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    <title>BDO class changes — all classes</title>
    <link>http://bdoslop.heddwch.dev</link>
    <description>Black Desert Online (NA/EU) class &amp; skill patch changes across every class, from the official patch notes.</description>
    <language>en</language>
    <item>
      <title>2026-06-18: 43 changes across 3 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-06-18-10186</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-06-18-10186</guid>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Fist&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8595% x2 42.33% damage in PvP only → Attack damage 9422% x2 38.61% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spatial Fissure&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5270% x2 Attack 2 damage 7379% x2 53.47% damage in PvP only → Attack 1 damage 5887% x2 Attack 2 damage 8242% x2 47.87% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Mark&lt;/b&gt;: (Main Weapon, Succession) Attack damage 11697% x2 27.51% damage in PvP only → Attack damage 12868% x2 25.01% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Form Shift&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3217% x1, max 6 hits 46.65% damage in PvP only → Attack damage 3467% x1, max 6 hits 43.29% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Form Shift&lt;/b&gt;: (Main Weapon, Succession) Before: Adjusted Flow: Form Recall's damage accordingly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Energy&lt;/b&gt;: (Main Weapon, Succession) Attack damage 13784% x2 34.54% damage in PvP only → Attack damage 14902% x2 31.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spatial Collapse&lt;/b&gt;: (Main Weapon, Succession) Attack damage 13635% x2 26.41% damage in PvP only → Attack damage 15732% x2 22.89% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Spatial Collapse&lt;/b&gt;: (Main Weapon, Succession) Before: Adjusted Flow: Finishing Touch's damage accordingly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Void Gateways&lt;/b&gt;: (Main Weapon, Succession) Attack damage 16258% x2 19.8% damage in PvP only → Attack damage 18606% x2 17.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Illusion Expansion&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9271% x2 36.09% damage in PvP only → Attack damage 10030% x2 33.36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Illusion Expansion&lt;/b&gt;: (Main Weapon, Succession) Before: Adjusted Flow: Illusion Detonation's damage accordingly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Rift Storm&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 8208% x1 Attack 2 damage 5472% x3 30.08% damage in PvP only → Attack 1 damage 8728% x1 Attack 2 damage 5818% x3 28.29% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dimensional Compression&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3586% x3 Attack 2 damage 3586% x4 Attack 3 damage 5175% x2 46.87% attacks 1 and 2 damage in PvP only 38.4% attack 3 damage in PvP only → Attack 1 damage 3833% x3 Attack 2 damage 3833% x4 Attack 3 damage 5532% x2 43.85% attacks 1 and 2 damage in PvP only 35.92% attack 3 damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Storming Gale&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4012% x2, max 2 hits Wave damage 4012% x1, max 2 hits 30.08% damage in PvP only → Attack damage 4225% x2, max 2 hits Wave attack damage 4225% x1, max 2 hits 28.56% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Storm Surge&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2996% x1, max 2 hits Last attack damage 2996% x2 53.63% damage in PvP only → Attack 1 damage 3156% x1, max 2 hits Last attack damage 3156% x2 50.91% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wave Lash&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4906% x2, max 2 hits Wave damage 4906% x1, max 2 hits 26.55% damage in PvP only → Attack damage 5181% x2, max 2 hits Wave attack damage 5181% x1, max 2 hits 25.14% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ocean's Pearl&lt;/b&gt;: (Main Weapon, Succession) Explosion attack damage 10760% x2 38.71% damage in PvP only → Explosion attack damage 11352% x2 36.69% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wipe Out&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 7354% x1 Last attack damage 9805% x2 32.36% damage in PvP only → Attack 1 damage 7597% x1 Last attack damage 10129% x2 31.32% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Mareca: Jet Stream&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3575% x5 Attack 2 damage 5063% x2 Last attack damage 5063% x2 54.5% damage in PvP only → Attack 1 damage 3821% x5 Attack 2 damage 5411% x2 Last attack damage 5411% x2 51.05% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Mareca: Whale Song&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3664% x3 Attack 2 damage 9159% x2 40.6% damage in PvP only → Attack 1 damage 3903% x3 Attack 2 damage 9757% x2 38.15% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Mareca: Spiral Soak&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 8774% x1, max 2 hits Attack 2 damage 14623% x2 24.87% damage in PvP only → Attack 1 damage 9186% x1, max 2 hits Attack 2 damage 15310% x2 23.75% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wave Pout&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7302% x2 29.65% damage in PvP only → Attack damage 7636% x2 28.35% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Whirling Slash&lt;/b&gt;: (Main Weapon, Succession) Attack damage 1902% x2 Extra attack damage 6325% x1 75.78% damage in PvP only → Attack damage 1975% x2 Extra attack damage 6568% x1 72.98% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cap'n's Orders: Open Fire!&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9126% x2 32.65% damage in PvP only → Attack damage 9598% x2 31.04% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ocean's Allure&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 1326% x2 Attack 2 damage 3536% x2 69.95% damage in PvP only → Attack 1 damage 1395% x2 Attack 2 damage 3721% x2 66.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Vigor Rush&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6178% x1 Attack 2 damage 7722% x2 41.45% damage in PvP only → Attack 1 damage 6283% x1 Attack 2 damage 7853% x2 40.76% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Tidal Surge&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3495% x2 69.95% damage in PvP only → Attack damage 3554% x2 68.79% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Rising Whirlpool&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6784% x2 41% damage in PvP only → Attack damage 6899% x2 40.32% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Wave Blast&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7578% x2 36.22% damage in PvP only → Attack damage 7707% x2 35.61% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Squall&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5721% x2 31.55% damage in PvP only → Attack damage 5866% x2 30.77% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Overflow&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6214% x1, max 3 hits 25.03% damage in PvP only → Attack damage 6372% x1, max 3 hits 24.41% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Tide's Kiss&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7057% x2 31.76% damage in PvP only → Attack damage 7236% x2 30.97% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Spare No Quarter!&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 4350% x1, max 2 hits Last attack damage 6524% x2 38.38% damage in PvP only → Attack 1 damage 4568% x1, max 2 hits Last attack damage 6850% x2 36.55% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Surface-slicer Patraca&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5750% x2 58.56% damage in PvP only → Attack damage 6268% x2 53.72% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Sun-shielder Patraca&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7753% x2 47.08% damage in PvP only → Attack damage 8303% x2 43.96% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Crow's Mark&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7654% x2 48.03% damage in PvP only → Attack damage 8228% x2 44.68% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Cap'n's Orders: Open Fire!&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9415% x2 Last attack damage 12554% x2 33.17% damage in PvP only → Attack damage 9697% x2 Last attack damage 12931% x2 32.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Earth-render Patraca&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7189% x2 44.98% damage in PvP only → Attack damage 7692% x2 42.04% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Wind-piercer Patraca&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7195% x2 38.43% damage in PvP only → Attack damage 7699% x2 35.91% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Close Quarters: Charge&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8171% x2 48.62% damage in PvP only → Attack damage 8620% x2 46.09% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Tide-splitter Patraca&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4547% x2 46.54% damage in PvP only → Attack damage 4865% x2 43.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Entangling Vortex&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6631% x2 48.67% damage in PvP only → Attack damage 7095% x2 45.49% damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the weapon was automatically drawn when not resurrecting instantly after dying during Purgatum.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-06-11: 67 changes across 8 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-06-11-10159</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-06-11-10159</guid>
      <pubDate>Thu, 11 Jun 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Ranger&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Razor Wind IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4027% x1, max 13 hits 33.48% damage in PvP only → Attack damage 5211% x1, max 13 hits 25.87% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Charging Wind III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 1538% x2 Charged attack damage 6944% x2 94.69% damage in PvP only 77.65% charged attack damage in PvP only → Attack damage 3076% x2 Charged attack damage 13864% x2 Critical Hit Rate +100% when fully charged 47.33% damage in PvP only 38.89% charged attack damage in PvP only ※Damage reduced during cooldown. (PvE only)&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Tearing Arrow IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 1863% x1, max 7 hits, before fully charged Attack damage 4373% x1, max 5 hits, when fully charged 30.01% normal attack damage in PvP only 45.49% charged attack damage in PvP only → Attack damage 5247% x1, max 5 hits 37.91% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ultimate: Blasting Gust&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4085% x1, max 6 hits Last attack damage 4221% x2 22.34% attack 1 damage in PvP only 45.69% last attack damage in PvP only → Attack damage 4425% x1, max 6 hits Last attack damage 6014% x2 20.63% attack 1 damage in PvP only 32.07% last attack damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Blasting Gust III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 1278% x2 63.67% damage in PvP only → Attack damage 3195% x2 25.48% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Descending Current III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3215% x2 60.49% damage in PvP only → Attack damage 4018% x2 48.41% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Tearing Arrow&lt;/b&gt;: (Main Weapon, Succession) Changed to fire only when fully charged. Changed to not cancel the motion with RMB. You must now use a different skill to cancel the motion.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Bypassing Wind&lt;/b&gt;: (Main Weapon, Succession) Changed to always combo into the stationary firing motion after Prime: Tearing Arrow. Changed to no longer trigger the motion with RMB alone, and to only be performed with LMB + RMB or SHIFT+ RMB.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Regeneration&lt;/b&gt;: (Main Weapon, Succession) Reduced the cooldown: 11 sec → 7 sec.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flow: Bypassing Wind&lt;/b&gt;: Fixed the issue where the character would continue to rotate with the camera after firing when comboed after certain skills.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Will of the Wind&lt;/b&gt;: Adjusted the visual effects to match its actual attack area.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sorceress&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Dream of Doom&lt;/b&gt;: Fixed the issue where the casting complete status remained active even after switching to a non-combat stance in certain situations.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Predatory Hunt&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5625% x1, max 3 hits Last attack damage 9461% x2 53.8% damage in PvP only → Attack damage 6490% x1, max 3 hits Last attack damage 10916% x2 46.63% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Predatory Hunt&lt;/b&gt;: (Main Weapon, Succession) Before: Adjusted Falling Rock's damage accordingly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Frenzied Destroyer IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4767% x1, max 2 hits Extra attack damage 5469% x2 38.42% damage in PvP only 44.18% extra attack damage in PvP only → Attack damage 5269% x1, max 2 hits Extra attack damage 6045% x2 34.76% damage in PvP only 39.97% extra attack damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fierce Strike IV&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6368% x1, max 2 hits Attack 2 damage 6368% x2 Beast Form attack damage 4528% x2, max 4 hits 32.97% damage in PvP only 31.16% Beast Form attack damage in PvP only → Attack 1 damage 7092% x1, max 2 hits Attack 2 damage 7092% x2 Beast Form attack damage 5043% x2, max 4 hits 29.6% damage in PvP only 27.97% Beast Form attack damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Beastly Wind Slash IV&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 8134% x1 Attack 2 damage 8134% x2 17.47% damage in PvP only → Attack 1 damage 8988% x1 Attack 2 damage 8988% x2 15.81% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Beastly Wind Slash IV&lt;/b&gt;: (Main Weapon, Succession) Before: Adjusted Flow: Windstorm's damage accordingly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Raging Thunder III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6008% x1, max 15 hits Last attack damage 3055% x2 41.85% damage in PvP only → Attack damage 7288% x1, max 15 hits Last attack damage 3706% x2 34.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ancient Wave&lt;/b&gt;: (Main Weapon, Succession) Attack damage 10233% x2 32.37% damage in PvP only → Attack damage 11498% x2 28.8% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Devastation&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9344% x3 28.43% damage in PvP only → Attack damage 10924% x3 24.31% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fearsome Tyrant III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9599% x4 Last attack damage 8228% x2 22.88% damage in PvP only → Attack damage 10531% x4 Last attack damage 9027% x2 20.86% damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Tide-splitter Patraca&lt;/b&gt;: Fixed the issue where the landing motion would persist even after reaching the ground on certain terrain.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Woosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Stormfall III&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 4566% x1 Attack 2 damage 4566% x1, max 11 hits Last attack damage 5041% x2 30.15% damage in PvP only → Attack 1 damage 5679% x1 Attack 2 damage 5679% x1, max 11 hits Last attack damage 6270% x2 24.24% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Wingbeat&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5018% x2 Attack 2 damage 10035% x2 30%, 42% damage in PvP only → Attack 1 damage 6129% x2 Attack 2 damage 12257% x2 24.56%, 34.39% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudrise III&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3546% x5 Attack 2 damage 5910% x2 40.6% damage in PvP only Flow: Stormbolt's damage 7586% → Attack 1 damage 4370% x5 Attack 2 damage 7283% x2 32.95% damage in PvP only Flow: Stormbolt's damage 9348%&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Sagoonja: Plum III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5037% x3 37.54% damage in PvP only → Attack damage 5975% x3 31.65% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Sagoonja: Orchid IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5143% x3 34.42% damage in PvP only → Attack damage 6240% x3 28.37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Sagoonja: Chrysanth&lt;/b&gt;: (Main Weapon, Succession) Attack damage 10633% x1, max 3 hits 25.18% damage in PvP only → Attack damage 12614% x1, max 3 hits 21.23% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Sagoonja: Bamboo&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3840% x3 50.01% damage in PvP only Bamboo-zled's damage 3292% → Attack damage 4595% x3 41.79% damage in PvP only Bamboo-zled's damage 3939%&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Kaleidoscope Swirl&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 4085% x1, max 2 hits Spin attack damage 4085% x3 38.46% damage in PvP only → Attack 1 damage 4989% x1, max 2 hits Spin attack damage 4989% x3 31.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudcarve&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3672% x2 Attack 2 damage 4590% x2 47.93% damage in PvP only → Attack 1 damage 3884% x2 Attack 2 damage 4855% x2 45.31% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Thunderstroke&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5757% x2 49.55% damage in PvP only → Attack damage 6262% x2 45.55% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flitting Step, Chain: Flitting Step&lt;/b&gt;: Changed to also apply Invincible during Super Armor in PvE only.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maegu&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Foxspirit: Tag&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6517% x2 39% damage in PvP only → Attack damage 7169% x2 35.46% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Bared Claws&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 1470% x2 Attack 2 damage 2940% x1, max 2 hits 77.41% damage in PvP only → Attack 1 damage 2058% x2 Attack 2 damage 4116% x1, max 2 hits 55.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ghost Bomb&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3639% x2 77.3% damage in PvP only → Attack damage 4246% x2 66.25% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Soul Tear&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5059% x2 50.39% damage in PvP only → Attack damage 7083% x2 35.99% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Petal Play&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9110% x2 38.75% damage in PvP only → Attack damage 13665% x2 25.83% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Foxflare&lt;/b&gt;: (Main Weapon, Succession) Attack damage 10054% x2 35.36% damage in PvP only → Attack damage 15081% x2 23.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spirit Swirl&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 7080% x1, max 6 hits Attack 2 damage 5,794% x2 28.25% damage in PvP only → Attack 1 damage 9912% x1, max 6 hits Attack 2 damage 8112% x2 20.18% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Flower Shroud&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2584% x1, max 3 hits Attack 2 damage 5167% x2 20.45% damage in PvP only → Attack 1 damage 3618% x1, max 3 hits Attack 2 damage 7234% x2 14.59% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Bristling Sparks&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6588% x1 Attack 2 damage 6588% x1, max 4 hits Attack 3 damage 7796% x2 23.93% damage in PvP only → Attack 1 damage 9223% x1 Attack 2 damage 9223% x1, max 4 hits Attack 3 damage 10914% x2 17.1% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spirited Away&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5033% x1, max 5 hits Attack 2 damage 4194% x2 17.84% damage in PvP only → Attack 1 damage 7046% x1, max 5 hits Attack 2 damage 5872% x2 12.74% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Charmed&lt;/b&gt;: (Main Weapon, Succession) Attack damage 2640% x2 75.68% damage in PvP only → Attack damage 3696% x2 54.06% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Lurking Claws&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 1814% x2 Attack 2 damage 1814% x2 Attack 3 damage 3626% x2 46.45% damage in PvP only → Attack 1 damage 2540% x2 Attack 2 damage 2540% x2 Attack 3 damage 5076% x2 33.19% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Heavenward Dance&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3573% x1, max 5 hits Attack 2 damage 5360% x2 36.74% damage in PvP only → Attack 1 damage 5002% x1, max 5 hits Attack 2 damage 7504% x2 26.25% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fan of Flames&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 1442% x1, max 3 hits 79.89% damage in PvP only → Attack 1 damage 2019% x1, max 3 hits 57.06% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Nukduri Dance&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6581% x3 40.91% damage in PvP only → Attack damage 9213% x3 29.22% damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudveil&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6126% x1 Attack 2 damage 6126% x2 Attack 3 damage 6126% x1 Attack 4 damage 6126% x2 34.99% damage in PvP only → Attack 1 damage 7351% x1 Attack 2 damage 7351% x2 Attack 3 damage 7351% x1 Attack 4 damage 7351% x2 29.15% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Flow: Blinding Slash&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6630% x1 Attack 2 damage 6630% x2 32.92% damage in PvP only → Attack 1 damage 7956% x1 Attack 2 damage 7956% x2 27.44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Flow: Rising Slash III&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7204% x1 32.38% damage in PvP only → Attack damage 8645% x1 26.99% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Flow: Twin Slash III&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5841% x1 Attack 2 damage 5841% x2 37.3% damage in PvP only → Attack 1 damage 7009% x1 Attack 2 damage 7009% x2 31.09% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fog Cleave III&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5516% x1 Attack 2 damage 5516% x2 Attack 3 damage 7031% x1 28.07% attack 1 and 2 damage in PvP only 65.74% attack 3 damage in PvP only → Attack 1 damage 6619% x1 Attack 2 damage 6619% x2 Attack 3 damage 8437% x1 23.39% attack 1 and 2 damage in PvP only 54.78% attack 3 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Deep Haze&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 1622% x1 Attack 2 damage 1622% x2 81.64% damage in PvP only → Attack 1 damage 2109% x1 Attack 2 damage 2109% x2 62.78% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudspire&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2985% x1 Attack 2 damage 2985% x2 32.46% damage in PvP only → Attack 1 damage 3582% x1 Attack 2 damage 3582% x2 27.05% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spring Frost&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3638% x1, max 3 hits Attack 2 damage 10570% x2 39.7% attack 1 damage in PvP only 29.3% attack 2 damage in PvP only → Attack 1 damage 4366% x1, max 3 hits Attack 2 damage 12684% x2 33.07% attack 1 damage in PvP only 24.42% attack 2 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Autumnal Blitz&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2145% x1, max 7 hits Attack 2 damage 10906% x2 28.9% attack 1 damage in PvP only 38.8% attack 2 damage in PvP only → Attack 1 damage 2360% x1, max 7 hits Attack 2 damage 11997% x2 26.27% attack 1 damage in PvP only 35.28% attack 2 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Winter Squall IV&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2904% x1, max 4 hits Attack 2 damage 8611% x2 37.78% attack 1 damage in PvP only 34.37% attack 2 damage in PvP only [Warriors of Fog effect] Attack damage 6031% x3 19.1% damage in PvP only → Attack 1 damage 3049% x1, max 4 hits Attack 2 damage 9042% x2 35.98% attack 1 damage in PvP only 32.74% attack 2 damage in PvP only [Warriors of Fog effect] Attack damage 6333% x3 18.19% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Taeguk IV&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 4125% x1, max 3 hits Attack 2 damage 10990% x2 38.55% attack 1 damage in PvP only 39.42% attack 2 damage in PvP only → Attack 1 damage 4331% x1, max 3 hits Attack 2 damage 11540% x2 36.71% attack 1 damage in PvP only 37.54% attack 2 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Morning Fog&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8423% x1, max 3 hits 23.33% damage in PvP only → Attack damage 10108% x1, max 3 hits 19.44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Four Seasons&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 2549% x1, max 5 hits Attack 2 damage 11068% x2 37.79% attack 1 damage in PvP only 32.94% attack 2 damage in PvP only → Attack 1 damage 3059% x1, max 5 hits Attack 2 damage 13282% x2 31.48% attack 1 damage in PvP only 27.45% attack 2 damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Absolute: Run 'N Gun&lt;/b&gt;: (Common) [Regular Ammo] 3690% x1, max 8 hits 35.87% damage in PvP only [Marni Rounds] 3321% x1, max 8 hits 35.87% damage in PvP only → [Regular Ammo] 4059% x1, max 8 hits 32.6% damage in PvP only [Marni Rounds] 3653% x1, max 8 hits 32.6% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Absolute: Bulletstorm&lt;/b&gt;: (Common) [Regular Ammo] 4371% x1, max 12 hits 29.26% damage in PvP only [Marni Rounds] 3936% x1, max 12 hits 29.26% damage in PvP only → [Regular Ammo] 5842% x1, max 12 hits 21.89% damage in PvP only [Marni Rounds] 5305% x1, max 12 hits 21.71% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Star-Spangled Barrage&lt;/b&gt;: (Common) [Regular Ammo] Attack 1 damage 12616% x1 Attack 2 damage 12616% x1 31.52% damage in PvP only ※ No changes to Marni Rounds. → [Regular Ammo] Attack 1 damage 15012% x1 Attack 2 damage 15012% x2 26.48% damage in PvP only ※ No changes to Marni Rounds.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Perfect Storm&lt;/b&gt;: (Common) [Regular Ammo] 5114% x1, max 12 hits 28.1% damage in PvP only [Marni Rounds] 4602% x1, max 12 hits 28.1% damage in PvP only → [Regular Ammo] 6316% x1, max 12 hits 22.76% damage in PvP only [Marni Rounds] 5502% x1, max 12 hits 22.76% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;From Canary with Love&lt;/b&gt;: (Common) [Regular Ammo] Attack 1 damage 3003% x1, max 3 hits Attack 2 damage 7403% x2 35.87% damage in PvP only [Marni Rounds] Attack 1 damage 2643% x1, max 3 hits Attack 2 damage 6515% x2 36.74% damage in PvP only → [Regular Ammo] Attack 1 damage 3603% x1, max 3 hits Attack 2 damage 8883% x2 29.9% damage in PvP only [Marni Rounds] Attack 1 damage 3171% x1, max 3 hits Attack 2 damage 7818% x2 30.61% damage in PvP only&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-06-04: 5 changes across 5 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-06-04-10137</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-06-04-10137</guid>
