[Updates] Patch Notes - October 24, 2024
17 changes across 7 classes: 2 buffs3 reworks9 bugfixes3 QoL
Warrior
- Bugfix Fixed the issue where the lens and frame appeared disconnected when wearing the Ocean Shades.
Ranger
- Bugfix Fixed the issue where some customizations were unnatural when wearing Griffith Helmet B after changing the ear customization.
Berserker
- Bugfix Giant Leap (Awakening) Fixed the issue where the skill would continue activating after landing from certain heights when performed continuously forward.
Tamer
- Bugfix Fixed the issue where a white dot appeared above the character's head when zooming in the camera while wearing the BD9 Helmet N.
Valkyrie
- Bugfix Black Spirit: Prime: Shining Dash (Succession) Fixed the issue where the Max HP buff wasn't applied when using the skill.
- Bugfix Fixed the issue where the Tyrie Armor appeared unnatural from certain camera angles.
Lahn
- QoL Tailspin (Awakening) Matched the skill demo in the Skill (K) window to display the actual debuff effects.
Dosa
Dev Note We sincerely thank all adventurers who have been playing Awakening Dosa and sharing their feedback. In this update, we've made some changes into how the Generative effect works in Awakening Dosa. Previously, it was tricky to buff allies because the effect triggered based on the enemy's position. Now, it activates through the Elemental Circle. This means that the buffs from the caster, which could become overly strong, will only be applied via the Elemental Circle. Since the buffs are now limited to the Elemental Circle, we've also expanded its range and increased the duration of ally buffs within it to make them more effective.
- Rework Elements: Generate (Awakening) Changed the skill as follows. Increased the area of buffs applied to allies for Generative effects by approx. 40%. Increased the duration of buffs applied to allies for Generative effects: 5 sec → 10 sec Changed the elemental skills used as the corresponding skill in Elemental Circles to now activate Generative effects. Enemies must be within the Elemental Circle to be activated. No additional Generative effects will be activated near your character. Enemies within Elemental Circles will no longer be affected by elemental energies. Changed so you are only affected by your own summoned Elemental Circles. The duration of Elemental Circles maintained before Generative effects are activated have been changed: 12 sec → 10 sec
- Rework Nail Down (Awakening) Changed the skill combo command to activate with the E key instead of only LMB.
- Buff Wood: Bend (Awakening) Improved to combo smoothly from Nail Down.
- Bugfix Winged Kick (Awakening) Fixed the issue where the Recover MP effect wasn't displayed in the skill description. Fixed the issue where the Knockdown debuff didn't apply to targets to the left of your character.
- Bugfix Fire: Blaze (Awakening) Fixed the issue where you couldn't combo smoothly into the skill when Misty Steps was on cooldown. Fixed the issue where certain visual effects weren't being displayed. Fixed the issue where motions appeared unnatural when comboing from Fire: Spread.
- QoL Earth: Reap (Awakening) Added the Recover 100 HP per hit effect.
- QoL Earth: Till (I to IV) (Awakening) Added the Recover 75/100/125/150 per hit effect.
- Buff Skystomp (Awakening) Increased the Recover HP amount: 250 HP → 300 HP
- Bugfix Enlightened Haze (Awakening) Fixed the issue where pressing the key command for the skill during Sundering Sweep activated Wood: Stake.
- Rework Metal: Alloy, Metal: Pour (Awakening) Changed so pressing LMB after the former skill will combo into the latter.