Patch Notes - 31st January 2018
29 changes across 12 classes: 1 rework19 bugfixes9 QoL
Warrior
- Bugfix Flow: Reckless Blow Corrected the description for the skill Flow: Reckless Blow.
- QoL Knockdown on good charged hits → Knockdown on good hits
- Bugfix Flow: Reckless Blow Fixed the issue where the skill Pulverize would be cast erroneously when trying to cast Flow: Reckless Blow.
- QoL The stats for Attack Range and HP Recovery for the skill Flow: Tempest has been edited to accurately reflect the actual effect that is applied when the skill is used.
Ranger
- Bugfix Fixed the graphical glitch that occurred occasionally when Ranger went from her Longbow to non-combat stance while moving forward, causing her Longbow to still be in her hands.
- Bugfix Blasting Gust Fixed the issue when EP was sometimes consumed twice when using Evasive Shot then Blasting Gust in quick succession.
Berserker
- Bugfix Fixed the graphical glitch that showed Berserker wearing Bheg’s Gloves on both arms when only wearing Eckett Armor top.
Tamer
- QoL Legendary Beast Dance Description of Tamer’s skill Legendary Beast Dance has been edited to accurately reflect the actual effect that is applied when the skill is used.
Maehwa
- QoL Maehwa’s landing motion when falling from a certain height should now be more natural looking.
Valkyrie
- Bugfix Fixed the issue where Valkyrie’s Visor Setting was not properly applied when wearing Treant Camouflage.
Kunoichi
- QoL Awakening: Crimson Sah Chakram The cooldown time of the skill Awakening: Crimson Sah Chakram will no longer be applied when using the skill Lunar Dash from Quick Slot in Sah Chakram stance.
- Bugfix Flash Slash Fixed the issue where only the cooldown time of the skill Flash Slash was applied while the actual skill was not activated when Flash Slash was used directly after Lunar Dash via Quick Slot in Sah Chakram/Shortsword stances.
- Bugfix Fixed the graphical glitch that occurred when the skill combo Ninjutsu: Shadow CloneNinjutsu: Shadow Stomp was used right after the skill Shuriken/Kunai Throw while the skill Ninjutsu: Clone was on Cooldown.
Ninja
- Bugfix Fixed the graphical glitch that occurred when the skill combo Ninjutsu: Shadow CloneNinjutsu: Shadow Stomp was used right after the skill Shuriken/Kunai Throw while the skill Ninjutsu: Clone was in Cooldown.
- Bugfix Fixed the issue where the sprinting effect was not applied when jumping during sprinting while Target Chase effect is on.
- QoL You can now cast the Target Chase with ↓+ Q keys while in the transition stance.
- QoL The sprinting effect for Target Chase will now be applied during the transition stance too.
- Bugfix Fixed the graphical glitch that occured on Ninja’s wrists and arms while wearing Grave Keeper Clothes and Blue Tiger Gloves together.
Wizard
- Bugfix Lava Field Fixed the issue where the Wizard would stop when using Lava Field while moving forward in Godr Sphera stance and then changing to Staff stance.
- Bugfix Controlled Madness Fixed the issue where the Wizard would stop when using Controlled Madness while sprinting in Godr Sphera stance and then changing to Staff stance.
Witch
- Bugfix Fixed the issue when sometimes the Witch could not swap from Staff to Aad Sphera stance.
- Bugfix Fixed the issue where the Witch would stop when using Toxic Flood while moving forward in Aad Sphera stance and then changing to Staff stance.
- Bugfix Psyche of Aad Sphera Fixed the issue where the Witch would stop when using Psyche of Aad Sphera while sprinting in Aad Sphera stance and then changing to Staff stance.
- Bugfix Fixed the graphical glitch on Witch’s chest while wearing Treant Camouflage.
- Bugfix Fixed the graphical glitch on Witch’s knees upon wearing Grunil Armor.
Striker
- Bugfix Fixed the issue where Gauntlet skills were casting slowly after using the skill Crouching Wolf from Quick Slot in Gardbrace stance.
Mystic
- QoL Falling motions will now be properly displayed when using the skill Jump Attack from a height of 10m or higher.
- Rework The attack motions for the skill Jump Attack have been changed.
- QoL Mystic’s landing motion when falling from a certain height should now be more natural.