      <pubDate>Thu, 04 Jun 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Sorceress&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Nightmare&lt;/b&gt;: Mitigated the issue where the character moved awkwardly and the message &amp;quot;Please try again in a few moments.&amp;quot; appeared when using RMB to move behind an opponent and attack. As a result, the character will now land faster when airborne during the attack animation, and a falling animation will trigger if the character is above a certain height.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where certain motions repeated unnaturally when moving the character via RMB.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Roselyn Armor&lt;/b&gt;: Fixed the issue where the chest area appeared unnatural with certain customizations.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the dye parts for Venatrix Gloves differed from other classes.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Hashashin&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Retribution&lt;/b&gt;: Fixed the issue where the effect did not change when pressing LMB during the skill, even after learning Aal's Mirage.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-05-28: 25 changes across 7 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-05-28-10102</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-05-28-10102</guid>
      <pubDate>Thu, 28 May 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Chain: Moonrise&lt;/b&gt;: Fixed the issue where the sound effects in the skill demo video in the Skill (K) UI sounded unnatural.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Delighted Blast&lt;/b&gt;: (Awakening) Changed the defensive effect: Super Armor → Forward Guard.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Half Moon Slash&lt;/b&gt;: (Awakening) Changed so that Stamina does not recover during the skill motion. Changed so that defensive effects are removed immediately after attacking.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Penumbral Blade&lt;/b&gt;: (Awakening) Changed Stiffness on hits to apply in PvE only. Changed so that the character becomes visible immediately after moving.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Moon Storm&lt;/b&gt;: (Awakening) Added Stiffness on hits. Removed Down Smash.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Pinwheel Fury&lt;/b&gt;: (Awakening) Changed the defensive effect: Super Armor → Super Armor when using the skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Endless Explosion&lt;/b&gt;: (Awakening) Changed the Recover HP per hit:+98 → +200.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Ferocious Assault&lt;/b&gt;: (Awakening) Removed the Recover HP effect when using the skill.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Bite Off&lt;/b&gt;: (Awakening) Removed the Recover HP effect when using the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Battle Cry&lt;/b&gt;: (Awakening) Changed the Recover HP per hit: +180 → +224.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spiral Cannon&lt;/b&gt;: (Awakening) Removed the Recover HP per hit. Changed All Evasion Increase: +36 → +24.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragon's Rip&lt;/b&gt;: (Awakening) Changed the defensive effect: Super Armor → Forward Guard. Improved the skill to allow faster combos into Flash Step, Silent Step, and Mass Destruction during the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Dragon's Rip&lt;/b&gt;: Fixed the issue where the pull effect did not immediately disappear even when hit by CC during the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Venatrix Gloves appeared awkward when worn.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Lahn&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Mangler&lt;/b&gt;: (Awakening) 44.69% damage in PvP only → 40.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Deadly Dance III&lt;/b&gt;: (Awakening) 36.93% damage in PvP only → 34% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Tailspin III&lt;/b&gt;: (Awakening) 37.04% damage in PvP only → 35.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Deadly Dance&lt;/b&gt;: (Awakening) Changed the resource consumed upon skill use from WP to 200 Stamina. Changed the cooldown: 6 sec → 8 sec.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Skewer&lt;/b&gt;: (Succession) Changed Stockpile ions in your shard on hits: 6 → 9.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Markthanan's Dominion&lt;/b&gt;: (Succession) Changed Stockpile ions in your shard on inner attack hits: 3 → 6.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Brimbolt Annihilation&lt;/b&gt;: (Succession) Changed Stockpile 3 ions into your shard on hits: 3 → 6.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Succession: Azure Onslaught&lt;/b&gt;: (Succession) Added Stockpile 3 ions into your shard on hits.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ascent&lt;/b&gt;: (Succession) Changed the cooldown: 12 sec → 10 sec.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Impale&lt;/b&gt;: Fixed the issue where grapple-exclusive visual effects were occasionally invisible to other Adventurers when comboing into the skill after Storm Maul.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Woosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Yangban Step, Flitting Step, Chain: Flitting Step&lt;/b&gt;: (Succession) Changed Chain: Flitting Step to activate after Yangban Step. Changed Flitting Step to be available during cooldown. Accordingly, Chain: Flitting Step can now activate in place of Yangban Step or Flitting Step when those skills are on cooldown. The way Yangban Step, Flitting Step, and Chain: Flitting Step activate when comboed with each other has been changed in line with the changes above. Changed so that Stamina does not recover until the skill motion ends during Yangban Step, Flitting Step, or Chain: Flitting Step. Changed the Stamina cost: 250 → 200.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-05-21: 45 changes across 6 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-05-21-10081</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-05-21-10081</guid>
      <pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Core: Pulverize&lt;/b&gt;: Fixed the issue where the skill's Recover HP effect would occasionally be applied additionally. Accordingly, the timing of the Recover HP effect has been adjusted.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Cloud Stab&lt;/b&gt;: (Awakening) Removed cooldown and made the following changes: Changed the Skill Add-on tier to 1. Removed the combo performed by holding LMB after Moonbreak. Removed Recover HP per hit. Removed Floating. Disabled the combo into Flow: Moonlight Dash after the skill. Flow: Moonlight Dash can still be used via a Quick Slot.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frost Pillars&lt;/b&gt;: (Awakening) Increased Recover HP per hit: 150 → 300.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Moonrise&lt;/b&gt;: (Awakening) Changed to be unavailable during cooldown.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Sleet Steps&lt;/b&gt;: (Awakening) Changed the defensive effect: Super Armor → Invincible. Reduced cooldown: 5 sec → 3 sec. Increased the Stamina cost: 150 → 200. Removed Attack Speed +10% for 10 sec. Sleet Steps's Attack Speed increase effect has been moved to Ice Fang and Frostfeint. Changed to no longer apply Awakening: Maehwa's Kerispear cooldown when activating the skill with the main weapon.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Frostfeint&lt;/b&gt;: (Awakening) Changed to perform the skill after moving backward when comboed after Sleet Steps. The timing for comboing into Frostfeint during Sleet Steps has been delayed. Changed the defensive effect: Super Armor while moving backward → Invincible -&amp;gt; Super Armor during the skill. Removed Movement Speed Decrease on hits. Changed to not recover Stamina during the skill. Added Attack Speed +10% for 10 sec when using the skill. Increased cooldown: 4 sec → 5 sec. Disabled the combo into Flow: Tip of an Iceberg after the skill.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Coldsnap&lt;/b&gt;: (Awakening) Removed Stiffness on hits and added Super Armor during the skill. Added Air Attack and Down Attack. Changed to be unavailable during cooldown. Increased cooldown: 5 sec → 8 sec. Changed the Skill Add-on tier to 2 accordingly.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Ice Fang&lt;/b&gt;: (Awakening) Added Attack Speed +10% for 10 sec when using the skill. Increased cooldown: 3 sec → 5 sec.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Red Moon&lt;/b&gt;: (Awakening) Separated the main weapon and Awakening versions into distinct skills. The Awakening version has been separated into Chain: Moonrise. Prerequisite skill: Absolute: Red Moon. Decreased the PvP damage ratio for Chaos: Red Moon and Absolute: Red Moon: 70.06% → 40%.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Petal Bloom, Flow: Moonlight Dash, Flow: Tip of an Iceberg&lt;/b&gt;: (Awakening) Removed Down Smash.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Shadow Stomp&lt;/b&gt;: (Succession) 38.73% damage in PvP only → 30% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Flash Slash&lt;/b&gt;: (Succession) 34.51% damage in PvP only → 24% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Shadow Explosion&lt;/b&gt;: (Succession) 48.75% damage in PvP only → 36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Absolute: Shadow Explosion&lt;/b&gt;: (Succession) 83.72% damage in PvP only → 54% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Shackles&lt;/b&gt;: (Succession) 45.22% damage in PvP only → 50% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wheel of Wrath (Normal)&lt;/b&gt;: (Succession) 35.54% damage in PvP only → 45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wheel of Wrath (Ninjutsu Release)&lt;/b&gt;: (Succession) Attack 1 damage 3,368% 28.48% damage in PvP only → Attack 1 damage 4,032% 34.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Danse Macabre (Normal)&lt;/b&gt;: (Succession) 59.68% damage in PvP only → 50.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Danse Macabre (Ninjutsu Release)&lt;/b&gt;: (Succession) 59.68% damage in PvP only → 50.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Shadow Explosion&lt;/b&gt;: (Succession) Changed the defensive effect: Super Armor → Forward Guard.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wheel of Wrath&lt;/b&gt;: (Succession) Added Super Armor during the skill. Changed Floating on hit to apply in PvE only.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Tendon Cutter&lt;/b&gt;: (Succession) Removed Recover HP per hit. Changed the extra attacks to dash forward in the character's direction instead of tracking targets.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fox Claw&lt;/b&gt;: (Succession) Increased Recover HP per hit: 113 → 255.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Crescent Slash&lt;/b&gt;: (Succession) Changed to not recover Stamina during the entire skill motion.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Soul Basher&lt;/b&gt;: (Succession) 30.97% damage in PvP only → 44.59% damage in PvP only&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Prime: Soul Basher&lt;/b&gt;: (Succession) Removed Air Smash and Down Smash on last attack hits.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Hidden Claw&lt;/b&gt;: (Succession) Added Super Armor during the skill. Removed Stiffness on attack 1 hits and Knockdown on last attack hits. Changed to be unavailable during cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Roaring Tiger&lt;/b&gt;: (Succession) Added Forward Guard during the skill. Changed Recover 300 HP when using the skill to Recover 350 HP per hit. Removed Down Smash.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Combo: Hurricane&lt;/b&gt;: (Succession) Removed Air Smash on spin kick 2 hits.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Combo: Bolster Thump&lt;/b&gt;: (Succession) Removed Down Smash.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Thunder Pound&lt;/b&gt;: (Succession) Increased cooldown: 3 sec → 5 sec.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Black Blood Circle&lt;/b&gt;: (Succession) Changed to apply the Recover HP effect of Succession: Dragon's Calling to attack 1 as well. Removed All Evasion Decrease on hits and replaced it with All AP -20 for 10 sec on hits. Increased Damage Reduction while in Super Armor: 30% → 50%. Changed to maintain the skill without holding SHIFT + Q. Press LMB to attack instantly. Black Blood Circle (I to Absolute) can now also be maintained without holding SHIFT + Q. Press LMB to attack instantly. Improved so that the skill can be comboed into Fierce Disdain during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Black Blood Eruption&lt;/b&gt;: (Succession) Changed the skill command: Q or RMB → Q or LMB.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Mutilation&lt;/b&gt;: (Succession) Changed the defensive effect: Forward Guard → Super Armor. Changed Floating to apply in PvE only. Increased the PvP damage ratio of Prime: Mutilation III: 27.61% → 36.3%.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Black Blood Slaughter&lt;/b&gt;: (Succession) Changed the defensive effect: Forward Guard → Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Frigid Wind&lt;/b&gt;: (Succession) Changed the defensive effect: Super Armor while moving, Forward Guard during attack → Super Armor during the skill. Improved to combo better into Prime: Mutilation after attacking. Increased the window during which the skill can combo into its attack motion. Increased the window during which the character can rotate toward the camera direction while moving. Changed the skill so the character no longer rotates toward the camera direction while attacking.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Juggernaut&lt;/b&gt;: (Succession) Changed to not combo into Frenzy while moving with the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frenzy&lt;/b&gt;: (Succession) Improved to combo better into Avalanche Strike and Mutilation after attack 2.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Guard&lt;/b&gt;: Fixed the issue where the skill could not be used with insufficient Stamina.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Guard&lt;/b&gt;: Fixed the issue where Stamina did not recover at the start.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Guard&lt;/b&gt;: Fixed the issue where she could sprint during the skill even with insufficient Stamina.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Black Blood Slaughter&lt;/b&gt;: Fixed the issue where Down Smash was applied to all hits.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Prime: Black Blood Circle&lt;/b&gt;: Updated the max number of Attack 1 hits in the skill description to match the actual attack.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Ocean's Allure&lt;/b&gt;: Fixed the issue where Flow: Wave Skedaddle would not activate when using the skill after other skills.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Labao on Deck!&lt;/b&gt;: Fixed the issue where the duration of First into the Fray! effect from the skill refreshed when receiving additional help from Labao.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-05-14: 67 changes across 13 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-05-14-10064</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-05-14-10064</guid>
      <pubDate>Thu, 14 May 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Tempest&lt;/b&gt;: (Main Weapon) Effect: Recover 105/314 HP per hit based on the number of nearby enemies (1/5 members)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Grave Digging&lt;/b&gt;: (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Slashing the Dead&lt;/b&gt;: (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Reckless Blow&lt;/b&gt;: (Main Weapon) Effect: Recover 51/153 HP on hit based on the number of nearby enemies (1/5 members)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Reckless Blow&lt;/b&gt;: (Main Weapon) 36% damage in PvP only → 36% damage before fully charged in PvP only 41.22% damage when fully charged in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Ground Smash, Ultimate: Ground Smash&lt;/b&gt;: (Main Weapon) Improved to combo more smoothly into the following Enhanced (Rabam) Skills: Seismic Strike, Frenzied Spear, Shield Assault, Shield Tide&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Burning Moxie&lt;/b&gt;: (Main Weapon) Increased the enemy detection range for Awakening Skills by 1.5x. Changed the number of nearby enemies required for buff effects: 1/3/9 → 1/5. Removed the All Damage Reduction +20 buff (based on the number of nearby enemies), as it was identical to the effect applied by Greatsword Defense and Flow: Slashing the Dead.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frenzied Strikes&lt;/b&gt;: (Main Weapon) Changed Knockdown on last attack hits to apply in PvE only. Added Forward Guard during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Frenzied Strikes&lt;/b&gt;: (Main Weapon) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Knockdown on last attack hits&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Piercing Spear&lt;/b&gt;: Fixed the issue where the skill motion appeared awkward.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Frenzied Strikes, Flow: Tempest&lt;/b&gt;: Fixed the issue where the skills granted extra effects that recover HP based on the number of nearby enemies.&lt;/li&gt;&lt;li&gt;[Bugfix] Balance Strike, Solar Flare, Flow: Armor Break, Flow: Knee Kick - Fixed the issue where the skills recovered WP when enemies were nearby, even if the attack did not hit.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sorceress&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Darkness Released&lt;/b&gt;: Fixed the issue where the PvP damage ratio was displayed as a reduction ratio.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Skyreach, Trample&lt;/b&gt;: (Common, Awakening) Fixed the issue where the skills could be canceled into other skills before the attack hit.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Soaring Kick&lt;/b&gt;: Fixed the issue where it could be canceled into other skills before 0.4 sec had passed on a failed Grapple.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Valkyrie&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Terra Sancta&lt;/b&gt;: Fixed the issue where the Super Armor duration was too short.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Succession: Ultimate: Severing Light&lt;/b&gt;: Mitigated the issue where attack 2 would occasionally fail to trigger while being hit.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ninja&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] Reduced the grapple range of Flash Bondage by 25%, but increased its width by 20% to match other Melee Grapples.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flash Bondage&lt;/b&gt;: Fixed the issue where the wind-up motion was 0.11 sec longer.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flash Bondage&lt;/b&gt;: Fixed the issue where Super Armor on a failed Grapple lasted longer than 0.4 sec. Fixed minor follow-up motion time discrepancies for other skills when a Grapple fails.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flash Bondage&lt;/b&gt;: Fixed the issue where Invincible was not applied immediately on hits.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Massive Suppression (with gauntlet)&lt;/b&gt;: Fixed the issue where the wind-up motion was 0.1 sec longer. Fixed minor wind-up motion discrepancies (0.01 sec to 0.06 sec) for Grapple skills across other classes.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] Reduced the grapple range of Neck Impaler by approx. 33%.&lt;/li&gt;&lt;li&gt;[Buff] Increased the grapple range of Chokeslam by approx. 50%.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Neck Impaler&lt;/b&gt;: Changed the wind-up motion time to remain consistent regardless of the previous skill combo. Standardized wind-up motion times for other Grapple skills that showed minor variations depending on the combo used.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Nova&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] Punishing Trap Wind-up motion time (before): 0.57 sec (Non-Succession), 0.46 sec (Succession) Wind-up motion time (After): 0.5 sec&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] Heart-catcher Patraca Wind-up motion time (before): 0.657 sec Wind-up motion time (After): 0.5 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heart-catcher Patraca&lt;/b&gt;: Changed the wind-up motion time to remain consistent regardless of the previous skill combo.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonblood: Savage Decree III&lt;/b&gt;: (Common) 34.39% damage in PvP only → 42% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonblood: Storm Piercer III&lt;/b&gt;: (Common) 32.3% damage in PvP only → 38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonblood: Doombringer&lt;/b&gt;: (Common) 13.97% damage in PvP only → 18.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonblood: Tectonic Slam&lt;/b&gt;: (Common) 28.08% damage in PvP only → 34% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Markthanan's Wings&lt;/b&gt;: (Common) Reduced the Stamina cost: 400 → 250.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Markthanan's Wings&lt;/b&gt;: (Common) Changed so that using it with your trion no longer reduces the movement distance even while on cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Legacy&lt;/b&gt;: (Common) Reduced cooldown: 4 sec → 2 sec.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hexeblood: Savage Decree&lt;/b&gt;: (Common) Removed Floating on first hit and added Forward Guard. Accordingly, learning Core: Savage Decree now applies Floating.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hexeblood: Flow: Concealed Claw&lt;/b&gt;: (Common) Added Forward Guard during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Extinction&lt;/b&gt;: (Common) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Super Armor during the skill&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Sundering Roar&lt;/b&gt;: (Common) Changed the effect applied upon learning the skill. Before: Forward Guard during the skill After: Super Armor during the skill&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Hexeblood: Storm Maul&lt;/b&gt;: (Common) Changed the defensive effect: Invincible while moving → Invincible -&amp;gt; Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Dragonblood: Sundering Roar&lt;/b&gt;: (Common) Added Down Attack. Adjusted the PvP damage of the following skills.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Hexeblood: Tip of the Scale&lt;/b&gt;: Fixed the issue where it could not be comboed into certain skills when attack 2 was used during cooldown.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Scholar&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Starseeker Helmet looked awkward when worn with certain hairstyles.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where he would repeat the Fighting Buddha entry motion instead of canceling the state when inputting the Fighting Buddha command under certain conditions.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Horizon Slash&lt;/b&gt;: (Common) Recover 500 HP per hit (3 hits total) → Recover 200 HP per hit (3 hits total)&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Impelling Slash&lt;/b&gt;: (Common) Recover 100 HP per hit (2 hits total) → Recover 300 HP per hit (2 hits total)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Combo: Bone Breaker&lt;/b&gt;: (Common) Recover 300 HP per hit (3 hits total)&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Line Breaker&lt;/b&gt;: (Common) 35% damage in PvP only → 38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Rising Slash&lt;/b&gt;: (Common) 35% damage in PvP only → 38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Oblique Rising Slash&lt;/b&gt;: (Common) 40% damage in PvP only → 44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Mark of Judgment&lt;/b&gt;: (Common) 23% damage in PvP only → 35% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Impelling Slash&lt;/b&gt;: (Common) 36% damage in PvP only → 44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Shoudersmite&lt;/b&gt;: (Common) 41.25% damage in PvP only → 47% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Purga: Bursting Rancor&lt;/b&gt;: (Common) 23.4% damage in PvP only → 25.6% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dauntless Will&lt;/b&gt;: (Common) Added a 6 sec cooldown. Decreased the character rotation speed toward the camera direction when using Vanguard Chase via the Dauntless Will effect. Reduced the Stamina cost when used during cooldown: 200 → 150.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Vanguard Chase&lt;/b&gt;: (Common) Removed Movement Speed +15% for 5 sec when using the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Impelling Thrust, Sacra: Impelling Thrust&lt;/b&gt;: (Common) Decreased the movement distance by approximately 22.57%. Increased the skill motion time by approximately 1.72%.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Impelling Surge, Sacra: Impelling Surge&lt;/b&gt;: (Common) Decreased the movement distance by approximately 10.37%. Increased the skill motion time by approximately 8.13%. Removed Knockdown on hits (PvP only).&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Rising Slash&lt;/b&gt;: (Common) Added Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Horizon Slash&lt;/b&gt;: (Common) Changed the offensive effect as follows: Before: Knockback on attack 1 and 2 hits After: Knockback on attack 2 hits&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Mark of Judgment&lt;/b&gt;: (Common) Removed Down Smash.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Sanguine Heart&lt;/b&gt;: (Common) Changed the skill's effect to also apply to Purga: Mark of Purification and Purga: Judgment of Justice.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Purga: Dark Pursuit&lt;/b&gt;: (Common) Improved so the character rotates based on the camera direction when using the skill. Improved to combo more smoothly from Purga: Whirling Wrath or Purga: Seething Hatred.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Whirling Wrath&lt;/b&gt;: (Common) Changed the defensive effect: Super Armor -&amp;gt; Forward Guard during the skill → Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Unveiled Enmity&lt;/b&gt;: (Common) Changed the defensive effect: Super Armor during the skill → Invincible -&amp;gt; Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Purga: Judgment of Justice&lt;/b&gt;: (Common) Increased the movement distance.&lt;/li&gt;&lt;li&gt;[Nerf] Reduced the grapple range of Gallows Grip by approx. 33%.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-04-30: 149 changes across 20 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-04-30-10022</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-04-30-10022</guid>
