ultimate: Dark Flame Prime: Claws of Darkness attack 3
- Buff Succession: Beak Kick (Main Weapon, Succession) Changed number of hits of the summon. Additional damage of summon 340% x 2340% x 4
- Rework Nightmare (Main Weapon, Succession) Changed attack decision. Knockback on hitsStiffness on hits
- Buff Swirling Darkness (Main Weapon, Succession) Improved to combo into Midnight Stinger during the skill.
- Buff Black Spirit: Turn-back Slash (Main Weapon, Succession) Increased the attack range of the last attack to match the skill description.
- Bugfix Black Spirit: Violation (Main Weapon, Succession) Fixed the issue where the additional cast after the skill using Black Spirit's Rage and Shards was unavailable.
Berserker
- Bugfix Prime: Unstoppable Beast (Main Weapon, Succession) Changed the HP recovery effect. When used in Beast Form: Recover 350 HP every 2 sec for 20 sec → Recover 2.5% HP every 1 sec When used during Bestial Rage: HP recovery +100 every 2 sec → HP recovery +2% every 2 sec Fixed the issue where the visual effects were unnatural.
- Buff Flow: Windstorm (Main Weapon, Succession) Improved so the skill can be locked.
- Buff Rooting (Main Weapon, Succession) Added description about the crouch shot that activates when pressing RMB after the skill. Changed crouch shot to not apply Knockdown. Improved crouch shot to combo into Seismic Blast.
- Rework Flow: Shooting Mobility (Main Weapon, Succession) Changed the damage formula. Attack damage 1468% x 2Flame Buster damage x 3 Added "Accuracy Rate +15% for 3 secs when using the skill."
- Buff Seismic Blast I - III (Main Weapon, Succession) Can now be used with your battle axe.
- Bugfix Ground Lifting (Main Weapon, Succession) Fixed the issue where "Can be used with your battle axe" was not displayed in the skill description.
- Bugfix Black Spirit: Devastation (Main Weapon, Succession) Fixed the issue where every attack would apply Stun (PvE only).
- Bugfix Black Spirit: Flow: Slugfest (Main Weapon, Succession) Fixed the issue where certain attacks, besides the last attack, would apply Stun.
- Bugfix Slugfest, Black Spirit: Slugfest (Main Weapon, Succession) Fixed the issue where the number of hits with the skill add-on applied was abnormal.
Tamer
Dev Note The efficiency of riding Heilang has been improved for Succession Tamer. Previously Tamer would be dismounted from Heilang when hit by any debuff, but it now follows the rules of riding a horse, where the rider is only dismounted when hit by a dismount effect. Additionally, Tamer will be protected by Heilang and take significantly reduced damage. For Awakening Tamer, Legendary Beast Dance: Assimilate was removed and its effects were instead distributed to other skills to simplify her gameplay.
- Buff Heilang (Main Weapon, Succession) Improved the controls while riding Heilang. Significantly increased Damage Reduction while riding Heilang. Tamer will only dismount when hit by a dismount effect, and not dismount when hit by other debuffs. Improved to be able to Auto-run (T) while riding. Improved turn speed while running. Improved to be able to use skills while running. Removed the base DP of Heilang and increased Max HP by 20%. However, elements that scale with Tamer's DP remain unchanged.
- Buff Absorb Heilang, Prime: Heilang's Aura (Main Weapon, Succession) Improved the effects of the skills to stack. However, only the All DP Increase from Prime: Heilang's Aura will apply.
- QoL Absorb Heilang (Main Weapon, Succession) Added "Recover all HP of Heilang on absorption."
- Nerf Command: Follow (Main Weapon, Succession) Increased cooldown to 10 min.
- Buff Heilang: Void Lightning (Main Weapon, Succession) Increased max number of hits from 13 to 16. Improved to combo into Heilang: Evasion during the skill.
- Buff Heilang: Whiplash (Main Weapon, Succession) Increased number of hits from 3 to 4.
- Buff Heilang: Throat-Burn (Main Weapon, Succession) Increased number of hits from 6 to 8.
- Bugfix Heilang: Lightning of Earth (Main Weapon, Succession) Increased max number of hits from 4 to 6. Fixed the issue of Heilang: Lightning of Earth not being activated after locking Heilang: Whiplash while riding Heilang.
- Buff Heilang: Fearful Trembling (Main Weapon, Succession) Increased number of hits from 5 to 7.
- Bugfix Heilang: Upward Claw (Main Weapon, Succession) Changed cooldown from 12 sec to 9 sec. Attack 1 - Increased number of hits from 3 to 4. Attack 2 - Increased number of hits from 5 to 7. Fixed the issue of Heilang: Whiplash not being activated when comboing with Heilang: Upward Claw after using Heilang: Lightning of Earth while riding Heilang.
- Buff Heilang: Roaring (Main Weapon, Succession) Increased number of hits from 9 to 10.
- Bugfix Prime: Moonlight Strike (Main Weapon, Succession) Improved to combo into the following skills more fluidly: Fearful Trembling, Upward Claw, Throat-Burn Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.
- Buff Succession: Tree Climb (Main Weapon, Succession) Added Super Armor during the additional attack (Inactive during cooldown).
- Buff Absolute: Flash (Main Weapon, Succession) Slightly increased distance traveled.
- Rework Whiplash (Main Weapon, Succession) Changed the skill to no longer activate when pressing LMB + RMB after certain skills with low MP.
- Bugfix Fearful Trembling (Main Weapon, Succession) Fixed the issue where Succession: Fearful Trembling would not activate when registered to a Quick Slot in Succession.
- New Skyreach (Main Weapon, Succession) New skill - Skyreach has been added.
- Buff Cloud Stomping (Main Weapon, Succession) Changed skill motions and damage. Changed the charge attack when pressing RMB during the skill to no longer activate. Changed the evade while airborne when pressing ←/+ SHIFT during the skill to no longer activate. Improved the effects of the skills to stack. However, only the All DP Increase from Heilang: Berserk will apply.
- QoL Legendary Beast Dance: Assimilate (Main Weapon, Succession) Removed skill and distributed its effects to other skills instead.
- Buff Flow: Ascension (Main Weapon, Succession) Increased attack range. Added "80 burn damage every 3 sec for 9 sec on hits."
- QoL Allround Spinner (Main Weapon, Succession) Added "Recover 40 HP per hit."
- Bugfix Moonlight Strike (Main Weapon, Succession) Added "Movement Speed -10% for 10 sec on hits." Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.
- QoL Flow: Soaring Strike (Main Weapon, Succession) Added "All DP +20 for 10 sec when using the skill."
