[Updates] Patch Notes - September 13, 2023 (Last Updated: 09/27/2023 10:00 UTC)
21 changes across 6 classes: 7 buffs1 nerf1 rework11 bugfixes1 QoL
Berserker
- Bugfix Fixed the issue where the frontal hair of hairstyle 18 was unnatural.
Musa
- Bugfix Fixed the issue where the Kibelius Blade looked unnatural while in combat stance.
Valkyrie
Dev Note The Awakened Valkyrie would repeatedly cycle between Sacrum Ferit and Promptness for PvE (affectionately christened Valk Train), making her an overpowering presence in zones where comparably weaker monsters spawned. However, this cycle proved less effective the higher the difficulty of the monster zone. Thus, we carried out an overall restructuring of her Awakening arsenal by somewhat lowering the overwhelming efficiency of her capabilities in so-called one-shot spots to more properly equip her to deal with high-end zones. The Awakened Valkyrie would also frequently switch through a wide variety of Awakening skills for her movement combos. We felt that this playstyle didn't match the whole giant-weapon-wielding archtype. Therefore, with today's update, we introduce a revamped Hastiludium, which will ensure the Valkyrie feels and plays like the heavily-armored, giant-weapon-wielding knight character that she is. [ Core: Hastiludium ]
- Buff Blitz Stab (Awakening) Attack damage 1409% x6 Damage -65% in PvP onlyAttack damage 1513% x6 Damage -67.4% in PvP only
- Buff Ultimate: Blitz Stab (Awakening) Attack damage 1409% x6 Damage -65% in PvP onlyAttack damage 1513% x6 Damage -67.4% in PvP only
- Bugfix Sacrum Ferit (I to IV) (Awakening) Changed as follows. Changed so pressing ↑(W) + RMB after performing the skill laterally will activate Blitz Stab. Increased the distance covered when performing the skill laterally. Changed the Stiffness debuff applied during attack 2 → attack 1 Added the Forward Guard buff during the skill. Stiffness on attack 1 hits and Floating on last attack hits will now be applied in PvE only. Removed the All Evasion Rate reduction debuff on last attack hits. Increased the SP cost of the skill. IV - 35 SP → 50 SP Removed SP recovered on hits. Fixed the issue where the Critical Hit Rate buff would still be applied when used during cooldown. Fixed the issue where comboing from Promptness wouldn't apply the Critical Hit Rate buff.
- Bugfix Flow: Lucem Fluxum (Awakening) Fixed the issue where Add-on effects were applied for all attacks.
- Bugfix Castigatio (I to IV) (Awakening) Changed as follows. Changed the motion speed. Changed to now combo into Terra Sancta by holding LMB after the last attack. Improved to combo smoothly from the following skills. Flow: Lucem Fluxum, Purificatione, Flow: Divina Vult Fixed the issue where Add-on effects were being applied to all attacks (except for the last attack). Changed the damage as follows. Attacks 1 and 2 damage 693/915/1137/1359% x3 Attack 3 damage 693/915/1137/1359% x4 Damage -53.5/53.6/53.6/53.6% in PvP onlyAttack damage 739/976/1213/1449% x4, max 3 hits Damage -63.7% in PvP only
- Buff Hastiludium (Awakening) Changed as follows. Now the Valkyrie will dash up to a maximum of three times during the skill. Removed the following effects. Down Smash on last attack hits Speed Attack Down Attack on dash attack hits Changed to no longer combo into Death Line Chase or Promptness while dashing with the skill. Changed to perform the stab attack immediately upon dash attack hits. Stamina cost: 200 → 100 Changed so you can no longer move your character with your mouse during the skill. Increased the speed at which you can turn the camera and your character before each dash. Changed the skill to dash up to a maximum of three times, with each dash increasing the speed of the skill. Each additional dash will cost 100, 150 Stamina, respectively. It'll be rather difficult to change your direction as your speed increases during the dash. Additional dashes are affected by your Moving Speed. Any collision detected during an accelerated dash will make your Valkyrie perform the stab attack instantly. Stab attacks now deal varying damage per dash. Changed the damage as follows. Dash attack damage 711/867/1024% x3/4/5 Dash attack damage -21.9% in PvP only Last attack damage 533/793/1191% x3 Last attack damage -34.4/46.2/46.2% in PvP only → Dash attack damage 853/1040/1229% x1 Stab attack 1 damage 853/1040/1229% x5 Stab attack 2 damage 853/1040/1229% x7 Stab attack 3 damage 1535/1872/2212% x7 Damage -24% in PvP only Stab attack 3 damage -35.4% in PvP only
