Charging Wind Ranger
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- Nerf - 4th Charged Hit damage 314/388/776% x 2 (III to Absolute) - 5th Charged Hit damage 811/1585% x 2 (IV to Absolute)- 4 times charged attack damage 314/388/776% x 3 (III to Absolute) - 5 times charged attack damage 811/1585% x 3 (IV to Absolute) - Super Armor while charging (I to Absolute) * Cooldown added accordingly, 6 sec at Absolute level - Attack range gradually increased when charging (II to Absolute) - Forward Guard added (Ultimate, Extreme, Absolute: Extreme, Prime: Extreme) * Effect nullified on cooldown
- QoL Removed Skills: Flow: Wings of Freedom
- Rework Changed the required Stamina for moving while charging. (Added) Before After Required Stamina 100 Required Stamina 300 Awakening
Also changed: Prime: Charging Wind
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- QoL The damage of the skill Charging Wind will now be applied when using the skill Flow: Crossing Wind I.
- QoL The Skill Add-on effect of the skill Charging Wind will now be applied when using the skill Flow: Crossing Wind I.
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- QoL CC skill effect of the skill Charging Wind will now only be applied on the first hit.
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- QoL Charging Wind (1.5M),