[Updates] Patch Notes - February 15, 2023
45 changes across 5 classes: 13 buffs1 nerf13 reworks13 bugfixes5 QoL
Warrior
- Bugfix Frenzied Dash (Main Weapon, Succession) Fixed so that the attack is activated only with LMB after collision with another character, instead of instantly on collision. Changed the last movement of the skill to be the skill's upward strike attack.
- Bugfix Prime: Earth Tremor (Main Weapon, Succession) Changed the hotkey for the jump attack of Prime: Earth Tremor that activates after certain skills to the following. SHIFT + FF Fixed so that holding down Shift+F after Prime: Ground Smash will activate Prime: Earth Tremor where the character is standing.
- Bugfix Frenzied Dash, Prime: Ground Smash (Main Weapon, Succession) Fixed the issue where some skills could not be smoothly comboed into after Frenzied Dash and Prime: Ground Smash.
- Bugfix Scars of Dusk, Prime: Scars of Dusk (Main Weapon, Succession) Fixed the issue where DP increase effect would not activate upon using Scars of Dusk after Counter. Changed to that Prime: Scars of Dusk can be locked.
Musa
Dev Note Succession Musa is a class that specializes in quick combos dealing swift and powerful attacks. He can easily overwhelm opponents by hitting them with initial debuffs, then going in with combos. Swift in both attacking and retreating, with quick but critical strikes, he can gain the upper hand against opponents without a similarly matched skill set. However, he struggles against those with similar play styles. In order to balance this, we've moved the defensive effects of Prime: Crust Crusher to Prime: Blooming, so that Blooming can be used to guard him from attacks when needed, or turn the tide of battle with the skill's offensive attributes.
- Rework Stub Arrow (Main Weapon, Succession) Changed the skill as follows: Changed the first shot to be performed even faster. Changed stub arrow duration from 60 sec to 3 min.
- Buff Blind Thrust (I to Absolute) (Main Weapon, Succession) Changed Accuracy Rate. Melee Accuracy Rate -30%All Accuracy Rate -18% Improved so Blind Thurst can be comboed during frontal Chase.
- Buff Stub Arrow: Evasive Shot (Main Weapon, Succession) Changed so the character does not collide while moving when using the skill Changed to no longer consume 200 Stamina when using the skill. However, Stamina does not recover. Changed skill cooldown from 12 sec to 5 sec. Improved to combo smoothly with other skills.
- Bugfix Prime: Dragon Bite (I to IV) (Main Weapon, Succession) Fixed the issue of the number of hits being applied differently according to the distance. Changed so the number of hits are applied the same at all levels.
- Rework Prime: Blind Slash (Main Weapon, Succession) Changed the skill's attacks and extra attacks to apply the same damage.
- Rework Prime: Backstep Slash (I to III) (Main Weapon, Succession) Changed so the skill applies the same number of hits regardless of attack range.
- Buff Prime: Crust Crusher (Main Weapon, Succession) Changed the skill as follows: Improved so the skill activates a bit faster. Removed Forward Guard and Down Smash and changed so Knockdown effect is also applied in PvP. In case of Forward Guard, it will be transferred to Prime: Blooming. Changed Critical Hit Rate to +100%. Changed PvP Damage Reduction Rate from 44.1% to 49.1%.
- Buff Prime: Blooming (Main Weapon, Succession) Added Forward Guard to the skill and changed so Stun only applies in PvE on extra hit.
- Buff Prime: Fiery Angel (Main Weapon, Succession) Improved so Serene Mind can be obtained when using the skill. Added a description with the skills that allow you to obtain "Serene Mind" effects upon using the Prime: Serene Mind skill with the above change.
Maehwa
Dev Note Succession Maehwa was geared to overwhelm opponents with combos after well-calculated debuffs, and she has been improved to be able to find more dynamic opportunities to attack. When successful in finding an opening to attack, she will now be able to maintain her Red Blade status for longer and continuously combo into/activate skills with defensive effects.
- Nerf Carver, Prime: Carver (Main Weapon, Succession) Removed skill's Forward Guard and changed Arrow Grapple (I to III)'s Forward Guard defensive effects to Super Armor.
