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Zephyr Leap Archer

7 recorded changes across 6 patches, 2018-12-19 – 2025-04-10. RSS feed

    • Rework (Main, Ascension) Changed the Stiffness on hits debuff to now be applied in PvP as well. This also applies for the Black Spirit variation.

      Also changed: Ultimate: Zephyr Leap

    • Rework (Main, Ascension) Changed to be unavailable during cooldown. Changed to no longer recover Stamina during the entire motion when using the skill. Changed to no longer turn your character according to the camera direction after the attack. Removed the Recover MP per hit effect. Changed the hit detection to a piercing type upon learning the Ultimate variation. Hit detections will now occur in the same direction as your character, regardless of the target.\ Changed the Stiffness on hits debuff to be applied for PvE only. Added the Movement Speed -20% for 5 sec on hits debuff. Changed the defensive effect: Super ArmorForward GuardSuper Armor during the skill

      Also changed: Ultimate: Zephyr Leap

    • Rework The commands for Arrow Explosion after using Zephyr Leap/Ultimate: Zephyr Leap have been changed from Shift to Shift+F.

      Also changed: Ultimate: Zephyr Leap

    • Nerf 400 Stamina200 Stamina
    • Bugfix Fixed the typo in the tooltip for the Zephyr Leap skill.
    • QoL The falling motion will now come out from a greater height while using Zephyr Leap, Ultimate: Zephyr Leap, or Glissade.

      Also changed: Ultimate: Zephyr Leap

    • Rework It has been changed so that a falling movement would come out when returning to normal stance after using the skill Zephyr Leap.