      <pubDate>Thu, 30 Apr 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Earth Tremor&lt;/b&gt;: (Main Weapon, Succession) Improved to combo into leap attack when pressing F again at max acceleration of Charging Thrust. Increased skill execution speed by a slight amount. Increased jump height and landing speed. Improved the conditions that trigger fall animation while airborne during an attack. Changed Bound to apply in PvP as well. Removed Down Smash.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Scars of Dusk&lt;/b&gt;: (Main Weapon, Succession) Added Recover 150 HP per hit. Activating the skill through Furious Blow empowers the Recover HP effect. (200 HP per hit) Changed the defensive effect: Forward Guard → Super Armor.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Heavy Strike&lt;/b&gt;: (Main Weapon, Succession) Increased Recover HP per hit: 115 → 150.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Guard&lt;/b&gt;: (Main Weapon, Succession) Reduced Stamina consumed while moving on Guard: 150 → 75.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Seismic Strike&lt;/b&gt;: (Main Weapon, Succession) Added All Damage Reduction -25 for 10 sec on hits.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frenzied Spear&lt;/b&gt;: (Main Weapon, Succession) Changed to perform the last attack (movement and attack) via LMB after the first hit. Press LMB after the first hit to perform the last attack in the direction the screen is facing. The last attack will not activate if the first hit misses. Added Super Armor on last attack hits. Increased the movement distance of the last attack performed after the first hit by approximately 20%.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Shield Tide&lt;/b&gt;: (Main Weapon, Succession) Change the first attack to an immediate upward strike with the shield without a wind-up. Changed the offensive and defensive effects and Special Attack damage as follows: Accordingly, the combo timing for the following skills used during Shield Tide has been standardized. Guard, Chopping Kick, Deep Thrust, Forward Slash, Shield Charge, Take Down, Prime: Enhanced Spirit Offensive Effects Floating on attack 1 hits (PvE only) Knockback on attack 2 hits (PvE only) Air Smash on attack 2 hits Defensive Effects Super Armor during attack 1 Forward Guard during attack 2 Special Attack Damage Air Attack → Offensive Effects Knockback on attack 1 hits Down Smash on attack 2 hits Defensive Effects Super Armor during attack 2 Special Attack Damage Down Attack&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Shield Assault&lt;/b&gt;: (Main Weapon, Succession) Changed to charge forward on attack 1 Changed the defensive effects as follows: Forward Guard → Forward Guard during attack 1 Super Armor during attack 2&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Scars of Dusk&lt;/b&gt;: Fixed the issue where the character would rotate based on camera direction after the skill ends.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ranger&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Rushing Wind&lt;/b&gt;: (Awakening) Reduced cooldown: 4 sec → 3 sec.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Waltz of Wind&lt;/b&gt;: (Awakening) Adjusted the damage, offensive and defensive effects. Attack damage 3615% x 2 Knockback on hits (Nullified during cooldown) → Attack damage 4519% x 2 Super Armor during the skill (Nullified during cooldown)&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Waltz of Wind&lt;/b&gt;: (Awakening) Changed the offensive and defensive effects. Super Armor during the skill (Nullified during cooldown) → Knockback on hits (Nullified during cooldown)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Spirit's Haven&lt;/b&gt;: (Awakening) Added Knockback on hits (PvP only).&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Spirit's Shackles&lt;/b&gt;: (Awakening) Changed the skill command so it is performed only when E is pressed. The skill will no longer be performed via the Spirit's Haven command while Spirit's Haven is on cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Elven Rage&lt;/b&gt;: (Awakening) Improved hit detection to ensure all 3 hits land, and adjusted the attack area to match the skill's visual effects.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Wind Step&lt;/b&gt;: Fixed the issue where the movement distance varied while the skill was on cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Elven Rage&lt;/b&gt;: Removed the description on increased attack area as the skill's attack area has been adjusted to match its visual effects.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Flow: Cloud Stab&lt;/b&gt;: (Awakening) 42.21% damage in PvP only → 37.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Tip of an Iceberg&lt;/b&gt;: (Awakening) Improved attacks 1 and 2 to flow more smoothly.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Petal Swirl&lt;/b&gt;: (Awakening) Added Forward Guard during the skill. Accordingly, Stiffness also applies in PvP upon learning Core: Petal Swirl.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Moonbreak&lt;/b&gt;: (Awakening) Changed Stun on hits to Floating on hits. Changed Special Attack damage from Down Attack to Air Attack. Improved so that the skill can be comboed into Cloud Stab.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Moonrise&lt;/b&gt;: (Awakening) Improved to combo better into Flow: Cloud Stab.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frost Pillars&lt;/b&gt;: (Awakening) Improved skill execution speed. Improved to rotate the character with the camera wile spinning the kerispear.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Red Moon&lt;/b&gt;: (Awakening) Improved so that the skill can be comboed into Flow: Cloud Stab with your kerispear.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frostfeint&lt;/b&gt;: (Awakening) Improved to combo better into Petal Swirl and Moonrise. Changed the character to no longer rotate with the camera during the attack motion. Removed the combo that increases execution speed after certain skills and changed to always execute with the same speed. Accordingly, the skill's base execution speed has been increased.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Ice Fang&lt;/b&gt;: (Awakening) Improved to combo better into Frostfeint. Improved to combo better into Absolute: Red Moon.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Cloud Stab&lt;/b&gt;: (Awakening) Removed Air Smash. Improved to combo better into Frost Pillars.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Frost Pillars (I to II)&lt;/b&gt;: Fixed the issue where a slow-motion effect would trigger when using the skill while on cooldown.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Flow: Cloud Stab&lt;/b&gt;: Fixed the issue where the Accuracy stat was still displayed in the skill description.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Moonbreak&lt;/b&gt;: Fixed the issue where the &amp;quot;Push the target on hits (PvE only)&amp;quot; text was missing from the skill description.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Valkyrie&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Verdict: Lancia Iustitiae&lt;/b&gt;: Fixed the issue where All Damage Reduction +20 was not applied when using the skill. The All Damage Reduction effects and stats gained while on Guard are now consistent. Verdict: Lancia Iustitiae now grants All Damage Reduction +30 for 10 sec when using the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Terra Sancta&lt;/b&gt;: Fixed the issue where Super Armor would not last until the skill could combo into another skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ninja&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Shadow Slash&lt;/b&gt;: (Awakening) Changed the required resource. Before: 40 WP After: 200 Stamina Changed so Stamina does not recover until the skill motion ends.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Murderous Intent&lt;/b&gt;: (Awakening) Changed the required resource. Before: 35 WP After: 150 Stamina Changed so Stamina does not recover until the skill motion ends.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Magma Bomb&lt;/b&gt;: (Main Weapon) 44.65% damage in PvP only → 35.8% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flame's Calling&lt;/b&gt;: (Main Weapon) 30.65% damage in PvP only → 25% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Hellfire IV&lt;/b&gt;: (Main Weapon) 32.38% damage in PvP only → 23% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Bolide of Destruction III&lt;/b&gt;: (Main Weapon) 41.19% damage in PvP only → 37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Barrage of Water&lt;/b&gt;: (Main Weapon) 36.53% damage in PvP only → 30.6% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Cataclysm IV&lt;/b&gt;: (Main Weapon) 30.43% damage in PvP only → 45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Chilling Wave III&lt;/b&gt;: (Main Weapon) 35.6% damage in PvP only → 37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Aqua Jail Explosion IV&lt;/b&gt;: (Main Weapon) 34.38% damage in PvP only → 45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Aqua Jail Explosion's Arne Effect&lt;/b&gt;: (Main Weapon) 32.39% damage in PvP only → 52% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Hellfire&lt;/b&gt;: (Main Weapon) 38.07% damage in PvP only → 31.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Cataclysm&lt;/b&gt;: (Main Weapon) 29.12% damage in PvP only → 38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Protected Area V&lt;/b&gt;: (Main Weapon) Increased cooldown: 150 sec → 210 sec (Based on Protected Area V). Adjusted the PvP damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Adamantine IV&lt;/b&gt;: (Main Weapon, Awakening) 34.01% damage in PvP only → 38.77% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Ankle Hook&lt;/b&gt;: (Main Weapon, Awakening) Attack 1 damage 1950% x1 Attack 2 damage 1950% x1 Extra attack damage 1340% x2 → Attack 1 damage 2633% x1 Attack 2 damage 2633% x1 Extra attack damage 1809% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Ankle Hook&lt;/b&gt;: (Main Weapon, Awakening) Attack 1 damage 1950% x 1 Attack 2 damage 1950% x 1 → Attack 1 damage 2633% x 1 Attack 2 damage 2633% x 1&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Martial Deva&lt;/b&gt;: (Main Weapon, Awakening) Attack damage 1287% x2 → Attack damage 1737% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Hidden Claw&lt;/b&gt;: (Main Weapon, Awakening) 27.35% damage in PvP only → 29.4% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Crimson Fang&lt;/b&gt;: (Main Weapon, Awakening) 42.26% damage in PvP only → 46.03% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Explosive Blow&lt;/b&gt;: (Main Weapon, Awakening) Attack damage 2632% x2 → Attack damage 3158% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Succession: Crouching Wolf&lt;/b&gt;: (Main Weapon, Awakening) Changed the skill effect to Recover 500 HP when using the skill. Added Recover 1,200 HP to Flow: Prey Hunt (auto-activated after using the skill).&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Absolute: Roaring Tiger&lt;/b&gt;: (Main Weapon, Awakening) Removed Recover 300 HP when using the skill.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Heart and Soul&lt;/b&gt;: (Main Weapon, Awakening) Added Recover 300 HP when fully charged.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Rampaging Predator&lt;/b&gt;: (Main Weapon, Awakening) Increased skill range by a slight amount.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Knee Hammer&lt;/b&gt;: (Main Weapon, Awakening) Improved the motion fluidity and slightly increased movement distance.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Somersault, Rising Blast Combo&lt;/b&gt;: (Main Weapon, Awakening) Changed Floating to Knockdown. Improved Discharge Energy to activate more consistently for the following skills: Ankle Hook, Martial Deva, Combo: Final Blow, Flow: Bombardment, Savage Fang, Hidden Claw, Roaring Tiger. Adjusted damage and PvP damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Spiral Torpedo&lt;/b&gt;: (Awakening) Changed so Stamina does not recover during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Sea Burial, Flow: Sea Burial&lt;/b&gt;: (Awakening) Changed so Stamina does not recover during the skill.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Infinite Fortitude&lt;/b&gt;: (Awakening) Increased cooldown: 40 sec → 50 sec.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Sea Burial, Rising Dragon, Wave Orb&lt;/b&gt;: (Awakening) Changed Recover HP when using the skill to Recover HP per hit. Removed the effect where HP recovered was amplified when consuming Martial Spirit.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Dragon's Rip&lt;/b&gt;: (Awakening) Increased cooldown: 13 sec → 15 sec.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Lahn&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Blade Dance&lt;/b&gt;: (Main Weapon, Succession) Added Down Attack. Changed the defensive effects as follows: The skill description for its attacks has also been clarified. Super Armor during standing slash attacks 2 and 3 Super Armor during attacks 2 and 3 → Forward Guard during Noble Sword attacks Super Armor during Crescent Pendulum attacks&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Crescent Barrage&lt;/b&gt;: (Main Weapon, Succession) Changed the defensive effects as follows: Super Armor during attacks 2, 3, and 4 → Forward Guard during attack 1 Super Armor during attacks 2, 3, and 4&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Furious Chase&lt;/b&gt;: (Main Weapon, Succession) Changed the defensive effect: Forward Guard during striding slash attack 1 → Super Armor during the skill Adjusted character rotation during striding slash attack 1 to follow the camera only until the attack begins.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Blade Dance&lt;/b&gt;: Fixed the issue where the visual effect for the Noble Sword attack's 3rd hit was not displayed.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Crescent Barrage&lt;/b&gt;: Fixed the issue where the amount of HP recovered on last hit did not match the description.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Shattering Darkness III&lt;/b&gt;: (Awakening) 46.28% phantom blade attack damage in PvP only 33% magic attack damage in PvP only → 56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only * Flow: Darkness Outpouring's PvP damage remains at 46.28%.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Bombardment&lt;/b&gt;: (Awakening) 26.85% phantom blade attack damage in PvP only 40.12% magic attack damage in PvP only → 56% phantom blade attack damage in PvP only 27% magic attack damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Seed of Catastrophe IV&lt;/b&gt;: (Awakening) 26.99% damage in PvP only → 44.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Root of Catastrophe&lt;/b&gt;: (Awakening) 21.38% damage in PvP only → 45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Soul Snatch&lt;/b&gt;: (Awakening) 24.81% damage in PvP only → 50% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spirit Legacy III&lt;/b&gt;: (Awakening) 43.73% damage in PvP only → 38.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dark Nebula&lt;/b&gt;: (Awakening) 28.99% damage in PvP only → 29% attack 1 damage in PvP only 36% attack 2 damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Cluster of Despair&lt;/b&gt;: (Awakening) Critical Hit Rate +50% (PvE Only) 46.57% damage in PvP only → Critical Hit Rate +50% 40% damage in PvP only&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Darkness Outpouring&lt;/b&gt;: (Awakening) Removed cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Trap of Vedir&lt;/b&gt;: (Awakening) Reduced cooldown: 10 sec → 7 sec. Changed the defensive effect from Forward Guard to Super Armor.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Seed of Catastrophe&lt;/b&gt;: (Awakening) Added Forward Guard during the skill. Changed Floating to Stiffness on hits (PvE only). Accordingly, Stiffness also applied in PvP upon learning Core: Seed of Catastrophe. Changed the character to no longer rotate with the camera after the attack.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Root of Catastrophe&lt;/b&gt;: (Awakening) Changed the defensive effect: Super Armor → Forward Guard. Removed Down Attack. Changed the character to rotate with the camera at the start of the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Shattering Darkness&lt;/b&gt;: (Awakening) Adjusted the hit detection to apply at least 2 hits of magic attack damage.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Soul Snatch&lt;/b&gt;: (Awakening) Improved to combo better into other skills. Added Knockback on hits.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Spirit Hunt&lt;/b&gt;: (Awakening) Changed the character to no longer rotate with the camera at the start of the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Spirit Blaze&lt;/b&gt;: (Awakening) Changed the defensive effect: Forward Guard → Super Armor. Improved so that the skill can be comboed from Spirit Hunt with LMB.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Dark Nebula&lt;/b&gt;: (Awakening) Changed the defensive effect: Forward Guard → Super Armor. Adjusted the PvP damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Hashashin&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Hourglass of Death&lt;/b&gt;: (Main Weapon, Succession) 45.35% damage in PvP only → 49.98% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Descent&lt;/b&gt;: (Main Weapon, Succession) 30.79% damage in PvP only → 36.51% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ridge Reaver&lt;/b&gt;: (Main Weapon, Succession) 31.51% damage in PvP only → 34.44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Sand Slicer&lt;/b&gt;: (Main Weapon, Succession) 46.54% damage in PvP only → 50.37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Chosen Blade&lt;/b&gt;: (Main Weapon, Succession) 45.35% damage in PvP only → 49.23% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Rupture&lt;/b&gt;: (Main Weapon, Succession) 71.6% normal attack damage in PvP only 83.54% explosion attack damage in PvP only → 50.34% normal attack damage in PvP only 71.6% explosion attack damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Aal's Breath&lt;/b&gt;: (Main Weapon, Succession) Changed the defensive effects as follows: Before: Super Armor while disguised, Super Armor during the skill After: Invincible -&amp;gt; Super Armor while disguised, Super Armor during the skill&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Chosen Blade&lt;/b&gt;: (Main Weapon, Succession) Increased the Recover HP effect. Before: Recover 100 HP per hit After: Recover 183 HP per hit&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Quicksand&lt;/b&gt;: (Main Weapon, Succession) Changed Stun on hits to Stun on first hit, and it now applies in PvP as well. Changed Knockdown on last attack hits to apply in PvP as well.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Rupture&lt;/b&gt;: (Main Weapon, Succession) Adjusted the skill to always trigger the motion used after Shadow Splitter or Purge. Slightly increased the duration of the motion triggered after Shadow Splitter or Purge. Restricted comboing into the skill during the initial motion of Shadow Splitter. Changed so it can be added to a Quick Slot. Changed Floating on explosion attack hits to apply in PvE only.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Absolute: Rift Chain, Rift Chain II&lt;/b&gt;: (Awakening) Increased the Stamina cost: 200 → 300. Changed the defensive effect: Invincible → Super Armor at the start of the skill. Prime: Rift Chain retains Invincible at the start of the skill. Removed the dummy effect that moved in the opposite direction upon casting and added a visual effect to indicate movement direction while the character is concealed.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Lightning Prison&lt;/b&gt;: (Awakening) Improved skill execution speed.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Lightning Prison&lt;/b&gt;: (Awakening) Changed the CC effect: Stun → Stiffness.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Impaling Flash&lt;/b&gt;: (Awakening) Changed the Stamina cost: 150 → 250. Changed so Stamina can no longer be recovered during any motion.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Divine Executioner&lt;/b&gt;: (Awakening) Changed the required resource. Before: 80 MP After: 200 Stamina&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Judgment&lt;/b&gt;: (Awakening) Changed the Stamina cost: 150 → 200.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where Labao's &amp;quot;All Damage Reduction Rate +50% for 5 sec&amp;quot; effect (triggered under 50% HP) would activate repeatedly even while the &amp;quot;First into the Fray!&amp;quot; effect was active.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where certain Succession skills would recover 1 Ion when the Back Attack Damage Increase skill add-on was active.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Woosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudrise III&lt;/b&gt;: (Main Weapon, Succession) 36.04% damage in PvP only → 40.6% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Wingbeat&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6690% x2 Attack 2 damage 5575% x3 37.88% damage in PvP only → Attack 1 damage 5018% x2 Attack 2 damage 10035% x2 30% attack 1 damage in PvP only 42% attack 2 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudcarve&lt;/b&gt;: (Main Weapon, Succession) Improved skill execution speed.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Thunderstroke&lt;/b&gt;: (Main Weapon, Succession) Improved skill execution speed. Added All AP +24.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Sagoonja: Chrysanth, Prime: Sagoonja: Chrysanth&lt;/b&gt;: (Main Weapon, Succession) Adjusted attack area so that max hits are applied even at close range.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Silent Strike&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor while moving.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fan Kick&lt;/b&gt;: (Main Weapon, Succession) Increased All AP Increase: +20 → +24.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Butterfly Dream&lt;/b&gt;: (Main Weapon, Succession) Increased All AP Increase: +25 → +32.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Stormfall, Cloudrise&lt;/b&gt;: (Main Weapon, Succession) Added a combo into Wingbeat during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Cloudrise&lt;/b&gt;: (Main Weapon, Succession) Improved skill execution speed. Changed Stiffness before attack to Stun, and it now applies in PvP as well.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Cloudrise (I to Absolute), Prime: Cloudrise&lt;/b&gt;: (Main Weapon, Succession) Removed All AP Decrease on hits.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Stormbolt&lt;/b&gt;: (Main Weapon, Succession) Changed Knockdown to apply in PvP as well. Removed Down Smash accordingly. Changed Knockdown to apply even when a storm cloud left behind from a Prime: Cloudrise combo (into Flitting Step or Yangban Step) triggers a lightning strike through the skill.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Tigerfly&lt;/b&gt;: (Main Weapon, Succession) Added a combo after Flitting Step or Chain: Flitting Step.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Quiet Waters&lt;/b&gt;: (Main Weapon, Succession) Adjusted the storm cloud effect summoned by the skill as follows: Unified the storm cloud effect for Prime: Stormfall to match other skills. Removed Magic Damage Reduction -15 that applied only in PvP, and changed it to All Damage Reduction -20 regardless of target type. Removed Stiffness on hits. The effect that strikes powerful lightning and causes Stun if Woosa is hit by a CC while a storm cloud is active remains unchanged. Added All AP -20 on hits to the storm cloud effect.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Rain's Thirst&lt;/b&gt;: (Main Weapon, Succession) Adjusted the damage conversion when releasing absorbed Do energy to 33% of the stored amount. Example: If you take 16,000 damage (based on Max HP), 33% (5,280) will be converted and returned as damage to the opponent. Decreased cooldown: 20 sec → 12 sec. Decreased the duration of absorbed Do energy: 15 sec → 8 sec.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Cloudrise&lt;/b&gt;: Fixed the issue where the last attack would not deal damage in certain situations when comboed after other skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Scholar&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Home Run&lt;/b&gt;: (Common) 32.57% damage in PvP only → 28.35% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Gold Continuum&lt;/b&gt;: (Common) 40.39% attacks 1 and 2 damage in PvP only 31.3% attack 3 damage in PvP only → 36.38% attacks 1 and 2 damage in PvP only 27.31% attack 3 damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammer Spin&lt;/b&gt;: (Common) 23.34% damage in PvP only → 25.94% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Hammer Spin&lt;/b&gt;: (Common) 22.43% damage in PvP only → 24.45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammerfall&lt;/b&gt;: (Common) 26.13% damage in PvP only → 29.13% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Infinite Power&lt;/b&gt;: (Common) 29.41% damage in PvP only → 32.12% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Anti-gravity&lt;/b&gt;: (Common) Changed the buff effect applied to self as follows: Before: Defense Nullifying Damage +40 for 10 sec on Critical Hits After: Defense Nullifying Damage +30 for 10 sec on Critical Hits&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Gold Continuum&lt;/b&gt;: (Common) Changed Super Armor to end when the skill ends, in line with the skill description.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Thunder&lt;/b&gt;: (Common) Adjusted the damage and attack area increase based on fall height. You must now fall from a higher spot than before to trigger the increased damage and attack area.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammerfall&lt;/b&gt;: (Common) Changed Recover HP per hit: 140 → 188.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Core: Hammerfall&lt;/b&gt;: (Common) Changed the added effect for Hammerfall when learning the skill as follows: Before: Bound on attack 1 hits After: Knockdown on attack 1 hits&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Attraction&lt;/b&gt;: (Common) Changed Invincible so it no longer applies during the movement's ending motion.&lt;/li&gt;&lt;li&gt;[Nerf] Reduced the forward momentum at the start of a fall when falling from a High Spot.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Cloud General&lt;/b&gt;: Fixed awkward phrasing in the skill description.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Sidewinder&lt;/b&gt;: (Common) 300 → 200&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Gunslinger's Entrance&lt;/b&gt;: (Common) 150 → 200&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Doom 'N Gloom&lt;/b&gt;: (Common) 100 → 200&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Run 'N Gun&lt;/b&gt;: (Common) 100 → 200&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Frontier Survivor&lt;/b&gt;: (Common) Increased HP consumption when Stamina is depleted from 2x to 4x the Stamina cost. Accordingly, the minimum HP required to activate Frontier Survivor has been changed: below 25% of Max HP or below 800 → below 10% of Max HP or below 1,200.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Mayhem&lt;/b&gt;: (Common) Changed so Stamina does not recover during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Gunslinger's Entrance&lt;/b&gt;: (Common) Changed so Stamina does not recover from skill use until the skill ends. Adjusted the Stamina cost for the following skills. Lower levels of these skills have also been adjusted.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Scorch It All!, Fighting Buddha: Scorch It All!&lt;/b&gt;: (Common) Added Stun on attack hits for both the first and last attacks. Changed cooldown: 8 sec → 10 sec.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Fighting Buddha: Heaven's Pivot&lt;/b&gt;: (Common) Changed cooldown: 13 sec → 8 sec. Accordingly, the Skill Add-on tier has been changed: 3 → 2. Improved to combo more smoothly into other skills.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;To Shreds You Say?!, Move Outta My Way!, Once Again!&lt;/b&gt;: (Common) Increased All AP Increase when not in the Fighting Buddha state: +16 → +24.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Extend Longer!, Fighting Buddha: Extend Longer&lt;/b&gt;: (Common) Changed Knockback to apply in PvE only. Improved skill execution speed.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Tormenting Spike, Fighting Buddha: Tormenting Spike&lt;/b&gt;: (Common) Changed Bound to apply in PvP as well.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Golden Gaze: Incomplete&lt;/b&gt;: (Common) Changed All Evasion Increase: +16 → +28.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Monkey See, Monkey Do&lt;/b&gt;: (Common) Changed the Stamina cost: 300 → 500. Changed cooldown: 1 min → 30 sec.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Rage Absorption&lt;/b&gt;: Fixed the issue where using the skill via a Quick Slot without Black Spirit's Rage would apply Super Armor.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-04-23: 1 change across 1 class</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-04-23-9993</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-04-23-9993</guid>