- Buff Arrow Grapple (I to III) (Main Weapon, Succession) Changed the skill as follows: Changed skill's Forward Guard defensive icon to Super Armor. Added Knockback on hit. Changed skill's cooldown from 12/11/10 sec to 8/7/6 sec. Changed Stamina consumption from 150 to 100 for all levels. But, changed so stamina recovers after the attack. Improved so the character rotates in the camera direction during the attack.
- Rework Red: Carver (Main Weapon, Succession) Changed skill's defensive effects to Super Armor.
- Buff Blind Thrust, Prime: Blind Thrust (Main Weapon, Succession) Improved so Blind Thurst can be comboed during frontal Chase. Improved so Prime: Blind Thurst can be comboed after frontal Chase when using the skill forward. Changed the skill's Reduced Accuracy Rate. Changed from Melee Accuracy Rate -30%All Accuracy Rate -18%.
- QoL Blind Thrust I-Absolute (Main Weapon, Succession) Removed the extra attack motion when pressing SPACE after using Blind Thrust (I to Absolute) forward.
- Buff Backstab (Main Weapon, Succession) Changed the skill as follows: Added Super Armor. Changed so the skill activates automatically when hitting with Blind Thurst. Improved so it comboes smoothly with Backstep Slash, Nemesis Slash, Maehwa: Decapitation, and Blooming after using the skill. Changed cooldown from 20 sec to 6 sec.
- Rework Stub Arrow (Main Weapon, Succession) Changed the first shot to be performed even faster. Changed Stub Arrow duration from 60 sec to 3 min.
- Buff Stub Arrow: Evasive Shot (Main Weapon, Succession) Changed Stub Arrow: Evasive Shot cooldown from 8 sec to 2 sec. Changed so the character collision is ignored when moving while using the skill. Changed to no longer consume 200 Stamina when using the skill. But, Stamina does not recover. Improved so other skills can combo smoothly with the skill.
- Bugfix Prime: Charged Stub Arrow (Main Weapon, Succession) Changed skill's bleeding damage. 80 Bleeding Damage every 3 sec for 15 sec40 Bleeding Damage every 3 sec for 54 sec Fixed the issue of reload numbers being deducted sometimes when shooting for the first time after learning the skill. Added the ability to remove 20% of the enemy's Guard Gauge on hits. Removed Prime: Carver and Prime: Red Moon Guard Gauge extra damage. Fixed the issue of shooting normal arrows when using Stub Arrow: Evasive Shot even though this skill was learnt.
- Rework Prime: Blooming Stride (Main Weapon, Succession) Changed skill's Ignore Stun Resistance to Ignore All Resistance. Ignore Stun Resistance +5%Ignore All Resistance +5%
- Rework Chase (Main Weapon, Succession) Changed so 2 Red Petals can be obtained when using the skill even during cooldown.
- Rework [Red Blade] Effect (Main Weapon, Succession) Changed Red Blade duration from 10 sec to 30 sec. Added so Red Petals and Red Blade can be obtained when using Prime: Decapitation and Prime: Dragon Bite.
- Rework Succession: Maehwa's Will (Main Weapon, Succession) Changed so Red Blade is not activated while using the skill even when having 2 Red Petals.
- Rework Prime: Whirlwind Cut (Main Weapon, Succession) Changed skill's Stamina consumption from 70 to 50 on hits.
- Bugfix Prime: Carver (Main Weapon, Succession) Fixed the issue of the skill's number of hits being applied differently according to the distance. Changed skill's extra attack is activated when pressing SHIFT + LMB. Changed skill's stamina consumption from 120 to 70.
- Bugfix Prime: Dragon Bite (Main Weapon, Succession) Improved so Red Petal and Red Blade can be obtained when using the skill. Changed skill's stamina consumption from 150 to 100. Fixed the issue of the skill's number of hits being applied differently according to the distance. Improved so the skill can be comboed with Prime: Blooming.
- Rework Prime: Blind Slash (Main Weapon, Succession) Changed so the hit damage, additional hit damage and attack range is equal for Prime: Blind Slash. Changed so normal and additional hit damage levels are equal for Prime: Blind Slash.
