[Updates] Patch Notes - August 14, 2025
66 changes across 19 classes: 14 buffs9 nerfs26 reworks8 bugfixes9 QoL
Warrior
- Rework Shield Charge (Main, Succession) Changed your character’s direction to rotate based on the camera direction when using the skill.
- QoL Prime: Scars of Dusk (Main, Succession) Moved the AP Increase effect when using the skill to Prime: Counter.
- Buff Succession: Guard (Main, Succession) Removed the additional All DP Increase on blocks. Increased the All DP Increase effect to self when using the skill: +20+40
- Rework Shield Counter (Main, Succession) Changed the skill to Charge Counter. You can activate Charge Counter after Guard blocks, which applies all of Shield Charge's effects and amplifies its damage.
- Rework Hilt Smash (Main, Succession) Changed the skill to Whirl Smash. You can activate Whirl Smash after Guard blocks, which applies all of Spinning Slash's effects and amplifies its damage.
- Rework Furious Blow (Main, Succession) Changed the skill as follows. Changed to only require a block to activate. When activated after a block, applies all of Scars of Dusk's effects and amplifies its damage.
- Buff Head Chase (Main, Succession) Increased the duration of the Invincible effect by 0.1 sec. Changed your character to maintain their direction while returning to standby pose after using the skill, regardless of camera rotation.
- Buff Take Down (Main, Succession) Improved to combo more smoothly from Awakening skills.
Ranger
- Rework Penetrating Wind (I to Absolute) (Main, Succession) Changed the debuff effects to now also apply in PvP. Penetrating Wind (I to III): Knockback Penetrating Wind (IV to Absolute): Knockdown Changed the skill to no longer apply debuffs while on cooldown.
- Buff Spirit's Haven (Main, Succession) Changed so it can now be used with your longbow.
- Rework Evasive Landing Shot (Main, Succession) Changed so, when pressing SPACE during the following skills, it now combos into Evasive Landing Shot instead of Extreme: Charging Wind or Bow Skill's airborne shot. Vine Knot, Spirit's Shackles, Breezy Blade, Flow: Rushing Wind, Waltz of Wind (backward), Wind Blade, Spirit's Haven
- Rework Prime: Blasting Gust Changed so that when used in midair, it now triggers the same falling animation as Absolute: Blasting Gust.
Sorceress
- Rework Mark of the Shadow (Main, Succession) Changed the skill as follows. Added Forward Guard when using the skill. Changed so holding the keys maintains the skill for up to 2 sec. Added a 6 sec cooldown. The skill will no longer recover HP, create Fragments of Darkness, nor apply Movement Speed Decrease on hits while on cooldown. Changed the Recover HP per hit amount: 2/4/6/6/8/8 → 20/40/60/60/80/80 Changed the Movement Speed Decrease on hits: -15% → -20%
Tamer
- Rework Prime: Surging Tide, Prime: Moonlight Strike (Main, Succession) Prime: Surging Tide - Changed the Knockback debuff to apply in PvE only. Prime: Moonlight Strike - Changed the Stiffness debuff to now also apply in PvP.
- Rework Surging Tide (I to Absolute) (Main, Succession) Changed the Knockback debuff to apply in PvE only. Changed the Awakening skill Skyreach's debuff to now also apply in PvP, accordingly.
- Buff Tree Climb (Main, Succession) Changed to now combo into Air Lightning and Trample during the skill. Increased the duration of which your character can rotate toward the camera direction at the start of the skill.
- Rework Flash, Prime: Moonlight Strike (Main, Succession) Changed to now combo into Scratch after the skill. The forward airborne Scratch motion will be activated.
- Rework Skyreach (Main, Succession) Changed the skill as follows. Changed the debuff on last attack hits: BoundKnockback Changed the debuff on last attack hits to now also apply in PvP. Changed so pressing LMB during the skill quickly activates the last attack. Adjusted the attack area applied when activating the last attack with LMB while moving to match the actual effect.
Musa
- Bugfix Fixed the issue where your hairstyle appeared awkward at certain angles when wearing the Ocean Spray Snorkel.
Valkyrie
- Rework Righteous Charge (Main, Succession) Changed to now combo into Skyward Strike, Shield Chase, Sharp Light, Prime: Shining Dash, Prime: Glaring Slash, and Prime: Sanctitas de Enslar while using the skill.