      <pubDate>Thu, 23 Apr 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Lahn&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the bangs looked awkward when wearing the Rookies Helmet.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-04-16: 4 changes across 4 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-04-16-9973</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-04-16-9973</guid>
      <pubDate>Thu, 16 Apr 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the eye effect would not appear when the Edana - Heavensmite's effect was dyed purple.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the wine glass appeared awkward during the unique animation when wearing the Lovely Bloom Armor.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where a certain part of the Black Horizon Outfit appeared to have a hole.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Wukong's Hair buff was not applied when using Drain: Tusita's Gourd after certain skills.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-04-09: 43 changes across 6 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-04-09-9944</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-04-09-9944</guid>
      <pubDate>Thu, 09 Apr 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Devastation IV&lt;/b&gt;: (Main Weapon) 4036% x2, max 3 hits 47.98% damage in PvP only → 6256% x2, max 3 hits 31% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Black Spirit: Devastation&lt;/b&gt;: (Main Weapon) 3982% x2, max 4 hits 49.47% damage in PvP only → 5106% x2, max 4 hits 38.1% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Predatory Hunt (I to Absolute)&lt;/b&gt;: (Main Weapon) Changed so Bound now applies in PvE only. After learning the skill, Falling Rock's Bound will also apply in PvE only.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Fearsome Tyrant (I to Absolute)&lt;/b&gt;: (Main Weapon) Changed so Stun now applies in PvE only.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Titan Step&lt;/b&gt;: (Main Weapon) Added Super Armor during the skill. Increased movement distance when comboing into the skill's flying kick after sprint or Lava Piercer. Improved the skill's flying kick to combo more smoothly into Blasting or Flow: Slugfest. You can also combo into other skills and movement faster than before.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Ancient Wave&lt;/b&gt;: (Main Weapon) Changed defensive effect: Forward Guard while charging → Forward Guard during the skill Changed so charging is no longer mandatory. Attacks will now trigger immediately upon releasing RMB, even without Titan Syndrome active. You can now hold RMB to maintain charging while Titan Syndrome is active.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Titan Syndrome&lt;/b&gt;: (Main Weapon) Added an effect where the Flow: Shooting Mobility's bombardment is replaced by Flow: Ancient Power while the skill is active. While the skill is active, Flow: Shooting Mobility will now apply Knockdown. Air Smash and Down Smash will not be applied. Added an effect where Flow: Split Shot's damage is no longer reduced when used on cooldown while the skill is active. Air Smash and Down Smash for Flow: Split Shot will not be applied when used on cooldown.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Shooting Mobility&lt;/b&gt;: (Main Weapon) Changed the PvP-only Stiffness effect to Knockback. Adjusted the PvE damage for the following skills. Accordingly, the PvE damage for Flow: Earth Dividing has also been changed.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Valkyrie&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Shield Throw III&lt;/b&gt;: (Main Weapon) 4414% x 1, max 4 hits 33.41% damage in PvP only → 5385% x1, max 3 hits 27% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Vindicta&lt;/b&gt;: (Main Weapon) 487% x2 100% damage in PvP only → 4140% x1 65% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Sacrum Ferit IV&lt;/b&gt;: (Main Weapon) 30.38% damage in PvP only → 36.7% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Verdict: Lancia Iustitiae IV&lt;/b&gt;: (Main Weapon) Attack 1 damage 15.35% in PvP only Last attack damage 23.04% in PvP only → Attack 1 damage 17.6% in PvP only Last attack damage 25.8% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Sanctitas de Enslar III&lt;/b&gt;: (Main Weapon) 18.61% damage in PvP only → 23.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Blitz Stab&lt;/b&gt;: (Main Weapon) 25.9% damage in PvP only → 28.7% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Ultimate: Blitz Stab&lt;/b&gt;: (Main Weapon) 25.9% damage in PvP only → 28.7% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hastiludium III&lt;/b&gt;: (Main Weapon) Attack 3 damage 50.01% in PvP only → Attack 3 damage 65.81% in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Shield Chase&lt;/b&gt;: (Main Weapon) Changed so Stamina does not recover during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Just Counter (I to Absolute)&lt;/b&gt;: (Main Weapon) Changed so Stiffness now applies in PvE only.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Judgment of Light (I to Absolute)&lt;/b&gt;: (Main Weapon) Removed Stun that applied in PvP only.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Divine Slam&lt;/b&gt;: (Main Weapon) Adjusted cooldown: 10 sec → 7 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Celestial Smite&lt;/b&gt;: (Main Weapon) Adjusted cooldown: 15 sec → 10 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Guard&lt;/b&gt;: (Main Weapon) Changed so you can now sprint while on Guard in Succession. Sprinting while on Guard consumes 250 Stamina.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Shield Throw&lt;/b&gt;: (Main Weapon) Changed so it can no longer be used during cooldown. Increased execution speed when used on its own. Increased the speed of the shield retrieval motion. Adjusted the attack area to focus more toward the front of the character.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Flow: Spinning Shield&lt;/b&gt;: (Main Weapon) Increased execution speed. Adjusted the damage as follows to increase damage when comboing the skill with Prime: Shield Throw.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Noble Will&lt;/b&gt;: (Main Weapon) Changed to a Succession-exclusive effect. Accordingly, the Max HP Increase effect has been moved to Prime: Holy Prayer. (Max HP +500 upon learning up to Prime: Holy Prayer V.) Successful hits with the following Succession skills will recover 850 HP for allies within the attack area. Prime: Divine Power, Prime: Judgment of Light (I to III), Prime: Purificatione, Prime: Sanctitas de Enslar&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Purificatione&lt;/b&gt;: (Main Weapon) Changed so the Recover HP on hit effect no longer applies to allies. Allies will still recover HP if Prime: Noble Will's effect is active. Accordingly, the recover HP effect for self has been consolidated and changed from 160 per hit to 650 per hit.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Judgment of Light III&lt;/b&gt;: (Main Weapon) Increased execution speed.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Sanctitas de Enslar&lt;/b&gt;: (Main Weapon) Removed the effect that taunts surrounding foes. Adjusted the AP Increase effects in Succession as follows: Shield Chase (I to IV) - Changed All AP +16 to Melee AP +36. Prime: Severing Light - Changed Melee AP +20 to Melee AP +36. Prime: Sanctitas de Enslar - Removed the Melee AP Increase effect.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Purificatione&lt;/b&gt;: (Main Weapon) Changed so the Recover HP on hit effect no longer applies to allies. Accordingly, the Recover HP effects have been consolidated, changing the amount recovered per hit: 110 / 130 / 160 → 500 / 600 / 700&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Divina Vult&lt;/b&gt;: (Main Weapon) Added Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Lucem Fluxum&lt;/b&gt;: (Main Weapon) Added Forward Guard during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Terra Sancta&lt;/b&gt;: (Main Weapon) Adjusted cooldown: 12 sec → 9 sec&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Vindicta&lt;/b&gt;: (Main Weapon) Adjusted cooldown: 3 sec → 5 sec Changed so the skill can now be performed at any time while on Guard. However, it cannot be used if Forward Guard is broken. Changed the command to LMB or W + LMB while on Guard. Removed Attack/Casting Speed reduction on hits and added All Damage Reduction -20 for 10 sec on hits. Changed Stiffness on hit to Knockback (now applies in PvP as well). Changed so the character now moves forward while attacking. Improved to combo more smoothly into other skills. Removed Down Attack. Adjusted the damage as follows:&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Lancia Training&lt;/b&gt;: (Main Weapon) Improved the skill's left/right movement while on Guard.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flying Kick&lt;/b&gt;: Fixed the issue where the skill did not combo smoothly into other skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] Improved the issue where certain parts of PEN: Sovereign Vediant appeared yellow with Effect Dye.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Savage Hack&lt;/b&gt;: (Main Weapon, Succession) Attack 1, 2, 3 damage 4000% x2 Last attack damage 4000% x2 53.71% damage in PvP only → Attack 1, 2, 3 damage 4438% x2 Last attack damage 4438% x2 48.41% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gate Crasher&lt;/b&gt;: (Main Weapon, Succession) Adjusted cooldown: 12 sec → 9 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Boulder Crush&lt;/b&gt;: (Main Weapon, Succession) Increased attack speed.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Savage Hack&lt;/b&gt;: (Main Weapon, Succession) Increased attack speed. Adjusted the damage as follows:&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Impaling Flash&lt;/b&gt;: Fixed the issue where the skill's defensive effects differed from those of the normal version.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where Drakania Succession stockpiled ions when removing Back Attack Damage +5% from allies by performing and charging ions in place with the following skills: Prime: Eviscerate, Prime: Markthanan's Flourish, Prime: Brimbolt Strike, or Prime: Sundering Claw.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Back Attack Damage +5% Skill Add-on was removed in the following situations: When a debuff applied to yourself is cleansed while using a Succession skill / When a debuff applied to nearby allies is cleansed while using a Black Spirit's Rage skill or during charging&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-04-02: 55 changes across 12 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-04-02-9919</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-04-02-9919</guid>
      <pubDate>Thu, 02 Apr 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Counter&lt;/b&gt;: (Main Weapon, Succession) Counter damage 4,857% x2 Spin Counter damage 4,857% x2 33.95% damage in PvP only → Counter damage 5.343% x2 Spin Counter damage 5.343% x2 30.86% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Heavy Strike III&lt;/b&gt;: (Main Weapon, Succession) Attacks 1 and 2 damage 4,156% x2 Last attack damage 3,695% x3 63.41% damage in PvP only → Attacks 1 and 2 damage 4,572% x2 Last attack damage 4,065% x3 57.64% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Earth Tremor&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6,901% x3 25.3% damage in PvP only → Attack damage 7,315% x3 23.87% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ground Smash IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9,097% x2 30.79% damage in PvP only → Attack damage 9,643% x2 29.05% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Pulverize&lt;/b&gt;: (Main Weapon, Succession) Attack damage 2,752% x3 Last attack damage 3,182% x2 Attack 1 damage 50.31% in PvP only Last attack damage 42.44% in PvP only → Attack damage 2,917% x3 Last attack damage 3,373% x2 Attack 1 damage 47.46% in PvP only Last attack damage 40.04% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spinning Slash IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9,411% x2 25.93% damage in PvP only → Attack damage 9,976% x2 24.46% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ground Slash IV&lt;/b&gt;: (Main Weapon, Succession) Attack damage 2,717% x2, max 2 hits Energy attack damage 2,717% x1, max 2 hits 48.79% damage in PvP only → Attack damage 3,125% x2, max 2 hits Energy attack damage 3,125% x1, max 2 hits 42.42% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] (Main Weapon, Succession) Increased PvE damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Frenzied Destroyer&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4,593% x1, max 2 hits Extra attack damage 5,270% x2 39.87% damage in PvP only Extra attack damage 45.85% in PvP only → Attack damage 4,767% x1, max 2 hits Extra attack damage 5,469% x2 38.42% damage in PvP only Extra attack damage 44.18% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Frenzied Destroyer&lt;/b&gt;: (Main Weapon, Succession) Before: * Accordingly, the damage of Succession: Ultimate: Frenzied Destroyer, affected by Frenzied Destroyer's extra attack damage, has also increased.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Beastly Wind Slash&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 7,531% x1 Attack 2 damage 7,531% x2 18.87% damage in PvP only → Attack 1 damage 8,134% x1 Attack 2 damage 8,134% x2 17.47% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Beastly Wind Slash&lt;/b&gt;: (Main Weapon, Succession) Before: * Accordingly, Flow: Windstorm's damage, affected by Beastly Wind Slash's attack damage, has also increased. * Damage dealt while on cooldown remains unchanged.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Fierce Strike&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5,731% x1, max 2 hits Attack 2 damage 5,731% x2 Beast Form attack damage 4,075% x2, max 4 hits 36.63% damage in PvP only Beast Form attack damage 34.62% in PvP only → Attack 1 damage 6,368% x1, max 2 hits Attack 2 damage 6,368% x2 Beast Form attack damage 4,528% x2, max 4 hits 32.97% damage in PvP only Beast Form attack damage 31.16% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Predatory Hunt&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5,356% x1, max 3 hits Last attack damage 9,009% x2 56.5% damage in PvP only → Attack damage 5,625% x1, max 3 hits Last attack damage 9,461% x2 53.8% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Predatory Hunt&lt;/b&gt;: (Main Weapon, Succession) Before: * Accordingly, Falling Rock's damage, affected by Predatory Hunt's damage, has also increased.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Raging Thunder&lt;/b&gt;: (Main Weapon, Succession) Attack damage 5,777% x1, max 15 hits Last attack damage 2,938% x2 43.51% damage in PvP only → Attack damage 6,008% x1, max 15 hits Last attack damage 3,055% x2 41.85% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ancient Wave&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9,498% x2 34.87% damage in PvP only → Attack damage 10,233% x2 32.37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Devastation&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8,443% x3 31.46% damage in PvP only → Attack damage 9,344% x3 28.43% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] (Main Weapon, Succession) Increased PvE damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Black Horizon shorts appeared awkward.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Archer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where dye slots 7 and 8 of the Black Horizon Outfit did not affect any part.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Spirit Hunt III&lt;/b&gt;: (Awakening) Attack damage 4,018% x2 53.4% damage in PvP only → Attack damage 4,219% x2 50.86% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Spirit Blaze IV&lt;/b&gt;: (Awakening) Attack damage 2,457% x2 Extra attack damage 2,457% x2 31.67% damage in PvP only → Attack damage 2,629% x2 Extra attack damage 2,629% x2 29.6% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Spirit Blaze&lt;/b&gt;: (Awakening) Attack damage 7,616% x2 32.7% damage in PvP only → Attack damage 7,997% x2 31.14% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Shattering Darkness&lt;/b&gt;: (Awakening) Phantom blade attack damage 4,309% x2 Magic attack damage 4,491% x1, max 3 hits Phantom blade attack damage 48.59% in PvP only Magic attack damage 34.65% in PvP only → Phantom blade attack damage 4,524% x2 Magic attack damage 4,716% x1, max 3 hits Phantom blade attack damage 46.28% in PvP only Magic attack damage 33% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Bombardment&lt;/b&gt;: (Awakening) Phantom blade attack damage 4,309% x2 Magic attack damage 4,182% x1, max 3 hits Phantom blade attack damage 28.19% in PvP only Magic attack damage 42.13% in PvP only → Phantom blade attack damage 4,524% x2 Magic attack damage 4,391% x1, max 3 hits Phantom blade attack damage 26.85% in PvP only Magic attack damage 40.12% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Seed of Catastrophe IV&lt;/b&gt;: (Awakening) Attack damage 6,303% x2 29.01% damage in PvP only → Attack damage 6,774% x2 27.11% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Root of Catastrophe&lt;/b&gt;: (Awakening) Attack damage 6,423% x2 22.55% damage in PvP only → Attack damage 6,774% x2 21.38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Spirit Legacy III&lt;/b&gt;: (Awakening) Attack damage 7,796% x2 45.92% damage in PvP only → Attack damage 8,186% x2 43.73% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Cluster of Despair&lt;/b&gt;: (Awakening) Phantom blade attack damage 5,409% x4 48.89% damage in PvP only → Phantom blade attack damage 5,679% x4 46.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dark Nebula&lt;/b&gt;: (Awakening) Attack 1 damage 4,068% x2 Attack 2 damage 6,102% x2 30.44% damage in PvP only → Attack 1 damage 4,271% x2 Attack 2 damage 6,407% x2 28.99% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] (Awakening) Increased PvE damage for the following skills.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where characters without a portrait could not take a portrait and experienced long loading times when returning to the Select Character screen while wearing specific outfits and defense gear.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Sundering Claw&lt;/b&gt;: Fixed the issue where certain effects and sounds were not triggered when using the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Eviscerate&lt;/b&gt;: Fixed the issue where comboing into Refraction while stockpiling ions would perform an additional Eviscerate.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Hexeblood: Tip of the Scale&lt;/b&gt;: Fixed the issue where performing only attack 3 as a moving attack would not consume Stamina during cooldown.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maegu&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Bristling Sparks&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6,301% x1 Attack 2 damage 6,301% x1, max 4 hits Attack 3 damage 7,457% x2 25.02% damage in PvP only → Attack 1 damage 6,588% x1 Attack 2 damage 6,588% x1, max 4 hits Attack 3 damage 7,796% x2 23.93% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Foxflare&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8,715% x2 40.79% damage in PvP only → Attack damage 10,054% x2 35.36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spirit Swirl&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 6,507% x1, max 6 hits Attack 2 damage 5,325% x2 30.74% damage in PvP only → Attack 1 damage 7,080% x1, max 6 hits Attack 2 damage 5,794% x2 28.25% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Bristling Sparks&lt;/b&gt;: (Main Weapon, Succession) Changed to perform faster even when not used in a combo.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Flow: Twin Slash III&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5,563% x1 Attack 2 damage 5,563% x2 39.09% damage in PvP only → Attack 1 damage 5,841% x1 Attack 2 damage 5,841% x2 37.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Winter Squall IV&lt;/b&gt;: (Main Weapon, Succession) [Warriors of Fog effect] 3,700% x3 31.02% damage in PvP only → [Warriors of Fog effect] 6,031% x3 Critical Hit Rate +100% 19.1% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Spring Frost&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3,416% x1, max 3 hits Attack 2 damage 9,925% x2 Attack 1 damage 42.23% in PvP only Attack 2 damage 31.17% in PvP only → Attack 1 damage 3,638% x1, max 3 hits Attack 2 damage 10,570% x2 Attack 1 damage 39.7% in PvP only Attack 2 damage 29.3% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] (Main Weapon, Succession) Increased PvE damage for the following skills.&lt;/li&gt;&lt;li&gt;[Buff] (Main Weapon, Succession) Slightly increased the execution speed of Prime: Winter Squall, Prime: Spring Frost, and Chain: Final Slash.&lt;/li&gt;&lt;li&gt;[New] (Main Weapon, Succession) Added a new skill, Succession: Airy Piercer.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Absolute: Gunslinger's Entrance&lt;/b&gt;: (Main Weapon, Succession) * Attack 1 damage remains unchanged. [Regular Ammo] Attack 2 damage 6,749% x1 Attack 2 damage 48.91% in PvP only [Marni Rounds] Attack 2 damage 10,125% x1 Attack 2 damage 48.91% in PvP only → * Attack 1 damage remains unchanged. [Regular Ammo] Attack 2 damage 8,031% x1 Attack 2 damage 41.2% in PvP only [Marni Rounds] Attack 2 damage 12,049% x1 Attack 2 damage 41.2% in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Pocket Ace (scales with Ol' Switcheroo's skill level)&lt;/b&gt;: (Main Weapon, Succession) * Based on Absolute: Ol' Switcheroo [Regular Ammo] 7,665% x1 47.34% damage in PvP only [Marni Rounds] 11,497% x1 47.34% damage in PvP only → * Based on Absolute: Ol' Switcheroo [Regular Ammo] 9,137% x1 39.7% damage in PvP only [Marni Rounds] 13,704% x1 39.7% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hell's Spread&lt;/b&gt;: (Main Weapon, Succession) [Regular Ammo] Attack 1, 2 damage 4,491% x1 Attack 3 damage 4,491% x1 55.87% damage in PvP only [Marni Rounds] Attack 1, 2 damage 6,108% x1 Attack 3 damage 6,108% x1 55.54% damage in PvP only → [Regular Ammo] Attack 1, 2 damage 5,075% x1 Attack 3 damage 5,075% x1 49.45% damage in PvP only [Marni Rounds] Attack 1, 2 damage 6,902% x1 Attack 3 damage 6,902% x1 49.2% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Bulletstorm&lt;/b&gt;: (Main Weapon, Succession) [Regular Ammo] Attack damage 3,974% x1, max12 hits 32.15% damage in PvP only [Marni Rounds] Attack damage 3,578% x1, max12 hits 32.15% damage in PvP only → [Regular Ammo] Attack damage 4,371% x1, max12 hits 29.26% damage in PvP only [Marni Rounds] Attack damage 3,936% x1, max12 hits 29.26% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Perfect Storm&lt;/b&gt;: (Main Weapon, Succession) [Regular Ammo] Attack damage 3,008% x1, max12 hits 33.64% damage in PvP only [Marni Rounds] Attack damage 2,707% x1, max12 hits 33.64% damage in PvP only → [Regular Ammo] Attack damage 5,114% x1, max12 hits 28.1% damage in PvP only [Marni Rounds] Attack damage 4,602% x1, max12 hits 28.1% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Perfect Storm&lt;/b&gt;: (Main Weapon, Succession) Changed the Recover HP effect to reflect the adjusted number of hits as follows: Regular Ammo: Recover 85 HP per hit → Recover 125 HP per hit Marni Rounds: Recover 60 HP per hit → Recover 85 HP per hit Increased the skill's execution speed.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Move&lt;/b&gt;: Fixed the Knockdown description to match its actual effect.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Impelling Thrust&lt;/b&gt;: Fixed the issue where the skill could not be performed while sprinting in Purgatum after learning Combo: Wrenching Impale.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where Seraph could not move when removing the Main Weapon or Awakening Weapon during Purgatum.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-03-26: 33 changes across 7 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-03-26-9887</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-03-26-9887</guid>