- QoL Flow: Intimidation (Main Weapon, Succession) Added "All DP -10 for 10 sec on hits."
- QoL Flow: Full Moon (Main Weapon, Succession) Added "Attack Speed and Casting Speed -10% for 10 sec on hits."
- Bugfix Legendary Beast Dance: Echo - White Tiger (Main Weapon, Succession) Fixed the issue where the visual effects were abnormal in certain situations.
- Bugfix Black Spirit: Moonlight Strike, Black Spirit: Garuda (Main Weapon, Succession) Fixed the issue where you'd recover an abnormal amount of MP on hits.
Musa
- Buff Prime: Crust Crusher (Main Weapon, Succession) Increased number of hits by 1. Changed debuff effect. Knockdown on hits → Knockdown on hits (PvE only) Changed defensive effect, Forward Guard before the attack hits → Forward Guard during the skill Changed cooldown from 20 sec to 14 sec.
- Buff Chase (Main Weapon, Succession) Improved to combo into Prime: Divider during the skill. Improved the fluidity when used in a combo with Prime: Gale Attack 3. Improved the fluidity when used in a combo with Prime: Blooming.
- Buff Backstep Slash (Main Weapon, Succession) Improved to be available with your crescent blade.
- Bugfix Black Spirit: Flow: Dash Slash, Black Spirit: Fiery Angel, Black Spirit: Below the Belt (Main Weapon, Succession) Fixed the issue where the visual effects were unnatural.
- Rework Black Spirit: Fiery Angel (Main Weapon, Succession) Changed Super Armor duration to match Fiery Angel.
- Bugfix Black Spirit: Below the Belt (Main Weapon, Succession) Fixed the issue where "reduce target's guard gauge on hits" would not apply.
- Bugfix Black Spirit: Flow: Dash Slash, Black Spirit: Below the Belt (Main Weapon, Succession) Fixed the issue where you'd recover an abnormal amount of HP on hits.
Maehwa
Dev Note With this patch, we focused on improving Succession Maehwa's ability to freely attack and retreat, and the consistency of her attacks during Red Blade. Succession Maehwa's PvP gameplay was focused on movement skills such as Prime: Carver or Prime: Dragon Bite to approach the enemy, and on AoE Floating from Prime: Red Moon. However, this combat style heavily relied on debuffs for it to be effective, which proved to be difficult. So we replaced Stub Arrow with Prime: Charged Stub Arrow so it can be instantly activated to deal considerable damage to targets without the use of combos. Furthermore, we added Red: Blooming with Super Armor during Red Blade so she can reliably counterattack the enemy.
- New Red: Blooming (Main Weapon, Succession) New skill - Red: Blooming has been added.
- New Stub Arrow: Triple Shot (Main Weapon, Succession) New skill - Stub Arrow: Triple Shot has been added. Create 1 more Stub Arrow on first use.
- Rework Prime: Charged Stub Arrow (Main Weapon, Succession) Changed to activate Prime: Charged Stub Arrow instead when using Stub Arrow. Removed cooldown. Changed debuff effect. Stun on hitsStiffness on hits
- Buff Arrow Grapple (Main Weapon, Succession) Removed "Stun on hits" and added Forward Guard. Improved to activate with a command. Command: ↑ + E
- QoL Retaliation Stance (Main Weapon, Succession) Added "All DP +20 for 10 sec when using the skill."
- Rework Charged Stub Arrow (Main Weapon, Succession) Changed the skill command to ↓ + RMB when mounted.
- Bugfix Red: Red Moon, Red Moon (Main Weapon, Succession) Decreased the number of hits by 1. Increased damage of last attack due to the above change. Changed to apply additional effects against guards. Fixed the issue where the Air Attack description was incorrect.
- Buff Flow: Cloud Stab (Main Weapon, Succession) Improved to combo into the following skills more fluidly. Petal Bloom, Ice Fang Attack 2, Petal Drill
- Bugfix Petal Drill (Main Weapon, Succession) Fixed the issue where character motion would be unnatural when rotating the camera after hits.
- Bugfix Black Spirit: Petal Swirl (Main Weapon, Succession) Fixed the issue where the range of visual effects was unnatural.
- Bugfix Black Spirit: Flow: Cloud Stab (Main Weapon, Succession) Fixed the command description to match the actual command. Fixed the issue where you'd recover an abnormal amount of HP on hits. Fixed the issue where "Decrease AP on hits" would sometimes not apply.
- Bugfix Black Spirit: Moonrise (Main Weapon, Succession) Fixed the issue where you'd recover an abnormal amount of WP on hits.
Valkyrie
Dev Note There weren't any drastic overall changes to Succession Valkyrie, but significant changes were made to Judgment of Light and Divine Power, her core skills. First, Prime: Judgment of Light I, II, and III were changed to be activated on their own. Its Casting Speed was also increased, so we expect to see this skill be used more often in PvE and PvP. For Divine Power, we improved Prime: Divine Power and Ultimate: Divine Power to activate as a single skill when both skills are acquired, allowing for concise skill motion and high damage at the same time. This will also make the skill more effective in both PvE and PvP. However, since these two skills were representative of Valkyrie's past playstyle, we expect some of you to not welcome this change. We will check your feedback on Succession Valkyrie after this patch and keep on making improvements.
- Rework Ultimate: Righteous Charge (Main Weapon, Succession) Changed to a flow version of Righteous Charge. Automatically inflicts SP Explosion after using Righteous Charge. When locking Ultimate: Righteous Charge, explosion hits won't be activated to Righteous Charge. Changed the damage of Righteous Charge III to match that of Ultimate: Righteous Charge's previous iteration.
- Buff Shield Push (Main Weapon, Succession) Improved so the skill can be locked.
- Rework Prime: Divine Power, Ultimate: Divine Power (Main Weapon, Succession) Changed the interaction between Prime: Divine Power and Ultimate: Divine Power when both are acquired. Before: Activate Ultimate: Divine Power on Prime: Divine Power additional attack After: Change Prime: Divine Power When both Prime: Divine Power and Ultimate: Divine Power are learned, the following effects will apply to Prime: Divine Power: Change skill motion. Change number of hits and PvP Damage Reduction Rate. Change "Bound on hits" to also apply in PvP.
- Rework Prime: Judgment of Light I - III (Main Weapon, Succession) Changed I, II, and III to be activated on their own. Changed the motions of I and II, and adjusted damage accordingly. Changed the damage of II and III to the damage of Prime: Judgment of Light I. Changed Stun to PvE only.
- Buff Lancia Training (Main Weapon, Succession) Increased distance traveled with lateral attacks.