- Rework Prime: Just Counter (Main, Succession) Changed the skill as follows. Adjusted the attack area to match the visual effects. Removed the Movement Speed Decrease and bleeding damage on hits. Added All DP Decrease on hits. The All DP Decrease is the same as that of Prime: Purificatione. Changed the special attack damage: Counter & Down AttackAir & Down Attack Changed to activate first when pressing W + LMB after the following skills. Prime: Purificatione, Punishment
- Rework Prime: Divine Power (Main, Succession) Changed the Bound debuff to now apply only in PvE. Changed Prime: Sanctitas de Enslar to now also apply the Bound debuff in PvP.
- Nerf Valkyrie Slash (Main, Succession) Integrated the lateral evasion movements when pressing A/D + RMB with your longsword into the skill. Changed the duration of Invincible during lateral evasion movements: 0.2 sec0.4 sec Changed to combo slower after lateral evasion movements.
- Nerf Lancia Training (Main, Succession) Added Invincible during lateral attacks to the description. Changed the duration of Invincible during lateral attacks: 0.2 sec0.4 sec Changed so you can combo after the stabbing motion during lateral evasion. You can combo with Blitz Stab and Purificatione without the stabbing motion.
Ninja
- Bugfix Ninjutsu: Oni Shadow Fixed the issue where the effects of Succession: Ninjutsu: Concealment were applied when comboed into Ninjutsu: Concealment.
Wizard
- QoL Now activates consecutively twice even when used backward.
Mystic
- Bugfix Fixed the issue where consecutive forward Evasion could not be activated with your cestus.
Lahn
- Rework Prime: Spring Breeze III (Main, Succession) Changed to now combo into Fragrant Stigma, Morning Dew, and Nimbus Dismount during the gliding motion.
- Rework Fragrant Stigma (Main, Succession) Changed Super Armor to now apply when using the skill with your crescent pendulum.
- Rework Blade of Blood (Main, Succession) Changed Stiffness to apply in PvE only.
- Rework Ethereal Dance (Main, Succession) Changed Super Armor to now apply during the skill. Changed the debuff to Stiffness on first hit, Knockdown on extra attack hits
- QoL Deadly Dance (Main, Succession) Added All AP Increase when using the skill. The All AP Increase is the same as that of Eradication.
- QoL Flow: Mangler, Black Spirit: Flow: Mangler, Deadly Dance, Bridled Despair (Main, Succession) Unified the bleeding and pain damage to 50 bleeding damage every 1 sec for 18 sec.
- Buff Bloody Stride (Main, Succession) Improved to combo more smoothly into Eradication.
- Rework Black Spirit: Eradication (Main, Succession) Changed the skill as follows. Removed the pre-attack animation. Removed the Critical Hit Rate and All DP Increase effects. Changed the debuff: StiffnessKnockdown
- Nerf Black Spirit: Bleeding Hearts (Main, Succession) Changed the skill as follows. Removed the pre-attack animation. Changed the All DP Decrease on hits: -20-25
Archer
- Buff Winged Strike (Main, Ascension) Changed the Stamina cost: 200 → 100
- Buff Ultimate: Zephyr Leap (Main, Ascension) Changed the Stamina cost: 200 → 150
- Buff Meteor Dive (Main, Ascension) Changed the Stamina cost: 150 → 100
- Buff Gaping Darkness (Main, Ascension) Changed the Stamina cost: 150 → 100
- Buff Glissade (Main, Ascension) Changed the Stamina cost: 150 → 100
Dark Knight
- Buff Vedir's Dogma (All) Changed the skill as follows. Increased the damage in PvP only for the following skills when activated. (Main, Succession) Enforcement, Wheel of Fortune, Obsidian Ashes, Lunacy of Vedir, Black Spirit: Prime: Obsidian Ashes, Black Spirit: Prime: Lunacy of Vedir (Awakening) Seed of Catastrophe, Flow: Root of Catastrophe, Cluster of Despair, Flow: Spirit Blaze, Black Spirit: Spirit Legacy, Black Spirit: Seed of Catastrophe Changed to consume 200 MP every 2 sec while holding the skill.
Shai
- Bugfix Tuck-and-Roll Fixed the issue where using the skill in Talent resulted in shorter movement distance compared to using the skill with your main weapon.
Guardian
- QoL Prime: Claw Reveal (Main, Succession) Added Down Attack Damage Increase.
- Buff Merciless Kick, Prime: Avalanche Strike (Main, Succession) Merciless Kick - Changed the Knockback debuff to now apply in PvE only. Prime: Avalanche Strike - Added Forward Guard to when using the skill.
- Bugfix Fierce Disdain Corrected the stats and duration of the Attack Speed Increase effect in the skill description.