      <pubDate>Thu, 26 Mar 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Ranger&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Breezy Blade&lt;/b&gt;: (Awakening) Reduced Stamina cost: 150 → 50.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Rushing Wind&lt;/b&gt;: (Awakening) Changed to consume 50 Stamina instead of MP.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Rushing Wind&lt;/b&gt;: Removed outdated information regarding cooldown.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Vine Knot&lt;/b&gt;: Fixed the incorrect description on Recover MP on hits.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Breezy Blade&lt;/b&gt;: Fixed the issue where Stamina was consumed twice when comboing from backward Wind Step while Core: Breezy Blade is learned.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Summon Heuklang&lt;/b&gt;: Mitigated an issue where Heuklang was occasionally invisible to other Adventurers while mounted.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ninja&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Shadow Slash&lt;/b&gt;: Fixed the issue where Knockdown occasionally failed to apply when performing the skill by canceling its startup motion after another skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Rampaging Predator&lt;/b&gt;: (Main Weapon, Succession) Increased Forward Guard duration by approximately 0.23 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wolf's Hunger&lt;/b&gt;: (Main Weapon, Succession) Increased the movement distance and activation speed of attacks 2 and 3. Reduced cooldown: 12 → 8 sec Changed to not recover Stamina during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Discharge Energy&lt;/b&gt;: (Main Weapon, Succession) Increased All Evasion Increase: +24 → +36 Increased Recover HP per attack on Discharge Energy hits: 46 → 200 Removed Recover HP when using Wolf's Fang.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Succession: Crouching Wolf&lt;/b&gt;: (Main Weapon, Succession) Changed to automatically end charging at maximum Martial Spirit. Changed to recover HP when gaining Martial Spirit through charging. Recovers 300 HP each time, up to 1200 HP over 3 Martial Spirits.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Wolf's Fang&lt;/b&gt;: (Main Weapon, Succession) Reduced cooldown: 13 → 8 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Wolf's Explosive Fangs&lt;/b&gt;: (Main Weapon, Succession) Changed so that the skill can be comboed into Prime: Wolf's Fang with RMB. However, the skill can no longer be comboed into Adamantine.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Silent Step&lt;/b&gt;: (Main Weapon, Succession) Improved the skill to combo better into Heart and Soul.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Hidden Claw&lt;/b&gt;: (Main Weapon, Succession) Increased damage ratio in PvP only: 32.02% → 50.01%&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Wave Orb&lt;/b&gt;: (Main Weapon, Succession) Increased Martial Spirit attack damage in PvP only: 28.74% → 33.17%&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Somersault&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor during the skill and changed Floating on hits to Knockback.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Dash Buster&lt;/b&gt;: (Main Weapon, Succession) Removed Super Amor.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Sky Rammer&lt;/b&gt;: (Main Weapon, Succession) Changed cooldown: 12 → 7 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Wolf's Frenzy&lt;/b&gt;: (Main Weapon, Succession) Changed so that the skill can be comboed into Silent Step.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fist Fury&lt;/b&gt;: (Main Weapon, Succession) Changed Critical Rate +25% to also apply in PvP. Increased activation speed.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Markthanan's Heart&lt;/b&gt;: (Main Weapon, Succession) Changed Succession: Markthanan's Heart as below: Changed to apply the skill's effect to skills that consume ion. Due to this, activating Prime: Blazing Strike by consuming ion will be affected by Succession: Markthanan's Heart. Changed Markthanan's Scale to recover HP regardless of the max HP. Changed the skills affected by Recover HP effect. Prime: Brimbolt Strike, Prime: Markthanan's Flourish, Prime: Eviscerate, Prime: Sundering Claw, Prime: Ascent, Markthanan's Scale, Prime: Blazing Strike: Before → After; Recovers 500 HP 12 times (6,000 Total) → Recovers 1000 HP 8 times (8,000 Total); * Recovers only up to 60% of max HP, and only half on instant activation. Black Spirit: Prime: Markthanan's Flourish: Before → After; Recovers 500 HP 14 times (7,000 Total) → Recovers 1000 HP 12 times (12,000 Total); * Recovers only up to 75% of max HP. Prime: Markthanan's Scale, Black Spirit: Prime: Blazing Strike, Black Spirit: Blazing Strike: Before → After; Recovers 500 HP 20 times (10,000 Total) → Recovers 1000 HP 20 times (20,000 Total); * Recovery not limited by max HP ratio.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Blazing Strike, Prime: Blazing Strike&lt;/b&gt;: (Main Weapon, Succession) Removed Recover HP per hit.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Dragonborn Constitution&lt;/b&gt;: (Main Weapon, Succession) Changed to also cleanse Speed Reduction debuffs applied via Skill Add-ons.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Prime: Dragon's Fury&lt;/b&gt;: (Main Weapon, Succession) Removed the effect that increases ion recovery on Prime: Abyssal Fang, Prime: Skewer, Prime: Markthanan's Dominion, Brimbolt Annihilation hits. 3 Ions are now recovered each time Prime: Dragonborn Constitution cleanses Speed Reduction debuffs.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Markthanan's Heart&lt;/b&gt;: (Main Weapon, Succession) Changed Markthanan's Heart as below: Changed the skills affected by Recover HP effect. Dragon: Savage Decree, Dragon: Doombringer, Human: Extinction: Before → After; Recovers 200 HP 4 times (800 Total) → Recovers 400 HP 3 times (1,200 Total); * Recovers only up to 50% of max HP. Dragon: Sundering Roar, Dragon: Aerial Burst, Black Spirit: Fate Beckons: Before → After; Recovers 200 HP 6 times (1,200 Total) → Recovers 400 HP 3 times (1,200 Total); * Recovers only up to 50% of max HP. Black Spirit: Markthanan's Flourish, Black Spirit: Tectonic Slam: Before → After; Recovers 200 HP 10 times (2,000 Total) → Recovers 400 HP 8 times (3,200 Total); * Recovers only up to 70% of max HP. Markthanan's Scale: Before → After; Recovers 200 HP 14 times (2,800 Total) → Recovers 400 HP 8 times (3,200 Total); * Recovers only up to 70% of max HP. Black Spirit: Blazing Strike, Black Spirit: Doombringer: Before → After; Recovers 200 HP 20 times (4,000 Total) → Recovers 400 HP 10 times (4,000 Total); * Recovery not limited by max HP ratio.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Hexeblood: Tip of the Scale&lt;/b&gt;: (Main Weapon, Succession) Unified the movement distance of the combo after movement skills such as Dragonwalk, Refraction, or Storm Maul to the furthest one.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Hexeblood: Tectonic Slam&lt;/b&gt;: (Main Weapon, Succession) Changed to transition into attack 3 when comboed into Hexeblood: Tip of the Scale.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Core: Tip of the Scale&lt;/b&gt;: (Main Weapon, Succession) Changed the Defensive Effect applied upon learning the skill from Forward Guard to Super Armor.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonblood: Tip of the Scale&lt;/b&gt;: (Main Weapon, Succession) Increased the period during which the character can rotate towards the camera direction when using the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Core: Tectonic Slam&lt;/b&gt;: Fixed the issue where comboing into other skills became slower after learning the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Tectonic Slam&lt;/b&gt;: Fixed the issue where the skill combos functioned differently when Core: Tectonic Slam was learned.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maegu&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Twirling Rhapsody&lt;/b&gt;: Fixed the issue where Floating was occasionally applied in PvP when performing the skill to the left after learning Core: Twirling Rhapsody.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-03-19: 7 changes across 6 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-03-19-9853</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-03-19-9853</guid>
      <pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Heuklang: Roaring&lt;/b&gt;: Fixed the issue where Stun was applied on all hits instead of the first and last hits. The skill description has also been corrected.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Flow: Cloud Stab&lt;/b&gt;: Fixed the issue where Forward Guard and Air Smash were not applied.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Witch&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Multiple Magic Arrows&lt;/b&gt;: Fixed the issue where the skill would fail to deal damage or apply Add-ons when cast with elemental effects near certain terrain or objects.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Shai&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the legs looked awkward on slopes when wearing the Purnado Outfit.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Azure Onslaught, Succession: Azure Onslaught&lt;/b&gt;: Fixed the issue where Super Armor lasted until the end of the final motion.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Azure Onslaught, Succession: Azure Onslaught&lt;/b&gt;: Fixed the issue where the skills had decreased movement distance.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Iudicium Outfit overlapped awkwardly with stocking-type underwear.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-03-12: 50 changes across 7 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-03-12-9822</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-03-12-9822</guid>
      <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Sorceress&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Black Wave&lt;/b&gt;: (Main Weapon, Succession) Changed PvP damage ratio. 40% damage in PvP only → 32% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Dark Flame, Succession: Ultimate: Dark Flame&lt;/b&gt;: (Main Weapon, Succession) Changed PvP damage ratio. 29.5% damage in PvP only → 33.92% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Shadow Eruption, Succession: Ultimate: Shadow Eruption&lt;/b&gt;: (Main Weapon, Succession) Changed PvP damage ratio. 31.81% damage in PvP only → 33.4% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Violation&lt;/b&gt;: (Main Weapon, Succession) Changed PvP damage ratio. Spin attack damage 27.48% in PvP only → Spin attack damage 31.09% in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Command: Follow&lt;/b&gt;: (Main Weapon, Succession) Reduced cooldown: 60 sec → 20 sec Removed the effect that greatly reduced damage taken by Tamer while riding Heuklang, and changed it so Damage Reduction Rate +10% is applied while mounted.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Leaf Slash&lt;/b&gt;: (Main Weapon, Succession) Added Critical Hit Rate +20% (PvP Only). Added a forward moving attack on pressing LMB after Heuklang: Throat-Burn. Added a separate damage value that applies after learning Prime: Summon Heuklang. Dash attack damage 1347% x4 → Dash attack damage 2735% x4 (after learning Prime: Summon Heuklang)&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heuklang: Void Lightning&lt;/b&gt;: (Main Weapon, Succession) Added an effect that recovers 200 HP 5 times during the skill. Removed All Evasion +36 for 10 sec when using the skill. This effect has been moved to Heuklang: Scratch Changed the input description from Q to Hold Q to match the actual input.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Scratch&lt;/b&gt;: (Main Weapon, Succession) Added All Evasion +36 for 10 sec when using the skill. Added Critical Hit Rate +50%. Increased Recover HP per hit: 38 → 150. Changed to only apply Stiffness on hits in PvE only. Added a separate damage value that applies after learning Prime: Summon Heuklang. Attack damage 1775% x2 → Attack damage 3605% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Whiplash&lt;/b&gt;: (Main Weapon, Succession) Improved to combo faster after Heuklang: Evasion. Adjusted the attack area forward to match the visual effect and apply hits where Heuklang actually strikes. Changed Critical Hit Rate +20% to apply in PvP only.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heuklang: Throat-Burn&lt;/b&gt;: (Main Weapon, Succession) Changed so the skill is performed at the same speed as when used in a combo. Following this, the skill now attacks forward immediately without backward movement. 기Changed to perform the dash attack of Heuklang: Leaf Slash when pressing LMB after the skill. Removed All Evasion +36 for 10 sec when using the skill. This effect has been moved to Heuklang: Evasion. Changed CC on hits: Floating (PvE Only) → Knockdown&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Evasion&lt;/b&gt;: (Main Weapon, Succession) Reduced cooldown: 5 sec → 2 sec Added All Evasion +36 for 10 sec when using the skill. Improved to combo faster into Heuklang: Trample. Improved to combo faster into Heuklang: Whiplash. Increased backward movement distance to match the distance of left/right movement. Changed so after Evasion, pressing A/D + RMB will now perform Heuklang: Scratch instead of Heuklang: Whiplash.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Trample&lt;/b&gt;: (Main Weapon, Succession) Changed Bound on hits to apply in PvE only. Adjusted the attack area to match the visual effect. Added Magic AP +22 for 10 sec when using the skill. Removed Critical Hit Rate +20% for 10 sec when using the skill. Increased Recover HP per hit: 50 → 125 Added Critical Hit Rate +20% (PvP Only) after learning Prime: Summon Heuklang.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Surging Tide&lt;/b&gt;: (Main Weapon, Succession) Added Knockback on hits. Knockback is also applied to the 2 additional activations gained after learning Prime: Surging Tide. Improved to immediately deal last attack damage upon landing a dash attack. Added All Evasion -36 for 10 sec on hits. Added Movement Speed -20% for 5 sec on hits. Changed the skill cost: 80 MP → 200 Stamina. The 200 Stamina consumption for additional activations (up to 2 times) after learning Prime: Surging Tide remains unchanged. Improved to combo faster into Heuklang: Surging Tide after other skills.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heuklang: Lightning of Earth&lt;/b&gt;: (Main Weapon, Succession) Changed All Damage Reduction on hits: -20 → -25 Increased Recover HP per hit: 60 → 175 Improved to combo faster into Heuklang: Throat-Burn. Added &amp;quot;Nullified during cooldown&amp;quot; to the Critical Hit Rate description to match the actual skill effect.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heuklang: Fearful Trembling&lt;/b&gt;: (Main Weapon, Succession) Added Down Smash to the skill. Adjusted the speed and camera effects of the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Upward Claw&lt;/b&gt;: (Main Weapon, Succession) Added Down Attack to the skill. Improved to combo faster into Heuklang: Trample.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Heuklang: Roaring&lt;/b&gt;: (Main Weapon, Succession) Changed controls from SHIFT + E to SHIFT + C to match the Tamer skill. Adjusted the attack area to match the visual effect. Added Stun on hits. Removed Recover HP/MP per hit.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Heuklang: Legendary Beast's Power&lt;/b&gt;: (Main Weapon, Succession) Changed to combo into Evasion or Scratch at any time while moving. Improved Heuklang to rotate toward the camera direction at the start of the skill. Increased Heuklang's rotation speed toward the camera direction while moving.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Lunar Dash&lt;/b&gt;: (Awakening) Improved so that the skill can be comboed into the following skills smoothly:. Tendon Cutter, Ghost Step, Halo, Half Moon Slash&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Penumbral Blade&lt;/b&gt;: (Awakening) Improved so that other Awakening skills combo into the skill smoothly. Changed to move to the target only after maintaining a lock. Increased Invincible duration by approximately 0.16 sec. Reduced cooldown: 7 sec → 6 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Delighted Blast&lt;/b&gt;: (Awakening) Increased the movement distance and speed of the Moonlight. Improved so that the skill can be comboed into other skills smoothly. Changed the skill damage. Lunar attack damage 2607% x1 Lunar explosion attack 2607% x2 → Lunar attack damage 4067% x1 Lunar explosion attack 4067% x1*&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Danse Macabre&lt;/b&gt;: (Awakening) Removed the Sah Chakram throw cancel during certain skill combos. The character will now always move after throwing the Sah Chakram. The skill's execution speed has been increased accordingly. Changed to apply damage during the Sah Chakram throwing motion. With the new movement mechanic, the character can no longer pass through targets, and the movement will end immediately upon colliding with an enemy. The function to stop movement via LMB has been removed accordingly. Added All Evasion +24 for 10 sec when using the skill.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Chakram Rise&lt;/b&gt;: (Awakening) Changed CC effect: Floating → Knockdown Removed Air Attack. Added a combo triggered by holding RMB after Penumbral Blade. Increased skill execution speed. Improved so that the skill can be comboed into Ghost Step, Penumbral Blade, or Flow: Block Jump smoothly. Changed the skill damage. 29.57% damage in PvP only → 35% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Lunatic Discus&lt;/b&gt;: (Awakening) Changed the skill damage. Critical Hit Rate +100% (PvE Only) 50.85% damage in PvP only → Critical Hit Rate +100% 37.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Block Jump&lt;/b&gt;: (Awakening) Increased Melee AP: +12 → +24&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Penumbral Blade&lt;/b&gt;: Fixed the issue where the character occasionally moved past the target during the attack.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Danse Macabre&lt;/b&gt;: Removed the outdated description regarding the spin effect.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Delighted Blast, Flow: Pinwheel Fury&lt;/b&gt;: Separated the shadow clone-related skill description.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Dragon's Calling&lt;/b&gt;: (Main Weapon, Succession) Increased Recover HP on one-handed skill hits: 100 → 200 Increased Recover HP on two-handed skill hits: 200 → 400&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Guard&lt;/b&gt;: (Main Weapon, Succession) Changed All Damage Reduction from +20 to +40 when using the skill in Succession.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Black Blood Circle&lt;/b&gt;: (Main Weapon, Succession) Removed Damage Reduction Increase applied to self and allies within the area. Changed to deal damage while the area is held. Enemies hit while the area is maintained will now be affected by Succession: Dragon's Calling. Note: Recover HP on hits from Succession: Dragon's Calling will not apply. Changed to apply Damage Reduction Rate +30% while under Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Omua's Circle&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor. Added Recover 2,500 HP to self when using the skill. Adjusted attack area to match the visual effects. Increased cooldown: 20 sec → 50 sec&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Omua's Flame&lt;/b&gt;: (Main Weapon, Succession) Added Forward Guard during the skill. Removed All Speed Reduction on hits. Changed to always attack at a fixed location regardless of where it's being aimed. Increased the attack area of Attack 2. Reduced cooldown: 18 sec → 9 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Sturdy Smite&lt;/b&gt;: (Main Weapon, Succession) Added Forward Guard during the skill and changed Bound to apply in PvE only. Removed Down Smash. 타Changed Melee Damage Reduction on hits to All Damage Reduction -20. Changed so after learning the skill, it will now trigger instead of Juggernaut: Smite. Reduced cooldown: 22 sec → 9 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Mountain's Echo&lt;/b&gt;: (Main Weapon, Succession) Changed so the skill activates when Rockslide I is on cooldown. Improved so the skill can be comboed into Rockslide I smoothly. Added a combo into Rockslide II.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Succession: Juggernaut&lt;/b&gt;: Fixed the description to match its actual effects.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Omua's Circle&lt;/b&gt;: Fixed the description to match its actual effects.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Dimensional Compression&lt;/b&gt;: (Main Weapon, Succession) Changed the defensive effect: Super Armor → Forward Guard&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Azure Onslaught (I to Absolute)&lt;/b&gt;: (Main Weapon, Succession) Changed Stiffness to apply in PvE only. Succession: Azure Onslaught has been added to maintain Stiffness in Succession.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Dragonblood: Tip of the Scale, Black Spirit: Tip of the Scale&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor. Knockdown now applies in PvE only. Changed so the skill is always performed with increased movement distance. Accordingly, using the skill will always consume 150 Stamina. Changed to not rotate the character toward the camera direction once the character starts to move. Adjusted PvP damage ratio for Dragonblood: Tip of the Scale IV. Adjusted PvP damage ratio for Black Spirit: Tip of the Scale. 41.27% damage in PvP only → 30% damage in PvP only 41.26% damage in PvP only → 24.8% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Dragonblood: Storm Piercer&lt;/b&gt;: (Main Weapon, Succession) Added Forward Guard during the skill. Stun now applies in PvE only. Removed Down Smash. Adjusted PvP damage ratio. 40.93% damage in PvP only → 32.3% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hexeblood: Tectonic Slam&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor. Floating now applies in PvE only. Floating gained after learning Core: Tectonic Slam will also apply in PvP.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Hexeblood: Savage Decree&lt;/b&gt;: (Main Weapon, Succession) Adjusted PvP damage ratio for Hexeblood: Savage Decree III. Attacks 1 and 2 damage 39.71% in PvP only Attack 3 damage 46.94% in PvP only → Attacks 1 and 2 damage 40% in PvP only Attack 3 damage 59% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hexeblood: Flow: Concealed Claw&lt;/b&gt;: (Main Weapon, Succession) Adjusted PvP damage ratio. 41.05% damage in PvP only → 46.5% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Hexeblood: Storm Piercer&lt;/b&gt;: (Main Weapon, Succession) Adjusted PvP damage ratio. Attacks 1 and 2 damage 43.1% in PvP only Attack 3 damage 45.75% in PvP only → Attacks 1 and 2 damage 44% in PvP only Attack 3 damage 51% in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Storm Maul&lt;/b&gt;: (Main Weapon, Succession) Changed Floating on attack 1 hits to Knockdown. Removed Air Attack on attack 1 hits and changed to Down Attack on attacks 1 and 2 hits. Changed Hexeblood: Tip of the Scale to trigger from attack 3 when comboed after Storm Maul attack 1.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Fate Beckons&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor. Increased execution speed. Increased attack area to match the visual effect. Decreased movement distance. Changed so that the skill can be comboed into other skills.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Fate Beckons&lt;/b&gt;: Fixed the issue where the skill consumed less Stamina than stated in the description.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Impale&lt;/b&gt;: Fixed the issue where Floating occasionally did not apply when comboed as an instant activation skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Tusita's Gourd&lt;/b&gt;: Improved the issue where the Wukong's hair effect did not apply when using the skill with certain movements in the Fighting Buddha state.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-03-05: 6 changes across 5 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-03-05-9798</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-03-05-9798</guid>
      <pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Spinning Slash, Black Spirit: Spinning Slash&lt;/b&gt;: Removed the Increase Critical Hit Rate effect.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Musa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Pyrostorm&lt;/b&gt;: Fixed the issue where Stamina would not recover during the skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Witch&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Detonative Flow&lt;/b&gt;: Fixed the issue where the skill did not damage other adventurers.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Shai&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where you could obtain more than 30 Florin's Leaves.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Max Pain I&lt;/b&gt;: Fixed the issue where using the skill incorrectly applied Stiffness instead of Stun.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Max Pain&lt;/b&gt;: Fixed the issue where the skill would apply attack and defense effects on the second hit even during cooldown.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-02-26: 52 changes across 17 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-02-26-9763</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-02-26-9763</guid>
