Patch notes - 13th January 2021
13 changes across 1 class: 1 nerf1 rework4 bugfixes7 QoL
Nova
- Bugfix Quoratum's Opening [Main Weapon] Storming Star – Fixed the issue with the last hit activating a skill regardless of enemy direction despite having the Combat Assistance system turned on. Fixed the issue of Morning Star remaining in the hands of Nova when using Z, X, C, V command keys multiple times while mounted. Fixed the issue of Morning Star being shown when attacking immediately after Rage Absorption. Fixed the issue of Morning Star being shown while opening a treasure chest when equipped with main weapon. Changed character motions to automatically convert to a fall motion when Jump Attacking from a high place. Changed posture for when the character is in Main Weapon Combat Stance. Quoratum's Opening – Changed so that Sprint is activated first when holding Shift + W after the skill. Quoratum's Opening, Punishing Trap – Fixed the issue where the character would Jump when passing by a hilly area during Charge. Fixed the issue where Quoratum and Morning Star were invisible when doing the Fighting Spirit, Confident, or Flirt social action while holding the Sting. Fixed the issue where Quoratum and Morning Star appeared abnormal during a fall motion.
- Bugfix Quoratum's Protection [Nova Succession] Prime: Icy Prison, Prime: Stamma's Mate – Fixed the issue where breath effects would remain on Axian even after moving on to a different combo after using these skills. Prime: Frozen Darkness – Fixed the issue where the skill's Down Attack effect was not being applied. Prime: Distorted Guard – Fixed the issue where Grapple Resistance Increase would accumulate. Fixed the issue where Succession skills would not lock properly. Prime: Fianchetto I – Fixed the issue with the skill becoming available to learn when only having Command: Fianchetto IV. Adventurers who have learned Prime: Fianchetto I–III without learning Command: Fianchetto V, will unlearn Prime: Fianchetto skill and its skill points will be returned. Adventurers with Skill Presets that have the issue above will have their Skill Presets reverted but will also receive Armstrong's Skill Guide (1 Day) and Cliff's Skill Add-on Guide (1 Day) to compensate for the changes. Succession: Quoratum's Opening – Deleted movement distance reduction on the skill while on cooldown. Prime: Storming Star, Frozen Darkness – Improved combo to allow Prime: Swooping Ring and Quoratum's Ascension to be used immediately after the last hit of these skills. Prime: Frozen Earth – Improved combo to allow faster use of Icy Fog after using the skill. Prime: Passed Pawn – Fixed the issue where the guards did not automatically attack the enemies near Nova upon learning the skill. Command: Opening – Fixed the issue where the skill was not activated even when having successfully blocked an attack while using Quoratum's Protection after Succession. Prime: Star's Call, Prime: Swooping Ring, Prime: Quoratum's Ascension – Fixed the issue where the guards would not be summoned when moving on to a different combo even when Quoratum's Protection is activated after these skills.
- Bugfix Royal Fencing: Fleche" I–III [Nova Awakening] Star's Ring – Changed so that the summoned star from the skill disappears when there are Wooden Fences and Barricades nearby. Royal Fencing: Lunge – Changed so that Combat Assistance no longer applies to this skill. Accel: Swooping Ring – Fixed the issue where cooldown period would not apply in certain situations when using En Garde. Royal Fencing: Fleche, Frozen Ring – Fixed the issue where these skills had abnormal camera effects in certain motions. Comet I–IV – Changed the skills' 1st, 2nd, 8th hit to only affect the frontal area. Comet I–IV – Fixed the issue where hitting in max distance for these skills would not apply the Knockdown effect. Accel: Swooping Ring – Improved the skill by allowing it to be discharged towards the camera direction after using it as combo with other skills. Improved the attack range of the skills below: 1. "Twisted Orbit" after using Frontal, Back "Break Orbit" 2. "Royal Fencing: Fleche" I–III 3. "Royal Fencing: Riposte" Swing Attack 4. "Royal Fencing: Remise" I–III Swing Attack 5. "Swooping Ring" I–IV Royal Fencing: Fleche – Changed its command keys.
- QoL Royal Fencing: Fleche" I–III Hold S + F to repeat → S + F
- QoL Royal Fencing: Fleche" I–III Hold S + Q to repeat → S + Q / Hold Q to repeat
- Rework Royal Fencing: Fleche I–III Royal Fencing: Fleche I–III – Changed their attack motions and damage.
- Nerf Royal Fencing: Fleche I–III 1st Hit Damage 877% x2, Max 2 Hits 2nd Hit Damage 877% x2, Max 2 Hits 3rd Hit Damage 877% x2, Max 2 Hits 4th Hit Damage 877% x2, Max 2 Hits1st Hit Damage 877% x3, Max 2 Hits 2nd Hit Damage 877% x2, Max 2 Hits Last Hit Damage 877% x6
- QoL Royal Fencing: Fleche I–III Royal Fencing: Fleche I–III – Added below effect. HP recovery +15 on every hit (Not applied during cooldown)
- QoL Royal Fencing: Remise I Royal Fencing: Remise I–III – Added below effect. SP recovery +35 on every hit
- QoL Royal Fencing: Lunge Royal Fencing: Lunge – Added below effect. HP recovery +25 on every hit.
- QoL Star's Call Star's Call – Added below effect. Pulls in target on hit (PvE Only)
- QoL Star's Call Pulls in target on hit (PvE Only) → Pulls in target on hit
- Bugfix Royal Fencing: Fleche I–III Royal Fencing: Lunge – Changed its attack to be discharged in the camera direction after using the skill. Quoratum's Guard – Improved so that it can be used while holding the Sting. Royal Fencing: Riposte – Improved so that it can be used as combo during Quoratum's Protection. Fuse Gravity – Changed the required level from 60 to 58. Combust Life – Changed the required level from 60 to 56. Royal Fencing: Fleche I–III – Fixed so that 1st & 2nd hits no longer apply stun as stated in the skill description. Fixed the issue where Awakening skills would occasionally not activate despite correct command keys.