Patch Notes - 5th February 2020
60 changes across 9 classes: 3 buffs8 nerfs4 reworks25 bugfixes20 QoL
Ranger
- Bugfix Fixed the graphical issue where the cape looked awkward when equipping the Lephria outfit.
- QoL Prime: Ultimate: Blasting Gust The Down Attack effect was removed from Prime: Ultimate: Blasting Gust.
- Rework Changed the following skill's number of hits.
- Buff Prime: Ultimate: Blasting Gust 754% x5, Max 6 Hits → 754% x3, Max 6 Hits
- Nerf Prime: Ultimate: Descending Current Descending Current's damage x5, Max 4 HitsDescending Current's damage x4, Max 4 Hits
- Rework Prime: Charging Wind I The cooldown times for Prime: Charging Wind I, II, and III were changed to 7 sec, 6 sec, and 5 sec.
- Buff Prime: Charging Wind The Super Armor effect will no longer be applied when charging during Prime: Charging Wind's cooldown.
- QoL Prime: Charging Wind I PvP damage reduction will now be applied to Prime: Charging Wind I, II, and III's cumulative damage.
- QoL Guardian Slayer of the Light, Guardian Awakening is now available. Accept the quest "[Guardian Awakening] Storm of Oblivion" from the Black Spirit and complete the consecutive quests with a Guardian of Lv. 56 or higher to awaken the Guardian. Upon completing the awakening quest for Guardian, the title ‘Slayer of the Light’ will be given.
Sorceress
- Bugfix Fixed the typo in the skill description for Black Spirit: Prime: Bloody Calamity.
- Bugfix Fixed the issue where the Trilby Hat was covered by the outfit when equipping the Trilby Hat and the Khilath armor at the same time.
- Bugfix Fixed the issue where a certain part of the hair looked unnatural when equipping the Cartian Helmet.
- Bugfix Fixed the graphical issue with the Glorious Shudad outfit's pants.
- Nerf Prime: Abyssal Flame Given that the PvP damage of when instantly activating Prime: Abyssal Flame in certain situations was changed from cumulative damage to normal damage, the relevant damage decreased by 35% compared to before.
- Nerf Prime: Bloody Calamity The PvP damage of Prime: Bloody Calamity decreased by 39%.
- Nerf Succession: Ultimate: Dark Flame The PvP damage of Prime: Dark Flame decreased by 28%. Accordingly, the PvP damage of Succession: Ultimate: Dark Flame also decreased.
- Nerf Prime: Black Wave The number of hits decreased by 1 hit for when instantly activating the last hit of Prime: Black Wave by consuming a shard, during PvP.
Berserker
- Bugfix Ultimate: Beastly Wind Slash Improvements were made for Berserker A successive attack with Smack Down can now be rapidly used in combos while using Prime: Tackling Rock when Flow: Beastly Instincts is learned. The movement speed while using Prime: Raging Thunder is now faster. A successive attack with Beastly Wind Slash, Fierce Strike, or Frenzied Destroyer can now be rapidly used in combos after using the Rock Smash Succession skill. The PVP damage of Prime: Frenzied Destroyer's last hit was increased by 25%. The PVP damage of Prime: Fierce Strike's regular hit was increased by 15% and the PVP damage of its additional hit was increased by 20%. The PVP damage of Prime: Beastly Wind Slash's hit was increased by 20%. Fixed the issue where the hit damage dealt with Ultimate: Beastly Wind Slash, when Extreme: Beastly Wind Slash was learned, was too low. The number of hits described when using Lava Piercer I, II now equals the actual number of hits. Fixed the issue where you could use Prime: Frenzied Destroyer's Double Smash consecutively even when you had insufficient WP. Fixed the issue where Claw Scar's recovery effect was not applied during cooldown when using Prime: Fierce Strike. Fixed the issue where the WP was abnormally recovered when attacking with Prime: Fierce Strike while Claw Scar was learned. Added a text that explains it is not possible to recover the WP during cooldown to Prime: Fierce Strike's skill description. Fixed the issue where damage could not be inflicted when using Beastly Wind Slash after taking the Beast Form while Prime: Beastly Wind Slash was not learned. Fixed the issue where damage proportional to Max WP was not applied