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Grim Reaper's Judgment Sorceress

17 recorded changes across 13 patches, 2019-03-13 – 2025-08-28. RSS feed

    • Buff (Awakening) Attack damage 8509% x2 Attack damage 10007% x3 when consuming shards or during extra charged Grim ReaperAttack damage 9020% x2 Attack damage 10607% x3 when consuming shards or during extra charged Grim Reaper
    • Buff (Main, All) Attack damage 7666% x2 Attack damage 9015% x3 when consuming shards or during extra charged Grim Reaper Damage -71.7% in PvP onlyAttack damage 8509% x2 Attack damage 10007% x3 when consuming shards or during extra charged Grim Reaper Damage -74.5% in PvP only
    • Buff (Common) Attack damage 4158% / 4570% / 4778% / 5460% x2 Extra charged attack damage 4387% / 5052% / 5756% / 6421% x3 when consuming shards or during Grim Reaper Damage -64.1% in PvP onlyAttack damage 5405% / 5941% / 6211% / 7098% x2 Attack damage 5703% / 6568% / 7483% / 8347% x3 when consuming shards or during extra charged Grim Reaper Damage -69.5% in PvP only
    • Buff (Common) Changed the cooldown: 13/12/11/9 sec11/10/9/8 sec
    • Bugfix (Main) Fixed the issue where the Super Armor effect lasted for a short duration after the skill. Fixed the Core version of the skill to also apply the effect correctly as intended.
    • Rework (Main) Added the Movement Speed -20% for 5 sec on hits debuff. Changed to now apply the Knockdown debuff only for PvE, and the Super Armor effect only until the attack is activated. Changed the Core version to now also apply the Knockdown debuff in PvP.

      Also changed: Black Spirit: Grim Reaper's Judgment

    • Buff (Main) Attack damage 1512/1662/1737/1985% x5 Extra charged attack damage 1709/1968/2243/2502% x7 when consuming shards or during Grim Reaper Damage -60.4% in PvP onlyAttack damage 1663/1828/1911/2184% x5 Extra charged attack damage 1880/2165/2467/2752% x7 when consuming shards or during Grim Reaper Damage -64.1% in PvP only
    • Bugfix (Main) Fixed the issue where the extra charged attack damage wasn't applied during Grim Reaper. Now when you use Grim Reaper's Judgment during Grim Reaper, you will automatically deal the extra charged attack damage without needing to consume shards.
    • Buff (Main Weapon) Changed the skill damage as follows. Normal attack damage 1512/1583/1654/1726% x5 Charged attack damage 1709/1789/1869/1950% x7 Damage -49.3% in PvP onlyNormal attack damage 1512/1662/1737/1985% x5 Charged attack damage 1709/1968/2243/2502% x7 Damage -60.4% in PvP only
    • Bugfix Fixed the issue where you would recover HP even if the charged attack didn't hit.
    • Nerf - Number of hits reduced by one in PvP - Shard Usage, Grim Reaper Extra Charged Hit damage 1950% x 6 - Damage -37.4% in PvP- Number of hits not decreased in PvP - Shard Usage, Grim Reaper extra charged attack damage 1950% x 7 - Damage -43.7 49.3% in PvP (Modified) - Shards of Darkness effect refreshed while charging
    • Buff Increased the number of hits by 1 additional hit for the following skills in PvE. 1st and 2nd hit for the Dead Hunt IV skill Regular and charged hit for the Grim Reaper's Judgment IV skill Absolute: Shadow Eruption skill
    • QoL The following skills will combo more quickly. Activating Blade of Darkness after using Turn-back Slash and Soul Harvest Activating Dead Hunt after using Soul Harvest Activating Violation after Shadow Leap, Soul Harvest, and the left and right attacks for Scythe Training Activating other skills after using Grim Reaper's Judgment
    • QoL When using Grim Reaper's Judgment, you can now immediately consume Shards of Darkness to charge up the skill more
    • QoL Added a HP Recovery per hit effect to Grim Reaper's Judgment skills, if the skills use Shards of Darkness to activate the Grim Reaper Extra Charged Hit Damage.
    • Buff Black Spirit's Rage can now be used for Turn-back Slash, Violation, and Grim Reaper's Judgment. Each skill can be used by pressing additional buttons such as "F", "LMB", "RMB" depending on the situation while 10%, 25%, or 50% of Black Spirit's Rage has been charged. These allow you to control the characters more dynamically. Each skill has its own special effect such as adding additional hits, increasing attack range, or increasing damage.