- Bugfix Black Spirit: Verdict: Lancia Iustitiae (Main Weapon, Succession) Fixed the issue where Floating (PvE only) was applied on all hits.
- Bugfix Black Spirit: Terra Sancta (Main Weapon, Succession) Fixed the issue where Bound (PvE only) was applied on all hits.
- Bugfix Black Spirit: Promptness (Main Weapon, Succession) Fixed the issue where you would recover an abnormal amount of SP on hits. Fixed the issue where PvP damage was abnormal.
Kunoichi
Dev Note We've made improvements on Awakening Kunoichi with a focus on using command keys, namely by making it more efficient to switch between her shortsword and sah chakram, as well as improving her overall attack speed in Awakening (with her sah chakram). First, we've minimized the inconvenience of having to switch weapons by maintaining her sah chakram even when moving backward (W) after Block Jump when acquiring Flow: Block Jump in Awakening. We've also made it possible to activate Half Moon Slash with her shortsword via hotkey for a quicker transition. We've also improved some of her sah chakram skills, including Half Moon Slash, Lunar Dash, Danse Macabre, etc. to combo into Ninjutsu: Block Jump more quickly for cleaner attacks on an approach. Chain Crash: Sah Chakram and Moon Storm combos were improved and Lunatic Discus was changed into a short, simple skill that deals immediate, high damage, increasing the attack speed of sah chakram skills overall.
- Buff Ninjutsu: Block Jump (Main Weapon, Succession) Improved to combo more smoothly with the following skills: Prime: Tendon Cutter, Prime: Ankle Cutter, Prime: Crescent Slash, Prime: Danse Macabre, Prime: Shadow Clone Prime: Tendon Cutter - Changed to only combo into the skill when Block Jump is deactivated.
- Rework Prime: Shackles (Main Weapon, Succession) Prime: Danse Macabre, Prime: Wheel of Wrath - Changed the skills to be activated first when pressing the command keys simultaneously.
- Rework Lunatic Discus (Main Weapon, Succession) Changed the skill motion and visual effects and removed "Forward Guard" from motions before performing attacks. Changed skill damage. Attack damage: 1382% x 14 → 1548% x 10 PvP Damage Reduction Rate: 39.4% → 42% Changed cooldown from 12 sec to 9 sec.
- Rework Flow: Block Jump (Main Weapon, Succession) Ninjutsu: Block Jump - Changed to maintain your sah chakram when comboing by pressing ↑ after the skill.
- Buff Ninjutsu: Block Jump (Main Weapon, Succession) Half Moon Slash, Lunar Dash, Danse Macabre - Improved to combo more smoothly with the skills when activated via Quick Slot. Improved Lunar Veil and Tendor Cutter to not be activated during the skill.
- Rework Half Moon Slash (Main Weapon, Succession) Changed the skill to be activated by pressing ← /+ LMB with your shortsword when Shadow Slash is locked.
- Bugfix Moon Storm (Main Weapon, Succession) Improved to combo more smoothly with Wheel of Wrath, Lethal Spin Spree, and Danse Macabre. Fixed the issue where the skill demo would appear abnormal.
- Buff Lethal Spin Spree (Main Weapon, Succession) Improved to be able to activate the skill via Quick Slot with your shortsword.
- Buff Chain Crash: Sah Chakram (Main Weapon, Succession) Added Forward Guard to take effect during the skill. Changed the following debuff: Stun on hitsStun on hits (PvE only) Improved your character's movements to be more natural during the skill.
- Bugfix Black Spirit: Chain Crash: Sah Chakram (Main Weapon, Succession) Fixed the issue where you would recover an improper amount of WP on hits.
- Bugfix Black Spirit: Sah Spree of Sonan (Main Weapon, Succession) Increased the attack range to match the description. Removed "Quick Slot available" from the description on command keys. Fixed the issue where you'd recover an improper amount of HP on hits. Fixed the issue where the additional effects of attack 2 wouldn't be applied.
- Bugfix Black Spirit: Lunar Dash (Main Weapon, Succession) Changed to "Super Armor during the skill" in the skill description to match its actual effect. Fixed the issue where you would recover an abnormal amount of WP on hits.
Ninja
- Rework Death's Descent (All) Changed to be able to switch to your shortsword from your sura katana.
- Buff Serpent Ascension (All) Improved to be able to combo into Vacuum Slash after the skill.
- Buff Sura ChaoSpree (All) Improved to be able to combo into Seamless during the skill.
- Bugfix Black Spirit: Sura ChaoSpree (All) Fixed the issue where you'd recover an abnormal amount of HP on hits. Fixed the issue where the "DP Reduction" effect wouldn't be applied on the last attack.
- Bugfix Black Spirit: Sudden Decapitation (All) Fixed the issue where "Forward Guard" wouldn't be applied during the skill. Fixed the issue where you'd recover an abnormal amount of WP on hits.
- Rework Bloodthirst: Katana Shower, Black Spirit: Katana Shower (All) Changed to "Super Armor during the skill" to match its actual effects.
- Bugfix Black Spirit: Katana Shower (All) Fixed the issue where you'd recover an abnormal amount of HP on hits. Fixed the issue where the "DP Reduction" effect wouldn't be applied on the slash and last attacks. Fixed the issue where the skill add-on wouldn't be applied on the last attack of I and II versions of the skill. Fixed the issue where a smaller number of hits would be applied in PvP for the IV version of the skill.
Wizard
- QoL Controlled Madness (Awakening) Added visual effects to be displayed in the area effects are applied to allies.
- Bugfix Flow: Arne's Guidance (Awakening) Fixed the issue where the wrong number of hits would be applied while Arne's Touch is not in effect.
- Buff Keeper Marg (Awakening) Improved to attack enemies nearby when activating a special skill by pressing RMB. Changed to activate Marg effect of Hellfire after moving toward the enemy after applying Stiffness when activating special skills by pressing RMB.
- Buff Keeper Arne (Awakening) Increased target detection range. Improved to attack enemies nearby when activating a special skill by pressing RMB. Changed to apply Flow: Arne's Guidance effects by moving to the enemy after applying Stiffness when activating special skills by pressing RMB.
- Rework Cataclysm, Black Spirit: Cataclysm (Awakening) Changed the skill description to "Super Armor" to match its actual effect.
- Bugfix Black Spirit: Cataclysm (Awakening) Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Bugfix Black Spirit: Hellfire (Awakening) Increased the actual attack range to match its description. Fixed the issue where "Magic DP -15 for 10 sec on hits" would not be applied.
Witch
- Bugfix Psyche of Aad Sphera (Awakening) Added visual effects to the area effects are applied to allies. Fixed the issue where you couldn't use other command keys when Tectonic Block is activated while moving.
