Royal Fencing: Fleche Nova
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- Nerf (Main, Succession) Attack 1 damage 3216% x1, max 2 hits Attack 2 damage 3216% x1, max 3 hits Attack 3 damage 3216% x1 Damage -63.2% in PvP onlyAttack 1 damage 4309% x1, max 2 hits Attack 2 damage 4309% x1, max 4 hits Attack 3 damage 4309% x1 Damage -66.4% in PvP only
- Bugfix (Main, Succession) Changed the skill as follows. Reduced the attack area. Fixed the attack to match the motion. Changed your character to rotate based on camera direction while attacking. Changed to now only combo into Break Orbit, Royal Fencing: Lunge, and Royal Fencing: Remise while attacking. Changed the cooldown: 4 sec → 6 sec Changed the Skill Add-on tier: 1 → 2 Moved the Casting Speed Increase effect to Royal Fencing: Lunge. Changed to now require holding S + F after attack 1 to combo into attack 2.
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- Rework (Main & Succession) Attack 1 damage 577/683/877% x3, max 2 hits Attack 2 damage 577/683/877% x2, max 3 hits 577/683/877% x6 Damage -55%/55%/55% in PvP onlyAttack 1 damage 1058/1366/1608% x1, max 2 hits Attack 2 damage 1058/1366/1608% x2, max 3 hits Last attack damage 1058/1366/1608% x4 Damage -63.2%/63.2%/63.2% in PvP only
- QoL (Main & Succession) Removed the recover HP effect from the skills.
Also changed: Royal Fencing: LungeAccel: Royal Fencing: Fleche
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- Rework (Main Weapon, Succession) Changed Star's Breath recovery to 0.5% per hit.
Also changed: LungeBrutal RingSlicing Ring
- Rework (Main Weapon, Succession) Changed cooldown from 5 sec to 4 sec to match Accel state.
- Rework (Main Weapon, Succession) Changed Star's Breath recovery to 0.5% per hit.
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- Bugfix Fixed the issue where holding down the skill's commands while on cooldown would cause the skill to repeat its 1st hit motion.
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- Buff Royal Fencing: Fleche I–III – Improved the skills to now combo better into certain skills.
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- Bugfix [Nova Awakening] Star's Ring – Changed so that the summoned star from the skill disappears when there are Wooden Fences and Barricades nearby. Royal Fencing: Lunge – Changed so that Combat Assistance no longer applies to this skill. Accel: Swooping Ring – Fixed the issue where cooldown period would not apply in certain situations when using En Garde. Royal Fencing: Fleche, Frozen Ring – Fixed the issue where these skills had abnormal camera effects in certain motions. Comet I–IV – Changed the skills' 1st, 2nd, 8th hit to only affect the frontal area. Comet I–IV – Fixed the issue where hitting in max distance for these skills would not apply the Knockdown effect. Accel: Swooping Ring – Improved the skill by allowing it to be discharged towards the camera direction after using it as combo with other skills. Improved the attack range of the skills below: 1. "Twisted Orbit" after using Frontal, Back "Break Orbit" 2. "Royal Fencing: Fleche" I–III 3. "Royal Fencing: Riposte" Swing Attack 4. "Royal Fencing: Remise" I–III Swing Attack 5. "Swooping Ring" I–IV Royal Fencing: Fleche – Changed its command keys.
- QoL Hold S + F to repeat → S + F
- QoL Hold S + Q to repeat → S + Q / Hold Q to repeat
- Rework Royal Fencing: Fleche I–III – Changed their attack motions and damage.
- Nerf 1st Hit Damage 877% x2, Max 2 Hits 2nd Hit Damage 877% x2, Max 2 Hits 3rd Hit Damage 877% x2, Max 2 Hits 4th Hit Damage 877% x2, Max 2 Hits1st Hit Damage 877% x3, Max 2 Hits 2nd Hit Damage 877% x2, Max 2 Hits Last Hit Damage 877% x6
- QoL Royal Fencing: Fleche I–III – Added below effect. HP recovery +15 on every hit (Not applied during cooldown)
- Bugfix Royal Fencing: Lunge – Changed its attack to be discharged in the camera direction after using the skill. Quoratum's Guard – Improved so that it can be used while holding the Sting. Royal Fencing: Riposte – Improved so that it can be used as combo during Quoratum's Protection. Fuse Gravity – Changed the required level from 60 to 58. Combust Life – Changed the required level from 60 to 56. Royal Fencing: Fleche I–III – Fixed so that 1st & 2nd hits no longer apply stun as stated in the skill description. Fixed the issue where Awakening skills would occasionally not activate despite correct command keys.