Rework (Main Weapon, Succession) Changed skill as below: Changed to not charge when the grab fails. Accordingly, SP is consumed instead of Stamina when the skill is activated. With the removal of the charge, defensive effects are not applied when the grab fails. Changed to be unusable during cooldown. Accordingly, cooldown was changed from 25/20 sec depending on skill level to 17 sec at all levels. Changed to apply Super Armor when grab is successful.