- Buff Thunder Storm (Awakening) Increased the number of hits from 6 hits to 8 hits in all levels of the skill. Due to the aforementioned change, the PvP Damage Reduction was changed from 50% to 57%.
- Buff Barrage of Lightning (Awakening) Increased PvE damage when activated in the rear to match that when activated in place. However, PvP damage remains the same and PvP Damage Reduction changed from 50% to 61.4%.
- Buff Keeper Tett (Awakening) Increased target detection range. Improved to attack enemies nearby when activating a special skill by pressing RMB. Changed to activate the Tett effect of Thunder Storm when moving to the enemy after applying Stiffness when activating special skills by pressing RMB.
- Buff Keeper Gorr (Awakening) Improved to attack enemies nearby when activating a special skill by pressing RMB. Changed to activate the Gorr effect of Equilibrium Break when moving to the enemy after applying Stiffness when activating a special skill by pressing RMB.
- Bugfix Black Spirit: Equilibrium Break (Awakening) Fixed the issue where the Magic DP reduction effect would not be applied to any attacks. Increased attack range to match the skill description.
Striker
- Rework Prime: Adamantine (Main Weapon, Succession) Changed "Stun on hits" to be applied only in PvE. Stun on hitsStun on hits (PvE only)
- Rework Prime: Knee Hammer (Main Weapon, Succession) Changed "Stun on hits (PvE only)" to be applied in PvP as well. Stun on hits(PvE only)Stun on hits
- Buff Prime: Wolf's Hunger (Main Weapon, Succession) Added to combo into Massive Suppression. Added "Super Armor at the start of the skill."
- Bugfix Battle Cry (Main Weapon, Succession) Added the following command keys: Command keys: ↓ + RMB Fixed the issue where you'd recover HP only for certain motions. Added "Recover +300 HP when using the skill" to the description.
- Rework Flow: Crosswind (Main Weapon, Succession) Added to combo into Savage Somersault. Changed skill description as follows: Upon obtaining 2 Martial SpiritUpon obtaining at least 2 Martial Spirit
- Buff Skull Crusher (Main Weapon, Succession) Improved your character's movements to be more natural when comboing with other skills midair.
- Rework Ferocious Assault, Black Spirit: Ferocious Assault (Main Weapon, Succession) Changed to "Super Armor during the skill" to match the actual effects.
- Rework Black Spirit: Ferocious Assault (Main Weapon, Succession) Changed the description on Martial Spirit consumption to match the actual effects.
Mystic
- QoL Flow: Prey Hunt (Main Weapon, Succession) Removed cooldown.
- Bugfix Succession: Flash Step (Main Weapon, Succession) Fixed the issue where some skill combos would be different when using the skill consecutively or activating it via Martial Spirit Shards.
- Rework Crouching Wolf (Main Weapon, Succession) Changed the description to match the actual effects. Changed "Attack Speed +20% for 10 sec when using the skill by consuming 3 Martial Spirits" to "Attack Speed +20% for 10 sec when using the skill with 3 Martial Spirits".
- Buff Infinite Fortitude (Main Weapon, Succession) Increased the duration of "All Damage Reduction +60%" from 3 sec to 5 sec on explosion attack hits.
- QoL Dragon's Rip (Main Weapon, Succession) Added "All Accuracy Rate -9% for 10 sec on hits."
- Bugfix Dragon Strike (Main Weapon, Succession) Fixed the issue where skill add-ons wouldn't be applied when comboing with certain skills.
- Bugfix Sea Burial (Main Weapon, Succession) Fixed the issue where 2 Martial Spirit would be consumed instead of 1 Martial Spirit when using the skill with 2 Martial Spirit in possession after acquiring Core: Sea Burial.
- Rework Flow: Sea Burial (Main Weapon, Succession) Changed the description on the number of hits to match the actual effects. Added "Hold RMB during Black Spirit: Sea Burial" as a command to the description.
- Bugfix Black Spirit: Hurricane Sweep (Main Weapon, Succession) Fixed the issue where "Knockdown on hits" and "Bound on hits" would not be applied properly. Fixed the issue where you'd recover abnormal amounts of Martial Spirit Shards and HP on hits.
- Bugfix Black Spirit: Spiral Torpedo (Main Weapon, Succession) Fixed the issue where you'd recover an abnormal amount of Martial Spirit Shards on hits.
- Bugfix Black Spirit: Sea Burial, Black Spirit: Spiral Torpedo (Main Weapon, Succession) Fixed the issue where the sound effects wouldn't be played when comboing with certain skills.
Lahn
- Rework Absolute: Dismemberment (Main Weapon, Succession) Changed "All AP +8" to "All AP +12."
- QoL Prime: Bleeding Hearts (Main Weapon, Succession) Added "All DP -20 on hits."
- Buff Prime: Blooming Nether Flower (Main Weapon, Succession) Changed skill's PvP damage rate 61.9/61.9/61.9/65.4% → 70.5/70.5/70.5/70.5%. Changed the "Critical Hit Rate" effect. Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50% (PvE only), Critical Hit Rate +25% (PvP only)
- Buff Prime: Crescent Barrage (Main Weapon, Succession) Changed skill's PvP damage rate 45.4% → 57% Added "Critical Hit Rate +50%." Changed the number of hits. Attack 1 damage 1040/1190/1401% x 3 Attack 2 damage 1040/1190/1401% x 3 Attack 3 damage 1040/1190/1401% x 4 Attack 4 damage 1040/1190/1401% x 6 → Attacks 1,2, and 3 damage 1040/1190/1401% x 4 Last attack damage 1040/1190/1401% x 7
- Rework Prime: Cymbidium (Main Weapon, Succession) Changed the number of hits. Throw attack damage 732/835/1022/1122% x 4 Pull attack damage 732/835/1022/1122% x 4, max 2 hits Striding slash attack damage 732/835/1022/1122% x 6 Standing slash attack damage 732/835/1022/1122% x 7Throw attack damage 732/835/1022/1122% x 5 Pull attack damage 732/835/1022/1122% x 5, max 2 hits Attacks 4 and 5 attack damage 732/835/1022/1122% x 7
- Buff Prime: Blade Dance (Main Weapon, Succession) Changed the number of hits. Standing slash attack damage 1273% x 3, Max 3 hits Attack 2 damage 1273% x 6 Attack 3 damage 1273% x 7Standing slash attack damage 1273% x 4, Max 3 hits Attacks 2 and 3 damage 1273% x 7
- Rework Black Spirit: Prime: Pendulum Kick (Main Weapon, Succession) Changed attack 1 to apply max hits in all ranges. Changed the number of hits. Attack 1 damage: 953/1203/1430/1673% x 2, Max 6 hits → x 12 Attack 2 damage: 953/1203/1430/1673% x 6 → x 16 Last attack damage: 953/1203/1430/1673% x 12 → x 2 Changed the attack decision. Stun on attack 1 hits, Knockdown on attack 2 hits → Knockdown on attack 1 hits
- QoL Flailing Blades (Main Weapon, Succession) Removed "Recover HP on hits."