when using Fierce Strike with insufficient WP after learning Ultimate: Elastic Force. Claw Scar's recovery effect will now be applied to every hit when using Fierce Strike. Tackling Rock will now be activated first when pressing W + F after using Storming Beast or Fierce Strike. Fixed the typo in Prime: Storming Beast's skill description. Fixed the issue where the damage dealt with Raging Thunder IV, V, VI, or Absolute: Raging Thunder while mounted was too low. Fixed the issue where the last hit's knockback effect was not applied when using Raging Thunder I or II while mounted. Fixed the issue where the last hit's knockdown effect was not applied when using Raging Thunder III, IV, V, VI, or Absolute: Raging Thunder while mounted. Fixed the issue where the max number of Raging Thunder that can be dealt while mounted did not match the skill description. Added a description of Raging Thunder and Prime: Raging Thunder's mounted hit. Fixed the issue where the number of hits applied was less than what's specified in the skill description when using Fearsome Tyrant I, II, III, or Absolute: Fearsome Tyrant while mounted. Claw Scar's recovery effect will now be applied to every hit when using Prime: Fierce Strike while mounted. Fixed the issue where the WP was not consumed during cooldown when using Prime: Fierce Strike while mounted. Fixed the issue where your character became briefly invisible when entering the water while on Prime: Beast Form.
Valkyrie
- Nerf Ultimate: Divine Power The PvP damage for the Ultimate: Divine Power skill, which is used as a combo after using the Prime: Divine Power skill, was reduced by approximately 64%.
Ninja
- Rework Kunoichi and Ninja's basic faces are now more attractive than before. Changed the appearance of Kunoichi and Ninja's 4th faces. Each will be applied as each class's basic face. Given the changes in Kunoichi and Ninja's basic faces, all adventurers who have connected to the game more than once between Jan 5, 2019 (00:00 UTC)–Feb 5, 2020 (09:00 UTC) will be given an Appearance Change Coupon (1 Time). Please claim the item from your in-game mailbox (B) before Mar 4, 2020 (09:00 UTC) or the coupon will disappear.
- Buff Prime: Evasive Shuriken Malice The cooldown for the Prime: Shuriken Malice IV and Prime: Evasive Shuriken Malice skill was increased by 1 second.
- Rework Prime: Blade Spin I The Accuracy Rate adjustment effect for Prime: Blade Spin I, II, and III was changed like the following.
- Nerf Prime: Blade Spin, III 20%, 25%, 30% applied per level → 5% applied for all levels
- QoL Prime: Beheading the Dead The air attack damage was removed for Prime: Black Moonlight and Prime: Beheading the Dead, and the Accuracy Rate adjustment effect was also removed for these skills.
- QoL Prime: Shuriken Flight The Accuracy Rate adjustment effect was removed for Prime: Shuriken Flight and Prime: Fatal Blow.
- QoL Upon Succession, the Shadow Clone skill will activate first instead of the Smokescreen skill when pressing the spacebar after using the Shadow Stomp skill.
Wizard
- Bugfix Flow: Fire Breath Marg Fixed the issue where the text about PvP reduction effect was missing in the following skill descriptions. Flow: Arne’s Guidance Flow: Arne’s Stream Flow: Fire Fist Marg Flow: Fire Breath Marg
- Bugfix Cataclysm II Fixed the issue where the 1st hit's range differed from the other hits' ranges when using Cataclysm II.
- QoL Hellfire You can now use the Teleport skill in succession after using the Hellfire skill.
Witch
- Bugfix Flow: Voltaic Tett Fixed the issue where the text about PvP reduction effect was missing in the following skill descriptions. Flow: Gorr Roll Flow: Gorr Launch Flow: Voltaic Tett Flow: Rage Tett
Dark Knight
- Bugfix Unveiled Dagger Fixed the issue where MP would be consumed when using the Unveiled Dagger skill during cooldown.
- Bugfix Fixed the issue where hair 15 would appear graphically broken for the Dark Knight.
- Bugfix Fixed the issue where a certain part of the Ataraxia Clothes would be cut off when simultaneously equipped with Ataraxia Clothes and Purnado Shoes.
