Projection Musa
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- Bugfix Fixed the issue where the blade effects applied to Crosscut, Flow: Backflow, Inferno Slash, and One Step Back were resulting in higher PvP damage upon learning the skill.
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- Buff (Main & Succession) Attack damage 921%/1030%/1139% x2 Damage -41%/41%/41% Extra attack damage 927%/1037%/1432% x3, max 3 hits Extra attack damage -67.6%/67.6%/67.6% in PvP onlyAttack damage 1050%/1174%/1298% x2 Damage -48%/48%/48% Extra attack damage 1057%/1182%/1632% x3, max 3 hits Extra attack damage -71.6%/71.6%/71.6% in PvP only
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- Buff (Awakening) Attack damage 837/936/1035% x2 Extra attack damage 731/864/1000% x3, max 3 hits Damage -35.2% in PvP only Extra attack damage -53.4% in PvP onlyAttack damage 921/1030/1139% x2 Extra attack damage 927/1037/1432% x3, max 3 hits Damage -41% in PvP only Extra attack damage -67.6% in PvP only
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- Buff (Awakening) Extra attack damage 615/745/862% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 46.1%Extra attack damage 713/864/1000% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 53.5%
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- Nerf Blade damage of extra attacks and certain skills -18.5/18.5/18.6% in PvPBlade damage of extra attacks and certain skills -46%/46%/46.1% in PvP
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- Nerf - Summon Hit Damage 1002/1214/1403% x11 - Summon Critical Hit Rate +100% (PvE only) - Hit Damage - 35.2/35.1/35.2% in PvP - Summon Hit Damage -41.6% in PvP- Extra attack damage 615/745/862% x 3, max 3 hits - Stiffness on extra attack hits - Increased activation speed - Air Attack - Attack damage - 35.2/35.1/35.2% in PvP - Extra attack damage -18.5/18.5/18.6% in PvP
- Nerf - Summon Hit Damage 1002/1214/1403% x 11- Extra attack damage 615/745/862% x 3, max 3 hits - Stiffness on extra attack hits - Increased activation speed - Air Attack
- Buff Improved so that Flow: Extra Credit can be activated when Projection is on cooldown.
- Buff Improved to combo more naturally into the following skills: - Chase, Fiery Angel, Twister, Musa Spirit, Skill Enhancement, Fiery Crevice, Counter Assassination, and One Step Back
Also changed: Flow: Extra Credit
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- Bugfix Fixed the issue where all summon hit damage would be applied the same for all levels of the skill Projection (with Projection II damage quotients), and now correct summon hit damage will be applied to each level of the skill.