      <pubDate>Thu, 26 Feb 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Grave Digging IV (Includes Flow: Slashing the Dead)&lt;/b&gt;: (Main Weapon, Succession) Spin attack damage 32.02% in PvP only Smash attack damage 30.56% in PvP only → Spin attack damage 40% in PvP only Smash attack damage 32% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Reckless Blow&lt;/b&gt;: (Main Weapon, Succession) 29.77% damage in PvP only → 36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Charging Thrust&lt;/b&gt;: (Main Weapon, Succession) Changed the skill so Stamina does not recover during the movement phase of the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Frenzied Dash&lt;/b&gt;: (Main Weapon, Succession) Changed Defensive Effects from Forward Guard to Forward Guard plus Resistance against all CC from the rear. Changed the character to no longer rotate based on camera direction during the attack motion.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Counter (I to Absolute)&lt;/b&gt;: (Main Weapon, Succession) Changed Floating on Counter and Energy Counter hits to apply to PvE only. Changed Knockdown on Spin Counter hits to apply to PvE only.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Spinning Slash (I to Absolute)&lt;/b&gt;: (Main Weapon, Succession) Removed Critical Hit Rate +100% for 1 sec when using the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Overwhelm&lt;/b&gt;: (Main Weapon, Succession) Added Forward Guard during the skill. Removed Down Attack Damage +10% for 10 sec when using the skill.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Ankle Break&lt;/b&gt;: (Main Weapon, Succession) Removed Critical Hit Rate +100% for 3 sec when using the skill. Added Down Attack Damage +10% for 10 sec when using the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Pulverize, Black Spirit: Pulverize&lt;/b&gt;: (Main Weapon, Succession) Changed Critical Hit Rate to now apply in PvP.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Chain: Heaven's Cleave&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor during the skill and changed Floating to apply to PvE only.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Solar Flare&lt;/b&gt;: (Main Weapon, Succession) Changed the skill so Stamina does not recover during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Balance Strike&lt;/b&gt;: (Main Weapon, Succession) Added Super Armor during the skill and changed Stiffness on hits to apply to PvE only. Learning Core: Balance Strike will allow Stiffness to apply in PvP. Changed cooldown from 5/4/3 sec to 5/5/5 sec. Changed skill combos (excluding Greatsword Defense and Chain: Heaven's Cleave) to only be available after the movement phase ends.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Hilt Strike&lt;/b&gt;: (Main Weapon, Succession) Changed to combo into the skill only when holding RMB after Balance Strike.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ranger&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Rushing Wind&lt;/b&gt;: (Awakening) Changed to be unavailable during cooldown.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Breezy Blade&lt;/b&gt;: (Awakening) Changed to combo into Flow: Rushing Wind instead of Breezy Blade when the skill is on cooldown.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Vine Knot&lt;/b&gt;: (Awakening) Changed from consuming Stamina to consuming MP. Stamina now recovers during the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the quiver direction changed when using Shadows of Hellfire while mounted on Krogdalo.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sorceress&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the bikini part of the Badakka outfit appeared awkward on certain body shapes.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Musa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Flame Rush&lt;/b&gt;: (Awakening) Changed the skill so Stamina does not recover during the skill. Stamina now recovers during the attack motion after moving, same as Prime: Flame Rush.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Crosscut&lt;/b&gt;: (Awakening) Changed the skill so Stamina does not recover during the skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Petal Swirl&lt;/b&gt;: (Awakening) Added All AP +20 for 10 sec when using the skill. This effect is identical to the All AP increase from Flow: Frostflower.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Cloud Stab&lt;/b&gt;: (Awakening) Sped up the skill animation. Added Forward Guard during the skill. Added Air Smash on hits. Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Flow: Cloud Stab has also been adjusted. 41.33% damage in PvP only → 44.15% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Moonrise&lt;/b&gt;: (Awakening) Adjusted PvP damage ratio as follows. Consequently, the PvP damage ratio for Black Spirit: Moonrise has also been adjusted. 36.78% damage in PvP only → Attack 1 damage 36.78% in PvP only Attack 2 damage 40.37% in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Frostfeint&lt;/b&gt;: (Awakening) Adjusted skill effects to better match the actual attack area.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] Sanguine Petal Helmet → [Kunoichi] Sanguine Petal Headpiece&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ninja&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Shadow Blade&lt;/b&gt;: (Main Weapon, Succession) 280 Poison Damage every 2 sec for 6 sec → 140 Poison Damage every 2 sec for 6 sec&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Malicious Cut&lt;/b&gt;: (Main Weapon, Succession) 840 Poison Damage every 2 sec for 6 sec → 420 Poison Damage every 2 sec for 6 sec&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Shadow Blade, Prime: Malicious Cut&lt;/b&gt;: (Main Weapon, Succession) Changed Poison Damage effects as follows:&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Fatal Blow, Flow: Fatal Blow Combo&lt;/b&gt;: (Main Weapon, Succession) Adjusted PvP damage ratio as follows. Damage dealt while on cooldown remains unchanged. 28.33% damage in PvP only → 41.33% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Heart Aiming&lt;/b&gt;: (Main Weapon, Succession) Adjusted PvP damage ratio as follows. 31.67% damage in PvP only → 43.06% damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Heart-Shaped Sunglasses appeared incorrectly when using Face Types 1 to 6 in the Menu (ESC) - Customization.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the character's appearance looked awkward when changing idle expressions while wearing the Burning Soul Helmet.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Trap of Vedir&lt;/b&gt;: Improved the visual transition when performing a combo into Flow: Darkness Outpouring.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Darkness Outpouring&lt;/b&gt;: Changed it so your character will no longer rotate based on camera direction when landing after the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Trap of Vedir&lt;/b&gt;: Adjusted the timing for when the character can move after the skill to be slightly later (skill combo timing remains the same).&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] Improved the issue where lingering color effects remained when dyeing the SEP (VII) Sovereign Battle Axe effect.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Judgment&lt;/b&gt;: (Awakening) Changed Defensive Effects as follows: Before: Super Armor during the skill, Invincible while concealed, Invincible on airborne motion After: Super Armor during the skill, Invincible while concealed&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Impaling Flash&lt;/b&gt;: (Awakening) Changed Defensive Effects as follows: Before: Invincible -&amp;gt; Super Armor during the skill After: Super Armor -&amp;gt; Invincible -&amp;gt; Super Armor during the skill&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Ocean's Allure&lt;/b&gt;: Fixed the issue where you could not combo into Flow: Wave Skedaddle after the skill's attack 2.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Scholar&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Thunder&lt;/b&gt;: (All) Changed so Super Armor applies from the airborne motion onward, excluding the Invincible effect applied while concealed at the start of the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Gold Continuum&lt;/b&gt;: (All) Changed the Invincible effect during airborne motion to Super Armor.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Gravity Storm&lt;/b&gt;: (All) Changed the Invincible effect during airborne motion to Super Armor.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Reversal&lt;/b&gt;: (All) Decreased the Invincible duration by approx. 0.3 sec.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Mayhem&lt;/b&gt;: (All) Changed Stun to apply to PvE only.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Bulletstorm&lt;/b&gt;: (All) Changed Stiffness on hits to Stun, now applying on the first hit only. Changed Stun to now apply in PvP. Adjusted skill damage as follows: [Regular Ammo] 3,576% x1, max 12 hits 34.61% damage in PvP only [Marni Rounds] 3,219% x1, max 12 hits 34.61% damage in PvP only → [Regular Ammo] 3,974% x1, max 12 hits 32.15% damage in PvP only [Marni Rounds] 3,578% x1, max 12 hits 32.15% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Perfect Storm&lt;/b&gt;: (All) Adjusted skill damage as follows: [Regular Ammo] 2,796% x1, max 17 hits 33.42% damage in PvP only [Marni Rounds] 2,516% x1, max 17 hits 33.42% damage in PvP only → [Regular Ammo] 3,008% x1, max 17 hits 33.64% damage in PvP only [Marni Rounds] 2,707% x1, max 17 hits 33.64% damage in PvP only&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Pierce!&lt;/b&gt;: (All) Knockback on hits (PvE Only) → Knockback on hits&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Extend!&lt;/b&gt;: (All) Knockback on hits (PvE Only) → Knockback on hits&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Celestial Nectar&lt;/b&gt;: (All) Adjusted the effects of Wukong's Hair as follows: Wukong's Hair / Before / After: Trigger Skills → When using Fighting Buddha &amp;quot;empowered&amp;quot; skills → When using the following skills in the Fighting Buddha state: Tusita's Gourd, Impale; Effect → Summon a shadow when using Tormenting Spike, Upheaval, or Heaven's Pivot (Extra Damage) → Summon a shadow when using Stretch or Hold It (Stiffness and Extra Damage); Dash Effect → Dash toward a target hit by your power pole during certain skill combos while Wukong's Hair is active. (Disabled if Celestial Nectar is locked) → Dash toward a target hit by your power pole during certain skill combos regardless of Wukong's Hair status. (Disabled if Celestial Nectar is locked) Additionally, if the attack lands, you can chain consecutive dashes while comboing into skills that extend the power pole. (Dash will not trigger when comboing into non-extending skills or when returning to an idle pose.)&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Tormenting Spike, Upheaval, Heaven's Pivot&lt;/b&gt;: (All) Changed shadow summon to trigger at all times following the Wukong's Hair update. Summon a shadow only while Wukong's Hair is active → Summon a shadow upon skill use regardless of Wukong's Hair status&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Pierce!, Extend!&lt;/b&gt;: (All) Updated skills to function the same in normal state as they do in the Fighting Buddha state.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Purga: Unveiled Enmity&lt;/b&gt;: Fixed the issue where Stamina was not consumed when using the skill to the right.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-02-12: 271 changes across 23 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-02-12-9706</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-02-12-9706</guid>
      <pubDate>Thu, 12 Feb 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Counter&lt;/b&gt;: (Succession) Adjusted the All AP Increase effect: +28 → +32&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Ranger&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Razor Wind&lt;/b&gt;: (Main Weapon, Succession) 34.13% damage in PvP only → 33.48% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Evasive Explosion Shot&lt;/b&gt;: (Main Weapon, Succession) 43.26% damage in PvP only → 42.44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Charging Wind&lt;/b&gt;: (Main Weapon, Succession) 97.53% damage in PvP only Charged attack damage 79.14% in PvP only → 94.69% damage in PvP only Charged attack damage 77.65% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Extreme Charging Wind&lt;/b&gt;: (Main Weapon, Succession) Multiple arrows attack damage 67.57% in PvP only Extra attack damage 62.39% in PvP only → Multiple arrows attack damage 66.30% in PvP only Extra attack damage 61.21% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Tearing Arrow&lt;/b&gt;: (Main Weapon, Succession) Normal attack damage 30.59% in PvP only Charged attack damage 46.36% damage in PvP only → Normal attack damage 30.01% damage in PvP only Charged attack damage 45.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Blasting Gust&lt;/b&gt;: (Main Weapon, Succession) 64.89% damage in PvP only → 63.67% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Ultimate: Blasting Gust&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 22.77% in PvP only Last attack damage 46.57% in PvP only → Attack 1 damage 22.34% in PvP only Last attack damage 45.69% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Penetrating Wind&lt;/b&gt;: (Main Weapon, Succession) 55.16% damage in PvP only → 54.12% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Descending Current&lt;/b&gt;: (Main Weapon, Succession) 61.65% damage in PvP only → 60.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Nature's Tremble&lt;/b&gt;: (Main Weapon, Succession) 43.88% damage in PvP only → 43.05% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Prime: Regeneration&lt;/b&gt;: (Main Weapon, Succession) 48.07% damage in PvP only → 47.16% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Prime: Charging Wind&lt;/b&gt;: (Main Weapon, Succession) 57.32% damage in PvP only → 56.24% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Prime: Descending Current&lt;/b&gt;: (Main Weapon, Succession) 9.41% damage in PvP only → 9.23% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Succession: Feathers of Lemoria&lt;/b&gt;: (Main Weapon, Succession) [Spirit Arrow] 45.93% damage in PvP only → [Spirit Arrow] 45.06% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Binding Arrow&lt;/b&gt;: (Main Weapon, Succession) 22.77% damage in PvP only [Vine Extra Damage] 26.22% damage in PvP only → 22.60% damage in PvP only [Vine Extra Damage] 26.02% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Squall Shot&lt;/b&gt;: (Main Weapon, Succession) 27.94% damage in PvP only → 27.41% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Tearing Shot&lt;/b&gt;: (Main Weapon, Succession) 56.24% damage in PvP only → 55.18% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Fury Arrow&lt;/b&gt;: (Main Weapon, Succession) 43.26% damage in PvP only → 42.44% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Roaring Arrow&lt;/b&gt;: (Main Weapon, Succession) 49.75% damage in PvP only → 48.81% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wind Explosion Shot&lt;/b&gt;: (Main Weapon, Succession) 54.08% damage in PvP only → 53.06% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Will of Descending Wind&lt;/b&gt;: (Main Weapon, Succession) 59.48% damage in PvP only → 58.36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wailing Wind&lt;/b&gt;: (Main Weapon, Succession) 41.10% damage in PvP only → 40.78% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Tempest&lt;/b&gt;: (Main Weapon, Succession) 37.74% damage in PvP only → 37.45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Kamasylven Sword Training&lt;/b&gt;: (Main Weapon, Succession) 100% damage in PvP only → 99.20% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spirit's Shackles&lt;/b&gt;: (Main Weapon, Succession) 100% damage in PvP only → 99.22% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Cold Blade&lt;/b&gt;: (Main Weapon, Succession) 48.67% damage in PvP only → 48.30% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Elven Rage&lt;/b&gt;: (Main Weapon, Succession) 31.04% damage in PvP only → 30.80% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Breezy Blade&lt;/b&gt;: (Main Weapon, Succession) 44.88% damage in PvP only → 44.53% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Waltz of Wind&lt;/b&gt;: (Main Weapon, Succession) 59.48% damage in PvP only → 59.02% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Vine Knot&lt;/b&gt;: (Main Weapon, Succession) 51.91% damage in PvP only → 51.51% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Nature's Tremble&lt;/b&gt;: (Main Weapon, Succession) 33.20% damage in PvP only → 32.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Rushing Wind&lt;/b&gt;: (Main Weapon, Succession) 60.78% damage in PvP only → 60.31% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Disillusion&lt;/b&gt;: (Main Weapon, Succession) 24.80% damage in PvP only → 24.61% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Regeneration&lt;/b&gt;: (Main Weapon, Succession) 26.28% damage in PvP only [Seed of Nature Effect] 26.28% damage in PvP only → 26.08% damage in PvP only [Seed of Nature Effect] 26.08% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wind Blade&lt;/b&gt;: (Main Weapon, Succession) 36.66% damage in PvP only → 36.38% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spirit's Haven&lt;/b&gt;: (Main Weapon, Succession) 54.08% damage in PvP only → 53.67% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Guardian Wind&lt;/b&gt;: (Main Weapon, Succession) 59.48% damage in PvP only → 59.03% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Wailing Wind&lt;/b&gt;: (Main Weapon, Succession) 45.96% damage in PvP only → 45.61% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Nature's Tremble&lt;/b&gt;: (Main Weapon, Succession) 10.38% damage in PvP only → 10.30% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Waltz of Wind&lt;/b&gt;: (Main Weapon, Succession) 44.56% damage in PvP only → 44.22% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Elven Rage&lt;/b&gt;: (Main Weapon, Succession) 22.71% damage in PvP only → 22.54% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Regeneration&lt;/b&gt;: (Main Weapon, Succession) 23.25% damage in PvP only [Seed of Nature Effect] 26.28% damage in PvP only → 23.07% damage in PvP only [Seed of Nature Effect] 26.08% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spirit's Blessing&lt;/b&gt;: (Main Weapon, Succession) Increased the Ranged AP Increase effect by +1 per skill level (up to +5). To keep overall PvP damage unchanged, the PvP damage ratios of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Kamasylven Sword Training V, Waltz of Wind III&lt;/b&gt;: (Main Weapon, Succession) Increased the Ranged AP Increase effect:+10 → +12 To keep overall PvP damage unchanged, the PvP damage ratios of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Kamasylven Sword would disappear when moving after switching to non-combat stance.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Frenzied Destroyer, Prime: Frenzied Destroyer, Axe of Destruction, Blasting&lt;/b&gt;: (All) Adjusted the Melee AP Increase effect: +28 → +32&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Celestial Slam&lt;/b&gt;: (Awakening) Changed Stiffness on hit 1 to only apply to PvE only, and added Forward Guard.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Soaring Kick&lt;/b&gt;: (Awakening) Adjusted the skill so that when used with the Celestial Bo Staff, it now keeps you in that stance.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Allround Spinner&lt;/b&gt;: (Awakening) Adjusted the skill to activate more quickly when comboed after other skills.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Legendary Beast Dance: Echo (Azure Dragon), Moonlight Strike&lt;/b&gt;: (Awakening) Adjusted the Magic AP Increase effect: +22 → +28&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Valkyrie&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Breath of Elion&lt;/b&gt;: (Main Weapon, Succession) Changed so the following effects also apply in Succession. Changed the skill effect color to appear more natural when used with a main weapon. Changed the speed of the finishing animation to be more natural when used with a main weapon. Movement Speed &amp;amp; Critical Hit Rate +20% to self and nearby allies for 30 sec when used with the Lancia Super Armor for self and nearby allies for 3 sec when used with the Lancia → Movement Speed &amp;amp; Critical Hit Rate +20% to self and nearby allies for 30 sec Super Armor for self and nearby allies for 3 sec&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Guard&lt;/b&gt;: (Main Weapon, Succession) Changed the effect of the skill as follows. [Main Weapon] All Damage Reduction +20 for 20 sec while on Guard [Lancia] All Damage Reduction +20 for 20 sec while on Guard → [Main Weapon] All Damage Reduction +30 for 20 sec while on Guard [Lancia] All Damage Reduction +30 for 20 sec while on Guard&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Succession: Absolute: Heaven’s Echo&lt;/b&gt;: (Main Weapon, Succession) Removed All Damage Reduction +30 for 60 sec to self with the increase to Guard's All Damage Reduction effect. Added immunity to the DP Decrease effect for 20 sec to self (Effect nullified during cooldown). Adjusted the All Accuracy Increase effect to self and allies: +20 → +40&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Absolute: Heaven’s Echo&lt;/b&gt;: (Main Weapon, Succession) Changed the All Accuracy Increase effect for 60 sec to apply only to self.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where certain instruments appeared awkward while playing music.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Flame Knot&lt;/b&gt;: (Awakening) Attack damage 1,611% x2 100% damage in PvP only → Attack damage 1,649% x2 97.69% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Lava Field&lt;/b&gt;: (Awakening) Attack damage 635% x1, max 23 hits 76.34% damage in PvP only → Attack damage 650% x1, max 23 hits 74.58% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Godr Sphera Training&lt;/b&gt;: (Awakening) Attack damage 1,302% x1 100% damage in PvP only → Attack damage 1,333% x1 97.69% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Aqua Jail Explosion&lt;/b&gt;: (Awakening) Attack damage 3,236% x6 35.19% damage in PvP only [Arne Effect] Attack damage 2,046% x3 33.15% damage in PvP only [Arne's Touch] Attack damage 2,046% x3 33.15% damage in PvP only → Attack damage 3,312% x6 34.38% damage in PvP only [Arne Effect] Attack damage 2,094% x3 32.39% damage in PvP only [Arne's Touch] Attack damage 2,094% x3 32.39% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Chilling Wave&lt;/b&gt;: (Awakening) Attack 1 damage 4,511% x2 Attack 2 damage 4,511% x1, max 3 hits Attack 3 damage 4,511% x2 36.44% damage in PvP only → Attack 1 damage 4,618% x2 Attack 2 damage 4,618% x1, max 3 hits Attack 3 damage 4,618% x2 35.60% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Cataclysm&lt;/b&gt;: (Awakening) Attack damage 7,724% x2 31.15% damage in PvP only [Marg Effect] Attack damage 2,325% x2 48.69% damage in PvP only [Marg's Rage] Attack damage 2,325% x3 48.69% damage in PvP only → Attack damage 7,906% x2 30.43% damage in PvP only [Marg Effect] Attack damage 2,380% x2 47.57% damage in PvP only [Marg's Rage] Attack damage 2,380% x3 47.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Water Sphere&lt;/b&gt;: (Awakening) Attack damage 3,628% x2 48.06% damage in PvP only → Attack damage 3,714% x2 46.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hellfire&lt;/b&gt;: (Awakening) Attack damage 4,774% x3 33.14% damage in PvP only [Marg Effect] Attack damage 2,325% x2 48.69% damage in PvP only [Marg's Rage] Attack 1 damage 2,325% x2 Attack 2 damage 2,325% x2 48.69% damage in PvP only → Attack damage 4,887% x3 32.38% damage in PvP only [Marg Effect] Attack damage 2,380% x2 47.57% damage in PvP only [Marg's Rage] Attack 1 damage 2,380% x2 Attack 2 damage 2,380% x2 47.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Bolide of Destruction&lt;/b&gt;: (Awakening) Attack damage 9,967% x2 45.16% damage in PvP only [Marg's Rage] [Marg Effect] Attack damage 826% x3 62.74% damage in PvP only → Attack damage 10,202% x2 41.19% damage in PvP only [Marg's Rage] [Marg Effect] Attack damage 846% x3 61.29% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Summon: Keeper Arne&lt;/b&gt;: (Awakening) Arne's attack damage 566% → Arne's attack damage 579%&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Aqua Bomb&lt;/b&gt;: (Awakening) Attack damage 5,742% x2 33.49% damage in PvP only → Attack damage 5,878% x2 32.72% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Arne's Guidance&lt;/b&gt;: (Awakening) Attack damage 1,279% x1, max 7 hits 66.51% damage in PvP only [Arne's Touch] Attack damage 1,279% x1, max 8 hits 66.51% damage in PvP only → Attack damage 1,309% x1, max 7 hits 64.98% damage in PvP only [Arne's Touch] Attack damage 1,309% x1, max 8 hits 64.98% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Summon: Keeper Marg&lt;/b&gt;: (Awakening) Marg's attack damage 566% → Marg's attack damage 579%&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Torrential Cascade&lt;/b&gt;: (Awakening) Attack damage 6,403% x2 37.04% damage in PvP only → Attack damage 6,554% x2 36.19% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Magma Bomb&lt;/b&gt;: (Awakening) Attack damage 6,150% x2 45.70% damage in PvP only → Attack damage 6,295% x2 44.65% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Barrage of Water&lt;/b&gt;: (Awakening) Attack damage 8,786% x2 37.39% damage in PvP only → Attack damage 8,994% x2 36.53% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flame's Calling&lt;/b&gt;: (Awakening) Attack damage 4,076% x1, max 3 hits 31.37% damage in PvP only → Attack damage 4,172% x1, max 3 hits 30.65% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Aqua Jail Explosion&lt;/b&gt;: (Awakening) Attack 1 damage 7,003% x1, max 3 hits Attack 2 damage 18,420% x1, max 8 this Last attack damage 18,420% x2 8.99% damage in PvP only → Attack 1 damage 7,168% x1, max 3 hits Attack 2 damage 18,855% x1, max 8 hits Last attack damage 18,855% x2 8.78% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Bolide of Destruction&lt;/b&gt;: (Awakening) Attack damage 13,394% x3 29.28% damage in PvP only → Attack damage 13,710% x3 28.60% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Hellfire&lt;/b&gt;: (Awakening) Attack damage 6,265% x3 38.97% damage in PvP only [Marg Effect] Attack damage 2,325% x2 48.69% damage in PvP only [Marg's Rage] Attack 1 damage 2,325% x2 Attack 2 damage 2,325% x2 48.69% damage in PvP only → Attack damage 6,413% x3 38.07% damage in PvP only [Marg Effect] Attack damage 2,380% x2 47.57% damage in PvP only [Marg's Rage] Attack 1 damage 2,380% x2 Attack 2 damage 2,380% x2 47.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Cataclysm&lt;/b&gt;: (Awakening) Attack damage 10,578% x2 29.81% damage in PvP only [Marg Effect] Attack damage 2,325% x2 48.69% damage in PvP only [Marg's Rage] Attack damage 2,325% x3 48.69% damage in PvP only → Attack damage 10,828% x2 29.12% damage in PvP only [Marg Effect] Attack damage 2,380% x2 47.57% damage in PvP only [Marg's Rage] Attack damage 2,380% x3 47.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Water Sphere&lt;/b&gt;: (Awakening) Attack damage 3,628% x2 48.06% damage in PvP only → Attack damage 3,714% x2 46.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Hellfire&lt;/b&gt;: (Awakening) Removed the Magic AP Increase effect. Adjusted damage and PvP damage ratios for the following Awakening skills. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the scabbard was invisible when out of combat while wearing the Lord Red Outfit.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Striker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Endless Fight&lt;/b&gt;: (Succession) 47.17% damage in PvP only → 46.46% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Hell Break&lt;/b&gt;: (Succession) 90.00% damage in PvP only Echo Spirit damage 82.55% in PvP only → 88.64% damage in PvP only Echo Spirit damage 81.27% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Ultimate Crush IV&lt;/b&gt;: (Succession) 30.43% damage in PvP only Echo Spirit damage 25.35% in PvP only → 29.97% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Infernal Destruction IV&lt;/b&gt;: (Succession) Attack 1 damage 42.45% in PvP only Last attack damage 56.49% in PvP only Echo Spirit damage 25.35% in PvP only → Attack 1 damage 41.81% in PvP only Last attack damage 55.63% in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Skull Crusher IV&lt;/b&gt;: (Succession) 33.49% damage in PvP only Echo Spirit damage 25.35% in PvP only → 32.98% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spiral Cannon III&lt;/b&gt;: (Succession) 70.88% damage in PvP only → 69.80% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Endless Explosion III&lt;/b&gt;: (Succession) 37.86% damage in PvP only Echo Spirit damage 25.35% in PvP only → 37.29% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Rampaging Predator III&lt;/b&gt;: (Succession) 35.38% damage in PvP only Echo Spirit damage 21.23% in PvP only → 34.84% damage in PvP only Echo Spirit damage 20.90% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Gardbrace Training V&lt;/b&gt;: (Succession) 100% damage in PvP only → 98.46% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Fallout&lt;/b&gt;: (Succession) 43.28% damage in PvP only → 42.63% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Crosswind&lt;/b&gt;: (Succession) 28.66% damage in PvP only → 28.22% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Ferocious Assault&lt;/b&gt;: (Succession) 91.30% damage in PvP only → 89.89% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Battle Cry&lt;/b&gt;: (Succession) 32.55% damage in PvP only → 32.06% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Echo Spirit&lt;/b&gt;: (Succession) 58.38% damage in PvP only → 57.