Hashashin
Dev Note Since the last update, Hashashin's movement combos and the revamped Paradise Beckons have significantly improved attack performance and overall fluidity. However, Paradise Beckons proved too powerful when combined with Hashashin's Air Attack damage, so we've slightly nerfed that skill for better balance.
- Nerf Shadow Slicer (Main, Succession) Changed the Stamina cost: 200 → 450
- Rework Paradise Beckons (Main, Succession) Changed All Recovery effects: -33% → -10% Changed Air Attack Damage Increase for 5 sec: +10% → +2.5%
Nova
- QoL En Garde (Awakening) Added Casting Speed +15% for 30 sec when using the skill.
- Nerf Twisted Orbit (Awakening) Added the effect that resets Break Orbit's cooldown on hits.
- Bugfix Accel: Twisted Orbit Fixed the issue where the skill could not be activated during Twisted Orbit's cooldown.
Sage
Dev Note After the last update, Sage Awakening's performance has soared—smoother movement thanks to reduced Stamina consumption, a new defense effect added to Lightning Surge, and a shorter Divine Executioner cooldown. Combined with its powerful AoE attacks, these tweaks made Sage Awakening much stronger. To keep things balanced, we're slightly increasing Stamina costs so you'll need to manage your Stamina more carefully—without sacrificing fluid movement. We've also changed Lightning Prison's defense effect into a Forward Guard, so precise positioning is now key to landing its AoE safely.
- QoL Prime: Spatial Fissure (Main, Succession) Added All AP Increase. The All AP Increase is the same as that of Prime: Illusion Expansion.
- Rework Flow: Finishing Touch (Main, Succession) Changed to now be activated independently with W + F.
- Nerf Flow: Judgment (Main, Succession) Changed the Stamina cost: 100 → 150.
- Nerf Bolt (Main, Succession) Changed the Stamina cost: 100 → 150 (150 → 200 during cooldown)
- Nerf Divine Executioner (Main, Succession) Changed the cooldown: 16/14/12/10 sec → 18/16/14/12 sec
- QoL Chain Lightning (Main, Succession) Removed the "Shocked" effect.
- Rework Lightning Prison (Main, Succession) Changed the defensive effect: Super Armor → Forward Guard
Maegu
Dev Note Maegu Awakening can instantly dive in with Foxflare Charge, Hazy Path, and Foxflare Ambush for swift Air Attack assassinations. If you manage to escape after striking, Twirling Crane lets you recover HP quickly and leap back into the fight. In other words, Maegu Awakening excels at hit-and-run tactics—and her overall performance was exceptionally strong. To keep her uniquely deadly without tipping into overpowered territory, we've adjusted her balance accordingly.
- Nerf Twirling Crane (Awakening) Changed the Recover HP amount: 2,800 → 2,000
- QoL Hazy Path (Awakening) Removed the Evasion Increase effect.
- Rework Foxflare Ambush (Awakening) Changed so that, even when used while Spiritforged, you now move after the starting animation.
- Bugfix Prime: Foxspirit: Deceiver Fixed the issue where allies could target the summoned double.
Dosa
Dev Note Dosa Awakening leverages the Elements: Generate effect to both support allies and strike enemies, seamlessly shifting between melee and ranged combat. This versatility comes at a price—skills take slightly longer to activate. However, if you master timing and land your hits, you'll deal serious damage that makes up for the delay. Previously, DOsa Awakening's ranged attacks were so strong that they could easily take down foes solo from a distance, even though the class is meant to support allies while attacking. To balance this, we've kept his damage intact but tweaked the debuff effects. Now, finishing off enemies from afar with ranged skills will require help from your allies. [Dosa] Dosa Awakening leverages the Elements: Generate effect to both support allies and strike enemies, seamlessly shifting between melee and ranged combat. This versatility comes at a price—skills take slightly longer to activate. However, if you master timing and land your hits, you'll deal serious damage that makes up for the delay. Previously, Dosa Awakening's ranged attacks were so strong that they could easily take down foes solo from a distance, even though the class is meant to support allies while attacking. To balance this, we've kept his damage intact but tweaked the debuff effects. Now, finishing off enemies from afar with ranged skills will require help from your allies.
- Rework Metal: Pour (Awakening) Changed the debuff: Knockdown → Knockback
- Rework Fire: Spread (Awakening) Changed the debuff: KnockdownStiffness Added split damage effects: Damage -10% per each additional target hit from target 2 onward. (Max damage -50%.)
- Buff Skystomp (Awakening) Changed the Recover HP amount: 1,200 → 500
- Bugfix Fixed the issue where you could unlearn Core skills even while the original skill was on cooldown.