- Bugfix Prime: Lunacy of Vedir Fixed the issue where HP Recovery would not be applied when using the Prime: Lunacy of Vedir skill on a mount.
- Bugfix Succession: Imperious Command Fixed the issue where using the Succession: Imperious Command skill while on a mount would result in using the Imperious Command skill.
Guardian
- QoL Guardian Slayer of the Light, Guardian Awakening is now available. Accept the quest "[Guardian Awakening] Storm of Oblivion" from the Black Spirit and complete the consecutive quests with a Guardian of Lv. 56 or higher to awaken the Guardian. Upon completing the awakening quest for Guardian, the title ‘Slayer of the Light’ will be given.
- Bugfix Fixed the issue where the character would look awkward in certain situations when equipped with the following outfits. Da-Dum Da-Dum Diving Suit Venecil Dress Desert Camouflage
- Bugfix Fixed the issue where the shield for the Treant Camouflage would look unnatural in the Dye (J) window.
- Bugfix Frost Strike Fixed the issue where the Critical Hit Rate increase effect for Flame of the Calling would not be applied when using the jump attack for Frost Strike.
- Bugfix Fierce Disdain Fixed the issue where the WP recovery effect would not be applied when attacking enemies on the right side while using the Fierce Disdain skill.
- Bugfix Merciless Kick Fixed the issue where the reduced speed effect (Movement, Attack, Casting Speeds) for Flame of the Calling would not be applied on targets hit with the Merciless Kick skill.
- Bugfix Juggernaut I Fixed the issue where the increased speed effect would not be applied when sprinting after on Guard, while the Juggernaut I skill was already learned.
- Bugfix Chokeslam Fixed the issue where the increased Critical Hit Rate effect for Flame of the Calling would not be applied on the headbutt attack which is activated when pressing F or RMB while using the Chokeslam skill.
- Bugfix Black Blood Circle I Fixed the issue where the charge effect would not be applied on monsters when using the Black Blood Circle I skill.
- Bugfix Fixed the issue where occasionally the incorrect animation effects would be displayed when switching weapons.
- QoL Frost Strike Descriptions about the Bound effect for the 4th hit for Frost Strike was added to the skill description.
- QoL Dragon's Calling Frost Strike was added to the list of dual-hand attack skills in the skill description for Dragon's Calling.
- Bugfix Frost Strike Fixed the issue where the HP Recovery effect of Flame of the Calling would be applied to the 3rd forward hit for Frost Strike.
- QoL Boulder Crush The skill recovery effect (excluding the HP Recovery effect of Flame of the Calling) will now be properly applied on the 2nd hit of Boulder Crush.
- Bugfix Boulder Crush Fixed the issue where the recovery effect of Flame of the Calling would be applied when successfully landing the 2nd hit during cooldown of Boulder Crush.
- Nerf Axe Throw I The reduced speed levels (for Movement, Attack, Casting Speeds) will now properly reflect as it is written in the skill descriptions for Axe Throw I, II, III.
- QoL Black Blood's Descent The Bound effect when hitting targets with the Black Blood's Descent skill will now be applied properly.
- QoL Black Blood's Descent III The number of hits for Black Blood's Descent III and Absolute: Black Blood's Descent will now match the number of hits written in the skill descriptions.
- QoL Flow: Black Blood Eruption The recovery effect for the Flow: Black Blood Eruption skill will now be applied upon the number of hits as written on the skill description.
- QoL Black Blood Circle The knockdown description was added for successful hits on the Black Spirit: Black Blood Circle skill description.
- QoL Savage Hack The damage for the final hit and the DP reduction effect will be applied properly according to the level as written in the description for the Savage Hack skill.
- QoL Foretold Encounter Jump attacks and the Foretold Encounter skill will now properly be activated even when used on a slightly elevated location.
- QoL Rockslide I The skill lock feature for the Rockslide I skill was removed, and it is now applied to the Rockslide II and III skills.
- QoL Claw Reveal Added a description about the Forward Guard effect not being applied during the cooldown of the Claw Reveal skill.
- QoL Claw Reveal Number of Fairy Skills / Number of required Theiah’s Orbs: x1 → x1; x2 → x2; x3 → x3; x4 → x4