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Savage Somersault&lt;/b&gt;: (Succession) 38.80% damage in PvP only → 38.21% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Bite Off&lt;/b&gt;: (Succession) 32.31% damage in PvP only Echo Spirit damage 21.23% in PvP only → 31.82% damage in PvP only Echo Spirit damage 20.91% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Autumn Blaze&lt;/b&gt;: (Succession) 35.14% damage in PvP only Echo Spirit damage 25.35% in PvP only → 34.61% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Rampaging Predator III&lt;/b&gt;: (Succession) 10.85% damage in PvP only → 10.69% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Ferocious Assault&lt;/b&gt;: (Succession) 91.30% damage in PvP only → 89.93% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Ultimate Crush&lt;/b&gt;: (Succession) 30.43% damage in PvP only Echo Spirit damage 25.35% in PvP only → 29.97% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Skull Crusher&lt;/b&gt;: (Succession) 30.19% damage in PvP only Echo Spirit damage 25.35% in PvP only → 29.73% damage in PvP only Echo Spirit damage 24.97% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Crimson Fang IV, Prime: Knee Hammer III, Prime: Unleashing Potential&lt;/b&gt;: (Succession) Adjusted the All AP buff when using the skill: +28 → +32.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gardbrace Training V, Savage Somersault&lt;/b&gt;: (Succession) Adjusted the All AP buff: +28 → +32. To keep overall damage unchanged, the attack damage values of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the chest area of the Spotlight Armor (Iconic) appeared awkward with certain customizations.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Cestus Training&lt;/b&gt;: (Awakening) 100% damage in PvP only → 98.53% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Tidal Burst&lt;/b&gt;: (Awakening) 28.15% damage in PvP only → 27.72% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Rapid Stream&lt;/b&gt;: (Awakening) 22.29% damage in PvP only → 21.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wave Orb&lt;/b&gt;: (Awakening) 21.70% damage in PvP only [Sea Dragon Effect] 25.81% damage in PvP only → 21.37% damage in PvP only [Sea Dragon Effect] 25.42% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Sea Burial&lt;/b&gt;: (Awakening) 25.10% damage in PvP only [Sea Dragon Effect] 36.48% damage in PvP only → 24.72% damage in PvP only [Sea Dragon Effect] 35.93% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Spiral Torpedo&lt;/b&gt;: (Awakening) 45.04% damage in PvP only → 44.35% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Dragon's Pit&lt;/b&gt;: (Awakening) 41.06% damage in PvP only → 40.42% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Dragon Strike&lt;/b&gt;: (Awakening) 36.13% damage in PvP only → 35.58% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Rising Dragon&lt;/b&gt;: (Awakening) 23.46% damage in PvP only [Sea Dragon Effect] 26.51% damage in PvP only → 23.10% damage in PvP only [Sea Dragon Effect] 26.11% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Swirling Sea&lt;/b&gt;: (Awakening) 19.94% damage in PvP only → 19.64% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Dragon's Rip&lt;/b&gt;: (Awakening) 49.62% damage in PvP only → 48.87% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Infinite Fortitude&lt;/b&gt;: (Awakening) 80.94% damage in PvP only → 79.70% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Gushing Waters&lt;/b&gt;: (Awakening) 28.15% damage in PvP only → 27.72% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Raging Wind&lt;/b&gt;: (Awakening) 32.37% damage in PvP only → 31.88% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Earth Splitter&lt;/b&gt;: (Awakening) 32.84% damage in PvP only → 32.34% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Rising Dragon&lt;/b&gt;: (Awakening) Attack 1 damage 45.28% in PvP only Last attack damage 64.52% in PvP only → Attack 1 damage 44.60% in PvP only Last attack damage 63.01% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Wave Orb&lt;/b&gt;: (Awakening) 11.73% damage in PvP only → 11.55% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Hurricane Sweep&lt;/b&gt;: (Awakening) 19.94% damage in PvP only → 19.64% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Spiral Torpedo&lt;/b&gt;: (Awakening) 45.04% damage in PvP only → 44.36% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Sea Burial&lt;/b&gt;: (Awakening) 22.17% damage in PvP only [Sea Dragon Effect] 36.48% damage in PvP only → 21.83% damage in PvP only [Sea Dragon Effect] 35.93% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dragonize, Spiral Torpedo III&lt;/b&gt;: (Awakening) Adjusted the All AP buff when using the skill: +28 → +32. To keep overall PvP damage unchanged, the PvP damage ratios of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Lahn&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Blooming Aroma (III to IV)&lt;/b&gt;: (Succession) Adjusted the All AP buff: +1 → +2.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Kamasylvia Slash (I to Absolute)&lt;/b&gt;: (Awakening) Changed so Knockdown on attack hits now applies to PvE only.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Trap of Vedir&lt;/b&gt;: (Awakening) Added Knockback on attack 1 hits. Changed so you can now combo into Flow: Darkness Outpouring during the skill. Changed so Stamina does not recover during the skill. Increased Forward Guard duration by about 0.29 sec. (Added: 2026-02-13 09:00 UTC)&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Soul Snatch&lt;/b&gt;: (Awakening) Added the Critical Hit Rate +50% effect. The effect is nullified when using the skill during cooldown.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Spirit Blaze&lt;/b&gt;: (Awakening) Added Forward Guard during the skill. Increased the time the character can rotate based on camera direction during the skill.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Vedir's Dogma&lt;/b&gt;: (Awakening) Changed the MP consumption for the skill in Awakening. Initial consumption is 20 MP; consumption increases by 20 MP every 2 seconds.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Dark Nebula&lt;/b&gt;: (Awakening) Adjusted the All AP buff: +12 → +18.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Shai&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Kwik-Two, Hop-Three&lt;/b&gt;: (All) Added the Down Attack effect.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Outta My Way!&lt;/b&gt;: (All) Adjusted the All AP buff when using the skill by consuming 3 Florin's Leaves: +30 → +32.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Frostbitten Axe V&lt;/b&gt;: (Succession) Adjusted the All AP buff: +2 → +4.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Spotlight Outfit (Signature) appeared awkward with certain customizations.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Nova&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Frozen Darkness, Succession: Rime Ice&lt;/b&gt;: (Succession) Adjusted the All AP buff when using the skill: +28 → +32.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Twisted Orbit, Accel: Twisted Orbit&lt;/b&gt;: (Succession) Changed so cooldowns now reset on attack hits.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Fist&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8,430% x2 → Attack damage 8,595% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Spatial Fissure&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 5,169% x2 Attack 2 damage 7,237% x2 → Attack 1 damage 5,270% x2 Attack 2 damage 7,379% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Mark&lt;/b&gt;: (Main Weapon, Succession) Attack damage 11,472% x2 → Attack damage 11,697% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Form Shift&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3,155% x1, max 6 hits → Attack damage 3,217% x1, max 6 hits&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ator's Energy&lt;/b&gt;: (Main Weapon, Succession) Attack damage 13,519% x2 → Attack damage 13,784% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spatial Collapse&lt;/b&gt;: (Main Weapon, Succession) Attack damage 13,373% x2 → Attack damage 13,635% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Void Gateways&lt;/b&gt;: (Main Weapon, Succession) Attack damage 15,945% x2 → Attack damage 16,258% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Illusion Expansion&lt;/b&gt;: (Main Weapon, Succession) Attack damage 9,093% x2 → Attack damage 9,271% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Atomagia&lt;/b&gt;: (Main Weapon, Succession) Attack damage 15,418% x1 → Attack damage 15,720% x1&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Spear Bolt&lt;/b&gt;: (Main Weapon, Succession) Attack damage 2,120% x2 → Attack damage 2,162% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Rift Storm&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 8,050% x1 Attack 2 damage 5,367% x3 → Attack 1 damage 8,208% x1 Attack 2 damage 5,472% x3&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Ator's Illusion&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3,945% x2 → Attack damage 4,022% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Ator's Palm&lt;/b&gt;: (Main Weapon, Succession) Attack damage 7,110% x2 → Attack damage 7,249% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Energized Thorn&lt;/b&gt;: (Main Weapon, Succession) Attack damage 6,492% x2 → Attack damage 6,619% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Piercing Thorn&lt;/b&gt;: (Main Weapon, Succession) Attack damage 4,074% x2 → Attack damage 4,154% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Void Eruption&lt;/b&gt;: (Main Weapon, Succession) Attack damage 3,240% x2 → Attack damage 3,304% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Void Blast&lt;/b&gt;: (Main Weapon, Succession) Attack damage 8,003% x2 → Attack damage 8,160% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Black Spirit: Prime: Ator's Mark&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 9,877% x2 Attack 2 damage 9,877% x3 → Attack 1 damage 10,071% x2 Attack 2 damage 10,071% x 3&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Prime: Ator's Energy&lt;/b&gt;: (Main Weapon, Succession) Attack damage 23,604% x1, max 7 hits Last attack damage 40,140% x2 → Attack damage 24,067% x1, max 7 hits Last attack damage 40,927% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Dimensional Compression&lt;/b&gt;: (Main Weapon, Succession) Attack 1 damage 3,517% x3 Attack 2 damage 3,517% x4 Attack 3 damage 5,075% x2 → Attack 1 damage 3,586% x3 Attack 2 damage 3,586% x4 Attack 3 damage 5,175% x2&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Illusion Expansion, Prime: Spatial Fissure&lt;/b&gt;: (Main Weapon, Succession) Adjusted the All AP buff when using the skill: +20 → +15. To keep overall damage unchanged, the attack damage values of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Rising Whirlpool&lt;/b&gt;: (Main Weapon, Succession) Increased activation speed.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Absolute: Riding Waves&lt;/b&gt;: (Main Weapon, Succession) Changed the Defensive Effect: Super Armor during the skill → Invincible -&amp;gt; Super Armor during the skill. This change also applies to Riding Waves used in Awakening.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Ocean's Allure&lt;/b&gt;: (Main Weapon, Succession) Adjusted animation so the attack triggers quickly even when used while in place. Changed the Defensive effect: Forward Guard while casting → Super Armor during the skill. Changed the CC effect: Floating on first hit → Stiffness on first hit and Knockdown on second hit. Changed the Special Attack effect: Air Attack → Down Attack. Changed so skill combos are now restricted before second hit, except for Flow: Wave Skedaddle. Adjusted attack areas to match visuals: first hit area decreased; second hit area increased.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Mareca: Spiral Soak&lt;/b&gt;: (Main Weapon, Succession) Increased No Guard Gauge recovery duration on hits: 5 sec → 10 sec. Removed the All Speed Decrease debuff on hits.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Mareca: Whale Song&lt;/b&gt;: (Main Weapon, Succession) Changed so the Recover HP buff now triggers only on the last attack. Increased the Recover HP amount: 208 → 400. Removed the No Guard Gauge recovery effect on hits.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Mareca: Jet Stream&lt;/b&gt;: (Main Weapon, Succession) Changed &amp;quot;Recover HP per hit&amp;quot; to &amp;quot;Recover HP when using the skill&amp;quot;. Recovers 500 HP when using the skill. Removed the No Guard Gauge recovery effect on hits.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Prime: Mareca: Sea Stroll&lt;/b&gt;: (Main Weapon, Succession) Added the All Accuracy -36 for 10 sec debuff on hits. Removed the No Guard Gauge recovery effect on hits.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Absolute: Riding Waves&lt;/b&gt;: (Main Weapon, Succession) When using the skill in Awakening, the character will no longer rotate with the camera once the movement stops.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Drakania&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Prime: Eviscerate, Prime: Brimbolt Strike, Prime: Markthanan's Flourish, Prime: Ascent, Prime: Sundering Claw&lt;/b&gt;: (Main Weapon, Succession) Removed the Stiffness effect applied to distant enemy Adventurers when activating these skills at max output.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Eviscerate&lt;/b&gt;: (Main Weapon, Succession) Changed Defensive Effects: Forward Guard during the skill → Forward Guard while charging, and Super Armor during dash attacks.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Omnislash&lt;/b&gt;: (Main Weapon, Succession) Added Forward Guard when using the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Prime: Ascent&lt;/b&gt;: (Main Weapon, Succession) Changed so you now benefit from the Succession: Markthanan's Heart effect when using the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Prime: Brimbolt Strike&lt;/b&gt;: (Main Weapon, Succession) Reduced the cooldown: 14/13/12/12s → 13/12/11/10s.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Brimbolt Wave&lt;/b&gt;: (Main Weapon, Succession) Changed so extra attack damage now always applies at max output values, regardless of the actual ion output level.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where adjusting the length of Hairstyle #1 also affected the half-updo section.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Woosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Fandown&lt;/b&gt;: Fixed the issue where the attack 2 would not trigger when spamming the skill via a Quick Slot.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Maegu&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Emberclaw Torrent&lt;/b&gt;: (Awakening) Attack 1 damage 4,710% x2 Attack 2 damage 4,710% x2 Attack 3 damage 8,074% x2 → Attack 1 damage 4,747% x2 Attack 2 damage 4,747% x2 Attack 3 damage 8,137% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Emberclaw Slash&lt;/b&gt;: (Awakening) Attack damage 5,201% x3 → Attack damage 5,241% x3&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Twirling Foxflare&lt;/b&gt;: (Awakening) Attack damage 4,212% x1, max 3 hits Flow: Foxflare Encore's damage 2,949% → Attack damage 4,245% x1, max 3 hits Flow: Foxflare Encore's damage 2,972%&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Emberclaw Crush&lt;/b&gt;: (Awakening) Attack 1 damage 2,732% x2 Attack 2 damage 8,196% x2 → Attack 1 damage 2,753% x2 Attack 2 damage 8,260% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Twirling Rhapsody&lt;/b&gt;: (Awakening) Attack damage 3,456% x1, max 3 hits → Attack damage 3,483% x1, max 3 hits&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Emberclaw Finale&lt;/b&gt;: (Awakening) Attack damage 9,372% x3 → Attack damage 9,445% x3&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Foxflare Cleave&lt;/b&gt;: (Awakening) Attack damage 4,229% x2 → Attack damage 4,262% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Foxflare Fleche&lt;/b&gt;: (Awakening) Attack damage 3,021% x2 → Attack damage 3,044% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Foxflare Charge&lt;/b&gt;: (Awakening) Attack damage 3,550% x2 → Attack damage 3,578% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Twirling Retreat&lt;/b&gt;: (Awakening) Attack damage 3,685% x1, max 3 hits Last attack damage 3,316% x2 → Attack damage 3,714% x1, max 3 hits Last attack damage 3,342% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hazy Path&lt;/b&gt;: (Awakening) Attack damage 3,752% x2 → Attack damage 3,781% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Foxtail Fans Mastery&lt;/b&gt;: (Awakening) All attack damage 2,002% → All attack damage 2,018%&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Foxflare Stroke&lt;/b&gt;: (Awakening) Attack 1 damage 3,313% x2 Attack 2 damage 3,313% x2 → Attack 1 damage 3,339% x2 Attack 2 damage 3,339% x2&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Fan Kick&lt;/b&gt;: (Awakening) Attack 1 damage 3,398% x2 Attack 2 damage 4,530% x2 → Attack 1 damage 3,424% x2 Attack 2 damage 4,565% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Foxflare Ambush&lt;/b&gt;: (Awakening) Attack damage 3,595% x1, max 3 hits → Attack damage 3,623% x1, max 3 hits&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Emberclaw Sweep&lt;/b&gt;: (Awakening) Attack damage 9,235% x2 → Attack damage 9,307% x2&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Emberclaw Finale&lt;/b&gt;: (Awakening) Attack 1 damage 3,861% x2 Attack 2 damage 3,861% x1 Attack 3 damage 4,827% x6 → Attack 1 damage 3,891% x2 Attack 2 damage 3,891% x1 Attack 3 damage 4,864% x6&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Black Spirit: Emberclaw Torrent&lt;/b&gt;: (Awakening) Attack 1 damage 10,300% x3 Attack 2 damage 13,920% x7 Attack 3 damage 24,200% x4 → Attack 1 damage 10,380% x3 Attack 2 damage 14,028% x7 Attack 3 damage 24,388% x4&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Twirling Rhapsody&lt;/b&gt;: (Awakening) Attack damage 6,220% x1, max 3 hits → Attack damage 6,268% x1, max 3 hits&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Black Spirit: Twirling Retreat&lt;/b&gt;: (Awakening) Attack 1 damage 3,685% x1, max 3 hits Attack 2 damage 3,316% x2 Attack 3 damage 6,632% x2 → Attack 1 damage 3,714% x1, max 3 hits Attack 2 damage 3,342% x2 Attack 3 damage 6,683% x2&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Emberclaw Crush&lt;/b&gt;: (Awakening) Attack damage 8,184% x3 → Attack damage 8,247% x3&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Foxflare Stroke&lt;/b&gt;: (Awakening) Adjusted the All AP buff when using the skill: +20 → +18. To keep overall damage unchanged, the attack damage values of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Scholar&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammer Mastery&lt;/b&gt;: (All) All attack damage 1,729% 68.75% damage in PvP only → All attack damage 1,763% 67.43% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammer Strike&lt;/b&gt;: (All) Attack damage 4,956% x1, max 2 hits 52.03% damage in PvP only → Attack damage 5,053% x1, max 2 hits 51.03% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Drop Kick&lt;/b&gt;: (All) Attack damage 5,802% x2 44.35% damage in PvP only → Attack damage 5,916% x2 43.50% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammer Punch&lt;/b&gt;: (All) Attack damage 6,325% x1, max 2 hits 40.14% damage in PvP only → Attack damage 6,449% x1, max 2 hits 39.37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: One Small Step&lt;/b&gt;: (All) Attack damage 5,095% x2 46.10% damage in PvP only → Attack damage 5,195% x2 45.21% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Gravity Anchor&lt;/b&gt;: (All) Attack damage 2,823% x1, max 2 hits 63.35% damage in PvP only → Attack damage 2,878% x1, max 2 hits 62.13% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammer in the Knee&lt;/b&gt;: (All) Attack 1 damage 3,128% x2 Attack 2 damage 5,212% x2 33.43% damage in PvP only → Attack 1 damage 3,189% x2 Attack 2 damage 5,314% x2 32.79% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Gravity Field&lt;/b&gt;: (All) Attack 1 damage 6,498% x2 Attack 2 damage 6,498% x2 32.94% damage in PvP only → Attack 1 damage 6,625% x2 Attack 2 damage 6,625% x2 32.31% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Home Run&lt;/b&gt;: (All) Attack damage 13,777% x2 33.21% damage in PvP only → Attack damage 14,047% x2 32.57% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Gravity Press&lt;/b&gt;: (All) Attack damage 7,022% x2 63.19% damage in PvP only → Attack damage 7,160% x2 61.97% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammerdown&lt;/b&gt;: (All) Attack 1 damage 1,981% x1 Attack 2 damage 4,448% x2 50.45% damage in PvP only → Attack 1 damage 2,020% x1 Attack 2 damage 4,535% x2 49.48% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Attraction&lt;/b&gt;: (All) Attack damage 5,555% x2 42.21% damage in PvP only → Attack damage 5,664% x2 41.40% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Potential Energy&lt;/b&gt;: (All) Attack 1 damage 7,438% x2 Attack 2 damage 7,438% x2 30.14% damage in PvP only → Attack 1 damage 7,584% x2 Attack 2 damage 7,584% x2 29.56% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Absolute: Hammer Throw&lt;/b&gt;: (All) Attack damage 6,481% x2 47.10% damage in PvP only → Attack damage 6,608% x2 46.19% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Core Fusion&lt;/b&gt;: (All) Attack damage 5,889% x2 36.99% damage in PvP only → Attack damage 6,004% x2 36.28% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Trajectory&lt;/b&gt;: (All) Attack damage 9,778% x2 33.37% damage in PvP only → Attack damage 9,970% x2 32.73% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Vines&lt;/b&gt;: (All) Attack damage 9,139% x2 29.22% damage in PvP only → Attack damage 9,318% x2 28.66% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Pillar&lt;/b&gt;: (All) Attack damage 8,403% x2 34.76% damage in PvP only → Attack damage 8,568% x2 34.09% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Hammer Smash&lt;/b&gt;: (All) Attack 1 damage 7,003% x2 Attack 2 damage 12,352% x2 Attack 1 damage 28.45% in PvP only Attack 2 damage 21.23% in PvP only → Attack 1 damage 7,140% x2 Attack 2 damage 12,594% x2 Attack 1 damage 27.90% in PvP only Attack 2 damage 20.82% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Infinite Power&lt;/b&gt;: (All) Attack damage 10,715% x2 before charging Attack damage 15,067% x2 when fully charged Attack damage 3,428% x1,max 12 hits while charging 29.99% damage in PvP only → Attack damage 10,925% x2 before charging Attack damage 15,362% x2 when fully charged Attack damage 3,495% x1, max 12 hits while charging 29.41% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammer Spin&lt;/b&gt;: (All) Attack 1 damage 6,074% x2 Attack 2 damage 6,074% x2 Attack 3 damage 8,496% x2 23.80% damage in PvP only → Attack 1 damage 6,193% x2 Attack 2 damage 6,193% x2 Attack 3 damage 8,663% x2 23.34% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammerfall&lt;/b&gt;: (All) Attack 1 damage 5,808% x2 Attack 2 damage 5,808% x2 Attack 3 damage 9,154% x2 26.64% damage in PvP only → Attack 1 damage 5,922% x2 Attack 2 damage 5,922% x2 Attack 3 damage 9,333% x2 26.13% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;One Giant Leap&lt;/b&gt;: (All) Attack damage 7,946% x2 34.39% damage in PvP only → Attack damage 8,102% x2 33.73% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gravity's Grip&lt;/b&gt;: (All) Attack damage 1,850% x2 on Grapple 100% damage in PvP only → Attack damage 1,886% x2 on Grapple 98.08% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Blockade&lt;/b&gt;: (All) Attack damage 9,579% x2 34.26% damage in PvP only → Attack damage 9,767% x2 33.60% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Thorns&lt;/b&gt;: (All) Attack damage 8,940% x2 34.81% damage in PvP only → Attack damage 9,115% x2 34.14% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Wave&lt;/b&gt;: (All) Attack 1 damage 7,710% x2 Attack 2 damage 7,710% x2 25.73% damage in PvP only → Attack 1 damage 7,861% x2 Attack 2 damage 7,861% x2 25.24% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Hammer Rush&lt;/b&gt;: (All) Attack damage 3,542% x2 76.02% damage in PvP only → Attack damage 3,611% x2 74.56% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Skyfall&lt;/b&gt;: (All) Attack 1 damage 9,651% x1 Attack 2 damage 9,651% x1, max 3 hits 24.91% damage in PvP only → Attack 1 damage 9,840% x1 Attack 2 damage 9,840% x1, max 3 hits 24.43% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gravity Rush&lt;/b&gt;: (All) Attack damage 4,420% x2 46.38% damage in PvP only → Attack damage 4,507% x2 45.49% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gravity Crush&lt;/b&gt;: (All) Attack 1 damage 5,373% x1, max 2 hits Attack 2 damage 5,373% x2 34.59% damage in PvP only → Attack 1 damage 5,478% x1, max 2 hits Attack 2 damage 5,478% x2 33.92% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Gravity Distortion&lt;/b&gt;: (All) Attack damage 9,063% x2 29.24% damage in PvP only → Attack damage 9,241% x2 28.68% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Path&lt;/b&gt;: (All) Attack 1 damage 1,974% x1, max 2 hits Attack 2 damage 8,225% x2 33.46% damage in PvP only → Attack 1 damage 2,013% x1, max 2 hits Attack 2 damage 8,386% x2 32.82% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Golden Barrier&lt;/b&gt;: (All) Attack damage 8,372% x2 36.66% damage in PvP only → Attack damage 8,536% x2 35.95% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Absolute: Potential Energy&lt;/b&gt;: (All) Attack 1 damage 3,395% x1 Attack 2 damage 3,395% x1, max 4 hits Attack 3 damage 3,395% x1, max 5 hits Attack 4 damage 7,638% x2 34.37% damage in PvP only → Attack 1 damage 3,462% x1 Attack 2 damage 3,462% x1, max 4 hits Attack 3 damage 3,462% x1, max 5 hits Attack 4 damage 7,788% x2 33.71% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Absolute: Gravity Field&lt;/b&gt;: (All) Attack 1 damage 12,220% x1, max 6 hits Attack 2 damage 12,220% x1, max 6 hits Attack 3 damage 41,059% x2 11.23% damage in PvP only → Attack 1 damage 12,460% x1, max 6 hits Attack 2 damage 12,460% x1, max 6 hits Attack 3 damage 41,864% x2 11.01% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: Hammer Spin&lt;/b&gt;: (All) Attack 1 damage 6,074% x2 Attack 2 damage 6,074% x2 Attack 3 damage 6,074% x2 Attack 