- Rework Flow: Mangler (Main Weapon, Succession) Changed "Recover +40 HP on hits" to "Recover +80 HP on hits."
- Rework Black Spirit: Mangler (Main Weapon, Succession) Changed to "Super Armor during the skill" to match the actual effect.
- Rework Deadly Dance (I to III) (Main Weapon, Succession) Changed "Recover +25/25/25 HP on hits" to "Recover +25/35/50 on hits."
- Rework Furor (Main Weapon, Succession) Changed "Recover +25 HP on hits" to "Recover +80 HP on hits."
- Rework Flow: Dancing with Death (Main Weapon, Succession) Changed "Recover HP +25 on hits" to "Recover HP +80 on hits."
- Rework Binding Chains (Main Weapon, Succession) Changed "Recover +30 HP on hits" to "Recover +50 HP on hits."
- Bugfix Core: Eradication (Main Weapon, Succession) Fixed the issue where the preceding skill was set as Eradication II.
- Bugfix Black Spirit: Eradication (I to II) (Main Weapon, Succession) Fixed the issue where the Critical Hit Rate effect wouldn't be applied. Fixed the issue where the skill would be activated even when locked.
- Bugfix Flow: Vice (Main Weapon, Succession) Fixed the issue where "Air Attack on hits" wouldn't be applied.
Archer
Dev Note Archer's crossbow is being used as a secondary option as his greatbow covers a wider range and causes greater destruction. With this in mind, for this update, we've improved Archer's crossbow to perform abilities that are required, different from those performed with his greatbow so that you can better utilize his crossbow. Also, we've changed Storm of Light so that he can consecutively fire arrows more quickly with his crossbow than with his greatbow. In addition to this change, we've changed Light's Mark to Shadebound Beam with which he can aim at the target.
- Rework Wind Razor → Steady Breath (Main Weapon) Changed the skill name to Steady Breath. The previous skill was changed to a passive for "Breath of the Spirit" skills. Due to the aforementioned change, the Movement, Attack, Casting Speeds reduction effects applied on hits were removed. Changed different effects to be applied based on the type of "Breath of Spirit" currently in effect. Changed defensive effect. Before: Invincible while moving After: Changed from Invincible during the skill to Super Armor during the skill.
- Rework Storm of Light (Main Weapon) Changed to load arrows on your crossbow when casting for the first time. You can use Storm of Light consecutively during other skills for a certain time once arrows are loaded. Changed the commands from ↓ + E to Q Due to the aforementioned change, Watcher was changed to only be activated via Quick Slot with your crossbow. Readjusted the damage due to the changes to the skill. Removed "All DP Reduction" and bleed damage, due to the changes to the skill.
- Bugfix Piercing Cry (Main Weapon) Fixed the issue where main weapon skills wouldn't be activated when comboing into the skill after Winged Strike with your greatbow.
- Rework Light's Mark → Shadebound Beam (Main Weapon) Changed the skill name to Shadebound Beam. Changed to start aiming while crouching and go into concealment. Adjusted the damage due to skill changes. Removed the Evasion Rate reduction effect applied on hits due to skill changes.
- Bugfix Black Spirit: Radiant Explosion (Main Weapon) Fixed the issue where you couldn't combo into certain skills.
- Bugfix Black Spirit: Ultimate: Zephyr Leap, Black Spirit: Righteous Smite (Main Weapon) Fixed the issue where the visual effects would appear awkward.
- Bugfix Black Spirit: Ultimate: Zephyr Leap (Main Weapon) Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Bugfix Righteous Smite, Black Spirit: Righteous Smite (Main Weapon) Fixed the issue where the description on command keys would be awkward.
Dark Knight
- Bugfix Hidden Strike (Main Weapon, Succession) Fixed the issue where Unveiled Dagger wouldn't be activated after the skill to match the continued motion.
- Bugfix Unveiled Fate (Main Weapon, Succession) Fixed the issue where both Stamina and MP would be consumed to match the description.
- Bugfix Prime: Nocturne (Main Weapon, Succession) Removed the "RMB to move behind the enemy and attack" and fixed the issue where your character would perform a standing attack when pressing RMB.
- Bugfix Black Spirit: Grip of Grudge, Black Spirit: Spirit Hunt, Black Spirit: Shattering Darkness (Main Weapon, Succession) Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Bugfix Black Spirit: Spirit Hunt (Main Weapon, Succession) Fixed the issue where the additional effects would only be applied on attack 1 and not attack 2.
Shai
- Buff Careful! (Main Weapon) Improved to recover HP for self as well.
- QoL Come Out, Come Out (Main Weapon) Added the effect where concealment ends on hits.
- Nerf Play Dead (Main Weapon) Changed the duration of Invincible in the description to match the actual effect. Decreased cooldown from 5 min to 3 min.
- Buff Sun, Moon, Stars, Shout to the Sky, Time to Shine!, Summer Rain (Main Weapon) Improved to be able to learn the level III version of all the skills above.
Guardian
- Bugfix Guard (Main Weapon, Succession) Fixed the issue where some skills wouldn't be activated properly when attacked.
- Buff Prime: Frigid Wind (Main Weapon, Succession) Increased distance traveled. Improved the motions to be more natural.
- Buff Rockslide (I to III) (Main Weapon, Succession) Added command keys so that the level I version of the skill would be activated by pressing SHIFT + SPACE. Increased the distance traveled for the level I version of the skill to match that of level II. Increased the distance traveled for the level III version of the skill. (I to II) - Decreased Stamina consumed from 200 to 100. (I to III) - Improved the falling motion to be more natural when used midair.
- Buff Foretold Encounter (Main Weapon, Succession) Decreased cooldown from 4 sec to 3 sec.
- Buff Glorious Advance (Main Weapon, Succession) Improved to combo more smoothly into other skills when activating other skills via command keys after attack 2 of the skill.