- Buff Red: Blooming (Main Weapon, Succession) Increased the activation speed for Red: Blooming.
Woosa
- Buff (All) Improved so the character can lean back while pressing the ↓ key when there is a wall behind the character.
Maegu
Dev Note Today's patch added Maegu's Lv. 56-58 enhanced (Rabam) skills and two Prime skills. First off, we designed her Lv. 56 Rabam skills to be comboable with other skills. Her Lv. 57 Rabam skills, with Frontal Guard and Super Armor respectively, were designed to add some utility to bolster her stability when necessary. Last but not least, her Lv. 58 Rabam skills include Spirit Sparks, which helps her melee defenses with Frontal Guard and HP Recovery, and Soul Charm, which can be useful when used as Maegu re-enters the fray thanks to the HP Recovery effect. Her Prime skills include Prime: Fan of Flames, a ranged attack that reduces your enemy's Movement Speed and can keep them at bay, and Prime: Nukduri Dance, which deals melee area damage with an AP Increase buff that can be used in all directions. With the additions of Rabam and Prime skills, we've reduced the damage of Foxspirit: Tag and Lurking Claws for PvP. Since Maegu is gaining new melee skills to her arsenal, we decided to implement such adjustments to balance her strengths in both ranged and melee combat. Last but not least, we have removed the illusory double that "charges forward" for Foxflare, Petal Play, and Flower Shroud. Thanks to her doubles that can spawn front, back, and even to the sides, Maegu has been regarded to be in the top tier for PvP, so we decided to add some limitations to the number of skills that spawn these doubles. We are continuing to test and observe Maegu's gameplay for PvP internally, along with analyzing various data we've accumulated from the game. We will look to see if today's changes were either too extreme or too lax, and we plan to make further changes if deemed necessary.
- QoL Heavenly Return, Spirit Parade (All) Added Heavenly Return and Spirit Parade as Rabam skills learnable from Lv. 56.
- QoL Petal Snare, Constricting Charm (All) Added Petal Snare and Constricting Charm as Rabam skills learnable from Lv. 57.
- Bugfix Spirit Sparks, Soul Charm (All) Added Spirit Sparks and Soul Charm as Rabam skills learnable from Lv. 58. Fixed the issue of Evasion being performed forward even with ↑ + SHIFT . Added the following Succession skills: Prime: Fan of Flames, Prime: Nukduri Dance
- QoL Prime: Fan of Flames (All) Added Prime: Fan of Flames to be learnable from Lv. 59.
- QoL Prime: Nukduri Dance (All) Added Prime: Nukduri Dance to be learnable from Lv. 60.
- Bugfix Prime: Foxspirit: Deceiver (All) Changed the following skills to no longer spawn illusory doubles. Petal Play, Foxflare, Flower Shroud (backward) Fixed the issue where you would be moved to an unreachable area when moving to your illusory double's position.. Changed the PvP damage reduction rate for the following skills: Foxspirit: Tag I to Absolute: -35% → -60% Prime: -38% → -60% Bristling Sparks I to Absolute: -64% → -65% Prime (I to IV): -60% → -65% Lurking Claws I to Absolute: -48% → -60% Prime: -43% → -60%
- Rework Foxspirit: Tag (All) Changed Maegu's hand animations to display more smoothly during the skill.
- Rework Lurking Claws (All) Changed the defensive effect as follows: Front Guard before the last attackSuper Armor during the skill
- Buff Soulsnare (All) Improved Maegu's arm animations to display more smoothly when comboed from Lurking Claws.
- Buff Foxflare (All) Improved the visual effects for Maegu's footsteps to appear more natural during the skill.
- Bugfix Spirit Step (All) Fixed the issue where Maegu couldn't perform the skill backwards when moving after Chain: Spirit Step.
- Bugfix Bared Claws (I to Absolute) (All) Fixed the issue where you couldn't combo into certain skills from the 2nd attack of performing the skill from the right while on cooldown.
- Bugfix Charm Mastery (All) Fixed the issue where Maegu could recover MP without having hit a target while mounted.