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[Updates] Patch Notes - January 16, 2025

2025-01-16 Pearl Abyss era NA/EU Official patch notes ↗

44 changes across 3 classes: 22 buffs11 nerfs1 rework6 bugfixes4 QoL

Shai

Dosa

Deadeye

Dev Note In today's update, the following changes have been applied to the Deadeye class: - Added 3 Rabam Skills - Added 3 Black Spirit's Rage Skills - Decreased PvE damage for Regular Ammo - Adjusted PvE damage for Marni Rounds - Increased PvP damage and improved PvP defensive effects - Improved the functionality of Switch 'N Load Firstly, three Rabam Skills have been added for Deadeye. Since Deadeye uses both Regular Ammo and Marni Rounds, you can utilize them differently depending on the target or group of monsters. Skills like Perfect Storm are designed to aid in PvE by allowing combos after Bulletstorm. Deadeye's been a powerhouse in PvE, so with these new Skill Enhancements, we've toned down the PvE damage of some existing skills. Among these, Regular Ammo showed a significant damage difference compared to Marni Rounds, even considering attack range and penetration. Therefore, we've reduced the damage of some high-damage skills and boosted the Marni Rounds' damage, allowing for appropriate damage levels when using Switch 'N Load. In PvP, Deadeye's been struggling a bit. To address this, we've increased the PvP damage for skills using Lil' Devil and boosted the damage for Run 'N Gun, Max Pain, and Gunslinger's Entrance that align with Deadeye's concept. Additionally, we've tweaked things so that, besides melee combos for shotgun skills, the defense effects of skills like Quick Draw, Ol' Switcheroo, and Sunset Piercer have been maintained even while dealing damage from a distance. For Max Pain, which had Super Armor, a short Invincible effect is now applied. Lastly, in line with these changes, the previously cumbersome ammo switching with Switch 'N Load has been improved, allowing for quicker ammo changes after monster kills or at the start of combat.