- Bugfix Scornful Slash (Main Weapon, Succession) Added text saying the skill activates with attack 2 in certain situations in the skill description. Fixed the issue where the description for command keys would appear awkward. Changed the number of hits. Fire trail attack damage 851/1013/1215/1431% x 5, Max 2 hitsAttack 1 fire trail damage 851/1013/1215/1431% x 5 Attack 2 fire trail damage 851/1013/1215/1431% x 8
Hashashin
- Buff Sand Tornado (Main Weapon, Succession) Changed defensive effect. Invincible while invisibleSuper Armor before the attack hits, Invincible while invisible Added "Stun on hits."
- Bugfix Haladie Assault (II to Absolute) (Main Weapon, Succession) Fixed the issue where you couldn't combo into I to Absolute versions of Sand Slicer.
- Bugfix Ridge Reaver (II to Absolute) (Main Weapon, Succession) Fixed the issue where the description would be awkward.
- Rework Collapse, Black Spirit: Collapse (Main Weapon, Succession) Changed the description to "Floating on attack 1 hits" to match the actual effect.
Nova
Dev Note Awakening Nova's past overperformance led to her Star's Breath recovery and defensive effects being adjusted. After these changes, Awakening Nova players now tend to utilize the quoratum to overcome the sting's weaknesses. As a result, her identity as an aggressive, fierce attacker suffered. With this patch, we focused on reinforcing her offensive capabilities. Star's Breath recovery is significantly increased with your sting. Also, the cooldown of En Garde, Combust Life, and other skills have been reduced so you can mainly utilize accel skills. Furthermore, to minimize the sluggish feeling while En Garde is inactive, we improved the damage of certain skills and fluidity of Break Orbit and Swooping Ring. To balance out these enhancements, we tuned down the defensive capabilities in Guard with your quoratum so Succession Nova is not overshadowed in this aspect.
- Buff Binding Star (Main Weapon, Succession) Changed skill damage. Attack damage 346% x 41280% x 7 Changed the hitbox to a circular attack from where the morning star lands.
- Nerf Quoratum's Opening, Quoratum's Protection, Command: Passed Pawn (Main Weapon, Succession) Removed "Increase DP" and "Increase DP during Quoratum's Protection." As a result, the Damage Reduction Rate while on Guard with your quoratum reduced by 70%. However, the Prime variants of the skills in Succession remain unchanged.
- Rework En Garde (Main Weapon, Succession) Changed the cooldown from 60 sec to 30 sec. Added the following effects when using the skill: All AP +20 for 30 sec Critical Hit Damage +5% for 30 sec
- Rework Combust Life (Main Weapon, Succession) Changed cooldown from 3 min to 30 sec. Changed skill effects. Normal: Consume 500 HP when using the skill / Recover 25% Star's Breath In Accel: Recover 500 HP when using the skill Skill effects: All AP +20 for 30 sec / Critical Hit Damage +5% for 30 sec / Super Armor for 10 sec after the skillNormal: Consume 1,000 HP when using the skill / Recover 40% Star's Breath In Accel: Recover 500 HP when using the skill / Super Armor for 10 sec after the skill
- Buff Accel: Star's Call (Main Weapon, Succession) Changed attack motions. Changed number of hits. Removed Forward Guard. Changed debuff effect. Knockdown on hits (PvE only), Pull in the target on hits → Knockdown on hits Stab attack damage 1368% x 7 Last attack damage 1368% x 5 → Stab attack damage 1368% x 12
- Rework Royal Fencing: Fleche, Lunge, Brutal Ring, Slicing Ring (Main Weapon, Succession) Changed Star's Breath recovery to 0.5% per hit.
- Rework Royal Fencing: Remise, Riposte, Swooping Ring, Frozen Ring (Main Weapon, Succession) Changed Star's Breath recovery to 1% per hit.
- Rework Slicing Ring (Main Weapon, Succession) Changed Star's Breath recovery. Recover 1% Star's Breath on blocks (max 10 times)Recover 10% Star's Breath when using the skill
- Rework Frozen Ring (Main Weapon, Succession) Changed Critical Hit Rate. Critical Hit Rate +25% (PvP only)+50% (PvP only) Changed cooldown from 8 sec to 6 sec to match Accel state.
- QoL Swooping Ring, Black Spirit: Swooping Ring (Main Weapon, Succession) Added Critical Hit Rate +50% to match Accel state.
- Rework Royal Fencing: Remise (Main Weapon, Succession) Changed cooldown from 6 sec to 4 sec to match Accel state.
- Rework Royal Fencing: Fleche (Main Weapon, Succession) Changed cooldown from 5 sec to 4 sec to match Accel state.
- Nerf Star's Call, Accel: Star's Call (Main Weapon, Succession) Changed Damage Reduction Rate (PvP only) Star's Call: Damage Reduction Rate (PvP only) 52% → 42.4% Accel: Star's Call: Damage Reduction Rate (PvP only) 66% → 59.2%
- Rework Break Orbit, Swooping Ring, Accel: Swooping Ring (Main Weapon, Succession) Changed to fluidly follow the camera rotation when using the skills in normal state.
- Bugfix Core: Accel: Frozen Ring (Main Weapon, Succession) Fixed the issue where "Critical Hit Rate +50% (PvE Only)" was granting less Critical Hit Rate.
Sage
Dev Note First, for Succession Sage, we've made changes to the skill Overdrive so that when you use it after it stacks to 10 levels, the effects remain. The increase in Casting Speed and cooldown reduction effects for Reset will also be applied. For Awakening Sage, we've made more changes to the skill, Bolt. You can now quickly combo into other skills after Bolt without having to use Shock Relay (skill cancellation). Also, we've added the Stiffness debuff to Shock Relay and made changes so that Shock Relay can instantly be activated with your main weapon (when you've locked Ator's Thorn). Additionally, we've added Invincible to be applied midair for Divine Executioner and made changes to make it easier to enter and exit the battlefield.
- Buff Ator's Illusion (Main Weapon, Succession) Changed damage. Attack damage 955% x 2 → 996% x 6
- Buff Piercing Thorn (Main Weapon, Succession) Changed damage. Attack damage 1132% x 31132% x 6 Changed the attack range to start from the area in front of your character. Improved the skill to be activated more smoothly.
- Buff Energized Thorn (Main Weapon, Succession) Changed damage. Attack damage 1623% x61623% x8 Changed skill motions. Improved to be able to move with Rift Chain during the skill.
- Bugfix Prime: Overdrive (Main Weapon, Succession) Changed Overdrive's effects to remain and not reset even after they stack up to 10. Changed the cooldown reduction effect of Reset applied on 10 stacks from 5 sec to 3 sec. Fixed the issue where the Optimization's cooldown would be reduced instead of Reset's cooldown when Overdrive's effects are applied while mounted. Fixed the issue where Prime: Overdrive's cooldown would be reduced and the Overdrive effect would be removed when using the Rabam skill at 10 stacks of Overdrive.