- Bugfix Verdict: Lancia Iustitiae (Awakening) Changed as follows. Changed Floating → Knockdown on hits. Learning the Core version of the skill will apply the Knockdown debuff on hits in PvP only. Added Movement Speed -30% for 10 sec on hits. Changed the casting motion. Changed the attack area of the skill accordingly. Changed the casting motion for the Black Spirit version of the skill. Adjusted the damage as follows. Fixed the issue where comboing from the Black Spirit version of the skill appeared different compared to the original skill. Changed so you can now perform Flow: Divina Vult during the skill. Added the following All DP increase buff applied while on Guard to be applied during the skill. All DP +20 for 10 sec Improved to combo smoothly from Purificatione, Flow: Lucem Fluxum, or Promptness. Attack damage 678/818/968/1242% x6 Damage -49/51.5/53.6/59.7% in PvP only Last attack damage 759/906/1064/1357% x10 Damage -59.6/61.5/63.2/68% in PvP only → Attack damage 820/989/1170/1502% x12 Damage -78% in PvP only Last attack damage 1355/1617/1899/2423% x6 Damage -72% in PvP only
- Buff Vindicta (Awakening) Changed the Movement Speed reduction debuff to a Casting Speed reduction debuff. Movement Speed -30% for 10 sec on hitsCasting Speed -20% for 10 sec on hits
- Nerf Promptness (Awakening) Changed as follows. Changed to no longer recover Stamina during the skill. Stamina cost: 100200
- Bugfix Wave of Light (Awakening) Changed as follows. Removed the charging effect and changed how the attack is cast. Changed so a lone cast will pull nearby enemies for a certain duration of time, then deal holy damage. Changed the All DP reduction debuff. All DP -15-20 for 10 sec on hits Fixed the issue where the Pull in target on hits effect was not properly reduced in PvP.
- Buff Divina Inpulsa (Awakening) Changed as follows. Added the Down Smash debuff on last attack hits. Changed All DP reduction debuff to All Evasion Rate reduction debuff. All DP -10All Evasion Rate -9% for 10 sec on hits Improved so the skill performs smoothly when only the extra attack is activated. Improved to combo smoothly into the extra attack when used after all skills with stab attack motions (excluding Castigatio and Terra Sancta). Changed the damage as follows.
- Rework Blitz Stab, Ultimate: Blitz Stab (Awakening) Changed the damage as follows.
- Buff Terra Sancta (Awakening) Changed the damage as follows. Attack damage 1696% x6 Damage -19.8% in PvP onlyAttack damage 2544% x6 Damage -46.5% in PvP only
- Bugfix Purificatione (Awakening) Changed as follows. Fixed the issue where the Stun debuff was applied twice during the skill. Changed the damage as follows. Changed Recover 80 → 55 per hit due to the change in hit attempts. Changed to no longer apply the DP reduction debuff during cooldown. Attack damage 462/595/728% x1 Energy explosion attack damage 732/914/1096% x1, max 3 hits → Attack damage 1025/1280/1534% x1 Energy explosion attack damage 1025/1280/1534% x5 Damage -50% in PvP only
Wizard
- Buff Rain of Fire (Main) Improved to now apply Prime: Elemental Flow's cooldown reduction effect to the following skills. Prime: Meteor Shower: Focus Prime: Meteor Shower: Areal
- Bugfix Sage's Rage (Main) Fixed the issue where you wouldn't switch to your staff after using the skill with your godr sphera.
Witch
- QoL Prime: Multiple Magic Arrows (Succession) Added attack 2 for Fire, Ice, and Earth effects. Removed the Reduce Casting Speed effect for Earth. The Casting Speed is now unified for all elements.
- Bugfix Prime: Meteor Shower: Focus (Succession) Fixed the issue where certain sound effects wouldn't play when comboed from other skills.
Guardian
- Bugfix Prime: Black Blood Circle (Succession) Fixed the issue where the Hold to give DP +100 to self and max 10 allies within range effect wouldn't apply. This effect will be maintained during the skill.