[Updates] Patch Notes - Jan 15, 2026
18 changes across 8 classes: 2 buffs2 reworks13 bugfixes1 QoL
Berserker
- Bugfix Fixed the issue where the appearance looked awkward in awakening combat stance while wearing the Narusawa Armor.
Tamer
- Bugfix Fixed the issue where certain body parts looked awkward when adjusting body shape while wearing the Spotlight Outfit (Iconic).
Kunoichi
- Bugfix Fixed the issue where playing instruments other than the Beginner Instrument would appear awkward.
Wizard
- Bugfix Arsha's Godr Sphera Fixed the issue where the appearance did not animate while in combat.
Lahn
- Bugfix Prime: Phantom Dance Fixed the issue where using the skill continuously during Prime: Crescent Charm’s effect would trigger Evasion.
Shai
- Bugfix Fixed the issue where the Alchemy EXP buff appeared to stack when wearing the Pavilla Costume Set and returning to Character Selection.
Nova
Dev Note After the most recent adjustment to the pull effect, we increased the interval at which the pull is applied and added a movement speed reduction. For Nova, if the two stars summoned by Star's Ring overlapped at a single point, their pull effects could stack, creating an extremely powerful pull. To address this, when the two stars overlap at one point, they will now disappear and fuse into one, briefly generating a wider area pull before returning to normal.
- Rework Star's Ring, Accel: Star's Ring (Awakening) Changed the summon stars as follows: If two stars exist within a certain range, they will fuse and only one will remain. A brief Pull-in effect over a wider area is applied when the stars fuse, then the effect is returned to its original range afterward. The star summoned during the second motion will spawn in the character's facing direction.
- Buff Fuse Gravity (Awakening) Changed so that absorbing even a single star now recovers Star’s Breath or HP, regardless of how many stars are absorbed. All summoned stars will still be absorbed when using the skill as before. Changed star absorption effects: Recover 7.5% Star’s Breath → 15% Star’s Breath, Recover 300 HP → 800 HP
- Bugfix Black Spirit: Prime: Frozen Earth Fixed the issue where using Emergency Escape during the skill caused summoned Thornwood Guards to behave abnormally.
Seraph
- Buff Unshakable Will Improved the issue where pressing LMB while holding F after Flow: Divine Opening or Armor Crush would not trigger the proper skill based on the Chain level. Standing Goyen's Greatsword Arts has been changed to no longer activate when pressing LMB during Flow: Divine Opening or Armor Crush, accordingly.
- Rework Combo: Wrenching Impale Changed the skill to be prioritized after Impelling Thrust even while Unshakable Will II is active.
- Bugfix Unshakable Will II Fixed to combo skills more smoothly after Sacra: Mark of Purification and Sacra: Judgment of Justice while active.
- Bugfix Unshakable Will II Fixed so the Attack Speed Increase effect won't be instantly applied at max stacks when comboing skills from Impelling Thrust or Impelling Surge.
- Bugfix Combo: Crushing Descent Fixed to activate more reliably after Flow: Shoudersmite.
- Bugfix Fixed the issue where you couldn't switch into combat without an awakening weapon equipped.
- Bugfix Purgatum Fixed so removing your awakening weapon will cancel the skill.
- Bugfix Sacra: Judgment of Justice, Sacra: Mark of Purification, Purga: Judgment of Justice, Purga: Mark of Purification - Fixed the issue where you would consume SP in two separate ticks when using the skills. The SP costs for Horizon Whirl, Horizon Cleave, Impelling Crush, and Iudicium have been adjusted, accordingly.
- QoL Kibelius Divinus Premium Set, [Seraph] Kibelius Premium Set