- Buff Prime: Rift Chain (Main Weapon, Succession) Changed Super Armor applied once skill ends to last for 2 sec instead of 1 sec.
- Buff Illusion Expansion (Main Weapon, Succession) Changed skill effects. Attack/Casting Speed -20% for 10 sec on hitsAll AP +20 for 10 sec when using the skill
- Buff Illusion Barrier (Main Weapon, Succession) Changed skill effects. All AP +20 for 10 sec on blocksAll DP +20 for 20 sec when using the skill Changed Overdrive's effects to no longer be applied when using the skill.
- Buff Ator's Mark (Main Weapon, Succession) Improved your character to be able to rotate when used in a combo with other skills.
- Bugfix Flow: Finishing Touch (Main Weapon, Succession) Added Down Attack. Removed Air Smash. Fixed the issue where transitioning to your kyve from your kibelius would place the kyve in an awkward spot.
- Rework Lightning Prison (I to IV) (Main Weapon, Succession) Changed damage. Critical Hit Rate 100% (PvE only) Attack 1 damage: 857/951/1042/1196% x6 Attack 2 damage: 943/1046/1146/1316% x6 Attack 3 damage: 1037/1151/1261/1448% x6 PvP Damage Reduction Rate: 54.9%Critical Hit Rate: Attack 1 damage 25% / Attack 2 damage 50% / Attack 3 damage 75% Attack 1 damage: 1071/1189/1303/1495% x6 Attack 2 damage: 1178/1308/1433/1645% x6 Attack 3 damage: 1296/1439/1576/1810% x6 PvP Damage Reduction Rate: 66%
- Bugfix Bolt (Main Weapon, Succession) Fixed the issue where your kibelius would appear midair. Changed Bolt to activate like Overcharged Bolt when comboing into other skills.
- Bugfix Upsurge (Main Weapon, Succession) Improved to combo more smoothly into Shock Relay. Added "Down Attack Damage +10% for 5 sec." Fixed the issue where the skill would be activated quickly only when you've acquired Core: Upsurge. Changed to be activated as a forward attack skill when comboing with Seize.
- Buff Radiant Annihilation (Main Weapon, Succession) Improved to combo more smoothly into Shock Relay.
- Buff Impaling Flash (Main Weapon, Succession) Improved your character to appear behind the target even when holding SHIFT during the skill.
- Bugfix Enlightening Bolt (Main Weapon, Succession) Improved to combo more smoothly into other skills. Changed PvP Damage Reduction Rate from 60% to 55% for the I to III versions of the skill. Fixed the issue where the last attack damage would appear as max hits in the description for I to III versions of the skill.
- Buff Rift Storm (Main Weapon, Succession) Improved the last attack to be activated by pressing RMB during the skill.
- Buff Shock Relay (Main Weapon, Succession) Added "Stun on hits." Improved the skill to be available with your kyve when locking Ator's Thorn.
- Buff Divine Executioner (Main Weapon, Succession) Changed the defensive effect applied airborne from Super Armor to Invincible.
- Bugfix Kibelius Training (Main Weapon, Succession) Fixed the issue of the visual effects being awkward when RMB to use Kibelius Training after switching to Awakening state by pressing ↑ + C in Main Weapon state.
Corsair
Dev Note Corsair was adjusted in the past due to her Mermaid form being too powerful, but after recent assessments, we concluded that she is now in need of some improvements. Mareca: Spiral of Dreams was changed so it can combo with other Mareca skills. This skill will be effective in situations where Mareca: Sea of Dreams may not be. Additionally, the "No Guard Gauge recovery" effect on Prime: Heirloom of the Crow now applies to all Succession skills, enhancing her unique role. For Awakening Corsair, we improved her options in aerial combat. Mareca Swing can now be used to launch yourself in the air, allowing evasive movement and consistent damage while airborne. Furthermore, the additional attack of Pirate's Life For Me was changed to a ranged projectile, improving the fluidity of combos when used with harpoon attacks. And finally, Labao of the Slippery Scallywags' has been improved to more reliably support the Cap'n.
- New Flow: Dreamswirl (Main Weapon, Succession) New skill - Flow: Dreamswirl has been added This is the Flow skill for Mareca: Jet Stream.
- Buff Mareca: Jet Stream (Main Weapon, Succession) Improved to cancel dive and attack when pressing LMB during the skill. Changed Mareca: Jet Stream to recover Stamina regardless of the previously used skill.
- Buff Mareca: Spiral of Dreams (Main Weapon, Succession) Changed skill motion. Adjusted damage due to the above. Changed defensive effect. Before: Super Armor → Invincible → Super Armor After: Super Armor during the skill Changed cooldown from 30 sec to 15 sec. Changed cost from 300 Stamina to 150 MP. Improved to combo into Mareca: Spiral of Dream when pressing RMB while using Mareka skill.
- Rework Wave Blast (Main Weapon, Succession) Changed skill motion. Changed defensive effect. Forward Guard before attack hitsForward Guard during the skill
- Rework Pearl Blast (Main Weapon, Succession) Changed skill motion. Changed the last attack to shoot a ranged projectile. Changed Floating to apply on last attack hits. Added "Stiffness on Attack 1 hits (PvE only)." Changed defensive effect. Super Armor before attack hitsSuper Armor before last attack
- Rework Flow: Whirlpool (Main Weapon, Succession) Removed skill. Changed Mareca Swing so it can always combo into Whirlpool during the skill. However, the Stun effect from Flow: Whirlpool was removed.
- Rework Rising Whirlpool (Main Weapon, Succession) Changed skill motion.
- Rework Mareca: Spiral Soak (Main Weapon, Succession) Changed defensive effect to last until the end of the skill.
- Rework Black Spirit: Mareca: Sea Stroll (Main Weapon, Succession) Changed HP recovery and Max HP increase to also affect yourself.
- Rework Prime: Heirloom of the Crow (Main Weapon, Succession) Changed "No Guard Gauge recovery" effect to apply to all Succession skills.
- Rework Prime: Whirling Slash (Main Weapon, Succession) Changed defensive effect to apply Super Armor until the attack.
- Rework Prime: Storm Surge (Main Weapon, Succession) Changed Floating to PvE only.
- Rework Prime: Mareca: Whale Song (Main Weapon, Succession) Super Armor description was changed to "Super Armor during the skill" to match the actual effect.
- Bugfix Prime: Mareca: Jet Stream (Main Weapon, Succession) Fixed the issue where the description of the Floating effect was incorrect.
