Buff (Main Weapon, Succession) Changed the Floating debuff to be applied for the last kick attack on attack 2 hits. Improved to combo smoothly from attack 2 into Somersault. Removed the motion for attack 3 and changed the description accordingly. Improved to combo smoothly into Heart and Seoul and Somersault.
Bugfix Combo: Whirlwind - Fixed the issue where the skill would be toggled, but it would still activate after Flow: Deathstrike.
Buff Requirement Level / Skill Name / Changes: 56 → Unbridled Wrath → - Increased damage <Before> 724% x5 <After> 937% x8 - Changed so that the bound effect is only applied to monsters - Removed "Attack Range Up" from the description (The actual range will remain the same as before); 56 → Unbridled Wrath → - Increased damage <Before> 724% x5 <After> 937% x8 - Changed so that the bound effect is only applied to monsters - Removed "Attack Range Up" from the description (The actual range will remain the same as before); 56 → Unbridled Wrath → - Increased damage <Before> 724% x5 <After> 937% x8 - Changed so that the bound effect is only applied to monsters - Removed "Attack Range Up" from the description (The actual range will remain the same as before); 56 → Unbridled Wrath → - Increased damage <Before> 724% x5 <After> 937% x8 - Changed so that the bound effect is only applied to monsters - Removed "Attack Range Up" from the description (The actual range will remain the same as before); 56 → Unbridled Wrath → - Increased damage <Before> 724% x5 <After> 937% x8 - Changed so that the bound effect is only applied to monsters - Removed "Attack Range Up" from the description (The actual range will remain the same as before); 57 → Iron Fist Fury → - Increased motion speed before the attack - Increased the distance travelled forward while attacking; 57 → Iron Fist Fury → - Increased motion speed before the attack - Increased the distance travelled forward while attacking
Nerf Requirement Level / Skill Name / Changes: 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Phoenix Chase → - Increased damage <Before> 1st Hit Damage 770% x3 2nd Hit Damage 770% x6 <After> 1st Hit Damage 953% x6 2nd Hit Damage 953% x6 - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 56 → Eyes of Blood → - Increased damage <Before> 1st Hit Damage 873% x3 2nd Hit Damage 873% x6 <After> 1st Hit Damage 916% x6 2nd Hit Damage 916% x6 - Added Critical Hit Rate +50% - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed to be able to combo with Phantom Dance and Prime: Phantom Dance while using this skill - Changed the Bound on hit effect to Knockdown - Increased cooldown from 8 seconds to 10 seconds; 57 → Cymbidium Trail → - Changed the timing in which the Super Armor Effect is applied <Before> Super Armor during 1st, 2nd hit <After> Super Armor while using the skill; 57 → Cymbidium Trail → - Changed the timing in which the Super Armor Effect is applied <Before> Super Armor during 1st, 2nd hit <After> Super Armor while using the skill; 57 → Cymbidium Trail → - Changed the timing in which the Super Armor Effect is applied <Before> Super Armor during 1st, 2nd hit <After> Super Armor while using the skill; 57 → White Heron → Increased combo speed when comboing other skills while using this skill
Buff Requirement Level / Skill Name / Changes: 56 → Radiant Storm → - Added the effect Magic DP +15 for 10 seconds while using the skill - Removed Knockdown - Increased damage <Before> 1175% x2, Max 5 hits <After> 1175% x4, Max 3 hits; 56 → Radiant Storm → - Added the effect Magic DP +15 for 10 seconds while using the skill - Removed Knockdown - Increased damage <Before> 1175% x2, Max 5 hits <After> 1175% x4, Max 3 hits; 56 → Radiant Storm → - Added the effect Magic DP +15 for 10 seconds while using the skill - Removed Knockdown - Increased damage <Before> 1175% x2, Max 5 hits <After> 1175% x4, Max 3 hits; 56 → Radiant Storm → - Added the effect Magic DP +15 for 10 seconds while using the skill - Removed Knockdown - Increased damage <Before> 1175% x2, Max 5 hits <After> 1175% x4, Max 3 hits; 56 → Radiant Storm → - Added the effect Magic DP +15 for 10 seconds while using the skill - Removed Knockdown - Increased damage <Before> 1175% x2, Max 5 hits <After> 1175% x4, Max 3 hits; 56 → Deadly Explosion → - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed the Knockdown effect to apply in PvP as well - Adjusted damage <Before> 1044% x3, Max 5 hits <After> 733% x3, Max 5 hits; 56 → Deadly Explosion → - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed the Knockdown effect to apply in PvP as well - Adjusted damage <Before> 1044% x3, Max 5 hits <After> 733% x3, Max 5 hits; 56 → Deadly Explosion → - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed the Knockdown effect to apply in PvP as well - Adjusted damage <Before> 1044% x3, Max 5 hits <After> 733% x3, Max 5 hits; 56 → Deadly Explosion → - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed the Knockdown effect to apply in PvP as well - Adjusted damage <Before> 1044% x3, Max 5 hits <After> 733% x3, Max 5 hits; 56 → Deadly Explosion → - Added the effect Magic DP +15 for 10 seconds while using the skill - Changed the Knockdown effect to apply in PvP as well - Adjusted damage <Before> 1044% x3, Max 5 hits <After> 733% x3, Max 5 hits; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Ultimate: Verdure Clout → - Increased damage <Before> 1st Hit 622% x3 2nd Hit 712% x4 <After> 1st Hit 622% x3 2nd Hit 1103% x6 - Changed Super Armor to Forward Guard during the 1st hit - Changed 1st hit to allow it to combo with Glide; 57 → Radiant Ensnare → - Changed Forward Guard to Super Armor - Changed 1st hit to allow it to combo with Glide - Added Stiffen to 1st hit - Removed Air Attack and Air Smash effects from 2nd hit; 57 → Radiant Ensnare → - Changed Forward Guard to Super Armor - Changed 1st hit to allow it to combo with Glide - Added Stiffen to 1st hit - Removed Air Attack and Air Smash effects from 2nd hit; 57 → Radiant Ensnare → - Changed Forward Guard to Super Armor - Changed 1st hit to allow it to combo with Glide - Added Stiffen to 1st hit - Removed Air Attack and Air Smash effects from 2nd hit; 57 → Radiant Ensnare → - Changed Forward Guard to Super Armor - Changed 1st hit to allow it to combo with Glide - Added Stiffen to 1st hit - Removed Air Attack and Air Smash effects from 2nd hit