4 damage 8,496% x2 22.87% damage in PvP only → Attack 1 damage 6,193% x2 Attack 2 damage 6,193% x2 Attack 3 damage 6,193% x2 Attack 4 damage 8,663% x2 22.43% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Black Spirit: One Giant Leap&lt;/b&gt;: (All) Attack damage 7,946% x2 34.39% damage in PvP only → Attack damage 8,102% x2 33.73% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Hammer Smash&lt;/b&gt;: (All) Attack 1 damage 7,003% x2 Attack 2 damage 17,297% x2 Attack 1 damage 28.44% in PvP only Attack 2 damage 24.84% in PvP only → Attack 1 damage 7,140% x2 Attack 2 damage 17,636% x2 Attack 1 damage 27.89% in PvP only Attack 2 damage 24.36% in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Flow: Gold Continuum&lt;/b&gt;: (All) Attack 1 damage 5,233% x2 Attack 2 damage 5,233% x2 Attack 3 damage 14,096% x2 Attack 1, 2 damage 41.18% in PvP only Attack 3 damage 31.91% in PvP only → Attack 1 damage 5,336% x2 Attack 2 damage 5,336% x2 Attack 3 damage 14,372% x2 Attack 1, 2 damage 40.39% in PvP only Attack 3 damage 31.30% in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Elvia: Space Distortion&lt;/b&gt;: (All) Attack damage 8,612% x2 22.92% damage in PvP only → Attack damage 8,781% x2 22.48% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;F = ma&lt;/b&gt;: (All) Adjusted the Melee AP buff: +20 → +15. To keep overall PvE damage unchanged, the attack damage values and PvP damage ratios of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Elements: Generate&lt;/b&gt;: (Awakening) 79.31% damage in PvP only → 78.70% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Enlightened Blade Mastery&lt;/b&gt;: (Awakening) 69.98% damage in PvP only → 69.46% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Sundering Sweep&lt;/b&gt;: (Awakening) 55.52% damage in PvP only [Iron Tiger Effect] 79.31% damage in PvP only → 55.10% damage in PvP only [Iron Tiger Effect] 78.70% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Winged Kick&lt;/b&gt;: (Awakening) 58.86% damage in PvP only → 58.40% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Enlightened Haze&lt;/b&gt;: (Awakening) 58.32% damage in PvP only [Iron Tiger Effect] 79.31% damage in PvP only → 57.87% damage in PvP only [Iron Tiger Effect] 78.70% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wood: Bend&lt;/b&gt;: (Awakening) 36.21% damage in PvP only → 35.93% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Fire: Blaze&lt;/b&gt;: (Awakening) 45.72% damage in PvP only → 45.37% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Earth: Till&lt;/b&gt;: (Awakening) 46.19% damage in PvP only → 45.84% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Metal: Temper&lt;/b&gt;: (Awakening) 30.23% damage in PvP only → 30.00% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Water: Weave&lt;/b&gt;: (Awakening) 36.86% damage in PvP only → 36.58% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Wood: Stake&lt;/b&gt;: (Awakening) 58.32% damage in PvP only → 57.87% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Fire: Spread&lt;/b&gt;: (Awakening) 45.74% damage in PvP only → 45.39% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Nail Down&lt;/b&gt;: (Awakening) 47.82% damage in PvP only [Iron Tiger Effect] 79.31% damage in PvP only → 47.46% damage in PvP only [Iron Tiger Effect] 78.70% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Earth: Reap&lt;/b&gt;: (Awakening) 55.05% damage in PvP only → 54.63% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Metal: Pour&lt;/b&gt;: (Awakening) 30.87% damage in PvP only → 30.63% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Water: Current&lt;/b&gt;: (Awakening) 58.32% damage in PvP only → 57.88% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Sundering Sweep&lt;/b&gt;: (Awakening) 39.65% damage in PvP only → 39.34% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Earth: Till&lt;/b&gt;: (Awakening) 10.38% damage in PvP only → 10.30% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Fire: Blaze&lt;/b&gt;: (Awakening) 40.82% damage in PvP only → 40.51% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Water: Current&lt;/b&gt;: (Awakening) 58.32% damage in PvP only → 57.88% damage in PvP only&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Black Spirit: Wood: Bend&lt;/b&gt;: (Awakening) 33.71% damage in PvP only → 33.45% damage in PvP only&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Elements: Generate&lt;/b&gt;: (Awakening) Adjusted the All AP buff: +20 → +22. To keep overall PvP damage unchanged, the PvP damage ratios of the following skills have been adjusted. Values are based on the maximum skill level; lower levels have been adjusted by the same ratio.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where parts of the gloves overlapped awkwardly when wearing the Azure Sky Armor with BD9 Gloves N.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;The Canary Way&lt;/b&gt;: (All) The Canary Way XVIII and XX - Adjusted the All AP buff: +1 → +2.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Bombs Burstin' in Air&lt;/b&gt;: Fixed the issue where the character would not hold the Lil' Devil when comboing into the skill after a forward jump.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Nerf] &lt;b&gt;Vanguard Chase&lt;/b&gt;: (All) Adjusted Stamina consumption when using the skill continuously via the Dauntless Will effect: 50 → 100.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Impelling Thrust, Sacra: Impelling Thrust&lt;/b&gt;: (All) Adjusted Stamina consumption: 75 → 200.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Impelling Surge, Sacra: Impelling Surge&lt;/b&gt;: (All) Adjusted Stamina consumption: 150 → 200.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Horizon Slash, Sacra: Horizon Slash&lt;/b&gt;: (All) Changed so Stamina no longer recovers when using the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Unveiled Enmity&lt;/b&gt;: (All) Changed so it can be used even while on cooldown. However, the effects of Purga: Sanguine Heart will not be activated if the skill is used during cooldown.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Purga: Spreading Violence&lt;/b&gt;: Fixed the issue where the All Evasion Decrease effect was applied even when the skill was used on cooldown.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Impelling Thrust&lt;/b&gt;: Changed so the &amp;quot;Not enough Stamina&amp;quot; message would not trigger when using the skill while in Purgatum, even if Stamina was insufficient.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-02-05: 7 changes across 5 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-02-05-9683</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-02-05-9683</guid>
      <pubDate>Thu, 05 Feb 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Warrior&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Balance Strike&lt;/b&gt;: Fixed the issue where the Awakening skill effect was excessively bright.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Witch&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Fireball&lt;/b&gt;: Fixed the issue where the burn effect opacity on enemies hit by the skill could not be adjusted.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Archer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Righteous Fire&lt;/b&gt;: Fixed the issue where a skill name shown in the description's skill list was incorrect. Light's Mark → Shadebound Beam&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Absolute: Strike Down&lt;/b&gt;: Fixed the issue preventing learning the skill if Gate Crasher was learned first.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Wrenching Impale&lt;/b&gt;: Improved the skill to be comboed into other skills while Unshakable Will II is active.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Purga: Judgment of Justice&lt;/b&gt;: Improved the skill so it could be comboed into Purga: Unveiled Enmity.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Gallows Grip&lt;/b&gt;: Added a note to the skill description: &amp;quot;Not affected by effects which increase/decrease Attack and/or Casting Speeds.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-01-29: 7 changes across 5 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-01-29-9634</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-01-29-9634</guid>
      <pubDate>Thu, 29 Jan 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Maehwa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the awkward appearance when wearing the Lolly Pop Ornament.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the awkward appearance when wearing the Spotlight Helmet.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Controlled Madness&lt;/b&gt;: Fixed the Critical Hit Rate Increase description in the buff icon so it now matches the actual effects when using the skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Nova&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the awkward appearance when toggling &amp;quot;Show Visor&amp;quot; when wearing the Sephia Helmet.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the gloves would display awkwardly when wearing Azure Sky Armor with BD9N Gloves.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the awkward neck appearance when wearing Iudicium Armor with the Blood Countess Helmet.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Eternal Bond appearance incorrectly displayed when worn with the Yianaros Helmet.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-01-22: 2 changes across 2 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-01-22-9608</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-01-22-9608</guid>
      <pubDate>Thu, 22 Jan 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Controlled Madness&lt;/b&gt;: Fixed the issue where the AP Increase description for the skill did not match the actual applied effect and buff icon description.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] Kibelius Divinus Premium Set, [Wukong] Kibelius Premium Set&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-01-15: 18 changes across 8 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-01-15-9583</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-01-15-9583</guid>
      <pubDate>Thu, 15 Jan 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Berserker&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the appearance looked awkward in awakening combat stance while wearing the Narusawa Armor.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Tamer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where certain body parts looked awkward when adjusting body shape while wearing the Spotlight Outfit (Iconic).&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where playing instruments other than the Beginner Instrument would appear awkward.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wizard&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Arsha's Godr Sphera&lt;/b&gt;: Fixed the issue where the appearance did not animate while in combat.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Lahn&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Phantom Dance&lt;/b&gt;: Fixed the issue where using the skill continuously during Prime: Crescent Charm’s effect would trigger Evasion.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Shai&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Alchemy EXP buff appeared to stack when wearing the Pavilla Costume Set and returning to Character Selection.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Nova&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Star's Ring, Accel: Star's Ring&lt;/b&gt;: (Awakening) Changed the summon stars as follows: If two stars exist within a certain range, they will fuse and only one will remain. A brief Pull-in effect over a wider area is applied when the stars fuse, then the effect is returned to its original range afterward. The star summoned during the second motion will spawn in the character's facing direction.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Fuse Gravity&lt;/b&gt;: (Awakening) Changed so that absorbing even a single star now recovers Star’s Breath or HP, regardless of how many stars are absorbed. All summoned stars will still be absorbed when using the skill as before. Changed star absorption effects: Recover 7.5% Star’s Breath → 15% Star’s Breath, Recover 300 HP → 800 HP&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Black Spirit: Prime: Frozen Earth&lt;/b&gt;: Fixed the issue where using Emergency Escape during the skill caused summoned Thornwood Guards to behave abnormally.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Unshakable Will&lt;/b&gt;: Improved the issue where pressing LMB while holding F after Flow: Divine Opening or Armor Crush would not trigger the proper skill based on the Chain level. Standing Goyen's Greatsword Arts has been changed to no longer activate when pressing LMB during Flow: Divine Opening or Armor Crush, accordingly.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Combo: Wrenching Impale&lt;/b&gt;: Changed the skill to be prioritized after Impelling Thrust even while Unshakable Will II is active.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Unshakable Will II&lt;/b&gt;: Fixed to combo skills more smoothly after Sacra: Mark of Purification and Sacra: Judgment of Justice while active.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Unshakable Will II&lt;/b&gt;: Fixed so the Attack Speed Increase effect won't be instantly applied at max stacks when comboing skills from Impelling Thrust or Impelling Surge.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Combo: Crushing Descent&lt;/b&gt;: Fixed to activate more reliably after Flow: Shoudersmite.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where you couldn't switch into combat without an awakening weapon equipped.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Purgatum&lt;/b&gt;: Fixed so removing your awakening weapon will cancel the skill.&lt;/li&gt;&lt;li&gt;[Bugfix] Sacra: Judgment of Justice, Sacra: Mark of Purification, Purga: Judgment of Justice, Purga: Mark of Purification - Fixed the issue where you would consume SP in two separate ticks when using the skills. The SP costs for Horizon Whirl, Horizon Cleave, Impelling Crush, and Iudicium have been adjusted, accordingly.&lt;/li&gt;&lt;li&gt;[QoL] Kibelius Divinus Premium Set, [Seraph] Kibelius Premium Set&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2026-01-08: 16 changes across 4 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2026-01-08-9557</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2026-01-08-9557</guid>
      <pubDate>Thu, 08 Jan 2026 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed unique idle animation not activating when wearing Sapphire Storm Armor (Squall), which cannot be registered on the Central Market.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where wearing the Spotlight Outfit (Iconic) with other outfit's shoes appeared awkward.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Deadeye&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Max Pain&lt;/b&gt;: Fixed the issue where using the skill to the left twice consecutively would recover Stamina for a certain period of time.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Oblique Rising Slash&lt;/b&gt;: (Main, Ascension) Added All Damage Reduction +5/10/20 during the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Vanguard Chase&lt;/b&gt;: (Main, Ascension) Improved to combo smoothly into other skills from lateral and forward use.&lt;/li&gt;&lt;li&gt;[Nerf] &lt;b&gt;Purga: Unveiled Enmity&lt;/b&gt;: (Main, Ascension) Removed the animation cancel that increased activation speed when comboed from certain skills. The skill now always activates at a consistent speed. Improved to combo smoothly from any Purga skill. Changed the defensive effect: Super Armor -&amp;gt; Forward Guard during the skill → Super Armor during the skill Removed Damage Reduction Increase when using the skill.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Purga: Seething Hatred, Purga: Raining Curses&lt;/b&gt;: (Main, Ascension) Added Damage Reduction Increase when using the skills.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Seething Hatred&lt;/b&gt;: (Main, Ascension) Changed the defensive effect: Super Armor -&amp;gt; Forward Guard during the skill → Super Armor during the skill.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purga: Spreading Violence&lt;/b&gt;: (Main, Ascension) Changed to be activated independently.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Flow: Impelling Slash, Flow: Shoudersmite, Combo: Crushing Descent, Combo: Bone Breaker&lt;/b&gt;: (Main, Ascension) Added new visual effects to indicate skill use.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Oblique Rising Slash&lt;/b&gt;: Fixed the issue where the activation speed of the skill would slow down at higher skill levels.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed Shroud Knight Armor (Costume) not being heatable.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed certain Pearl Life Skill costumes yielding a different &amp;quot;Ancient Spirit's Crystal&amp;quot; than described when heated.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed Memento Mori outfit displaying unnaturally when worn with the Blood Countess Helmet.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed awkward arm appearance when wearing Blood Countess Armor with gloves from other outfits.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed dye part settings for La Orzeca Armor to match other classes.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2025-12-31: 14 changes across 4 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2025-12-31-9533</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2025-12-31-9533</guid>
      <pubDate>Wed, 31 Dec 2025 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the snowboard direction looked awkward while riding.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Corsair&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where your character's position moved to the rear when reconnecting by a body of water.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Scholar&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flow: Repulsion&lt;/b&gt;: Fixed the issue where the falling animation continued to occur in certain situations while using the skill.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Rework] &lt;b&gt;Flow: Impelling Slash&lt;/b&gt;: (Main Weapon) Changed the Recover SP effect to Recover HP. Recover 25/50/70/100 HP per hit.&lt;/li&gt;&lt;li&gt;[QoL] &lt;b&gt;Twin Rising Slash, Mark of Judgment&lt;/b&gt;: (Main Weapon) Added the Critical Hit Rate +20% effect.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the log did not display while chopping wood.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the pickaxe effect did not display while mining.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where your weapons appeared abnormal during the following Social Actions: Proudly, Narcissist, Flirt, Confident, Fighting Spirit&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Goyen's Greatsword Arts&lt;/b&gt;: Changed so you can combo into the next skill from the first attack motion.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Mark of Judgment&lt;/b&gt;: Fixed the issue where the Recover HP per hit effect was not applied during attack 2.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the A and B appearances were swapped when wearing the La Orzeca Helmet and Armor.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the effects of the Blood-eyed Visor and Blood-eyed Earrings were not displayed.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the appearance did not show when wearing the [Event] Classic Snowboard.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where crafted Life Skill costumes could not be heated.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2025-12-24: 31 changes across 7 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2025-12-24-9510</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2025-12-24-9510</guid>
      <pubDate>Wed, 24 Dec 2025 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Kunoichi&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[QoL] &lt;b&gt;Delighted Blast&lt;/b&gt;: Removed the description stating &amp;quot;Push the target on hits (PvE only)&amp;quot; from the skill, as intended.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the snowboard direction appeared awkward when riding the snowboard.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Mystic&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Sapphire Storm Armor (Squall)&lt;/b&gt;: Fixed the issue where the armor looked unnatural when worn together with shoes from other outfits.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Archer&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Derictus Gloves&lt;/b&gt;: Fixed the issue where the gloves appeared awkwardly when equipped together with a crossbow or ra'ghon.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Dark Knight&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where the armpit area of the Ataraxia outfit appeared awkward in certain customizations.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Metal Piercing looked awkward in certain customizations.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Nova&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Accel: Star's Ring&lt;/b&gt;: Fixed the issue where the star's Speed Decrease debuff was not applied when using the skill while in Accel.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Wukong&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] Fixed the issue where using the [Event] Splat Fisher's Fishing Rod did not create an ice hole for smelt fishing.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where the Calpheon's/O'draxxia's/Grána's Prestige Earrings looked unnatural when worn.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Seraph&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] &lt;b&gt;Sacramentum&lt;/b&gt;: (All, Ascension) Improved the flow of animations when instantly activating Sacramentum skills while in Champion of the Holy Covenant status. Added the following passive effect. Passive Effect: Recovers Black Spirit's Rage by 1.5% every 10 seconds&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Purgatum&lt;/b&gt;: (All, Ascension) Changed to now grant Invincibility instead of Super Armor when exiting the Avatar of Condemnation state. Added the following passive effect. Passive Effect: Recovers Black Spirit's Rage by 1.5% every 10 seconds&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Flow: Shouldersmite&lt;/b&gt;: (All, Ascension) Improved so the character now rotates toward the camera direction up to the pre-attack movement.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Combo: Bone Breaker&lt;/b&gt;: (All, Ascension) Improved so the character now rotates toward the camera direction up to the pre-attack movement.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Vanguard Chase&lt;/b&gt;: (All, Ascension) Improved so that if there is terrain ahead that can be crossed during the finishing movement, the skill will now vault over the terrain instead of activating Armor Crush.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Sacra: Horizon Slash&lt;/b&gt;: (All, Ascension) Improved the movement distance to match the distance when used in the normal state.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Sacra: Culling the Dead&lt;/b&gt;: (All, Ascension) Fixed the issue so the movement distance is now consistent with the in-place activation when used immediately after other skills.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Culling the Dead&lt;/b&gt;: (All, Ascension) Improved to allow smoother combos into Flow: Impelling Slash, Flow: Shouldersmite, Combo: Crushing Descent, and Combo: Bone Breaker when Unshakable Will II is active after using the skill.&lt;/li&gt;&lt;li&gt;[Buff] &lt;b&gt;Armor Crush&lt;/b&gt;: (All, Ascension) Increased the attack area slightly to better match the skill animation.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Iudicium Outfit&lt;/b&gt;: Fixed the issue where the wings from the unique animation would remain in certain situations, such as when mounted.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Purga: Seething Hatred&lt;/b&gt;: Fixed the issue where the PvP damage ratio for the second hit of the skill was not displayed.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Purga: Spreading Violence&lt;/b&gt;: Fixed the issue where its description for All Evasion reduction did not mention &amp;quot;Nullified during cooldown.&amp;quot;&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Combo: Crushing Descent, Combo: Bone Breaker&lt;/b&gt;: Fixed the issue where the skills could not be performed with RMB while Unshakable Will II was active after Culling the Dead.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Impelling Thrust&lt;/b&gt;: Fixed the issue in the key guide where it incorrectly stated that the skill could be activated instantly from itself.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Flow: Divine Opening&lt;/b&gt;: Fixed the issue where the skill did not apply the Evasion Decrease effect on attack hits.&lt;/li&gt;&lt;li&gt;[Rework] Changed her walking animation to appear more natural.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Ascension&lt;/b&gt;: Fixed the issue where the Illezra's Dark Shadow monster did not appear during the quest.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Ascension&lt;/b&gt;: Fixed the issue where the Illezra's Dark Shadow monster faced an unnatural direction at the start of combat in the &amp;quot;With the Light&amp;quot; quest.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Ascension&lt;/b&gt;: Changed so HP and SP recover automatically during combat in the &amp;quot;With the Light&amp;quot; quest.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;La Orzeca Helmet&lt;/b&gt;: Fixed the issue where hair was not displayed when wearing the helmet.&lt;/li&gt;&lt;li&gt;[Rework] &lt;b&gt;Oathbound Earrings&lt;/b&gt;: Changed to Family-bound.&lt;/li&gt;&lt;li&gt;[Bugfix] Fixed the issue where you could not mount if an awakening weapon was not equipped.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
    <item>
      <title>2025-12-18: 3 changes across 2 classes</title>
      <link>http://bdoslop.heddwch.dev/patch/2025-12-18-9476</link>
      <guid isPermaLink="true">http://bdoslop.heddwch.dev/patch/2025-12-18-9476</guid>
      <pubDate>Thu, 18 Dec 2025 00:00:00 GMT</pubDate>
      <description>&lt;p&gt;&lt;b&gt;Valkyrie&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Wave of Light&lt;/b&gt;: Fixed the issue where the pull effect of the skill would also affect allies during Guild League.&lt;/li&gt;&lt;li&gt;[Bugfix] &lt;b&gt;Prime: Sanctitas de Enslar&lt;/b&gt;: Fixed the issue where the Bound on last attack hits effect wasn't being applied in PvP.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;b&gt;Woosa&lt;/b&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;[Buff] Improved the effect of Sovereign Do Stave so that it no longer persists abnormally during certain skill uses.&lt;/li&gt;&lt;/ul&gt;</description>
    </item>
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