- Bugfix Tide-splitter Patraca (Main Weapon, Succession) Improved to combo into Crow's Mark more fluidly after the skill. Improved to be available with your main weapon. However, this can only be activated by pressing ← /+ F. Fixed the issue where the actual Stamina cost was greater than the description.
- Rework Ocean's Allure (Main Weapon, Succession) Changed the mist effect to apply Knockback to targets.
- Bugfix Black Spirit: Ocean's Allure (Main Weapon, Succession) Fixed the issue where dismount would not apply to the target when used in a combo after shooting the harpoon nearby.
- Rework Labao on Deck! (Main Weapon, Succession) Changed the HP threshold to activate Labao's effects from 30% max HP or below to 50% or below. Changed Labao's HP recovery from 500 to 800.
- Rework Close Quarters: Charge (Main Weapon, Succession) Changed the Damage Reduction Rate (PvP only) from 60% to 46%.
- Buff Sun-shielder Patraca (Main Weapon, Succession) Changed the Damage Reduction Rate (PvP only) from 41% to 34%. Improved to combo into Tide-splitter Patraca after the skill.
- Rework Cap'n's Orders: Cease Fire! (Main Weapon, Succession) Changed the Damage Reduction Rate (PvP only) from 61% to 55%.
- Rework Wind-piercer Patraca (Main Weapon, Succession) Changed the Damage Reduction Rate (PvP only) from 35% to 32%.
- Bugfix Pirate's Life For Me (Main Weapon, Succession) Changed the Damage Reduction Rate (PvP only) from 60% to 55%. Changed the additional attack into a ranged attack. Improved to combo into Flow: Earth-render Patraca after the skill. Fixed the issue where the skill would not activate with insufficient Stamina. Improved to combo into an additional attack after the harpoon attack.
- Buff Mareca Swing (Main Weapon, Succession) Improved the skill to activate in the air by pressing ↓ + E with your patraca. Mareca Swing will automatically combo into Smooth Sailin' after the skill and their effects will apply. (However, the damage of Smooth Sailin' will not apply) Changed Mareca: Spiral Soak to only activate through Quick Slots. When Mareca Swing is used in the air, it can combo into Spare No Quarter!, Sun-shielder Patraca, or Tide-splitter Patraca during the skill.
- Bugfix Wind-piercer Patraca, Tide-splitter Patraca (Main Weapon, Succession) Fixed the issue where the max distance of a red indicator appearing on the aimed target was shorter compared to other harpoon skills.
- Bugfix Flow: Wave Skedaddle (Main Weapon, Succession) Fixed the issue where Stamina cost would be doubled in Awakening.
Drakania
Dev Note There were significant changes to Awakening Drakania. Markthanan's Heart was improved to also apply its effects in Awakening. Since wing-spreading skills in Awakening (Dragonblood: Savage Decree, Dragonblood: Doombringer, Hexeblood: Aerial Burst, etc.) grant HP recovery, we expect greater stability in PvE and PvP. Additionally, Hexeblood was improved to better fit her theme. The additional Attack Speed from this state was increased from 10% to 15%, and "All AP +10" was added to it as well. Staying in Hexeblood form will now be viable for PvE, and you will be able to freely alternate between Hexeblood and Dragonblood as we originally intended.
- Rework Dragonwalk III (Main Weapon, Succession) Changed Stamina cost from 250 to 150.
- Rework Absolute: Refraction (Main Weapon, Succession) Changed Stamina cost from 250 to 150.
- Rework Black Spirit: Blazing Strike (Main Weapon, Succession) Changed the Markthanan's Heart effect on this skill. Recover 5% max HP up to 20 times (up to 100% max HP)
- Rework Hexeblood, Dragonblood (Main Weapon, Succession) Changed the buff names. Hexeblood: Bearer of Hexeblood Dragonblood: Bearer of Dragonblood
- Rework Bearer of Hexeblood (Main Weapon, Succession) Added "All AP +10." Changed Attack Speed +10% to +15%.
- Buff Doombringer (Main Weapon, Succession) Improved to be activatable though Quick Slots with your slayer.
- Buff Markthanan's Heart (Main Weapon, Succession) Improved the HP Recovery effect of the following skills (% of Max HP): Dragonblood: Savage Decree (10%) Dragonblood: Doombringer, Hexeblood: Aerial Burst without Flow: Obliterate learned (30%) Dragonblood: Sundering Roar (50%) Black Spirit : Tectonic Slam (50%) Black Spirit : Doombringer (100%)
- Bugfix Azure Onslaught (Main Weapon, Succession) Fixed the issue of the movement distance being shorter when activating the skill in place.
- Buff Markthanan's Scale, Azure Onslaught (Main Weapon, Succession) Improved to activate through Quick Slots with your trion.
- Buff Fate Beckons (Main Weapon, Succession) Improved to combo into the following skills more fluidly: Hexeblood: Storm Maul, Hexeblood: Tectonic Slam, Legacy
- Buff Black Spirit: Fate Beckons (Main Weapon, Succession) Improved to combo into the skills Fate Beckons can combo into.
- Buff Hexeblood: Tectonic Slam (Main Weapon, Succession) Improved to be able to move toward the direction of the camera during the skill.
- Buff Aerial Burst (Main Weapon, Succession) Changed to attack while moving when used in a combo with Refraction or Dragonwalk. Improved to be able to combo during movement of Flow: Wings of Destruction or Flow: Markthanan's Wings.
- Bugfix Core: Aerial Burst (Main Weapon, Succession) Fixed the issue where visual effects were missing in certain situations.
- Rework Dragonblood: Sundering Roar (Main Weapon, Succession) Changed the attack hitbox to start slightly from behind.
- Buff Impale (Main Weapon, Succession) Changed the attack hitbox to start slightly from behind. Improved fluidity when used in a combo with the following Hexeblood skills: However, this does not apply to Hexeblood: Tip of the Scale Attack 5 and Hexeblood: Spiteful Soul Attack 3. Hexeblood Skills: Hexeblood: Tip of the Scale Hexeblood: Savage Decree Hexeblood: Flow: Concealed Claw Hexeblood: Spiteful Soul Hexeblood: Aerial Burst Hexeblood: Sundering Roar Hexeblood: Crackling Flame Hexeblood: Storm Piercer
- Bugfix Spiteful Soul (Main Weapon, Succession) Fixed the issue where Spiteful Soul would activate by pressing ↑+ RMB after certain kills instead of pressing only RMB.
- Bugfix Core: Tip of the Scale, Core: Savage Decree, Core: Spiteful Soul (Main Weapon, Succession) Fixed the issue where certain skill combos would activate differently.